// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !nintendosdk && !ebitencbackend // +build !nintendosdk,!ebitencbackend package ui import ( "fmt" "golang.org/x/sys/windows" ) var ( kernel32 = windows.NewLazySystemDLL("kernel32.dll") procFreeConsoleWindow = kernel32.NewProc("FreeConsole") procGetConsoleWindow = kernel32.NewProc("GetConsoleWindow") ) func freeConsole() error { r, _, e := procFreeConsoleWindow.Call() if int32(r) == 0 { if e != nil && e != windows.ERROR_SUCCESS { return fmt.Errorf("ui: FreeConsole failed: %w", e) } return fmt.Errorf("ui: FreeConsole returned 0") } return nil } func getConsoleWindow() windows.HWND { r, _, _ := procGetConsoleWindow.Call() return windows.HWND(r) } // hideConsoleWindowOnWindows will hide the console window that is showing when // compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag. func hideConsoleWindowOnWindows() { // In Xbox, GetWindowThreadProcessId might not exist. if user32.NewProc("GetWindowThreadProcessId").Find() != nil { return } pid := windows.GetCurrentProcessId() // Get the process ID of the console's creator. var cpid uint32 if _, err := windows.GetWindowThreadProcessId(getConsoleWindow(), &cpid); err != nil { // Even if closing the console fails, this is not harmful. // Ignore error. return } if pid == cpid { // The current process created its own console. Hide this. // Ignore error. freeConsole() } }