// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package driver import ( "errors" "image" ) type UIContext interface { Update() error ForceUpdate() error Layout(outsideWidth, outsideHeight float64) // AdjustPosition can be called from a different goroutine from Update's or Layout's. AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64) } // RegularTermination represents a regular termination. // Run can return this error, and if this error is received, // the game loop should be terminated as soon as possible. var RegularTermination = errors.New("regular termination") type UI interface { Run(context UIContext) error RunWithoutMainLoop(context UIContext) DeviceScaleFactor() float64 IsFocused() bool ScreenSizeInFullscreen() (int, int) ResetForFrame() CursorMode() CursorMode SetCursorMode(mode CursorMode) CursorShape() CursorShape SetCursorShape(shape CursorShape) IsFullscreen() bool SetFullscreen(fullscreen bool) IsRunnableOnUnfocused() bool SetRunnableOnUnfocused(runnableOnUnfocused bool) FPSMode() FPSMode SetFPSMode(mode FPSMode) IsScreenTransparent() bool SetScreenTransparent(transparent bool) SetInitFocused(focused bool) Input() Input Window() Window Graphics() Graphics } type Window interface { IsDecorated() bool SetDecorated(decorated bool) IsResizable() bool SetResizable(resizable bool) Position() (int, int) SetPosition(x, y int) Size() (int, int) SetSize(width, height int) SizeLimits() (minw, minh, maxw, maxh int) SetSizeLimits(minw, minh, maxw, maxh int) IsFloating() bool SetFloating(floating bool) Maximize() IsMaximized() bool Minimize() IsMinimized() bool SetIcon(iconImages []image.Image) SetTitle(title string) Restore() IsBeingClosed() bool SetClosingHandled(handled bool) IsClosingHandled() bool } type FPSMode int const ( FPSModeVsyncOn FPSMode = iota FPSModeVsyncOffMaximum )