// Copyright 2013 Hajime Hoshi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package main import ( "github.com/hajimehoshi/go.ebiten" "github.com/hajimehoshi/go.ebiten/example/game/blank" "github.com/hajimehoshi/go.ebiten/example/game/input" "github.com/hajimehoshi/go.ebiten/example/game/monochrome" "github.com/hajimehoshi/go.ebiten/example/game/rects" "github.com/hajimehoshi/go.ebiten/example/game/rotating" "github.com/hajimehoshi/go.ebiten/example/game/sprites" "github.com/hajimehoshi/go.ebiten/example/game/terminate" "github.com/hajimehoshi/go.ebiten/ui/glut" "os" "runtime" ) func main() { runtime.GOMAXPROCS(runtime.NumCPU()) gameName := "" if 2 <= len(os.Args) { gameName = os.Args[1] } var game ebiten.Game switch gameName { case "blank": game = blank.New() case "input": game = input.New() case "monochrome": game = monochrome.New() case "rects": game = rects.New() case "rotating": game = rotating.New() case "sprites": game = sprites.New() case "terminate": game = terminate.New() default: game = rotating.New() } const screenScale = 2 glut.Run(game, screenScale, "Ebiten Demo") }