Ebiten (海老天)

v1.1.0-alpha

Features

Example

// blocks

// Please read example/blocks/main.go and example/blocks/blocks/*.go
Click to play!
// hue

package main

import (
	"github.com/hajimehoshi/ebiten"
	"github.com/hajimehoshi/ebiten/ebitenutil"
	_ "image/jpeg"
	"log"
	"math"
)

const (
	screenWidth  = 320
	screenHeight = 240
)

var (
	count        int
	gophersImage *ebiten.Image
)

func update(screen *ebiten.Image) error {
	count++
	w, h := gophersImage.Size()
	op := &ebiten.DrawImageOptions{}
	op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2)
	op.ColorM.Concat(ebiten.RotateHue(float64(count%360) * 2 * math.Pi / 360))
	if err := screen.DrawImage(gophersImage, op); err != nil {
		return err
	}
	return nil
}

func main() {
	var err error
	gophersImage, _, err = ebitenutil.NewImageFromFile("images/gophers.jpg", ebiten.FilterNearest)
	if err != nil {
		log.Fatal(err)
	}
	if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Hue (Ebiten Demo)"); err != nil {
		log.Fatal(err)
	}
}
// mosaic

package main

import (
	"github.com/hajimehoshi/ebiten"
	"github.com/hajimehoshi/ebiten/ebitenutil"
	_ "image/jpeg"
	"log"
)

const (
	screenWidth  = 320
	screenHeight = 240
)

const mosaicRatio = 16

var (
	gophersImage        *ebiten.Image
	gophersRenderTarget *ebiten.Image
)

func update(screen *ebiten.Image) error {
	op := &ebiten.DrawImageOptions{}
	op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
	gophersRenderTarget.DrawImage(gophersImage, op)
	op = &ebiten.DrawImageOptions{}
	op.GeoM.Scale(mosaicRatio, mosaicRatio)
	screen.DrawImage(gophersRenderTarget, op)
	return nil
}

func main() {
	var err error
	gophersImage, _, err = ebitenutil.NewImageFromFile("images/gophers.jpg", ebiten.FilterNearest)
	if err != nil {
		log.Fatal(err)
	}
	w, h := gophersImage.Size()
	gophersRenderTarget, err = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio, ebiten.FilterNearest)
	if err != nil {
		log.Fatal(err)
	}
	if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Mosaic (Ebiten Demo)"); err != nil {
		log.Fatal(err)
	}
}
// perspective

package main

import (
	"github.com/hajimehoshi/ebiten"
	"github.com/hajimehoshi/ebiten/ebitenutil"
	_ "image/jpeg"
	"log"
)

const (
	screenWidth  = 320
	screenHeight = 240
)

var (
	gophersImage *ebiten.Image
)

type parts struct {
	image *ebiten.Image
}

func (p parts) Len() int {
	_, h := p.image.Size()
	return h
}

func (p parts) Dst(i int) (x0, y0, x1, y1 int) {
	w, h := p.image.Size()
	width := w + i*3/4
	x := ((h - i) * 3 / 4) / 2
	return x, i, x + width, i + 1
}

func (p parts) Src(i int) (x0, y0, x1, y1 int) {
	w, _ := p.image.Size()
	return 0, i, w, i + 1
}

func update(screen *ebiten.Image) error {
	op := &ebiten.DrawImageOptions{
		ImageParts: &parts{gophersImage},
	}
	w, h := gophersImage.Size()
	maxWidth := float64(w) + float64(h)*0.75
	op.GeoM.Translate(-maxWidth/2, -float64(h)/2)
	op.GeoM.Translate(screenWidth/2, screenHeight/2)
	screen.DrawImage(gophersImage, op)
	return nil
}

func main() {
	var err error
	gophersImage, _, err = ebitenutil.NewImageFromFile("images/gophers.jpg", ebiten.FilterNearest)
	if err != nil {
		log.Fatal(err)
	}
	if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Perspective (Ebiten Demo)"); err != nil {
		log.Fatal(err)
	}
}
// rotate

package main

import (
	"github.com/hajimehoshi/ebiten"
	"github.com/hajimehoshi/ebiten/ebitenutil"
	_ "image/jpeg"
	"log"
	"math"
)

const (
	screenWidth  = 320
	screenHeight = 240
)

var (
	count        int
	gophersImage *ebiten.Image
)

func update(screen *ebiten.Image) error {
	count++
	w, h := gophersImage.Size()
	op := &ebiten.DrawImageOptions{}
	op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
	op.GeoM.Rotate(float64(count%360) * 2 * math.Pi / 360)
	op.GeoM.Translate(screenWidth/2, screenHeight/2)
	if err := screen.DrawImage(gophersImage, op); err != nil {
		return err
	}
	return nil
}

func main() {
	var err error
	gophersImage, _, err = ebitenutil.NewImageFromFile("images/gophers.jpg", ebiten.FilterNearest)
	if err != nil {
		log.Fatal(err)
	}
	if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Rotate (Ebiten Demo)"); err != nil {
		log.Fatal(err)
	}
}

Install on Mac OS X

:; brew install glew
:; brew install glfw3 # or homebrew/versions/glfw3
:; go get -u github.com/hajimehoshi/ebiten

If you want to use GopherJS, execute this:

:; go get -u -tag=js github.com/hajimehoshi/ebiten

Execute the example

:; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example
:; go run rotate/main.go

Execute the example on a web browser

If you can the example screens above, Ebiten is working on your browser! Each example above works as an independent html in an iframe. If you want to execute the examples apart from this site, execute this:

:; go get github.com/gopherjs/gopherjs
:; go run $GOPATH/src/github.com/hajimehoshi/ebiten/example/server/main.go

Then, open localhost:8000 on your browser.

localhost:8000/?EXAMPLE_NAME shows other examples (e.g. localhost:8000/?rotate).

Of cource, you can execute gopherjs yourself. Please see GopherJS site for more detail.

Run your game on a web browser

Compile your game with GopherJS:

:; go get github.com/gopherjs/gopherjs
:; gopherjs build -o yourgame.js path/to/yourgame

Then, open the below HTML on your HTTP server:

<!DOCTYPE html>
<script src="yourgame.js"></script>

Change Log

2015-??-??

2015-01-04

2014-12-29

License

Ebiten

Copyright 2015 Hajime Hoshi

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Go Gopher photograph

The original photograph of Go gophers by Chris Nokleberg is licensed under the Creative Commons 3.0 Attributions license.