{{.License}} {{.DoNotEdit}} {{.BuildTag}} package gamepaddb func init() { if err := Update(controllerBytes); err != nil { panic(err) } {{if eq .SDLPlatform "Windows" }} if err := Update(glfwControllerBytes); err != nil { panic(err) } {{end}}} var controllerBytes = []byte{ {{ range $index, $element := .ControllerBytes }}{{ if $index }},{{ end }}{{ $element }}{{ end }} } {{if eq .SDLPlatform "Windows" }} var glfwControllerBytes = []byte{ {{ range $index, $element := .GLFWGamePads }}{{ if $index }},{{ end }}{{ $element }}{{ end }} } {{end}}