// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image/color" "github.com/hajimehoshi/ebiten/v2/internal/affine" ) // ColorMDim is a dimension of a ColorM. const ColorMDim = affine.ColorMDim // A ColorM represents a matrix to transform coloring when rendering an image. // // A ColorM is applied to the straight alpha color // while an Image's pixels' format is alpha premultiplied. // Before applying a matrix, a color is un-multiplied, and after applying the matrix, // the color is multiplied again. // // The initial value is identity. type ColorM struct { impl *affine.ColorM _ [0]func() // Marks as non-comparable. } // String returns a string representation of ColorM. func (c *ColorM) String() string { return c.impl.String() } // Reset resets the ColorM as identity. func (c *ColorM) Reset() { c.impl = nil } // Apply pre-multiplies a vector (r, g, b, a, 1) by the matrix // where r, g, b, and a are clr's values in straight-alpha format. // In other words, Apply calculates ColorM * (r, g, b, a, 1)^T. func (c *ColorM) Apply(clr color.Color) color.Color { return c.impl.Apply(clr) } // Concat multiplies a color matrix with the other color matrix. // This is same as muptiplying the matrix other and the matrix c in this order. func (c *ColorM) Concat(other ColorM) { c.impl = c.impl.Concat(other.impl) } // Scale scales the matrix by (r, g, b, a). func (c *ColorM) Scale(r, g, b, a float64) { c.impl = c.impl.Scale(float32(r), float32(g), float32(b), float32(a)) } // Translate translates the matrix by (r, g, b, a). func (c *ColorM) Translate(r, g, b, a float64) { c.impl = c.impl.Translate(float32(r), float32(g), float32(b), float32(a)) } // RotateHue rotates the hue. // theta represents rotating angle in radian. func (c *ColorM) RotateHue(theta float64) { c.ChangeHSV(theta, 1, 1) } // ChangeHSV changes HSV (Hue-Saturation-Value) values. // hueTheta is a radian value to rotate hue. // saturationScale is a value to scale saturation. // valueScale is a value to scale value (a.k.a. brightness). // // This conversion uses RGB to/from YCrCb conversion. func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) { c.impl = c.impl.ChangeHSV(hueTheta, float32(saturationScale), float32(valueScale)) } // Element returns a value of a matrix at (i, j). func (c *ColorM) Element(i, j int) float64 { return float64(c.impl.Element(i, j)) } // SetElement sets an element at (i, j). func (c *ColorM) SetElement(i, j int, element float64) { c.impl = c.impl.SetElement(i, j, float32(element)) } // IsInvertible returns a boolean value indicating // whether the matrix c is invertible or not. func (c *ColorM) IsInvertible() bool { return c.impl.IsInvertible() } // Invert inverts the matrix. // If c is not invertible, Invert panics. func (c *ColorM) Invert() { c.impl = c.impl.Invert() }