// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android package ui import ( "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) func initialize() (*opengl.Context, error) { // TODO: Implement return nil, nil } func Main() error { return nil } type UserInterface struct { } func CurrentUI() *UserInterface { return nil } func (u *UserInterface) Start(width, height, scale int, title string) error { return nil } func (u *UserInterface) Terminate() error { return nil } func (u *UserInterface) Update() (interface{}, error) { return nil, nil } func (u *UserInterface) SwapBuffers() error { return nil } func (u *UserInterface) SetScreenSize(width, height int) bool { return false } func (u *UserInterface) SetScreenScale(scale int) bool { return false } func (u *UserInterface) ScreenScale() int { return 1 }