// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "fmt" _ "image/png" "log" "math/rand" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/common" ) const ( screenWidth = 320 screenHeight = 240 ) var ( ebitenImage *ebiten.Image ebitenImageWidth = 0 ebitenImageHeight = 0 ) type Sprite struct { image *ebiten.Image x int y int vx int vy int } func (s *Sprite) Update() { s.x += s.vx s.y += s.vy if s.x < 0 { s.x = -s.x s.vx = -s.vx } if s.y < 0 { s.y = -s.y s.vy = -s.vy } w, h := s.image.Size() if screenWidth <= s.x+w { s.x = 2*(screenWidth-w) - s.x s.vx = -s.vx } if screenHeight <= s.y+h { s.y = 2*(screenHeight-h) - s.y s.vy = -s.vy } } type Sprites struct { sprites []*Sprite num int } func (s Sprites) Update() { for _, sprite := range s.sprites { sprite.Update() } } func (s Sprites) Len() int { return s.num } func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) { if s.num <= i { return 0, 0, 0, 0 } ss := s.sprites[i] return ss.x, ss.y, ss.x + ebitenImageWidth, ss.y + ebitenImageHeight } func (s Sprites) Src(i int) (x0, y0, x1, y1 int) { if s.num <= i { return 0, 0, 0, 0 } return 0, 0, ebitenImageWidth, ebitenImageHeight } const ( MinSprites = 0 MaxSprites = 50000 ) var sprites = &Sprites{make([]*Sprite, MaxSprites), 500} func update(screen *ebiten.Image) error { if ebiten.IsKeyPressed(ebiten.KeyLeft) { sprites.num -= 20 if sprites.num < MinSprites { sprites.num = MinSprites } } if ebiten.IsKeyPressed(ebiten.KeyRight) { sprites.num += 20 if MaxSprites < sprites.num { sprites.num = MaxSprites } } sprites.Update() if ebiten.IsRunningSlowly() { return nil } op := &ebiten.DrawImageOptions{ ImageParts: sprites, } op.ColorM.Scale(1.0, 1.0, 1.0, 0.5) if err := screen.DrawImage(ebitenImage, op); err != nil { return err } msg := fmt.Sprintf(`FPS: %0.2f Num of sprites: %d Press <- or -> to change the number of sprites`, ebiten.CurrentFPS(), sprites.Len()) ebitenutil.DebugPrint(screen, msg) return nil } func main() { var err error ebitenImage, _, err = common.AssetImage("ebiten.png", ebiten.FilterNearest) if err != nil { log.Fatal(err) } ebitenImageWidth, ebitenImageHeight = ebitenImage.Size() for i := range sprites.sprites { w, h := ebitenImage.Size() x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 sprites.sprites[i] = &Sprite{ image: ebitenImage, x: x, y: y, vx: vx, vy: vy, } } if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil { log.Fatal(err) } }