// SPDX-License-Identifier: MIT //go:build darwin || windows // +build darwin windows package gl import ( "runtime" "strings" "unsafe" ) // GoStr takes a null-terminated string returned by OpenGL and constructs a // corresponding Go string. func GoStr(cstr *uint8) string { str := "" for { if *cstr == 0 { break } str += string(*cstr) cstr = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(cstr)) + 1)) } return str } // Strs takes a list of Go strings (with or without null-termination) and // returns their C counterpart. // // The returned free function must be called once you are done using the strings // in order to free the memory. // // If no strings are provided as a parameter this function will panic. func Strs(strs ...string) (cstrs **uint8, free func()) { if len(strs) == 0 { panic("Strs: expected at least 1 string") } var pinned []string var ptrs []*uint8 for _, str := range strs { if !strings.HasSuffix(str, "\x00") { str += "\x00" } pinned = append(pinned, str) ptrs = append(ptrs, Str(str)) } return &ptrs[0], func() { runtime.KeepAlive(pinned) pinned = nil } }