package matrix import ( "math" ) const GeometryDim = 3 type Geometry struct { Elements [GeometryDim - 1][GeometryDim]float64 } func GeometryI() Geometry { return Geometry{ [GeometryDim - 1][GeometryDim]float64{ {1, 0, 0}, {0, 1, 0}, }, } } func (matrix *Geometry) dim() int { return GeometryDim } func (matrix *Geometry) Concat(other Geometry) { result := Geometry{} mul(&other, matrix, &result) *matrix = result } func (matrix *Geometry) IsIdentity() bool { return isIdentity(matrix) } func (matrix *Geometry) element(i, j int) float64 { return matrix.Elements[i][j] } func (matrix *Geometry) setElement(i, j int, element float64) { matrix.Elements[i][j] = element } func (matrix *Geometry) Translate(tx, ty float64) { matrix.Elements[0][2] += tx matrix.Elements[1][2] += ty } func (matrix *Geometry) Scale(x, y float64) { matrix.Elements[0][0] *= x matrix.Elements[0][1] *= x matrix.Elements[0][2] *= x matrix.Elements[1][0] *= y matrix.Elements[1][1] *= y matrix.Elements[1][2] *= y } func (matrix *Geometry) Rotate(theta float64) { sin, cos := math.Sincos(theta) rotate := Geometry{ [2][3]float64{ {cos, -sin, 0}, {sin, cos, 0}, }, } matrix.Concat(rotate) }