uniform float U0; uniform float U1; uniform float U2; void F0(in int l0, out int l1); void F0(in int l0, out int l1) { l1 = l0; return; } void main(void) { int l0 = 0; int l2 = 0; l0 = 0; for (int l1 = 0; l1 < 10; l1++) { int l2 = 0; int l3 = 0; F0(l1, l2); l3 = l2; l0 = (l0) + (l3); for (int l4 = 0; l4 < 10; l4++) { int l5 = 0; int l6 = 0; F0(l4, l5); l6 = l5; l0 = (l0) + (l6); } } l2 = 0; l0 = (l0) + (l2); gl_FragColor = vec4(l0); return; }