// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package glfw import ( "fmt" "unsafe" "golang.org/x/sys/windows" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) const ( smCyCaption = 4 monitorDefaultToNearest = 2 ) type rect struct { left int32 top int32 right int32 bottom int32 } type monitorInfo struct { cbSize uint32 rcMonitor rect rcWork rect dwFlags uint32 } var ( // user32 is defined at hideconsole_windows.go procGetSystemMetrics = user32.NewProc("GetSystemMetrics") procMonitorFromWindow = user32.NewProc("MonitorFromWindow") procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW") ) func getSystemMetrics(nIndex int) (int, error) { r, _, e := procGetSystemMetrics.Call(uintptr(nIndex)) if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: GetSystemMetrics failed: error code: %d", e) } return int(r), nil } func monitorFromWindow(hwnd uintptr, dwFlags uint32) (uintptr, error) { r, _, e := procMonitorFromWindow.Call(hwnd, uintptr(dwFlags)) if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: MonitorFromWindow failed: error code: %d", e) } if r == 0 { return 0, fmt.Errorf("ui: MonitorFromWindow failed: returned value: %d", r) } return r, nil } func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error { r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi))) if e != nil && e.(windows.Errno) != 0 { return fmt.Errorf("ui: GetMonitorInfoW failed: error code: %d", e) } if r == 0 { return fmt.Errorf("ui: GetMonitorInfoW failed: returned value: %d", r) } return nil } // fromGLFWMonitorPixel must be called from the main thread. func fromGLFWMonitorPixel(x float64, deviceScale float64) float64 { return x / deviceScale } // fromGLFWPixel must be called from the main thread. func (u *UserInterface) fromGLFWPixel(x float64) float64 { return x / u.deviceScaleFactor() } // toGLFWPixel must be called from the main thread. func (u *UserInterface) toGLFWPixel(x float64) float64 { return x * u.deviceScaleFactor() } // toFramebufferPixel must be called from the main thread. func (u *UserInterface) toFramebufferPixel(x float64) float64 { return x } func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) { mx, my := currentMonitor(u.window).GetPos() // As the video width/height might be wrong, // adjust x/y at least to enable to handle the window (#328) if x < mx { x = mx } t, err := getSystemMetrics(smCyCaption) if err != nil { panic(err) } if y < my+t { y = my + t } return x, y } func currentMonitorByOS(w *glfw.Window) *glfw.Monitor { // Get the current monitor by the window handle instead of the window position. It is because the window // position is not relaiable in some cases e.g. when the window is put across multiple monitors. m, err := monitorFromWindow(w.GetWin32Window(), monitorDefaultToNearest) if err != nil { // monitorFromWindow can return error on Wine. Ignore this. return nil } mi := monitorInfo{} mi.cbSize = uint32(unsafe.Sizeof(mi)) if err := getMonitorInfoW(m, &mi); err != nil { panic(err) } x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top) for _, m := range glfw.GetMonitors() { mx, my := m.GetPos() if mx == x && my == y { return m } } return nil } func (u *UserInterface) nativeWindow() uintptr { return u.window.GetWin32Window() }