vec4 F0(void); vec4 F1(void); vec4 F2(void); vec4 F0(void) { int l0 = 0; float l1 = float(0); float l2 = float(0); float l3 = float(0); l0 = 2; l1 = 2.5000000000e+00; l2 = 2.5000000000e+00; l3 = 2.5000000000e+00; return vec4(float(l0), l1, l2, l3); } vec4 F1(void) { int l0 = 0; float l1 = float(0); float l2 = float(0); float l3 = float(0); l0 = 2; l1 = 2.5000000000e+00; l2 = 2.5000000000e+00; l3 = 2.5000000000e+00; return vec4(float(l0), l1, l2, l3); } vec4 F2(void) { int l0 = 0; float l1 = float(0); float l2 = float(0); float l3 = float(0); l0 = 2; l1 = 2.5000000000e+00; l2 = 2.5000000000e+00; l3 = 2.5000000000e+00; return vec4(float(l0), l1, l2, l3); }