// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo // Mascot is a desktop mascot on cross platforms. // This is inspired by mattn's gopher (https://github.com/mattn/gopher). package main import ( "bytes" "image" _ "image/png" "log" "math/rand" "time" "github.com/hajimehoshi/ebiten" rmascot "github.com/hajimehoshi/ebiten/examples/resources/images/mascot" ) const ( width = 200 height = 200 ) var ( gopher1 *ebiten.Image gopher2 *ebiten.Image gopher3 *ebiten.Image ) func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img1, _, err := image.Decode(bytes.NewReader(rmascot.Out01_png)) if err != nil { log.Fatal(err) } gopher1, _ = ebiten.NewImageFromImage(img1, ebiten.FilterDefault) img2, _, err := image.Decode(bytes.NewReader(rmascot.Out02_png)) if err != nil { log.Fatal(err) } gopher2, _ = ebiten.NewImageFromImage(img2, ebiten.FilterDefault) img3, _, err := image.Decode(bytes.NewReader(rmascot.Out03_png)) if err != nil { log.Fatal(err) } gopher3, _ = ebiten.NewImageFromImage(img3, ebiten.FilterDefault) } func init() { rand.Seed(time.Now().UnixNano()) } type mascot struct { x16 int y16 int vx16 int vy16 int count int } func (m *mascot) Layout(outsideWidth, outsideHeight int) (int, int) { return width, height } func (m *mascot) Update(screen *ebiten.Image) error { m.count++ sw, sh := ebiten.ScreenSizeInFullscreen() ebiten.SetWindowPosition(m.x16/16, m.y16/16+sh-height) if m.vx16 == 0 { m.vx16 = 64 } m.x16 += m.vx16 if m.x16/16 > sw-width && m.vx16 > 0 { m.vx16 = -64 } if m.x16 <= 0 && m.vx16 < 0 { m.vx16 = 64 } // Accelarate the mascot in the Y direction. m.vy16 += 8 m.y16 += m.vy16 // If the mascot is on the ground, stop it in the Y direction. if m.y16 >= 0 { m.y16 = 0 m.vy16 = 0 } // If the mascto is on the ground, cause an action in random. if rand.Intn(60) == 0 && m.y16 == 0 { switch rand.Intn(2) { case 0: // Jump. m.vy16 = -240 case 1: // Turn. m.vx16 = -m.vx16 } } return nil } func (m *mascot) Draw(screen *ebiten.Image) { img := gopher1 if m.y16 == 0 { switch (m.count / 3) % 4 { case 0: img = gopher1 case 1, 3: img = gopher2 case 2: img = gopher3 } } op := &ebiten.DrawImageOptions{} if m.vx16 < 0 { op.GeoM.Scale(-1, 1) op.GeoM.Translate(width, 0) } screen.DrawImage(img, op) } func main() { ebiten.SetScreenTransparent(true) ebiten.SetWindowDecorated(false) ebiten.SetRunnableOnUnfocused(true) ebiten.SetWindowFloating(true) ebiten.SetWindowSize(width, height) if err := ebiten.RunGame(&mascot{}); err != nil { log.Fatal(err) } }