// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package atlas_test import ( "image" "image/color" "testing" "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) func TestShaderFillTwice(t *testing.T) { const w, h = 1, 1 dst := atlas.NewImage(w, h, atlas.ImageTypeRegular) vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) g := ui.GraphicsDriverForTesting() s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff)) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s0, nil, false) // Vertices must be recreated (#1755) vs = quadVertices(w, h, 0, 0, 1) s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff)) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s1, nil, false) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(g, pix, image.Rect(0, 0, w, h)); err != nil { t.Error(err) } if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want { t.Errorf("got: %v, want: %v", got, want) } } func TestImageDrawTwice(t *testing.T) { const w, h = 1, 1 dst := atlas.NewImage(w, h, atlas.ImageTypeRegular) src0 := atlas.NewImage(w, h, atlas.ImageTypeRegular) src0.WritePixels([]byte{0xff, 0xff, 0xff, 0xff}, image.Rect(0, 0, w, h)) src1 := atlas.NewImage(w, h, atlas.ImageTypeRegular) src1.WritePixels([]byte{0x80, 0x80, 0x80, 0xff}, image.Rect(0, 0, w, h)) vs := quadVertices(w, h, 0, 0, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, w, h) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false) // Vertices must be recreated (#1755) vs = quadVertices(w, h, 0, 0, 1) dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, false) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil { t.Error(err) } if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xff}); got != want { t.Errorf("got: %v, want: %v", got, want) } }