// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "fmt" "image" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( screenWidth = 320 screenHeight = 240 ) type rand struct { x, y, z, w uint32 } func (r *rand) next() uint32 { // math/rand is too slow to keep 60 FPS on web browsers. // Use Xorshift instead: http://en.wikipedia.org/wiki/Xorshift t := r.x ^ (r.x << 11) r.x, r.y, r.z = r.y, r.z, r.w r.w = (r.w ^ (r.w >> 19)) ^ (t ^ (t >> 8)) return r.w } var theRand = &rand{12345678, 4185243, 776511, 45411} type Game struct { noiseImage *image.RGBA } func (g *Game) Update() error { // Generate the noise with random RGB values. const l = screenWidth * screenHeight for i := 0; i < l; i++ { x := theRand.next() g.noiseImage.Pix[4*i] = uint8(x >> 24) g.noiseImage.Pix[4*i+1] = uint8(x >> 16) g.noiseImage.Pix[4*i+2] = uint8(x >> 8) g.noiseImage.Pix[4*i+3] = 0xff } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.WritePixels(g.noiseImage.Pix) ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Noise (Ebiten Demo)") g := &Game{ noiseImage: image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight)), } if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }