// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicsdriver import ( "errors" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Region struct { X float32 Y float32 Width float32 Height float32 } const ( InvalidImageID = 0 InvalidShaderID = 0 ) type ColorM interface { IsIdentity() bool At(i, j int) float32 Elements(body *[16]float32, translate *[4]float32) } type Uniform struct { Float32 float32 Float32s []float32 } type Graphics interface { Begin() End() SetTransparent(transparent bool) SetVertices(vertices []float32, indices []uint16) NewImage(width, height int) (Image, error) NewScreenFramebufferImage(width, height int) (Image, error) Initialize() error SetVsyncEnabled(enabled bool) SetFullscreen(fullscreen bool) FramebufferYDirection() YDirection NeedsRestoring() bool NeedsClearingScreen() bool IsGL() bool HasHighPrecisionFloat() bool MaxImageSize() int NewShader(program *shaderir.Program) (Shader, error) // DrawTriangles draws an image onto another image with the given parameters. // // uniforms represents a colletion of uniform variables. The values must be one of these types: // // * float32 // * []float32 DrawTriangles(dst ImageID, srcs [graphics.ShaderImageNum]ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, colorM ColorM, filter Filter, address Address, dstRegion, srcRegion Region, uniforms []Uniform, evenOdd bool) error } // GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost. var GraphicsNotReady = errors.New("graphics not ready") type Image interface { ID() ImageID Dispose() IsInvalidated() bool Pixels() ([]byte, error) ReplacePixels(args []*ReplacePixelsArgs) } type ImageID int type ReplacePixelsArgs struct { Pixels []byte X int Y int Width int Height int } type YDirection int const ( Upward YDirection = iota Downward ) type Shader interface { ID() ShaderID Dispose() } type ShaderID int