// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package opengl import ( "reflect" "unsafe" ) func float32sToBytes(v []float32) []byte { f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v)) var b []byte bh := (*reflect.SliceHeader)(unsafe.Pointer(&b)) bh.Data = f32h.Data bh.Len = len(v) * 4 bh.Cap = len(v) * 4 return b } func uint16sToBytes(v []uint16) []byte { u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v)) var b []byte bh := (*reflect.SliceHeader)(unsafe.Pointer(&b)) bh.Data = u16h.Data bh.Len = len(v) * 2 bh.Cap = len(v) * 2 return b }