// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" ) type Game struct { windowClosingHandled bool } func (g *Game) Update() error { if ebiten.IsWindowBeingClosed() { g.windowClosingHandled = true } if g.windowClosingHandled { if inpututil.IsKeyJustPressed(ebiten.KeyY) { return ebiten.Termination } if inpututil.IsKeyJustPressed(ebiten.KeyN) { g.windowClosingHandled = false } } return nil } func (g *Game) Draw(screen *ebiten.Image) { if !g.windowClosingHandled { ebitenutil.DebugPrint(screen, "Try to close this window. This works only on desktops.") return } ebitenutil.DebugPrint(screen, "Do you really want to close this window? [y/n]") } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return outsideWidth, outsideHeight } func main() { ebiten.SetWindowClosingHandled(true) ebiten.SetWindowTitle("Window Closing (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }