// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image" "image/color" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type Image struct { texture *texture framebuffer *framebuffer } func NewImage(width, height int, filter opengl.Filter) (*Image, error) { i := &Image{} c := &newImageCommand{ result: i, width: width, height: height, filter: filter, } theCommandQueue.Enqueue(c) return i, nil } func NewImageFromImage(img *image.RGBA, filter opengl.Filter) (*Image, error) { i := &Image{} c := &newImageFromImageCommand{ result: i, img: img, filter: filter, } theCommandQueue.Enqueue(c) return i, nil } func NewScreenFramebufferImage(width, height int) (*Image, error) { i := &Image{} c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i, nil } func (i *Image) Dispose() error { c := &disposeCommand{ target: i, } theCommandQueue.Enqueue(c) return nil } func (i *Image) Fill(clr color.Color) error { c := &fillCommand{ dst: i, color: clr, } theCommandQueue.Enqueue(c) return nil } func (i *Image) DrawImage(src *Image, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error { c := &drawImageCommand{ dst: i, src: src, vertices: vertices, geo: geo, color: clr, mode: mode, } theCommandQueue.Enqueue(c) return nil } func (i *Image) Pixels(context *opengl.Context) ([]uint8, error) { // Flush the enqueued commands so that pixels are certainly read. if err := theCommandQueue.Flush(context); err != nil { return nil, err } f := i.framebuffer return context.FramebufferPixels(f.native, f.width, f.height) } func (i *Image) ReplacePixels(p []uint8) error { c := &replacePixelsCommand{ dst: i, pixels: p, } theCommandQueue.Enqueue(c) return nil } func (i *Image) IsInvalidated(context *opengl.Context) bool { return !context.IsTexture(i.texture.native) }