package cocoa // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Cocoa -framework OpenGL // // void StartApplication(void); // void DoEvents(void); // void TerminateApplication(void); // import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/ui" ) type cocoaUI struct { sharedContext *sharedContext } var currentUI *cocoaUI func getCurrentUI() *cocoaUI { if currentUI != nil { return currentUI } currentUI = &cocoaUI{} currentUI.sharedContext = newSharedContext() return currentUI } func UI() ui.UI { return getCurrentUI() } func TextureFactory() graphics.TextureFactory { return getCurrentUI().sharedContext } func (u *cocoaUI) CreateCanvas(width, height, scale int, title string) ui.Canvas { return u.sharedContext.createGameWindow(width, height, scale, title) } func (u *cocoaUI) DoEvents() { C.DoEvents() } func (u *cocoaUI) Start() { C.StartApplication() currentUI.sharedContext.run() } func (u *cocoaUI) Terminate() { // TODO: Close existing windows C.TerminateApplication() }