// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package main import ( "bytes" "fmt" "log" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/vorbis" "github.com/hajimehoshi/ebiten/v2/ebitenutil" raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio" ) const ( screenWidth = 640 screenHeight = 480 sampleRate = 22050 introLengthInSecond = 5 loopLengthInSecond = 4 ) var audioContext = audio.NewContext(sampleRate) type Game struct { player *audio.Player } func (g *Game) Update() error { if g.player != nil { return nil } // Decode an Ogg file. // oggS is a decoded io.ReadCloser and io.Seeker. oggS, err := vorbis.Decode(audioContext, bytes.NewReader(raudio.Ragtime_ogg)) if err != nil { return err } // Create an infinite loop stream from the decoded bytes. // s is still an io.ReadCloser and io.Seeker. s := audio.NewInfiniteLoopWithIntro(oggS, introLengthInSecond*4*sampleRate, loopLengthInSecond*4*sampleRate) g.player, err = audio.NewPlayer(audioContext, s) if err != nil { return err } // Play the infinite-length stream. This never ends. g.player.Play() return nil } func (g *Game) Draw(screen *ebiten.Image) { pos := g.player.Current() if pos > 5*time.Second { pos = (g.player.Current()-5*time.Second)%(4*time.Second) + 5*time.Second } msg := fmt.Sprintf(`TPS: %0.2f This is an example using audio.NewInfiniteLoopWithIntro. Intro: 0[s] - %[2]d[s] Loop: %[2]d[s] - %[3]d[s] Current: %0.2[4]f[s]`, ebiten.CurrentTPS(), introLengthInSecond, introLengthInSecond+loopLengthInSecond, float64(pos)/float64(time.Second)) ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Audio Infinite Loop (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }