// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "log" "math" "github.com/hajimehoshi/ebiten/v2" ) const ( screenWidth = 640 screenHeight = 640 maxIt = 128 ) var ( offscreen *ebiten.Image offscreenPix []byte palette [maxIt]byte ) func color(it int) (r, g, b byte) { if it == maxIt { return 0xff, 0xff, 0xff } c := palette[it] return c, c, c } func updateOffscreen(centerX, centerY, size float64) { for j := 0; j < screenHeight; j++ { for i := 0; i < screenHeight; i++ { x := float64(i)*size/screenWidth - size/2 + centerX y := (screenHeight-float64(j))*size/screenHeight - size/2 + centerY c := complex(x, y) z := complex(0, 0) it := 0 for ; it < maxIt; it++ { z = z*z + c if real(z)*real(z)+imag(z)*imag(z) > 4 { break } } r, g, b := color(it) p := 4 * (i + j*screenWidth) offscreenPix[p] = r offscreenPix[p+1] = g offscreenPix[p+2] = b offscreenPix[p+3] = 0xff } } offscreen.ReplacePixels(offscreenPix) } func init() { offscreen, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterDefault) offscreenPix = make([]byte, screenWidth*screenHeight*4) for i := range palette { palette[i] = byte(math.Sqrt(float64(i)/float64(len(palette))) * 0x80) } // Now it is not feasible to call updateOffscreen every frame due to performance. updateOffscreen(-0.75, 0.25, 2) } type Game struct { } func (g *Game) Update(screen *ebiten.Image) error { return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.DrawImage(offscreen, nil) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Mandelbrot (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }