package texture import ( "github.com/hajimehoshi/go-ebiten/graphics" "image" "image/draw" ) func nextPowerOf2(x uint64) uint64 { x -= 1 x |= (x >> 1) x |= (x >> 2) x |= (x >> 4) x |= (x >> 8) x |= (x >> 16) x |= (x >> 32) return x + 1 } type Texture struct { native interface{} width int height int } func AdjustSize(size int) int { return int(nextPowerOf2(uint64(size))) } func AdjustImage(img image.Image) *image.NRGBA { width, height := img.Bounds().Size().X, img.Bounds().Size().Y adjustedImageBounds := image.Rectangle{ image.ZP, image.Point{ AdjustSize(width), AdjustSize(height), }, } if nrgba := img.(*image.NRGBA); nrgba != nil && img.Bounds() == adjustedImageBounds { return nrgba } adjustedImage := image.NewNRGBA(adjustedImageBounds) dstBounds := image.Rectangle{ image.ZP, img.Bounds().Size(), } draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src) return adjustedImage } func New(native interface{}, width, height int) *Texture { return &Texture{native, width, height} } func (texture *Texture) u(x int) float32 { return float32(x) / float32(AdjustSize(texture.width)) } func (texture *Texture) v(y int) float32 { return float32(y) / float32(AdjustSize(texture.height)) } func (texture *Texture) SetAsViewport(setter func(x, y, width, height int)) { setter(0, 0, AdjustSize(texture.width), AdjustSize(texture.height)) } type Quad struct { VertexX1 float32 VertexX2 float32 VertexY1 float32 VertexY2 float32 TextureCoordU1 float32 TextureCoordU2 float32 TextureCoordV1 float32 TextureCoordV2 float32 } type Drawable interface { Draw(native interface{}, quads []Quad) } func (texture *Texture) Draw(drawable Drawable) { x1 := float32(0) x2 := float32(texture.width) y1 := float32(0) y2 := float32(texture.height) u1 := texture.u(0) u2 := texture.u(texture.width) v1 := texture.v(0) v2 := texture.v(texture.height) quad := Quad{x1, x2, y1, y2, u1, u2, v1, v2} drawable.Draw(texture.native, []Quad{quad}) } func (texture *Texture) DrawParts(parts []graphics.TexturePart, drawable Drawable) { quads := []Quad{} for _, part := range parts { x1 := float32(part.LocationX) x2 := float32(part.LocationX + part.Source.Width) y1 := float32(part.LocationY) y2 := float32(part.LocationY + part.Source.Height) u1 := texture.u(part.Source.X) u2 := texture.u(part.Source.X + part.Source.Width) v1 := texture.v(part.Source.Y) v2 := texture.v(part.Source.Y + part.Source.Height) quad := Quad{x1, x2, y1, y2, u1, u2, v1, v2} quads = append(quads, quad) } drawable.Draw(texture.native, quads) }