/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package opengl import ( "fmt" "github.com/go-gl/gl" "github.com/hajimehoshi/ebiten/opengl/internal/shader" ) func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 { e11 := float64(2) / float64(right-left) e22 := float64(2) / float64(top-bottom) e14 := -1 * float64(right+left) / float64(right-left) e24 := -1 * float64(top+bottom) / float64(top-bottom) return [4][4]float64{ {e11, 0, 0, e14}, {0, e22, 0, e24}, {0, 0, 1, 0}, {0, 0, 0, 1}, } } type renderTarget struct { framebuffer gl.Framebuffer width int height int flipY bool } func createFramebuffer(nativeTexture gl.Texture) gl.Framebuffer { framebuffer := gl.GenFramebuffer() framebuffer.Bind() gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, nativeTexture, 0) if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE { panic("creating framebuffer failed") } // Set this framebuffer opaque because alpha values on a target might be // confusing. gl.ClearColor(0, 0, 0, 1) gl.Clear(gl.COLOR_BUFFER_BIT) return framebuffer } func (r *renderTarget) setAsViewport() { gl.Flush() r.framebuffer.Bind() err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER) if err != gl.FRAMEBUFFER_COMPLETE { panic(fmt.Sprintf("glBindFramebuffer failed: %d", err)) } gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE) width := shader.AdjustSizeForTexture(r.width) height := shader.AdjustSizeForTexture(r.height) gl.Viewport(0, 0, width, height) } func (r *renderTarget) projectionMatrix() [4][4]float64 { width := shader.AdjustSizeForTexture(r.width) height := shader.AdjustSizeForTexture(r.height) ebiten := orthoProjectionMatrix(0, width, 0, height) if r.flipY { ebiten[1][1] *= -1 ebiten[1][3] += float64(r.height) / float64(shader.AdjustSizeForTexture(r.height)) * 2 } return ebiten } func (r *renderTarget) dispose() { r.framebuffer.Delete() }