// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image" "sync" ) const ( maxInt = int(^uint(0) >> 1) minInt = -maxInt - 1 invalidPos = minInt ) // SetWindowDecorated sets the state if the window is decorated. // // The window is decorated by default. // // SetWindowDecorated works only on desktops. // SetWindowDecorated does nothing on other platforms. // // SetWindowDecorated is concurrent-safe. func SetWindowDecorated(decorated bool) { uiDriver().SetWindowDecorated(decorated) } // IsWindowDecorated reports whether the window is decorated. // // IsWindowDecorated is concurrent-safe. func IsWindowDecorated() bool { return uiDriver().IsWindowDecorated() } // setWindowResizable is unexported until specification is determined (#320) // // setWindowResizable sets the state if the window is resizable. // // The window is not resizable by default. // // When the window is resizable, the image size given via the update function can be changed by resizing. // // setWindowResizable works only on desktops. // setWindowResizable does nothing on other platforms. // // setWindowResizable panics if setWindowResizable is called after Run. // // setWindowResizable is concurrent-safe. func setWindowResizable(resizable bool) { uiDriver().SetWindowResizable(resizable) } // IsWindowResizable reports whether the window is resizable. // // IsWindowResizable is concurrent-safe. func IsWindowResizable() bool { return uiDriver().IsWindowResizable() } // SetWindowTitle sets the title of the window. // // SetWindowTitle does nothing on mobiles. // // SetWindowTitle is concurrent-safe. func SetWindowTitle(title string) { uiDriver().SetWindowTitle(title) } // SetWindowIcon sets the icon of the game window. // // If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one. // // For desktops, see the document of glfwSetWindowIcon of GLFW 3.2: // // This function sets the icon of the specified window. // If passed an array of candidate images, those of or closest to the sizes // desired by the system are selected. // If no images are specified, the window reverts to its default icon. // // The desired image sizes varies depending on platform and system settings. // The selected images will be rescaled as needed. // Good sizes include 16x16, 32x32 and 48x48. // // As macOS windows don't have icons, SetWindowIcon doesn't work on macOS. // // SetWindowIcon doesn't work on browsers or mobiles. // // SetWindowIcon is concurrent-safe. func SetWindowIcon(iconImages []image.Image) { uiDriver().SetWindowIcon(iconImages) } // WindowPosition returns the window position. // // WindowPosition panics before Run is called. // // WindowPosition returns the last window position on fullscreen mode. // // WindowPosition returns (0, 0) on browsers and mobiles. // // WindowPosition is concurrent-safe. func WindowPosition() (x, y int) { if x, y, ok := initWindowPosition(); ok { return x, y } return uiDriver().WindowPosition() } // SetWindowPosition sets the window position. // // SetWindowPosition works before and after Run is called. // // SetWindowPosition does nothing on fullscreen mode. // // SetWindowPosition does nothing on browsers and mobiles. // // SetWindowPosition is concurrent-safe. func SetWindowPosition(x, y int) { if setInitWindowPosition(x, y) { return } uiDriver().SetWindowPosition(x, y) } var ( windowM sync.Mutex mainLoopStarted bool initWindowPositionX = invalidPos initWindowPositionY = invalidPos ) func initWindowPosition() (x, y int, ok bool) { windowM.Lock() defer windowM.Unlock() if mainLoopStarted { return 0, 0, false } if initWindowPositionX == invalidPos || initWindowPositionY == invalidPos { return 0, 0, false } return initWindowPositionX, initWindowPositionY, true } func setInitWindowPosition(x, y int) bool { windowM.Lock() defer windowM.Unlock() if mainLoopStarted { return false } initWindowPositionX, initWindowPositionY = x, y return true } func fixWindowPosition(width, height int) { windowM.Lock() defer windowM.Unlock() defer func() { mainLoopStarted = true }() if !uiDriver().CanHaveWindow() { return } if initWindowPositionX == invalidPos || initWindowPositionY == invalidPos { mx, my := uiDriver().MonitorPosition() sw, sh := uiDriver().ScreenSizeInFullscreen() x := mx + (sw-width)/2 y := my + (sh-height)/3 uiDriver().SetWindowPosition(x, y) } else { uiDriver().SetWindowPosition(initWindowPositionX, initWindowPositionY) } }