// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "errors" "fmt" "github.com/go-gl/gl" "github.com/hajimehoshi/ebiten/internal" "image" "image/draw" ) func adjustImageForTexture(img image.Image) *image.RGBA { width, height := img.Bounds().Size().X, img.Bounds().Size().Y adjustedImageBounds := image.Rectangle{ image.ZP, image.Point{ internal.NextPowerOf2Int(width), internal.NextPowerOf2Int(height), }, } if nrgba, ok := img.(*image.RGBA); ok && img.Bounds() == adjustedImageBounds { return nrgba } adjustedImage := image.NewRGBA(adjustedImageBounds) dstBounds := image.Rectangle{ image.ZP, img.Bounds().Size(), } draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src) return adjustedImage } type Texture struct { native gl.Texture width int height int } func (t *Texture) Native() gl.Texture { return t.native } func (t *Texture) Size() (width, height int) { return t.width, t.height } func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter Filter) gl.Texture { nativeTexture := gl.GenTexture() if nativeTexture < 0 { panic("glGenTexture failed") } gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4) nativeTexture.Bind(gl.TEXTURE_2D) defer gl.Texture(0).Bind(gl.TEXTURE_2D) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter)) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter)) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, textureWidth, textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels) return nativeTexture } func NewTexture(width, height int, filter Filter) (*Texture, error) { w := internal.NextPowerOf2Int(width) h := internal.NextPowerOf2Int(height) if w < 4 { return nil, errors.New("width must be equal or more than 4.") } if h < 4 { return nil, errors.New("height must be equal or more than 4.") } native := createNativeTexture(w, h, nil, filter) return &Texture{native, width, height}, nil } func NewTextureFromImage(img image.Image, filter Filter) (*Texture, error) { origSize := img.Bounds().Size() if origSize.X < 4 { return nil, errors.New("width must be equal or more than 4.") } if origSize.Y < 4 { return nil, errors.New("height must be equal or more than 4.") } adjustedImage := adjustImageForTexture(img) size := adjustedImage.Bounds().Size() native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter) return &Texture{native, origSize.X, origSize.Y}, nil } func (t *Texture) Dispose() { t.native.Delete() } func (t *Texture) Pixels() ([]uint8, error) { w, h := internal.NextPowerOf2Int(t.width), internal.NextPowerOf2Int(t.height) pixels := make([]uint8, 4*w*h) t.native.Bind(gl.TEXTURE_2D) gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels) if e := gl.GetError(); e != gl.NO_ERROR { // TODO: Use glu.ErrorString return nil, errors.New(fmt.Sprintf("gl error: %d", e)) } return pixels, nil }