// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main var Time float var Cursor vec2 var ScreenSize vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { srcsize := imageSrcTextureSize() ypx := texCoord.y * srcsize.y border := ScreenSize.y*0.6 + 4*cos(Time*3+ypx/10) if position.y < border { return imageSrc2UnsafeAt(texCoord) } rorigin, _ := imageSrcRegionOnTexture() xoffset := (4 / srcsize.x) * cos(Time*3+ypx/10) yoffset := (20 / srcsize.y) * (1.0 + cos(Time*3+ypx/40)) bordertex := border / srcsize.y clr := imageSrc2At(vec2( texCoord.x+xoffset, -(texCoord.y+yoffset-rorigin.y)+bordertex*2+rorigin.y, )).rgb overlay := vec3(0.5, 1, 1) return vec4(mix(clr, overlay, 0.25), 1) }