// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable_test import ( "image/color" "testing" "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphicscommand" . "github.com/hajimehoshi/ebiten/internal/restorable" etesting "github.com/hajimehoshi/ebiten/internal/testing" ) func TestShader(t *testing.T) { if !graphicscommand.IsShaderAvailable() { t.Skip("shader is not available on this environment") } img := NewImage(1, 1, false) defer img.Dispose() ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff) s := NewShader(&ir) img.DrawTriangles([graphics.ShaderImageNum]*Image{}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, nil) if err := ResolveStaleImages(); err != nil { t.Fatal(err) } if err := RestoreIfNeeded(); err != nil { t.Fatal(err) } want := color.RGBA{0xff, 0, 0, 0xff} got := pixelsToColor(img.BasePixelsForTesting(), 0, 0) if !sameColors(got, want, 1) { t.Errorf("got %v, want %v", got, want) } } func TestShaderChain(t *testing.T) { if !graphicscommand.IsShaderAvailable() { t.Skip("shader is not available on this environment") } const num = 10 imgs := []*Image{} for i := 0; i < num; i++ { img := NewImage(1, 1, false) defer img.Dispose() imgs = append(imgs, img) } imgs[0].ReplacePixels([]byte{0xff, 0, 0, 0xff}, 0, 0, 1, 1) ir := etesting.ShaderProgramImages(1) s := NewShader(&ir) for i := 0; i < num-1; i++ { imgs[i+1].DrawTriangles([graphics.ShaderImageNum]*Image{imgs[i]}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, nil) } if err := ResolveStaleImages(); err != nil { t.Fatal(err) } if err := RestoreIfNeeded(); err != nil { t.Fatal(err) } for i, img := range imgs { want := color.RGBA{0xff, 0, 0, 0xff} got := pixelsToColor(img.BasePixelsForTesting(), 0, 0) if !sameColors(got, want, 1) { t.Errorf("%d: got %v, want %v", i, got, want) } } } func TestShaderMultipleSources(t *testing.T) { if !graphicscommand.IsShaderAvailable() { t.Skip("shader is not available on this environment") } var srcs [graphics.ShaderImageNum]*Image for i := range srcs { srcs[i] = NewImage(1, 1, false) } srcs[0].ReplacePixels([]byte{0x40, 0, 0, 0xff}, 0, 0, 1, 1) srcs[1].ReplacePixels([]byte{0, 0x80, 0, 0xff}, 0, 0, 1, 1) srcs[2].ReplacePixels([]byte{0, 0, 0xc0, 0xff}, 0, 0, 1, 1) dst := NewImage(1, 1, false) ir := etesting.ShaderProgramImages(3) s := NewShader(&ir) var offsets [graphics.ShaderImageNum - 1][2]float32 dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, nil) // Clear one of the sources after DrawTriangles. dst should not be affected. srcs[0].Fill(color.RGBA{}) if err := ResolveStaleImages(); err != nil { t.Fatal(err) } if err := RestoreIfNeeded(); err != nil { t.Fatal(err) } want := color.RGBA{0x40, 0x80, 0xc0, 0xff} got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0) if !sameColors(got, want, 1) { t.Errorf("got %v, want %v", got, want) } } func TestShaderMultipleSourcesOnOneTexture(t *testing.T) { if !graphicscommand.IsShaderAvailable() { t.Skip("shader is not available on this environment") } src := NewImage(3, 1, false) src.ReplacePixels([]byte{ 0x40, 0, 0, 0xff, 0, 0x80, 0, 0xff, 0, 0, 0xc0, 0xff, }, 0, 0, 3, 1) srcs := [graphics.ShaderImageNum]*Image{src, src, src} dst := NewImage(1, 1, false) ir := etesting.ShaderProgramImages(3) s := NewShader(&ir) offsets := [graphics.ShaderImageNum - 1][2]float32{ {1, 0}, {2, 0}, } dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, nil) // Clear one of the sources after DrawTriangles. dst should not be affected. srcs[0].Fill(color.RGBA{}) if err := ResolveStaleImages(); err != nil { t.Fatal(err) } if err := RestoreIfNeeded(); err != nil { t.Fatal(err) } want := color.RGBA{0x40, 0x80, 0xc0, 0xff} got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0) if !sameColors(got, want, 1) { t.Errorf("got %v, want %v", got, want) } } func TestShaderDispose(t *testing.T) { if !graphicscommand.IsShaderAvailable() { t.Skip("shader is not available on this environment") } img := NewImage(1, 1, false) defer img.Dispose() ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff) s := NewShader(&ir) img.DrawTriangles([graphics.ShaderImageNum]*Image{}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, nil) // Dispose the shader. This should invalidates all the images using this shader i.e., all the images become // stale. s.Dispose() if err := ResolveStaleImages(); err != nil { t.Fatal(err) } if err := RestoreIfNeeded(); err != nil { t.Fatal(err) } want := color.RGBA{0xff, 0, 0, 0xff} got := pixelsToColor(img.BasePixelsForTesting(), 0, 0) if !sameColors(got, want, 1) { t.Errorf("got %v, want %v", got, want) } }