package matrix import ( "image/color" "math" ) const ColorDim = 5 type Color struct { Elements [ColorDim - 1][ColorDim]float64 } func ColorI() Color { return Color{ [ColorDim - 1][ColorDim]float64{ {1, 0, 0, 0, 0}, {0, 1, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 1, 0}, }, } } func (matrix *Color) dim() int { return ColorDim } func (matrix *Color) Concat(other Color) { result := Color{} mul(&other, matrix, &result) *matrix = result } func (matrix *Color) IsIdentity() bool { return isIdentity(matrix) } func (matrix *Color) element(i, j int) float64 { return matrix.Elements[i][j] } func (matrix *Color) setElement(i, j int, element float64) { matrix.Elements[i][j] = element } func Monochrome() Color { const r float64 = 6968.0 / 32768.0 const g float64 = 23434.0 / 32768.0 const b float64 = 2366.0 / 32768.0 return Color{ [ColorDim - 1][ColorDim]float64{ {r, g, b, 0, 0}, {r, g, b, 0, 0}, {r, g, b, 0, 0}, {0, 0, 0, 1, 0}, }, } } func rgba(clr color.Color) (float64, float64, float64, float64) { r, g, b, a := clr.RGBA() rf := float64(r) / float64(math.MaxUint16) gf := float64(g) / float64(math.MaxUint16) bf := float64(b) / float64(math.MaxUint16) af := float64(a) / float64(math.MaxUint16) return rf, gf, bf, af } func (matrix *Color) Scale(clr color.Color) { rf, gf, bf, af := rgba(clr) for i, e := range []float64{rf, gf, bf, af} { for j := 0; j < 4; j++ { matrix.Elements[i][j] *= e } } } func (matrix *Color) Translate(clr color.Color) { rf, gf, bf, af := rgba(clr) matrix.Elements[0][4] = rf matrix.Elements[1][4] = gf matrix.Elements[2][4] = bf matrix.Elements[3][4] = af }