// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "fmt" "image" "image/color" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( cx = 32 cy = 32 ) type Game struct { offscreen *ebiten.Image subImages [cx][cy]*ebiten.Image } func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { if g.offscreen == nil { g.offscreen = ebiten.NewImage(screen.Size()) } // Use various sub-images as rendering destination. // This is a proof-of-concept of efficient rendering with sub-images (#2232). sw, sh := screen.Size() cw := sw / cx ch := sh / cy for j := 0; j < cy; j++ { for i := 0; i < cx; i++ { img := g.subImages[i][j] if img == nil { r := image.Rect(cw*i, ch*j, cw*(i+1), ch*(j+1)) img = g.offscreen.SubImage(r).(*ebiten.Image) g.subImages[i][j] = img } clr := color.RGBA{byte(0xff * float64(i) / cx), byte(0xff * float64(j) / cx), 0, 0xff} img.Fill(clr) } } screen.DrawImage(g.offscreen, nil) ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f, TPS: %0.2f", ebiten.ActualFPS(), ebiten.ActualTPS())) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return 640, 480 } func main() { ebiten.SetWindowTitle("Sub-images as rendering destinations (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }