package cocoa // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Cocoa -framework OpenGL // // #include // #include "input.h" // // void StartApplication(void); // void* CreateGLContext(void* sharedGLContext); // void SetCurrentGLContext(void* glContext); // void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext); // void PollEvents(void); // void BeginDrawing(void* window); // void EndDrawing(void* window); // import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/graphics/opengl" "github.com/hajimehoshi/go-ebiten/ui" "runtime" "unsafe" ) func init() { runtime.LockOSThread() } type UI struct { screenWidth int screenHeight int screenScale int graphicsDevice *opengl.Device window unsafe.Pointer initialEventSent bool screenSizeUpdated chan ui.ScreenSizeUpdatedEvent // initialized lazily inputStateUpdated chan ui.InputStateUpdatedEvent // initialized lazily } var currentUI *UI func New(screenWidth, screenHeight, screenScale int, title string) *UI { if currentUI != nil { panic("UI can't be duplicated.") } u := &UI{ screenWidth: screenWidth, screenHeight: screenHeight, screenScale: screenScale, initialEventSent: false, } cTitle := C.CString(title) defer C.free(unsafe.Pointer(cTitle)) C.StartApplication() context := C.CreateGLContext(unsafe.Pointer(nil)) C.SetCurrentGLContext(context) u.graphicsDevice = opengl.NewDevice( u.screenWidth, u.screenHeight, u.screenScale) u.window = C.CreateWindow(C.size_t(u.screenWidth*u.screenScale), C.size_t(u.screenHeight*u.screenScale), cTitle, context) currentUI = u return u } func (u *UI) PollEvents() { C.PollEvents() if !u.initialEventSent { e := ui.ScreenSizeUpdatedEvent{u.screenWidth, u.screenHeight} u.notifyScreenSizeUpdated(e) u.initialEventSent = true } } func (u *UI) LoadTextures(map[int]string) { // TODO: Implement } func (u *UI) LoadResources(f func(graphics.TextureFactory)) { C.BeginDrawing(u.window) f(u.graphicsDevice.TextureFactory()) C.EndDrawing(u.window) } func (u *UI) Draw(f func(graphics.Canvas)) { C.BeginDrawing(u.window) u.graphicsDevice.Update(f) C.EndDrawing(u.window) } func (u *UI) ScreenSizeUpdated() <-chan ui.ScreenSizeUpdatedEvent { if u.screenSizeUpdated != nil { return u.screenSizeUpdated } u.screenSizeUpdated = make(chan ui.ScreenSizeUpdatedEvent) return u.screenSizeUpdated } func (u *UI) notifyScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) { if u.screenSizeUpdated == nil { return } go func() { u.screenSizeUpdated <- e }() } func (u *UI) InputStateUpdated() <-chan ui.InputStateUpdatedEvent { if u.inputStateUpdated != nil { return u.inputStateUpdated } u.inputStateUpdated = make(chan ui.InputStateUpdatedEvent) return u.inputStateUpdated } func (u *UI) notifyInputStateUpdated(e ui.InputStateUpdatedEvent) { if u.inputStateUpdated == nil { return } go func() { u.inputStateUpdated <- e }() } //export ebiten_ScreenSizeUpdated func ebiten_ScreenSizeUpdated(width, height int) { u := currentUI e := ui.ScreenSizeUpdatedEvent{width, height} u.notifyScreenSizeUpdated(e) } //export ebiten_InputUpdated func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) { u := currentUI if inputType == C.InputTypeMouseUp { e := ui.InputStateUpdatedEvent{-1, -1} u.notifyInputStateUpdated(e) return } x, y := int(cx), int(cy) x /= u.screenScale y /= u.screenScale if x < 0 { x = 0 } else if u.screenWidth <= x { x = u.screenWidth - 1 } if y < 0 { y = 0 } else if u.screenHeight <= y { y = u.screenHeight - 1 } e := ui.InputStateUpdatedEvent{x, y} u.notifyInputStateUpdated(e) }