// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/opengl/internal/shader" "image" "image/color" ) type innerImage struct { framebuffer *opengl.Framebuffer texture *opengl.Texture } func newInnerImage(texture *opengl.Texture) (*innerImage, error) { framebuffer, err := opengl.NewFramebufferFromTexture(texture) if err != nil { return nil, err } return &innerImage{framebuffer, texture}, nil } func (i *innerImage) size() (width, height int) { return i.framebuffer.Size() } func (i *innerImage) Clear() error { return i.Fill(color.Transparent) } func (i *innerImage) Fill(clr color.Color) error { if err := i.framebuffer.SetAsViewport(); err != nil { return err } r, g, b, a := internal.RGBA(clr) opengl.Clear(r, g, b, a) return nil } func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOption) error { if option == nil { option = &ImageDrawOption{} } dsts := option.DstParts srcs := option.SrcParts if srcs == nil || dsts == nil { w, h := img.size() dsts = []image.Rectangle{ image.Rect(0, 0, w, h), } srcs = []image.Rectangle{ image.Rect(0, 0, w, h), } } geo := option.GeometryMatrix if geo == nil { i := GeometryMatrixI() geo = &i } clr := option.ColorMatrix if clr == nil { i := ColorMatrixI() clr = &i } if err := i.framebuffer.SetAsViewport(); err != nil { return err } w, h := img.texture.Size() quads := textureQuads(dsts, srcs, w, h) projectionMatrix := i.framebuffer.ProjectionMatrix() shader.DrawTexture(img.texture.Native(), projectionMatrix, quads, geo, clr) return nil } func u(x float64, width int) float32 { return float32(x) / float32(internal.NextPowerOf2Int(width)) } func v(y float64, height int) float32 { return float32(y) / float32(internal.NextPowerOf2Int(height)) } func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad { l := len(dsts) if len(srcs) < l { l = len(srcs) } quads := make([]shader.TextureQuad, 0, l) for i := 0; i < l; i++ { dst, src := dsts[i], srcs[i] x1 := float32(dst.Min.X) x2 := float32(dst.Max.X) y1 := float32(dst.Min.Y) y2 := float32(dst.Max.Y) u1 := u(float64(src.Min.X), width) u2 := u(float64(src.Max.X), width) v1 := v(float64(src.Min.Y), height) v2 := v(float64(src.Max.Y), height) quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2} quads = append(quads, quad) } return quads } type syncer interface { Sync(func()) } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. type Image struct { syncer syncer inner *innerImage pixels []uint8 } // Size returns the size of the image. func (i *Image) Size() (width, height int) { return i.inner.size() } // Clear resets the pixels of the image into 0. func (i *Image) Clear() (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.Clear() }) return } // Fill fills the image with a solid color. func (i *Image) Fill(clr color.Color) (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.Fill(clr) }) return } // DrawImage draws the given image on the receiver image. // This method accepts the parts srcs of the given image at the parts of the destination dsts. // After determining parts to draw, this applies the geometry matrix geo and the color matrix color. // // If you want to draw a whole image simply, use DrawWholeImage. func (i *Image) DrawImage(image *Image, option *ImageDrawOption) (err error) { return i.drawImage(image.inner, option) } func (i *Image) drawImage(image *innerImage, option *ImageDrawOption) (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.drawImage(image, option) }) return } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { w, h := i.inner.size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from GPU to VRAM if necessary. func (i *Image) At(x, y int) color.Color { if i.pixels == nil { i.syncer.Sync(func() { var err error i.pixels, err = i.inner.texture.Pixels() if err != nil { panic(err) } }) } w, _ := i.inner.size() w = internal.NextPowerOf2Int(w) idx := 4*x + 4*y*w r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3] return color.RGBA{r, g, b, a} } type ImageDrawOption struct { DstParts []image.Rectangle SrcParts []image.Rectangle GeometryMatrix *GeometryMatrix ColorMatrix *ColorMatrix } func At(x, y int) *ImageDrawOption { geo := TranslateGeometry(float64(x), float64(y)) return &ImageDrawOption{ GeometryMatrix: &geo, } }