Ebiten example - piano

// +build example package main import ( "fmt" "image/color" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/common" ) const ( screenWidth = 320 screenHeight = 240 sampleRate = 44100 ) var audioContext *audio.Context func init() { var err error audioContext, err = audio.NewContext(sampleRate) if err != nil { log.Fatal(err) } } var pcm = make([]float64, 4*sampleRate) const baseFreq = 220 func init() { s := float64(sampleRate) amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2} x := []float64{4.0, 2.0, 1.0, 0.5, 0.25} for i := 0; i < len(pcm); i++ { v := 0.0 twoPiF := 2.0 * math.Pi * baseFreq for j := 0; j < len(amp); j++ { a := amp[j] * math.Exp(-5*float64(i)/(x[j]*s)) v += a * math.Sin(float64(i)*twoPiF*float64(j+1)/s) } pcm[i] = v / 5.0 } } var ( noteCache = map[int][]byte{} ) func toBytes(l, r []int16) []byte { if len(l) != len(r) { panic("len(l) must equal to len(r)") } b := make([]byte, len(l)*4) for i := range l { b[4*i] = byte(l[i]) b[4*i+1] = byte(l[i] >> 8) b[4*i+2] = byte(r[i]) b[4*i+3] = byte(r[i] >> 8) } return b } func addNote(freq float64, vol float64) { // TODO: Call Close method of *audio.Player. // However, this works without Close because Close is automatically called when GC // collects a *audio.Player object. f := int(freq) if n, ok := noteCache[f]; ok { p, _ := audio.NewPlayerFromBytes(audioContext, n) p.Play() return } length := len(pcm) * baseFreq / f l := make([]int16, length) r := make([]int16, length) j := 0 jj := 0 for i := 0; i < len(l); i++ { p := pcm[j] l[i] = int16(p * vol * math.MaxInt16) r[i] = l[i] jj += f j = jj / baseFreq } n := toBytes(l, r) noteCache[f] = n p, _ := audio.NewPlayerFromBytes(audioContext, n) p.Play() return } var keys = []ebiten.Key{ ebiten.KeyQ, ebiten.KeyA, ebiten.KeyW, ebiten.KeyS, ebiten.KeyD, ebiten.KeyR, ebiten.KeyF, ebiten.KeyT, ebiten.KeyG, ebiten.KeyH, ebiten.KeyU, ebiten.KeyJ, ebiten.KeyI, ebiten.KeyK, ebiten.KeyO, ebiten.KeyL, } var keyStates = map[ebiten.Key]int{} func init() { for _, key := range keys { keyStates[key] = 0 } } func updateInput() { for _, key := range keys { if !ebiten.IsKeyPressed(key) { keyStates[key] = 0 continue } keyStates[key]++ } } var ( imagePiano *ebiten.Image ) func init() { imagePiano, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest) whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"} width := 24 y := 48 for i, k := range whiteKeys { x := i*width + 36 height := 112 ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.White) common.ArcadeFont.DrawText(imagePiano, k, x+8, y+height-16, 1, color.Black) } blackKeys := []string{"Q", "W", "", "R", "T", "", "U", "I", "O"} for i, k := range blackKeys { if k == "" { continue } x := i*width + 24 height := 64 ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.Black) common.ArcadeFont.DrawText(imagePiano, k, x+8, y+height-16, 1, color.White) } } func update(screen *ebiten.Image) error { updateInput() for i, key := range keys { if keyStates[key] != 1 { continue } addNote(220*math.Exp2(float64(i-1)/12.0), 1.0) } if err := audioContext.Update(); err != nil { return err } if ebiten.IsRunningSlowly() { return nil } screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff}) screen.DrawImage(imagePiano, nil) ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS())) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Piano (Ebiten Demo)"); err != nil { log.Fatal(err) } }