// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package ui import ( "errors" "image" "runtime" "sync" "time" "github.com/hajimehoshi/ebiten/internal/devicescale" "github.com/hajimehoshi/ebiten/internal/opengl" ) func RunMainThreadLoop(ch <-chan error) error { return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run") } func Render(chError <-chan error) error { runtime.LockOSThread() defer runtime.UnlockOSThread() if chError == nil { return errors.New("ui: chError must not be nil") } // TODO: Check this is called on the rendering thread select { case chRender <- struct{}{}: return opengl.GetContext().DoWork(chError, chRenderEnd) case <-time.After(500 * time.Millisecond): // This function must not be blocked. We need to break for timeout. return nil } } type userInterface struct { width int height int scale float64 sizeChanged bool m sync.RWMutex } var ( chRender = make(chan struct{}) chRenderEnd = make(chan struct{}) currentUI = &userInterface{} ) func Run(width, height int, scale float64, title string, g GraphicsContext) error { u := currentUI u.m.Lock() u.width = width u.height = height u.scale = scale u.sizeChanged = true u.m.Unlock() // title is ignored? opengl.Init() for { if err := u.update(g); err != nil { return err } } } func (u *userInterface) update(g GraphicsContext) error { <-chRender defer func() { chRenderEnd <- struct{}{} }() sizeChanged := false width, height := 0, 0 actualScale := 0.0 u.m.Lock() sizeChanged = u.sizeChanged if sizeChanged { width = u.width height = u.height actualScale = u.scale * devicescale.DeviceScale() } u.sizeChanged = false u.m.Unlock() if sizeChanged { // Sizing also calls GL functions g.SetSize(width, height, actualScale) } if err := g.Update(func() {}); err != nil { return err } return nil } func SetScreenSize(width, height int) bool { currentUI.setScreenSize(width, height) return true } func (u *userInterface) setScreenSize(width, height int) { u.m.Lock() if u.width != width || u.height != height { u.width = width u.height = height u.sizeChanged = true } u.m.Unlock() } func SetScreenScale(scale float64) bool { currentUI.setScreenScale(scale) return false } func (u *userInterface) setScreenScale(scale float64) { u.m.Lock() if u.scale != scale { u.scale = scale u.sizeChanged = true } u.m.Unlock() } func ScreenScale() float64 { u := currentUI u.m.RLock() s := u.scale u.m.RUnlock() return s } func ScreenOffset() (float64, float64) { return 0, 0 } func adjustCursorPosition(x, y int) (int, int) { return x, y } func IsCursorVisible() bool { return false } func SetCursorVisibility(visibility bool) { // Do nothing } func SetFullscreen(fullscreen bool) { // Do nothing } func IsFullscreen() bool { // Do nothing return false } func SetRunnableInBackground(runnableInBackground bool) { // Do nothing } func IsRunnableInBackground() bool { // Do nothing return false } func SetWindowIcon(iconImages []image.Image) { // Do nothing } func UpdateTouches(touches []Touch) { currentInput.updateTouches(touches) }