// Code generated by glow (https://github.com/hajimehoshi/glow's for_ebiten branch). DO NOT EDIT. package gl import ( "errors" "math" "syscall" "unsafe" ) var ( gpAccum uintptr gpAccumxOES uintptr gpAcquireKeyedMutexWin32EXT uintptr gpActiveProgramEXT uintptr gpActiveShaderProgram uintptr gpActiveShaderProgramEXT uintptr gpActiveStencilFaceEXT uintptr gpActiveTexture uintptr gpActiveTextureARB uintptr gpActiveVaryingNV uintptr gpAlphaFragmentOp1ATI uintptr gpAlphaFragmentOp2ATI uintptr gpAlphaFragmentOp3ATI uintptr gpAlphaFunc uintptr gpAlphaFuncxOES uintptr gpAlphaToCoverageDitherControlNV uintptr gpApplyFramebufferAttachmentCMAAINTEL uintptr gpApplyTextureEXT uintptr gpAreProgramsResidentNV uintptr gpAreTexturesResident uintptr gpAreTexturesResidentEXT uintptr gpArrayElement uintptr gpArrayElementEXT uintptr gpArrayObjectATI uintptr gpAsyncMarkerSGIX uintptr gpAttachObjectARB uintptr gpAttachShader uintptr gpBegin uintptr gpBeginConditionalRenderNV uintptr gpBeginConditionalRenderNVX uintptr gpBeginFragmentShaderATI uintptr gpBeginOcclusionQueryNV uintptr gpBeginPerfMonitorAMD uintptr gpBeginPerfQueryINTEL uintptr gpBeginQuery uintptr gpBeginQueryARB uintptr gpBeginQueryIndexed uintptr gpBeginTransformFeedbackEXT uintptr gpBeginTransformFeedbackNV uintptr gpBeginVertexShaderEXT uintptr gpBeginVideoCaptureNV uintptr gpBindAttribLocation uintptr gpBindAttribLocationARB uintptr gpBindBuffer uintptr gpBindBufferARB uintptr gpBindBufferBase uintptr gpBindBufferBaseEXT uintptr gpBindBufferBaseNV uintptr gpBindBufferOffsetEXT uintptr gpBindBufferOffsetNV uintptr gpBindBufferRange uintptr gpBindBufferRangeEXT uintptr gpBindBufferRangeNV uintptr gpBindBuffersBase uintptr gpBindBuffersRange uintptr gpBindFragDataLocationEXT uintptr gpBindFragDataLocationIndexed uintptr gpBindFragmentShaderATI uintptr gpBindFramebuffer uintptr gpBindFramebufferEXT uintptr gpBindImageTexture uintptr gpBindImageTextureEXT uintptr gpBindImageTextures uintptr gpBindLightParameterEXT uintptr gpBindMaterialParameterEXT uintptr gpBindMultiTextureEXT uintptr gpBindParameterEXT uintptr gpBindProgramARB uintptr gpBindProgramNV uintptr gpBindProgramPipeline uintptr gpBindProgramPipelineEXT uintptr gpBindRenderbuffer uintptr gpBindRenderbufferEXT uintptr gpBindSampler uintptr gpBindSamplers uintptr gpBindTexGenParameterEXT uintptr gpBindTexture uintptr gpBindTextureEXT uintptr gpBindTextureUnit uintptr gpBindTextureUnitParameterEXT uintptr gpBindTextures uintptr gpBindTransformFeedback uintptr gpBindTransformFeedbackNV uintptr gpBindVertexArray uintptr gpBindVertexArrayAPPLE uintptr gpBindVertexBuffer uintptr gpBindVertexBuffers uintptr gpBindVertexShaderEXT uintptr gpBindVideoCaptureStreamBufferNV uintptr gpBindVideoCaptureStreamTextureNV uintptr gpBinormal3bEXT uintptr gpBinormal3bvEXT uintptr gpBinormal3dEXT uintptr gpBinormal3dvEXT uintptr gpBinormal3fEXT uintptr gpBinormal3fvEXT uintptr gpBinormal3iEXT uintptr gpBinormal3ivEXT uintptr gpBinormal3sEXT uintptr gpBinormal3svEXT uintptr gpBinormalPointerEXT uintptr gpBitmap uintptr gpBitmapxOES uintptr gpBlendBarrierKHR uintptr gpBlendBarrierNV uintptr gpBlendColor uintptr gpBlendColorEXT uintptr gpBlendColorxOES uintptr gpBlendEquation uintptr gpBlendEquationEXT uintptr gpBlendEquationIndexedAMD uintptr gpBlendEquationSeparate uintptr gpBlendEquationSeparateEXT uintptr gpBlendEquationSeparateIndexedAMD uintptr gpBlendEquationSeparateiARB uintptr gpBlendEquationiARB uintptr gpBlendFunc uintptr gpBlendFuncIndexedAMD uintptr gpBlendFuncSeparate uintptr gpBlendFuncSeparateEXT uintptr gpBlendFuncSeparateINGR uintptr gpBlendFuncSeparateIndexedAMD uintptr gpBlendFuncSeparateiARB uintptr gpBlendFunciARB uintptr gpBlendParameteriNV uintptr gpBlitFramebuffer uintptr gpBlitFramebufferEXT uintptr gpBlitNamedFramebuffer uintptr gpBufferAddressRangeNV uintptr gpBufferData uintptr gpBufferDataARB uintptr gpBufferPageCommitmentARB uintptr gpBufferParameteriAPPLE uintptr gpBufferStorage uintptr gpBufferStorageExternalEXT uintptr gpBufferStorageMemEXT uintptr gpBufferSubData uintptr gpBufferSubDataARB uintptr gpCallCommandListNV uintptr gpCallList uintptr gpCallLists uintptr gpCheckFramebufferStatus uintptr gpCheckFramebufferStatusEXT uintptr gpCheckNamedFramebufferStatus uintptr gpCheckNamedFramebufferStatusEXT uintptr gpClampColorARB uintptr gpClear uintptr gpClearAccum uintptr gpClearAccumxOES uintptr gpClearBufferData uintptr gpClearBufferSubData uintptr gpClearColor uintptr gpClearColorIiEXT uintptr gpClearColorIuiEXT uintptr gpClearColorxOES uintptr gpClearDepth uintptr gpClearDepthdNV uintptr gpClearDepthf uintptr gpClearDepthfOES uintptr gpClearDepthxOES uintptr gpClearIndex uintptr gpClearNamedBufferData uintptr gpClearNamedBufferDataEXT uintptr gpClearNamedBufferSubData uintptr gpClearNamedBufferSubDataEXT uintptr gpClearNamedFramebufferfi uintptr gpClearNamedFramebufferfv uintptr gpClearNamedFramebufferiv uintptr gpClearNamedFramebufferuiv uintptr gpClearStencil uintptr gpClearTexImage uintptr gpClearTexSubImage uintptr gpClientActiveTexture uintptr gpClientActiveTextureARB uintptr gpClientActiveVertexStreamATI uintptr gpClientAttribDefaultEXT uintptr gpClientWaitSync uintptr gpClipControl uintptr gpClipPlane uintptr gpClipPlanefOES uintptr gpClipPlanexOES uintptr gpColor3b uintptr gpColor3bv uintptr gpColor3d uintptr gpColor3dv uintptr gpColor3f uintptr gpColor3fVertex3fSUN uintptr gpColor3fVertex3fvSUN uintptr gpColor3fv uintptr gpColor3hNV uintptr gpColor3hvNV uintptr gpColor3i uintptr gpColor3iv uintptr gpColor3s uintptr gpColor3sv uintptr gpColor3ub uintptr gpColor3ubv uintptr gpColor3ui uintptr gpColor3uiv uintptr gpColor3us uintptr gpColor3usv uintptr gpColor3xOES uintptr gpColor3xvOES uintptr gpColor4b uintptr gpColor4bv uintptr gpColor4d uintptr gpColor4dv uintptr gpColor4f uintptr gpColor4fNormal3fVertex3fSUN uintptr gpColor4fNormal3fVertex3fvSUN uintptr gpColor4fv uintptr gpColor4hNV uintptr gpColor4hvNV uintptr gpColor4i uintptr gpColor4iv uintptr gpColor4s uintptr gpColor4sv uintptr gpColor4ub uintptr gpColor4ubVertex2fSUN uintptr gpColor4ubVertex2fvSUN uintptr gpColor4ubVertex3fSUN uintptr gpColor4ubVertex3fvSUN uintptr gpColor4ubv uintptr gpColor4ui uintptr gpColor4uiv uintptr gpColor4us uintptr gpColor4usv uintptr gpColor4xOES uintptr gpColor4xvOES uintptr gpColorFormatNV uintptr gpColorFragmentOp1ATI uintptr gpColorFragmentOp2ATI uintptr gpColorFragmentOp3ATI uintptr gpColorMask uintptr gpColorMaskIndexedEXT uintptr gpColorMaterial uintptr gpColorPointer uintptr gpColorPointerEXT uintptr gpColorPointerListIBM uintptr gpColorPointervINTEL uintptr gpColorSubTableEXT uintptr gpColorTableEXT uintptr gpColorTableParameterfvSGI uintptr gpColorTableParameterivSGI uintptr gpColorTableSGI uintptr gpCombinerInputNV uintptr gpCombinerOutputNV uintptr gpCombinerParameterfNV uintptr gpCombinerParameterfvNV uintptr gpCombinerParameteriNV uintptr gpCombinerParameterivNV uintptr gpCombinerStageParameterfvNV uintptr gpCommandListSegmentsNV uintptr gpCompileCommandListNV uintptr gpCompileShader uintptr gpCompileShaderARB uintptr gpCompileShaderIncludeARB uintptr gpCompressedMultiTexImage1DEXT uintptr gpCompressedMultiTexImage2DEXT uintptr gpCompressedMultiTexImage3DEXT uintptr gpCompressedMultiTexSubImage1DEXT uintptr gpCompressedMultiTexSubImage2DEXT uintptr gpCompressedMultiTexSubImage3DEXT uintptr gpCompressedTexImage1D uintptr gpCompressedTexImage1DARB uintptr gpCompressedTexImage2D uintptr gpCompressedTexImage2DARB uintptr gpCompressedTexImage3D uintptr gpCompressedTexImage3DARB uintptr gpCompressedTexSubImage1D uintptr gpCompressedTexSubImage1DARB uintptr gpCompressedTexSubImage2D uintptr gpCompressedTexSubImage2DARB uintptr gpCompressedTexSubImage3D uintptr gpCompressedTexSubImage3DARB uintptr gpCompressedTextureImage1DEXT uintptr gpCompressedTextureImage2DEXT uintptr gpCompressedTextureImage3DEXT uintptr gpCompressedTextureSubImage1D uintptr gpCompressedTextureSubImage1DEXT uintptr gpCompressedTextureSubImage2D uintptr gpCompressedTextureSubImage2DEXT uintptr gpCompressedTextureSubImage3D uintptr gpCompressedTextureSubImage3DEXT uintptr gpConservativeRasterParameterfNV uintptr gpConservativeRasterParameteriNV uintptr gpConvolutionFilter1DEXT uintptr gpConvolutionFilter2DEXT uintptr gpConvolutionParameterfEXT uintptr gpConvolutionParameterfvEXT uintptr gpConvolutionParameteriEXT uintptr gpConvolutionParameterivEXT uintptr gpConvolutionParameterxOES uintptr gpConvolutionParameterxvOES uintptr gpCopyBufferSubData uintptr gpCopyColorSubTableEXT uintptr gpCopyColorTableSGI uintptr gpCopyConvolutionFilter1DEXT uintptr gpCopyConvolutionFilter2DEXT uintptr gpCopyImageSubData uintptr gpCopyImageSubDataNV uintptr gpCopyMultiTexImage1DEXT uintptr gpCopyMultiTexImage2DEXT uintptr gpCopyMultiTexSubImage1DEXT uintptr gpCopyMultiTexSubImage2DEXT uintptr gpCopyMultiTexSubImage3DEXT uintptr gpCopyNamedBufferSubData uintptr gpCopyPathNV uintptr gpCopyPixels uintptr gpCopyTexImage1D uintptr gpCopyTexImage1DEXT uintptr gpCopyTexImage2D uintptr gpCopyTexImage2DEXT uintptr gpCopyTexSubImage1D uintptr gpCopyTexSubImage1DEXT uintptr gpCopyTexSubImage2D uintptr gpCopyTexSubImage2DEXT uintptr gpCopyTexSubImage3D uintptr gpCopyTexSubImage3DEXT uintptr gpCopyTextureImage1DEXT uintptr gpCopyTextureImage2DEXT uintptr gpCopyTextureSubImage1D uintptr gpCopyTextureSubImage1DEXT uintptr gpCopyTextureSubImage2D uintptr gpCopyTextureSubImage2DEXT uintptr gpCopyTextureSubImage3D uintptr gpCopyTextureSubImage3DEXT uintptr gpCoverFillPathInstancedNV uintptr gpCoverFillPathNV uintptr gpCoverStrokePathInstancedNV uintptr gpCoverStrokePathNV uintptr gpCoverageModulationNV uintptr gpCoverageModulationTableNV uintptr gpCreateBuffers uintptr gpCreateCommandListsNV uintptr gpCreateFramebuffers uintptr gpCreateMemoryObjectsEXT uintptr gpCreatePerfQueryINTEL uintptr gpCreateProgram uintptr gpCreateProgramObjectARB uintptr gpCreateProgramPipelines uintptr gpCreateQueries uintptr gpCreateRenderbuffers uintptr gpCreateSamplers uintptr gpCreateShader uintptr gpCreateShaderObjectARB uintptr gpCreateShaderProgramEXT uintptr gpCreateShaderProgramv uintptr gpCreateShaderProgramvEXT uintptr gpCreateStatesNV uintptr gpCreateSyncFromCLeventARB uintptr gpCreateTextures uintptr gpCreateTransformFeedbacks uintptr gpCreateVertexArrays uintptr gpCullFace uintptr gpCullParameterdvEXT uintptr gpCullParameterfvEXT uintptr gpCurrentPaletteMatrixARB uintptr gpDebugMessageCallback uintptr gpDebugMessageCallbackAMD uintptr gpDebugMessageCallbackARB uintptr gpDebugMessageCallbackKHR uintptr gpDebugMessageControl uintptr gpDebugMessageControlARB uintptr gpDebugMessageControlKHR uintptr gpDebugMessageEnableAMD uintptr gpDebugMessageInsert uintptr gpDebugMessageInsertAMD uintptr gpDebugMessageInsertARB uintptr gpDebugMessageInsertKHR uintptr gpDeformSGIX uintptr gpDeformationMap3dSGIX uintptr gpDeformationMap3fSGIX uintptr gpDeleteAsyncMarkersSGIX uintptr gpDeleteBuffers uintptr gpDeleteBuffersARB uintptr gpDeleteCommandListsNV uintptr gpDeleteFencesAPPLE uintptr gpDeleteFencesNV uintptr gpDeleteFragmentShaderATI uintptr gpDeleteFramebuffers uintptr gpDeleteFramebuffersEXT uintptr gpDeleteLists uintptr gpDeleteMemoryObjectsEXT uintptr gpDeleteNamedStringARB uintptr gpDeleteNamesAMD uintptr gpDeleteObjectARB uintptr gpDeleteOcclusionQueriesNV uintptr gpDeletePathsNV uintptr gpDeletePerfMonitorsAMD uintptr gpDeletePerfQueryINTEL uintptr gpDeleteProgram uintptr gpDeleteProgramPipelines uintptr gpDeleteProgramPipelinesEXT uintptr gpDeleteProgramsARB uintptr gpDeleteProgramsNV uintptr gpDeleteQueries uintptr gpDeleteQueriesARB uintptr gpDeleteQueryResourceTagNV uintptr gpDeleteRenderbuffers uintptr gpDeleteRenderbuffersEXT uintptr gpDeleteSamplers uintptr gpDeleteSemaphoresEXT uintptr gpDeleteShader uintptr gpDeleteStatesNV uintptr gpDeleteSync uintptr gpDeleteTextures uintptr gpDeleteTexturesEXT uintptr gpDeleteTransformFeedbacks uintptr gpDeleteTransformFeedbacksNV uintptr gpDeleteVertexArrays uintptr gpDeleteVertexArraysAPPLE uintptr gpDeleteVertexShaderEXT uintptr gpDepthBoundsEXT uintptr gpDepthBoundsdNV uintptr gpDepthFunc uintptr gpDepthMask uintptr gpDepthRange uintptr gpDepthRangeArrayv uintptr gpDepthRangeIndexed uintptr gpDepthRangedNV uintptr gpDepthRangef uintptr gpDepthRangefOES uintptr gpDepthRangexOES uintptr gpDetachObjectARB uintptr gpDetachShader uintptr gpDetailTexFuncSGIS uintptr gpDisable uintptr gpDisableClientState uintptr gpDisableClientStateIndexedEXT uintptr gpDisableClientStateiEXT uintptr gpDisableIndexedEXT uintptr gpDisableVariantClientStateEXT uintptr gpDisableVertexArrayAttrib uintptr gpDisableVertexArrayAttribEXT uintptr gpDisableVertexArrayEXT uintptr gpDisableVertexAttribAPPLE uintptr gpDisableVertexAttribArray uintptr gpDisableVertexAttribArrayARB uintptr gpDispatchCompute uintptr gpDispatchComputeGroupSizeARB uintptr gpDispatchComputeIndirect uintptr gpDrawArrays uintptr gpDrawArraysEXT uintptr gpDrawArraysIndirect uintptr gpDrawArraysInstancedARB uintptr gpDrawArraysInstancedBaseInstance uintptr gpDrawArraysInstancedEXT uintptr gpDrawBuffer uintptr gpDrawBuffers uintptr gpDrawBuffersARB uintptr gpDrawBuffersATI uintptr gpDrawCommandsAddressNV uintptr gpDrawCommandsNV uintptr gpDrawCommandsStatesAddressNV uintptr gpDrawCommandsStatesNV uintptr gpDrawElementArrayAPPLE uintptr gpDrawElementArrayATI uintptr gpDrawElements uintptr gpDrawElementsBaseVertex uintptr gpDrawElementsIndirect uintptr gpDrawElementsInstancedARB uintptr gpDrawElementsInstancedBaseInstance uintptr gpDrawElementsInstancedBaseVertex uintptr gpDrawElementsInstancedBaseVertexBaseInstance uintptr gpDrawElementsInstancedEXT uintptr gpDrawMeshArraysSUN uintptr gpDrawPixels uintptr gpDrawRangeElementArrayAPPLE uintptr gpDrawRangeElementArrayATI uintptr gpDrawRangeElements uintptr gpDrawRangeElementsBaseVertex uintptr gpDrawRangeElementsEXT uintptr gpDrawTextureNV uintptr gpDrawTransformFeedback uintptr gpDrawTransformFeedbackInstanced uintptr gpDrawTransformFeedbackNV uintptr gpDrawTransformFeedbackStream uintptr gpDrawTransformFeedbackStreamInstanced uintptr gpDrawVkImageNV uintptr gpEGLImageTargetTexStorageEXT uintptr gpEGLImageTargetTextureStorageEXT uintptr gpEdgeFlag uintptr gpEdgeFlagFormatNV uintptr gpEdgeFlagPointer uintptr gpEdgeFlagPointerEXT uintptr gpEdgeFlagPointerListIBM uintptr gpEdgeFlagv uintptr gpElementPointerAPPLE uintptr gpElementPointerATI uintptr gpEnable uintptr gpEnableClientState uintptr gpEnableClientStateIndexedEXT uintptr gpEnableClientStateiEXT uintptr gpEnableIndexedEXT uintptr gpEnableVariantClientStateEXT uintptr gpEnableVertexArrayAttrib uintptr gpEnableVertexArrayAttribEXT uintptr gpEnableVertexArrayEXT uintptr gpEnableVertexAttribAPPLE uintptr gpEnableVertexAttribArray uintptr gpEnableVertexAttribArrayARB uintptr gpEnd uintptr gpEndConditionalRenderNV uintptr gpEndConditionalRenderNVX uintptr gpEndFragmentShaderATI uintptr gpEndList uintptr gpEndOcclusionQueryNV uintptr gpEndPerfMonitorAMD uintptr gpEndPerfQueryINTEL uintptr gpEndQuery uintptr gpEndQueryARB uintptr gpEndQueryIndexed uintptr gpEndTransformFeedbackEXT uintptr gpEndTransformFeedbackNV uintptr gpEndVertexShaderEXT uintptr gpEndVideoCaptureNV uintptr gpEvalCoord1d uintptr gpEvalCoord1dv uintptr gpEvalCoord1f uintptr gpEvalCoord1fv uintptr gpEvalCoord1xOES uintptr gpEvalCoord1xvOES uintptr gpEvalCoord2d uintptr gpEvalCoord2dv uintptr gpEvalCoord2f uintptr gpEvalCoord2fv uintptr gpEvalCoord2xOES uintptr gpEvalCoord2xvOES uintptr gpEvalMapsNV uintptr gpEvalMesh1 uintptr gpEvalMesh2 uintptr gpEvalPoint1 uintptr gpEvalPoint2 uintptr gpEvaluateDepthValuesARB uintptr gpExecuteProgramNV uintptr gpExtractComponentEXT uintptr gpFeedbackBuffer uintptr gpFeedbackBufferxOES uintptr gpFenceSync uintptr gpFinalCombinerInputNV uintptr gpFinish uintptr gpFinishAsyncSGIX uintptr gpFinishFenceAPPLE uintptr gpFinishFenceNV uintptr gpFinishObjectAPPLE uintptr gpFinishTextureSUNX uintptr gpFlush uintptr gpFlushMappedBufferRange uintptr gpFlushMappedBufferRangeAPPLE uintptr gpFlushMappedNamedBufferRange uintptr gpFlushMappedNamedBufferRangeEXT uintptr gpFlushPixelDataRangeNV uintptr gpFlushRasterSGIX uintptr gpFlushStaticDataIBM uintptr gpFlushVertexArrayRangeAPPLE uintptr gpFlushVertexArrayRangeNV uintptr gpFogCoordFormatNV uintptr gpFogCoordPointer uintptr gpFogCoordPointerEXT uintptr gpFogCoordPointerListIBM uintptr gpFogCoordd uintptr gpFogCoorddEXT uintptr gpFogCoorddv uintptr gpFogCoorddvEXT uintptr gpFogCoordf uintptr gpFogCoordfEXT uintptr gpFogCoordfv uintptr gpFogCoordfvEXT uintptr gpFogCoordhNV uintptr gpFogCoordhvNV uintptr gpFogFuncSGIS uintptr gpFogf uintptr gpFogfv uintptr gpFogi uintptr gpFogiv uintptr gpFogxOES uintptr gpFogxvOES uintptr gpFragmentColorMaterialSGIX uintptr gpFragmentCoverageColorNV uintptr gpFragmentLightModelfSGIX uintptr gpFragmentLightModelfvSGIX uintptr gpFragmentLightModeliSGIX uintptr gpFragmentLightModelivSGIX uintptr gpFragmentLightfSGIX uintptr gpFragmentLightfvSGIX uintptr gpFragmentLightiSGIX uintptr gpFragmentLightivSGIX uintptr gpFragmentMaterialfSGIX uintptr gpFragmentMaterialfvSGIX uintptr gpFragmentMaterialiSGIX uintptr gpFragmentMaterialivSGIX uintptr gpFrameTerminatorGREMEDY uintptr gpFrameZoomSGIX uintptr gpFramebufferDrawBufferEXT uintptr gpFramebufferDrawBuffersEXT uintptr gpFramebufferFetchBarrierEXT uintptr gpFramebufferParameteri uintptr gpFramebufferReadBufferEXT uintptr gpFramebufferRenderbuffer uintptr gpFramebufferRenderbufferEXT uintptr gpFramebufferSampleLocationsfvARB uintptr gpFramebufferSampleLocationsfvNV uintptr gpFramebufferSamplePositionsfvAMD uintptr gpFramebufferTexture1D uintptr gpFramebufferTexture1DEXT uintptr gpFramebufferTexture2D uintptr gpFramebufferTexture2DEXT uintptr gpFramebufferTexture3D uintptr gpFramebufferTexture3DEXT uintptr gpFramebufferTextureARB uintptr gpFramebufferTextureEXT uintptr gpFramebufferTextureFaceARB uintptr gpFramebufferTextureFaceEXT uintptr gpFramebufferTextureLayer uintptr gpFramebufferTextureLayerARB uintptr gpFramebufferTextureLayerEXT uintptr gpFramebufferTextureMultiviewOVR uintptr gpFreeObjectBufferATI uintptr gpFrontFace uintptr gpFrustum uintptr gpFrustumfOES uintptr gpFrustumxOES uintptr gpGenAsyncMarkersSGIX uintptr gpGenBuffers uintptr gpGenBuffersARB uintptr gpGenFencesAPPLE uintptr gpGenFencesNV uintptr gpGenFragmentShadersATI uintptr gpGenFramebuffers uintptr gpGenFramebuffersEXT uintptr gpGenLists uintptr gpGenNamesAMD uintptr gpGenOcclusionQueriesNV uintptr gpGenPathsNV uintptr gpGenPerfMonitorsAMD uintptr gpGenProgramPipelines uintptr gpGenProgramPipelinesEXT uintptr gpGenProgramsARB uintptr gpGenProgramsNV uintptr gpGenQueries uintptr gpGenQueriesARB uintptr gpGenQueryResourceTagNV uintptr gpGenRenderbuffers uintptr gpGenRenderbuffersEXT uintptr gpGenSamplers uintptr gpGenSemaphoresEXT uintptr gpGenSymbolsEXT uintptr gpGenTextures uintptr gpGenTexturesEXT uintptr gpGenTransformFeedbacks uintptr gpGenTransformFeedbacksNV uintptr gpGenVertexArrays uintptr gpGenVertexArraysAPPLE uintptr gpGenVertexShadersEXT uintptr gpGenerateMipmap uintptr gpGenerateMipmapEXT uintptr gpGenerateMultiTexMipmapEXT uintptr gpGenerateTextureMipmap uintptr gpGenerateTextureMipmapEXT uintptr gpGetActiveAtomicCounterBufferiv uintptr gpGetActiveAttrib uintptr gpGetActiveAttribARB uintptr gpGetActiveSubroutineName uintptr gpGetActiveSubroutineUniformName uintptr gpGetActiveSubroutineUniformiv uintptr gpGetActiveUniform uintptr gpGetActiveUniformARB uintptr gpGetActiveUniformBlockName uintptr gpGetActiveUniformBlockiv uintptr gpGetActiveUniformName uintptr gpGetActiveUniformsiv uintptr gpGetActiveVaryingNV uintptr gpGetArrayObjectfvATI uintptr gpGetArrayObjectivATI uintptr gpGetAttachedObjectsARB uintptr gpGetAttachedShaders uintptr gpGetAttribLocation uintptr gpGetAttribLocationARB uintptr gpGetBooleanIndexedvEXT uintptr gpGetBooleanv uintptr gpGetBufferParameteriv uintptr gpGetBufferParameterivARB uintptr gpGetBufferParameterui64vNV uintptr gpGetBufferPointerv uintptr gpGetBufferPointervARB uintptr gpGetBufferSubData uintptr gpGetBufferSubDataARB uintptr gpGetClipPlane uintptr gpGetClipPlanefOES uintptr gpGetClipPlanexOES uintptr gpGetColorTableEXT uintptr gpGetColorTableParameterfvEXT uintptr gpGetColorTableParameterfvSGI uintptr gpGetColorTableParameterivEXT uintptr gpGetColorTableParameterivSGI uintptr gpGetColorTableSGI uintptr gpGetCombinerInputParameterfvNV uintptr gpGetCombinerInputParameterivNV uintptr gpGetCombinerOutputParameterfvNV uintptr gpGetCombinerOutputParameterivNV uintptr gpGetCombinerStageParameterfvNV uintptr gpGetCommandHeaderNV uintptr gpGetCompressedMultiTexImageEXT uintptr gpGetCompressedTexImage uintptr gpGetCompressedTexImageARB uintptr gpGetCompressedTextureImage uintptr gpGetCompressedTextureImageEXT uintptr gpGetCompressedTextureSubImage uintptr gpGetConvolutionFilterEXT uintptr gpGetConvolutionParameterfvEXT uintptr gpGetConvolutionParameterivEXT uintptr gpGetConvolutionParameterxvOES uintptr gpGetCoverageModulationTableNV uintptr gpGetDebugMessageLog uintptr gpGetDebugMessageLogAMD uintptr gpGetDebugMessageLogARB uintptr gpGetDebugMessageLogKHR uintptr gpGetDetailTexFuncSGIS uintptr gpGetDoubleIndexedvEXT uintptr gpGetDoublei_v uintptr gpGetDoublei_vEXT uintptr gpGetDoublev uintptr gpGetError uintptr gpGetFenceivNV uintptr gpGetFinalCombinerInputParameterfvNV uintptr gpGetFinalCombinerInputParameterivNV uintptr gpGetFirstPerfQueryIdINTEL uintptr gpGetFixedvOES uintptr gpGetFloatIndexedvEXT uintptr gpGetFloati_v uintptr gpGetFloati_vEXT uintptr gpGetFloatv uintptr gpGetFogFuncSGIS uintptr gpGetFragDataIndex uintptr gpGetFragDataLocationEXT uintptr gpGetFragmentLightfvSGIX uintptr gpGetFragmentLightivSGIX uintptr gpGetFragmentMaterialfvSGIX uintptr gpGetFragmentMaterialivSGIX uintptr gpGetFramebufferAttachmentParameteriv uintptr gpGetFramebufferAttachmentParameterivEXT uintptr gpGetFramebufferParameterfvAMD uintptr gpGetFramebufferParameteriv uintptr gpGetFramebufferParameterivEXT uintptr gpGetGraphicsResetStatus uintptr gpGetGraphicsResetStatusARB uintptr gpGetGraphicsResetStatusKHR uintptr gpGetHandleARB uintptr gpGetHistogramEXT uintptr gpGetHistogramParameterfvEXT uintptr gpGetHistogramParameterivEXT uintptr gpGetHistogramParameterxvOES uintptr gpGetImageHandleARB uintptr gpGetImageHandleNV uintptr gpGetImageTransformParameterfvHP uintptr gpGetImageTransformParameterivHP uintptr gpGetInfoLogARB uintptr gpGetInstrumentsSGIX uintptr gpGetInteger64v uintptr gpGetIntegerIndexedvEXT uintptr gpGetIntegeri_v uintptr gpGetIntegerui64i_vNV uintptr gpGetIntegerui64vNV uintptr gpGetIntegerv uintptr gpGetInternalformatSampleivNV uintptr gpGetInternalformati64v uintptr gpGetInternalformativ uintptr gpGetInvariantBooleanvEXT uintptr gpGetInvariantFloatvEXT uintptr gpGetInvariantIntegervEXT uintptr gpGetLightfv uintptr gpGetLightiv uintptr gpGetLightxOES uintptr gpGetLightxvOES uintptr gpGetListParameterfvSGIX uintptr gpGetListParameterivSGIX uintptr gpGetLocalConstantBooleanvEXT uintptr gpGetLocalConstantFloatvEXT uintptr gpGetLocalConstantIntegervEXT uintptr gpGetMapAttribParameterfvNV uintptr gpGetMapAttribParameterivNV uintptr gpGetMapControlPointsNV uintptr gpGetMapParameterfvNV uintptr gpGetMapParameterivNV uintptr gpGetMapdv uintptr gpGetMapfv uintptr gpGetMapiv uintptr gpGetMapxvOES uintptr gpGetMaterialfv uintptr gpGetMaterialiv uintptr gpGetMaterialxOES uintptr gpGetMaterialxvOES uintptr gpGetMemoryObjectParameterivEXT uintptr gpGetMinmaxEXT uintptr gpGetMinmaxParameterfvEXT uintptr gpGetMinmaxParameterivEXT uintptr gpGetMultiTexEnvfvEXT uintptr gpGetMultiTexEnvivEXT uintptr gpGetMultiTexGendvEXT uintptr gpGetMultiTexGenfvEXT uintptr gpGetMultiTexGenivEXT uintptr gpGetMultiTexImageEXT uintptr gpGetMultiTexLevelParameterfvEXT uintptr gpGetMultiTexLevelParameterivEXT uintptr gpGetMultiTexParameterIivEXT uintptr gpGetMultiTexParameterIuivEXT uintptr gpGetMultiTexParameterfvEXT uintptr gpGetMultiTexParameterivEXT uintptr gpGetMultisamplefv uintptr gpGetMultisamplefvNV uintptr gpGetNamedBufferParameteri64v uintptr gpGetNamedBufferParameteriv uintptr gpGetNamedBufferParameterivEXT uintptr gpGetNamedBufferParameterui64vNV uintptr gpGetNamedBufferPointerv uintptr gpGetNamedBufferPointervEXT uintptr gpGetNamedBufferSubData uintptr gpGetNamedBufferSubDataEXT uintptr gpGetNamedFramebufferAttachmentParameteriv uintptr gpGetNamedFramebufferAttachmentParameterivEXT uintptr gpGetNamedFramebufferParameterfvAMD uintptr gpGetNamedFramebufferParameteriv uintptr gpGetNamedFramebufferParameterivEXT uintptr gpGetNamedProgramLocalParameterIivEXT uintptr gpGetNamedProgramLocalParameterIuivEXT uintptr gpGetNamedProgramLocalParameterdvEXT uintptr gpGetNamedProgramLocalParameterfvEXT uintptr gpGetNamedProgramStringEXT uintptr gpGetNamedProgramivEXT uintptr gpGetNamedRenderbufferParameteriv uintptr gpGetNamedRenderbufferParameterivEXT uintptr gpGetNamedStringARB uintptr gpGetNamedStringivARB uintptr gpGetNextPerfQueryIdINTEL uintptr gpGetObjectBufferfvATI uintptr gpGetObjectBufferivATI uintptr gpGetObjectLabel uintptr gpGetObjectLabelEXT uintptr gpGetObjectLabelKHR uintptr gpGetObjectParameterfvARB uintptr gpGetObjectParameterivAPPLE uintptr gpGetObjectParameterivARB uintptr gpGetObjectPtrLabel uintptr gpGetObjectPtrLabelKHR uintptr gpGetOcclusionQueryivNV uintptr gpGetOcclusionQueryuivNV uintptr gpGetPathCommandsNV uintptr gpGetPathCoordsNV uintptr gpGetPathDashArrayNV uintptr gpGetPathLengthNV uintptr gpGetPathMetricRangeNV uintptr gpGetPathMetricsNV uintptr gpGetPathParameterfvNV uintptr gpGetPathParameterivNV uintptr gpGetPathSpacingNV uintptr gpGetPerfCounterInfoINTEL uintptr gpGetPerfMonitorCounterDataAMD uintptr gpGetPerfMonitorCounterInfoAMD uintptr gpGetPerfMonitorCounterStringAMD uintptr gpGetPerfMonitorCountersAMD uintptr gpGetPerfMonitorGroupStringAMD uintptr gpGetPerfMonitorGroupsAMD uintptr gpGetPerfQueryDataINTEL uintptr gpGetPerfQueryIdByNameINTEL uintptr gpGetPerfQueryInfoINTEL uintptr gpGetPixelMapfv uintptr gpGetPixelMapuiv uintptr gpGetPixelMapusv uintptr gpGetPixelMapxv uintptr gpGetPixelTexGenParameterfvSGIS uintptr gpGetPixelTexGenParameterivSGIS uintptr gpGetPixelTransformParameterfvEXT uintptr gpGetPixelTransformParameterivEXT uintptr gpGetPointerIndexedvEXT uintptr gpGetPointeri_vEXT uintptr gpGetPointerv uintptr gpGetPointervEXT uintptr gpGetPointervKHR uintptr gpGetPolygonStipple uintptr gpGetProgramBinary uintptr gpGetProgramEnvParameterIivNV uintptr gpGetProgramEnvParameterIuivNV uintptr gpGetProgramEnvParameterdvARB uintptr gpGetProgramEnvParameterfvARB uintptr gpGetProgramInfoLog uintptr gpGetProgramInterfaceiv uintptr gpGetProgramLocalParameterIivNV uintptr gpGetProgramLocalParameterIuivNV uintptr gpGetProgramLocalParameterdvARB uintptr gpGetProgramLocalParameterfvARB uintptr gpGetProgramNamedParameterdvNV uintptr gpGetProgramNamedParameterfvNV uintptr gpGetProgramParameterdvNV uintptr gpGetProgramParameterfvNV uintptr gpGetProgramPipelineInfoLog uintptr gpGetProgramPipelineInfoLogEXT uintptr gpGetProgramPipelineiv uintptr gpGetProgramPipelineivEXT uintptr gpGetProgramResourceIndex uintptr gpGetProgramResourceLocation uintptr gpGetProgramResourceLocationIndex uintptr gpGetProgramResourceName uintptr gpGetProgramResourcefvNV uintptr gpGetProgramResourceiv uintptr gpGetProgramStageiv uintptr gpGetProgramStringARB uintptr gpGetProgramStringNV uintptr gpGetProgramSubroutineParameteruivNV uintptr gpGetProgramiv uintptr gpGetProgramivARB uintptr gpGetProgramivNV uintptr gpGetQueryBufferObjecti64v uintptr gpGetQueryBufferObjectiv uintptr gpGetQueryBufferObjectui64v uintptr gpGetQueryBufferObjectuiv uintptr gpGetQueryIndexediv uintptr gpGetQueryObjecti64v uintptr gpGetQueryObjecti64vEXT uintptr gpGetQueryObjectiv uintptr gpGetQueryObjectivARB uintptr gpGetQueryObjectui64v uintptr gpGetQueryObjectui64vEXT uintptr gpGetQueryObjectuiv uintptr gpGetQueryObjectuivARB uintptr gpGetQueryiv uintptr gpGetQueryivARB uintptr gpGetRenderbufferParameteriv uintptr gpGetRenderbufferParameterivEXT uintptr gpGetSamplerParameterIiv uintptr gpGetSamplerParameterIuiv uintptr gpGetSamplerParameterfv uintptr gpGetSamplerParameteriv uintptr gpGetSemaphoreParameterui64vEXT uintptr gpGetSeparableFilterEXT uintptr gpGetShaderInfoLog uintptr gpGetShaderPrecisionFormat uintptr gpGetShaderSource uintptr gpGetShaderSourceARB uintptr gpGetShaderiv uintptr gpGetSharpenTexFuncSGIS uintptr gpGetStageIndexNV uintptr gpGetString uintptr gpGetSubroutineIndex uintptr gpGetSubroutineUniformLocation uintptr gpGetSynciv uintptr gpGetTexBumpParameterfvATI uintptr gpGetTexBumpParameterivATI uintptr gpGetTexEnvfv uintptr gpGetTexEnviv uintptr gpGetTexEnvxvOES uintptr gpGetTexFilterFuncSGIS uintptr gpGetTexGendv uintptr gpGetTexGenfv uintptr gpGetTexGeniv uintptr gpGetTexGenxvOES uintptr gpGetTexImage uintptr gpGetTexLevelParameterfv uintptr gpGetTexLevelParameteriv uintptr gpGetTexLevelParameterxvOES uintptr gpGetTexParameterIivEXT uintptr gpGetTexParameterIuivEXT uintptr gpGetTexParameterPointervAPPLE uintptr gpGetTexParameterfv uintptr gpGetTexParameteriv uintptr gpGetTexParameterxvOES uintptr gpGetTextureHandleARB uintptr gpGetTextureHandleNV uintptr gpGetTextureImage uintptr gpGetTextureImageEXT uintptr gpGetTextureLevelParameterfv uintptr gpGetTextureLevelParameterfvEXT uintptr gpGetTextureLevelParameteriv uintptr gpGetTextureLevelParameterivEXT uintptr gpGetTextureParameterIiv uintptr gpGetTextureParameterIivEXT uintptr gpGetTextureParameterIuiv uintptr gpGetTextureParameterIuivEXT uintptr gpGetTextureParameterfv uintptr gpGetTextureParameterfvEXT uintptr gpGetTextureParameteriv uintptr gpGetTextureParameterivEXT uintptr gpGetTextureSamplerHandleARB uintptr gpGetTextureSamplerHandleNV uintptr gpGetTextureSubImage uintptr gpGetTrackMatrixivNV uintptr gpGetTransformFeedbackVaryingEXT uintptr gpGetTransformFeedbackVaryingNV uintptr gpGetTransformFeedbacki64_v uintptr gpGetTransformFeedbacki_v uintptr gpGetTransformFeedbackiv uintptr gpGetUniformBlockIndex uintptr gpGetUniformBufferSizeEXT uintptr gpGetUniformIndices uintptr gpGetUniformLocation uintptr gpGetUniformLocationARB uintptr gpGetUniformOffsetEXT uintptr gpGetUniformSubroutineuiv uintptr gpGetUniformdv uintptr gpGetUniformfv uintptr gpGetUniformfvARB uintptr gpGetUniformi64vARB uintptr gpGetUniformi64vNV uintptr gpGetUniformiv uintptr gpGetUniformivARB uintptr gpGetUniformui64vARB uintptr gpGetUniformui64vNV uintptr gpGetUniformuivEXT uintptr gpGetUnsignedBytei_vEXT uintptr gpGetUnsignedBytevEXT uintptr gpGetVariantArrayObjectfvATI uintptr gpGetVariantArrayObjectivATI uintptr gpGetVariantBooleanvEXT uintptr gpGetVariantFloatvEXT uintptr gpGetVariantIntegervEXT uintptr gpGetVariantPointervEXT uintptr gpGetVaryingLocationNV uintptr gpGetVertexArrayIndexed64iv uintptr gpGetVertexArrayIndexediv uintptr gpGetVertexArrayIntegeri_vEXT uintptr gpGetVertexArrayIntegervEXT uintptr gpGetVertexArrayPointeri_vEXT uintptr gpGetVertexArrayPointervEXT uintptr gpGetVertexArrayiv uintptr gpGetVertexAttribArrayObjectfvATI uintptr gpGetVertexAttribArrayObjectivATI uintptr gpGetVertexAttribIivEXT uintptr gpGetVertexAttribIuivEXT uintptr gpGetVertexAttribLdv uintptr gpGetVertexAttribLdvEXT uintptr gpGetVertexAttribLi64vNV uintptr gpGetVertexAttribLui64vARB uintptr gpGetVertexAttribLui64vNV uintptr gpGetVertexAttribPointerv uintptr gpGetVertexAttribPointervARB uintptr gpGetVertexAttribPointervNV uintptr gpGetVertexAttribdv uintptr gpGetVertexAttribdvARB uintptr gpGetVertexAttribdvNV uintptr gpGetVertexAttribfv uintptr gpGetVertexAttribfvARB uintptr gpGetVertexAttribfvNV uintptr gpGetVertexAttribiv uintptr gpGetVertexAttribivARB uintptr gpGetVertexAttribivNV uintptr gpGetVideoCaptureStreamdvNV uintptr gpGetVideoCaptureStreamfvNV uintptr gpGetVideoCaptureStreamivNV uintptr gpGetVideoCaptureivNV uintptr gpGetVideoi64vNV uintptr gpGetVideoivNV uintptr gpGetVideoui64vNV uintptr gpGetVideouivNV uintptr gpGetVkProcAddrNV uintptr gpGetnCompressedTexImageARB uintptr gpGetnTexImageARB uintptr gpGetnUniformdvARB uintptr gpGetnUniformfv uintptr gpGetnUniformfvARB uintptr gpGetnUniformfvKHR uintptr gpGetnUniformi64vARB uintptr gpGetnUniformiv uintptr gpGetnUniformivARB uintptr gpGetnUniformivKHR uintptr gpGetnUniformui64vARB uintptr gpGetnUniformuiv uintptr gpGetnUniformuivARB uintptr gpGetnUniformuivKHR uintptr gpGlobalAlphaFactorbSUN uintptr gpGlobalAlphaFactordSUN uintptr gpGlobalAlphaFactorfSUN uintptr gpGlobalAlphaFactoriSUN uintptr gpGlobalAlphaFactorsSUN uintptr gpGlobalAlphaFactorubSUN uintptr gpGlobalAlphaFactoruiSUN uintptr gpGlobalAlphaFactorusSUN uintptr gpHint uintptr gpHintPGI uintptr gpHistogramEXT uintptr gpIglooInterfaceSGIX uintptr gpImageTransformParameterfHP uintptr gpImageTransformParameterfvHP uintptr gpImageTransformParameteriHP uintptr gpImageTransformParameterivHP uintptr gpImportMemoryFdEXT uintptr gpImportMemoryWin32HandleEXT uintptr gpImportMemoryWin32NameEXT uintptr gpImportSemaphoreFdEXT uintptr gpImportSemaphoreWin32HandleEXT uintptr gpImportSemaphoreWin32NameEXT uintptr gpImportSyncEXT uintptr gpIndexFormatNV uintptr gpIndexFuncEXT uintptr gpIndexMask uintptr gpIndexMaterialEXT uintptr gpIndexPointer uintptr gpIndexPointerEXT uintptr gpIndexPointerListIBM uintptr gpIndexd uintptr gpIndexdv uintptr gpIndexf uintptr gpIndexfv uintptr gpIndexi uintptr gpIndexiv uintptr gpIndexs uintptr gpIndexsv uintptr gpIndexub uintptr gpIndexubv uintptr gpIndexxOES uintptr gpIndexxvOES uintptr gpInitNames uintptr gpInsertComponentEXT uintptr gpInsertEventMarkerEXT uintptr gpInstrumentsBufferSGIX uintptr gpInterleavedArrays uintptr gpInterpolatePathsNV uintptr gpInvalidateBufferData uintptr gpInvalidateBufferSubData uintptr gpInvalidateFramebuffer uintptr gpInvalidateNamedFramebufferData uintptr gpInvalidateNamedFramebufferSubData uintptr gpInvalidateSubFramebuffer uintptr gpInvalidateTexImage uintptr gpInvalidateTexSubImage uintptr gpIsAsyncMarkerSGIX uintptr gpIsBuffer uintptr gpIsBufferARB uintptr gpIsBufferResidentNV uintptr gpIsCommandListNV uintptr gpIsEnabled uintptr gpIsEnabledIndexedEXT uintptr gpIsFenceAPPLE uintptr gpIsFenceNV uintptr gpIsFramebuffer uintptr gpIsFramebufferEXT uintptr gpIsImageHandleResidentARB uintptr gpIsImageHandleResidentNV uintptr gpIsList uintptr gpIsMemoryObjectEXT uintptr gpIsNameAMD uintptr gpIsNamedBufferResidentNV uintptr gpIsNamedStringARB uintptr gpIsObjectBufferATI uintptr gpIsOcclusionQueryNV uintptr gpIsPathNV uintptr gpIsPointInFillPathNV uintptr gpIsPointInStrokePathNV uintptr gpIsProgram uintptr gpIsProgramARB uintptr gpIsProgramNV uintptr gpIsProgramPipeline uintptr gpIsProgramPipelineEXT uintptr gpIsQuery uintptr gpIsQueryARB uintptr gpIsRenderbuffer uintptr gpIsRenderbufferEXT uintptr gpIsSampler uintptr gpIsSemaphoreEXT uintptr gpIsShader uintptr gpIsStateNV uintptr gpIsSync uintptr gpIsTexture uintptr gpIsTextureEXT uintptr gpIsTextureHandleResidentARB uintptr gpIsTextureHandleResidentNV uintptr gpIsTransformFeedback uintptr gpIsTransformFeedbackNV uintptr gpIsVariantEnabledEXT uintptr gpIsVertexArray uintptr gpIsVertexArrayAPPLE uintptr gpIsVertexAttribEnabledAPPLE uintptr gpLGPUCopyImageSubDataNVX uintptr gpLGPUInterlockNVX uintptr gpLGPUNamedBufferSubDataNVX uintptr gpLabelObjectEXT uintptr gpLightEnviSGIX uintptr gpLightModelf uintptr gpLightModelfv uintptr gpLightModeli uintptr gpLightModeliv uintptr gpLightModelxOES uintptr gpLightModelxvOES uintptr gpLightf uintptr gpLightfv uintptr gpLighti uintptr gpLightiv uintptr gpLightxOES uintptr gpLightxvOES uintptr gpLineStipple uintptr gpLineWidth uintptr gpLineWidthxOES uintptr gpLinkProgram uintptr gpLinkProgramARB uintptr gpListBase uintptr gpListDrawCommandsStatesClientNV uintptr gpListParameterfSGIX uintptr gpListParameterfvSGIX uintptr gpListParameteriSGIX uintptr gpListParameterivSGIX uintptr gpLoadIdentity uintptr gpLoadIdentityDeformationMapSGIX uintptr gpLoadMatrixd uintptr gpLoadMatrixf uintptr gpLoadMatrixxOES uintptr gpLoadName uintptr gpLoadProgramNV uintptr gpLoadTransposeMatrixd uintptr gpLoadTransposeMatrixdARB uintptr gpLoadTransposeMatrixf uintptr gpLoadTransposeMatrixfARB uintptr gpLoadTransposeMatrixxOES uintptr gpLockArraysEXT uintptr gpLogicOp uintptr gpMakeBufferNonResidentNV uintptr gpMakeBufferResidentNV uintptr gpMakeImageHandleNonResidentARB uintptr gpMakeImageHandleNonResidentNV uintptr gpMakeImageHandleResidentARB uintptr gpMakeImageHandleResidentNV uintptr gpMakeNamedBufferNonResidentNV uintptr gpMakeNamedBufferResidentNV uintptr gpMakeTextureHandleNonResidentARB uintptr gpMakeTextureHandleNonResidentNV uintptr gpMakeTextureHandleResidentARB uintptr gpMakeTextureHandleResidentNV uintptr gpMap1d uintptr gpMap1f uintptr gpMap1xOES uintptr gpMap2d uintptr gpMap2f uintptr gpMap2xOES uintptr gpMapBuffer uintptr gpMapBufferARB uintptr gpMapBufferRange uintptr gpMapControlPointsNV uintptr gpMapGrid1d uintptr gpMapGrid1f uintptr gpMapGrid1xOES uintptr gpMapGrid2d uintptr gpMapGrid2f uintptr gpMapGrid2xOES uintptr gpMapNamedBuffer uintptr gpMapNamedBufferEXT uintptr gpMapNamedBufferRange uintptr gpMapNamedBufferRangeEXT uintptr gpMapObjectBufferATI uintptr gpMapParameterfvNV uintptr gpMapParameterivNV uintptr gpMapTexture2DINTEL uintptr gpMapVertexAttrib1dAPPLE uintptr gpMapVertexAttrib1fAPPLE uintptr gpMapVertexAttrib2dAPPLE uintptr gpMapVertexAttrib2fAPPLE uintptr gpMaterialf uintptr gpMaterialfv uintptr gpMateriali uintptr gpMaterialiv uintptr gpMaterialxOES uintptr gpMaterialxvOES uintptr gpMatrixFrustumEXT uintptr gpMatrixIndexPointerARB uintptr gpMatrixIndexubvARB uintptr gpMatrixIndexuivARB uintptr gpMatrixIndexusvARB uintptr gpMatrixLoad3x2fNV uintptr gpMatrixLoad3x3fNV uintptr gpMatrixLoadIdentityEXT uintptr gpMatrixLoadTranspose3x3fNV uintptr gpMatrixLoadTransposedEXT uintptr gpMatrixLoadTransposefEXT uintptr gpMatrixLoaddEXT uintptr gpMatrixLoadfEXT uintptr gpMatrixMode uintptr gpMatrixMult3x2fNV uintptr gpMatrixMult3x3fNV uintptr gpMatrixMultTranspose3x3fNV uintptr gpMatrixMultTransposedEXT uintptr gpMatrixMultTransposefEXT uintptr gpMatrixMultdEXT uintptr gpMatrixMultfEXT uintptr gpMatrixOrthoEXT uintptr gpMatrixPopEXT uintptr gpMatrixPushEXT uintptr gpMatrixRotatedEXT uintptr gpMatrixRotatefEXT uintptr gpMatrixScaledEXT uintptr gpMatrixScalefEXT uintptr gpMatrixTranslatedEXT uintptr gpMatrixTranslatefEXT uintptr gpMaxShaderCompilerThreadsARB uintptr gpMaxShaderCompilerThreadsKHR uintptr gpMemoryBarrier uintptr gpMemoryBarrierByRegion uintptr gpMemoryBarrierEXT uintptr gpMemoryObjectParameterivEXT uintptr gpMinSampleShadingARB uintptr gpMinmaxEXT uintptr gpMultMatrixd uintptr gpMultMatrixf uintptr gpMultMatrixxOES uintptr gpMultTransposeMatrixd uintptr gpMultTransposeMatrixdARB uintptr gpMultTransposeMatrixf uintptr gpMultTransposeMatrixfARB uintptr gpMultTransposeMatrixxOES uintptr gpMultiDrawArrays uintptr gpMultiDrawArraysEXT uintptr gpMultiDrawArraysIndirect uintptr gpMultiDrawArraysIndirectAMD uintptr gpMultiDrawArraysIndirectBindlessCountNV uintptr gpMultiDrawArraysIndirectBindlessNV uintptr gpMultiDrawArraysIndirectCountARB uintptr gpMultiDrawElementArrayAPPLE uintptr gpMultiDrawElements uintptr gpMultiDrawElementsBaseVertex uintptr gpMultiDrawElementsEXT uintptr gpMultiDrawElementsIndirect uintptr gpMultiDrawElementsIndirectAMD uintptr gpMultiDrawElementsIndirectBindlessCountNV uintptr gpMultiDrawElementsIndirectBindlessNV uintptr gpMultiDrawElementsIndirectCountARB uintptr gpMultiDrawRangeElementArrayAPPLE uintptr gpMultiModeDrawArraysIBM uintptr gpMultiModeDrawElementsIBM uintptr gpMultiTexBufferEXT uintptr gpMultiTexCoord1bOES uintptr gpMultiTexCoord1bvOES uintptr gpMultiTexCoord1d uintptr gpMultiTexCoord1dARB uintptr gpMultiTexCoord1dv uintptr gpMultiTexCoord1dvARB uintptr gpMultiTexCoord1f uintptr gpMultiTexCoord1fARB uintptr gpMultiTexCoord1fv uintptr gpMultiTexCoord1fvARB uintptr gpMultiTexCoord1hNV uintptr gpMultiTexCoord1hvNV uintptr gpMultiTexCoord1i uintptr gpMultiTexCoord1iARB uintptr gpMultiTexCoord1iv uintptr gpMultiTexCoord1ivARB uintptr gpMultiTexCoord1s uintptr gpMultiTexCoord1sARB uintptr gpMultiTexCoord1sv uintptr gpMultiTexCoord1svARB uintptr gpMultiTexCoord1xOES uintptr gpMultiTexCoord1xvOES uintptr gpMultiTexCoord2bOES uintptr gpMultiTexCoord2bvOES uintptr gpMultiTexCoord2d uintptr gpMultiTexCoord2dARB uintptr gpMultiTexCoord2dv uintptr gpMultiTexCoord2dvARB uintptr gpMultiTexCoord2f uintptr gpMultiTexCoord2fARB uintptr gpMultiTexCoord2fv uintptr gpMultiTexCoord2fvARB uintptr gpMultiTexCoord2hNV uintptr gpMultiTexCoord2hvNV uintptr gpMultiTexCoord2i uintptr gpMultiTexCoord2iARB uintptr gpMultiTexCoord2iv uintptr gpMultiTexCoord2ivARB uintptr gpMultiTexCoord2s uintptr gpMultiTexCoord2sARB uintptr gpMultiTexCoord2sv uintptr gpMultiTexCoord2svARB uintptr gpMultiTexCoord2xOES uintptr gpMultiTexCoord2xvOES uintptr gpMultiTexCoord3bOES uintptr gpMultiTexCoord3bvOES uintptr gpMultiTexCoord3d uintptr gpMultiTexCoord3dARB uintptr gpMultiTexCoord3dv uintptr gpMultiTexCoord3dvARB uintptr gpMultiTexCoord3f uintptr gpMultiTexCoord3fARB uintptr gpMultiTexCoord3fv uintptr gpMultiTexCoord3fvARB uintptr gpMultiTexCoord3hNV uintptr gpMultiTexCoord3hvNV uintptr gpMultiTexCoord3i uintptr gpMultiTexCoord3iARB uintptr gpMultiTexCoord3iv uintptr gpMultiTexCoord3ivARB uintptr gpMultiTexCoord3s uintptr gpMultiTexCoord3sARB uintptr gpMultiTexCoord3sv uintptr gpMultiTexCoord3svARB uintptr gpMultiTexCoord3xOES uintptr gpMultiTexCoord3xvOES uintptr gpMultiTexCoord4bOES uintptr gpMultiTexCoord4bvOES uintptr gpMultiTexCoord4d uintptr gpMultiTexCoord4dARB uintptr gpMultiTexCoord4dv uintptr gpMultiTexCoord4dvARB uintptr gpMultiTexCoord4f uintptr gpMultiTexCoord4fARB uintptr gpMultiTexCoord4fv uintptr gpMultiTexCoord4fvARB uintptr gpMultiTexCoord4hNV uintptr gpMultiTexCoord4hvNV uintptr gpMultiTexCoord4i uintptr gpMultiTexCoord4iARB uintptr gpMultiTexCoord4iv uintptr gpMultiTexCoord4ivARB uintptr gpMultiTexCoord4s uintptr gpMultiTexCoord4sARB uintptr gpMultiTexCoord4sv uintptr gpMultiTexCoord4svARB uintptr gpMultiTexCoord4xOES uintptr gpMultiTexCoord4xvOES uintptr gpMultiTexCoordPointerEXT uintptr gpMultiTexEnvfEXT uintptr gpMultiTexEnvfvEXT uintptr gpMultiTexEnviEXT uintptr gpMultiTexEnvivEXT uintptr gpMultiTexGendEXT uintptr gpMultiTexGendvEXT uintptr gpMultiTexGenfEXT uintptr gpMultiTexGenfvEXT uintptr gpMultiTexGeniEXT uintptr gpMultiTexGenivEXT uintptr gpMultiTexImage1DEXT uintptr gpMultiTexImage2DEXT uintptr gpMultiTexImage3DEXT uintptr gpMultiTexParameterIivEXT uintptr gpMultiTexParameterIuivEXT uintptr gpMultiTexParameterfEXT uintptr gpMultiTexParameterfvEXT uintptr gpMultiTexParameteriEXT uintptr gpMultiTexParameterivEXT uintptr gpMultiTexRenderbufferEXT uintptr gpMultiTexSubImage1DEXT uintptr gpMultiTexSubImage2DEXT uintptr gpMultiTexSubImage3DEXT uintptr gpMulticastBarrierNV uintptr gpMulticastBlitFramebufferNV uintptr gpMulticastBufferSubDataNV uintptr gpMulticastCopyBufferSubDataNV uintptr gpMulticastCopyImageSubDataNV uintptr gpMulticastFramebufferSampleLocationsfvNV uintptr gpMulticastGetQueryObjecti64vNV uintptr gpMulticastGetQueryObjectivNV uintptr gpMulticastGetQueryObjectui64vNV uintptr gpMulticastGetQueryObjectuivNV uintptr gpMulticastWaitSyncNV uintptr gpNamedBufferData uintptr gpNamedBufferDataEXT uintptr gpNamedBufferPageCommitmentARB uintptr gpNamedBufferPageCommitmentEXT uintptr gpNamedBufferStorage uintptr gpNamedBufferStorageEXT uintptr gpNamedBufferStorageExternalEXT uintptr gpNamedBufferStorageMemEXT uintptr gpNamedBufferSubData uintptr gpNamedBufferSubDataEXT uintptr gpNamedCopyBufferSubDataEXT uintptr gpNamedFramebufferDrawBuffer uintptr gpNamedFramebufferDrawBuffers uintptr gpNamedFramebufferParameteri uintptr gpNamedFramebufferParameteriEXT uintptr gpNamedFramebufferReadBuffer uintptr gpNamedFramebufferRenderbuffer uintptr gpNamedFramebufferRenderbufferEXT uintptr gpNamedFramebufferSampleLocationsfvARB uintptr gpNamedFramebufferSampleLocationsfvNV uintptr gpNamedFramebufferSamplePositionsfvAMD uintptr gpNamedFramebufferTexture uintptr gpNamedFramebufferTexture1DEXT uintptr gpNamedFramebufferTexture2DEXT uintptr gpNamedFramebufferTexture3DEXT uintptr gpNamedFramebufferTextureEXT uintptr gpNamedFramebufferTextureFaceEXT uintptr gpNamedFramebufferTextureLayer uintptr gpNamedFramebufferTextureLayerEXT uintptr gpNamedProgramLocalParameter4dEXT uintptr gpNamedProgramLocalParameter4dvEXT uintptr gpNamedProgramLocalParameter4fEXT uintptr gpNamedProgramLocalParameter4fvEXT uintptr gpNamedProgramLocalParameterI4iEXT uintptr gpNamedProgramLocalParameterI4ivEXT uintptr gpNamedProgramLocalParameterI4uiEXT uintptr gpNamedProgramLocalParameterI4uivEXT uintptr gpNamedProgramLocalParameters4fvEXT uintptr gpNamedProgramLocalParametersI4ivEXT uintptr gpNamedProgramLocalParametersI4uivEXT uintptr gpNamedProgramStringEXT uintptr gpNamedRenderbufferStorage uintptr gpNamedRenderbufferStorageEXT uintptr gpNamedRenderbufferStorageMultisample uintptr gpNamedRenderbufferStorageMultisampleCoverageEXT uintptr gpNamedRenderbufferStorageMultisampleEXT uintptr gpNamedStringARB uintptr gpNewList uintptr gpNewObjectBufferATI uintptr gpNormal3b uintptr gpNormal3bv uintptr gpNormal3d uintptr gpNormal3dv uintptr gpNormal3f uintptr gpNormal3fVertex3fSUN uintptr gpNormal3fVertex3fvSUN uintptr gpNormal3fv uintptr gpNormal3hNV uintptr gpNormal3hvNV uintptr gpNormal3i uintptr gpNormal3iv uintptr gpNormal3s uintptr gpNormal3sv uintptr gpNormal3xOES uintptr gpNormal3xvOES uintptr gpNormalFormatNV uintptr gpNormalPointer uintptr gpNormalPointerEXT uintptr gpNormalPointerListIBM uintptr gpNormalPointervINTEL uintptr gpNormalStream3bATI uintptr gpNormalStream3bvATI uintptr gpNormalStream3dATI uintptr gpNormalStream3dvATI uintptr gpNormalStream3fATI uintptr gpNormalStream3fvATI uintptr gpNormalStream3iATI uintptr gpNormalStream3ivATI uintptr gpNormalStream3sATI uintptr gpNormalStream3svATI uintptr gpObjectLabel uintptr gpObjectLabelKHR uintptr gpObjectPtrLabel uintptr gpObjectPtrLabelKHR uintptr gpObjectPurgeableAPPLE uintptr gpObjectUnpurgeableAPPLE uintptr gpOrtho uintptr gpOrthofOES uintptr gpOrthoxOES uintptr gpPNTrianglesfATI uintptr gpPNTrianglesiATI uintptr gpPassTexCoordATI uintptr gpPassThrough uintptr gpPassThroughxOES uintptr gpPatchParameterfv uintptr gpPatchParameteri uintptr gpPathCommandsNV uintptr gpPathCoordsNV uintptr gpPathCoverDepthFuncNV uintptr gpPathDashArrayNV uintptr gpPathGlyphIndexArrayNV uintptr gpPathGlyphIndexRangeNV uintptr gpPathGlyphRangeNV uintptr gpPathGlyphsNV uintptr gpPathMemoryGlyphIndexArrayNV uintptr gpPathParameterfNV uintptr gpPathParameterfvNV uintptr gpPathParameteriNV uintptr gpPathParameterivNV uintptr gpPathStencilDepthOffsetNV uintptr gpPathStencilFuncNV uintptr gpPathStringNV uintptr gpPathSubCommandsNV uintptr gpPathSubCoordsNV uintptr gpPauseTransformFeedback uintptr gpPauseTransformFeedbackNV uintptr gpPixelDataRangeNV uintptr gpPixelMapfv uintptr gpPixelMapuiv uintptr gpPixelMapusv uintptr gpPixelMapx uintptr gpPixelStoref uintptr gpPixelStorei uintptr gpPixelStorex uintptr gpPixelTexGenParameterfSGIS uintptr gpPixelTexGenParameterfvSGIS uintptr gpPixelTexGenParameteriSGIS uintptr gpPixelTexGenParameterivSGIS uintptr gpPixelTexGenSGIX uintptr gpPixelTransferf uintptr gpPixelTransferi uintptr gpPixelTransferxOES uintptr gpPixelTransformParameterfEXT uintptr gpPixelTransformParameterfvEXT uintptr gpPixelTransformParameteriEXT uintptr gpPixelTransformParameterivEXT uintptr gpPixelZoom uintptr gpPixelZoomxOES uintptr gpPointAlongPathNV uintptr gpPointParameterf uintptr gpPointParameterfARB uintptr gpPointParameterfEXT uintptr gpPointParameterfSGIS uintptr gpPointParameterfv uintptr gpPointParameterfvARB uintptr gpPointParameterfvEXT uintptr gpPointParameterfvSGIS uintptr gpPointParameteri uintptr gpPointParameteriNV uintptr gpPointParameteriv uintptr gpPointParameterivNV uintptr gpPointParameterxOES uintptr gpPointParameterxvOES uintptr gpPointSize uintptr gpPointSizexOES uintptr gpPollAsyncSGIX uintptr gpPollInstrumentsSGIX uintptr gpPolygonMode uintptr gpPolygonOffset uintptr gpPolygonOffsetClamp uintptr gpPolygonOffsetClampEXT uintptr gpPolygonOffsetEXT uintptr gpPolygonOffsetxOES uintptr gpPolygonStipple uintptr gpPopAttrib uintptr gpPopClientAttrib uintptr gpPopDebugGroup uintptr gpPopDebugGroupKHR uintptr gpPopGroupMarkerEXT uintptr gpPopMatrix uintptr gpPopName uintptr gpPresentFrameDualFillNV uintptr gpPresentFrameKeyedNV uintptr gpPrimitiveBoundingBoxARB uintptr gpPrimitiveRestartIndexNV uintptr gpPrimitiveRestartNV uintptr gpPrioritizeTextures uintptr gpPrioritizeTexturesEXT uintptr gpPrioritizeTexturesxOES uintptr gpProgramBinary uintptr gpProgramBufferParametersIivNV uintptr gpProgramBufferParametersIuivNV uintptr gpProgramBufferParametersfvNV uintptr gpProgramEnvParameter4dARB uintptr gpProgramEnvParameter4dvARB uintptr gpProgramEnvParameter4fARB uintptr gpProgramEnvParameter4fvARB uintptr gpProgramEnvParameterI4iNV uintptr gpProgramEnvParameterI4ivNV uintptr gpProgramEnvParameterI4uiNV uintptr gpProgramEnvParameterI4uivNV uintptr gpProgramEnvParameters4fvEXT uintptr gpProgramEnvParametersI4ivNV uintptr gpProgramEnvParametersI4uivNV uintptr gpProgramLocalParameter4dARB uintptr gpProgramLocalParameter4dvARB uintptr gpProgramLocalParameter4fARB uintptr gpProgramLocalParameter4fvARB uintptr gpProgramLocalParameterI4iNV uintptr gpProgramLocalParameterI4ivNV uintptr gpProgramLocalParameterI4uiNV uintptr gpProgramLocalParameterI4uivNV uintptr gpProgramLocalParameters4fvEXT uintptr gpProgramLocalParametersI4ivNV uintptr gpProgramLocalParametersI4uivNV uintptr gpProgramNamedParameter4dNV uintptr gpProgramNamedParameter4dvNV uintptr gpProgramNamedParameter4fNV uintptr gpProgramNamedParameter4fvNV uintptr gpProgramParameter4dNV uintptr gpProgramParameter4dvNV uintptr gpProgramParameter4fNV uintptr gpProgramParameter4fvNV uintptr gpProgramParameteri uintptr gpProgramParameteriARB uintptr gpProgramParameteriEXT uintptr gpProgramParameters4dvNV uintptr gpProgramParameters4fvNV uintptr gpProgramPathFragmentInputGenNV uintptr gpProgramStringARB uintptr gpProgramSubroutineParametersuivNV uintptr gpProgramUniform1d uintptr gpProgramUniform1dEXT uintptr gpProgramUniform1dv uintptr gpProgramUniform1dvEXT uintptr gpProgramUniform1f uintptr gpProgramUniform1fEXT uintptr gpProgramUniform1fv uintptr gpProgramUniform1fvEXT uintptr gpProgramUniform1i uintptr gpProgramUniform1i64ARB uintptr gpProgramUniform1i64NV uintptr gpProgramUniform1i64vARB uintptr gpProgramUniform1i64vNV uintptr gpProgramUniform1iEXT uintptr gpProgramUniform1iv uintptr gpProgramUniform1ivEXT uintptr gpProgramUniform1ui uintptr gpProgramUniform1ui64ARB uintptr gpProgramUniform1ui64NV uintptr gpProgramUniform1ui64vARB uintptr gpProgramUniform1ui64vNV uintptr gpProgramUniform1uiEXT uintptr gpProgramUniform1uiv uintptr gpProgramUniform1uivEXT uintptr gpProgramUniform2d uintptr gpProgramUniform2dEXT uintptr gpProgramUniform2dv uintptr gpProgramUniform2dvEXT uintptr gpProgramUniform2f uintptr gpProgramUniform2fEXT uintptr gpProgramUniform2fv uintptr gpProgramUniform2fvEXT uintptr gpProgramUniform2i uintptr gpProgramUniform2i64ARB uintptr gpProgramUniform2i64NV uintptr gpProgramUniform2i64vARB uintptr gpProgramUniform2i64vNV uintptr gpProgramUniform2iEXT uintptr gpProgramUniform2iv uintptr gpProgramUniform2ivEXT uintptr gpProgramUniform2ui uintptr gpProgramUniform2ui64ARB uintptr gpProgramUniform2ui64NV uintptr gpProgramUniform2ui64vARB uintptr gpProgramUniform2ui64vNV uintptr gpProgramUniform2uiEXT uintptr gpProgramUniform2uiv uintptr gpProgramUniform2uivEXT uintptr gpProgramUniform3d uintptr gpProgramUniform3dEXT uintptr gpProgramUniform3dv uintptr gpProgramUniform3dvEXT uintptr gpProgramUniform3f uintptr gpProgramUniform3fEXT uintptr gpProgramUniform3fv uintptr gpProgramUniform3fvEXT uintptr gpProgramUniform3i uintptr gpProgramUniform3i64ARB uintptr gpProgramUniform3i64NV uintptr gpProgramUniform3i64vARB uintptr gpProgramUniform3i64vNV uintptr gpProgramUniform3iEXT uintptr gpProgramUniform3iv uintptr gpProgramUniform3ivEXT uintptr gpProgramUniform3ui uintptr gpProgramUniform3ui64ARB uintptr gpProgramUniform3ui64NV uintptr gpProgramUniform3ui64vARB uintptr gpProgramUniform3ui64vNV uintptr gpProgramUniform3uiEXT uintptr gpProgramUniform3uiv uintptr gpProgramUniform3uivEXT uintptr gpProgramUniform4d uintptr gpProgramUniform4dEXT uintptr gpProgramUniform4dv uintptr gpProgramUniform4dvEXT uintptr gpProgramUniform4f uintptr gpProgramUniform4fEXT uintptr gpProgramUniform4fv uintptr gpProgramUniform4fvEXT uintptr gpProgramUniform4i uintptr gpProgramUniform4i64ARB uintptr gpProgramUniform4i64NV uintptr gpProgramUniform4i64vARB uintptr gpProgramUniform4i64vNV uintptr gpProgramUniform4iEXT uintptr gpProgramUniform4iv uintptr gpProgramUniform4ivEXT uintptr gpProgramUniform4ui uintptr gpProgramUniform4ui64ARB uintptr gpProgramUniform4ui64NV uintptr gpProgramUniform4ui64vARB uintptr gpProgramUniform4ui64vNV uintptr gpProgramUniform4uiEXT uintptr gpProgramUniform4uiv uintptr gpProgramUniform4uivEXT uintptr gpProgramUniformHandleui64ARB uintptr gpProgramUniformHandleui64NV uintptr gpProgramUniformHandleui64vARB uintptr gpProgramUniformHandleui64vNV uintptr gpProgramUniformMatrix2dv uintptr gpProgramUniformMatrix2dvEXT uintptr gpProgramUniformMatrix2fv uintptr gpProgramUniformMatrix2fvEXT uintptr gpProgramUniformMatrix2x3dv uintptr gpProgramUniformMatrix2x3dvEXT uintptr gpProgramUniformMatrix2x3fv uintptr gpProgramUniformMatrix2x3fvEXT uintptr gpProgramUniformMatrix2x4dv uintptr gpProgramUniformMatrix2x4dvEXT uintptr gpProgramUniformMatrix2x4fv uintptr gpProgramUniformMatrix2x4fvEXT uintptr gpProgramUniformMatrix3dv uintptr gpProgramUniformMatrix3dvEXT uintptr gpProgramUniformMatrix3fv uintptr gpProgramUniformMatrix3fvEXT uintptr gpProgramUniformMatrix3x2dv uintptr gpProgramUniformMatrix3x2dvEXT uintptr gpProgramUniformMatrix3x2fv uintptr gpProgramUniformMatrix3x2fvEXT uintptr gpProgramUniformMatrix3x4dv uintptr gpProgramUniformMatrix3x4dvEXT uintptr gpProgramUniformMatrix3x4fv uintptr gpProgramUniformMatrix3x4fvEXT uintptr gpProgramUniformMatrix4dv uintptr gpProgramUniformMatrix4dvEXT uintptr gpProgramUniformMatrix4fv uintptr gpProgramUniformMatrix4fvEXT uintptr gpProgramUniformMatrix4x2dv uintptr gpProgramUniformMatrix4x2dvEXT uintptr gpProgramUniformMatrix4x2fv uintptr gpProgramUniformMatrix4x2fvEXT uintptr gpProgramUniformMatrix4x3dv uintptr gpProgramUniformMatrix4x3dvEXT uintptr gpProgramUniformMatrix4x3fv uintptr gpProgramUniformMatrix4x3fvEXT uintptr gpProgramUniformui64NV uintptr gpProgramUniformui64vNV uintptr gpProgramVertexLimitNV uintptr gpProvokingVertex uintptr gpProvokingVertexEXT uintptr gpPushAttrib uintptr gpPushClientAttrib uintptr gpPushClientAttribDefaultEXT uintptr gpPushDebugGroup uintptr gpPushDebugGroupKHR uintptr gpPushGroupMarkerEXT uintptr gpPushMatrix uintptr gpPushName uintptr gpQueryCounter uintptr gpQueryMatrixxOES uintptr gpQueryObjectParameteruiAMD uintptr gpQueryResourceNV uintptr gpQueryResourceTagNV uintptr gpRasterPos2d uintptr gpRasterPos2dv uintptr gpRasterPos2f uintptr gpRasterPos2fv uintptr gpRasterPos2i uintptr gpRasterPos2iv uintptr gpRasterPos2s uintptr gpRasterPos2sv uintptr gpRasterPos2xOES uintptr gpRasterPos2xvOES uintptr gpRasterPos3d uintptr gpRasterPos3dv uintptr gpRasterPos3f uintptr gpRasterPos3fv uintptr gpRasterPos3i uintptr gpRasterPos3iv uintptr gpRasterPos3s uintptr gpRasterPos3sv uintptr gpRasterPos3xOES uintptr gpRasterPos3xvOES uintptr gpRasterPos4d uintptr gpRasterPos4dv uintptr gpRasterPos4f uintptr gpRasterPos4fv uintptr gpRasterPos4i uintptr gpRasterPos4iv uintptr gpRasterPos4s uintptr gpRasterPos4sv uintptr gpRasterPos4xOES uintptr gpRasterPos4xvOES uintptr gpRasterSamplesEXT uintptr gpReadBuffer uintptr gpReadInstrumentsSGIX uintptr gpReadPixels uintptr gpReadnPixels uintptr gpReadnPixelsARB uintptr gpReadnPixelsKHR uintptr gpRectd uintptr gpRectdv uintptr gpRectf uintptr gpRectfv uintptr gpRecti uintptr gpRectiv uintptr gpRects uintptr gpRectsv uintptr gpRectxOES uintptr gpRectxvOES uintptr gpReferencePlaneSGIX uintptr gpReleaseKeyedMutexWin32EXT uintptr gpReleaseShaderCompiler uintptr gpRenderGpuMaskNV uintptr gpRenderMode uintptr gpRenderbufferStorage uintptr gpRenderbufferStorageEXT uintptr gpRenderbufferStorageMultisample uintptr gpRenderbufferStorageMultisampleCoverageNV uintptr gpRenderbufferStorageMultisampleEXT uintptr gpReplacementCodePointerSUN uintptr gpReplacementCodeubSUN uintptr gpReplacementCodeubvSUN uintptr gpReplacementCodeuiColor3fVertex3fSUN uintptr gpReplacementCodeuiColor3fVertex3fvSUN uintptr gpReplacementCodeuiColor4fNormal3fVertex3fSUN uintptr gpReplacementCodeuiColor4fNormal3fVertex3fvSUN uintptr gpReplacementCodeuiColor4ubVertex3fSUN uintptr gpReplacementCodeuiColor4ubVertex3fvSUN uintptr gpReplacementCodeuiNormal3fVertex3fSUN uintptr gpReplacementCodeuiNormal3fVertex3fvSUN uintptr gpReplacementCodeuiSUN uintptr gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN uintptr gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN uintptr gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN uintptr gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN uintptr gpReplacementCodeuiTexCoord2fVertex3fSUN uintptr gpReplacementCodeuiTexCoord2fVertex3fvSUN uintptr gpReplacementCodeuiVertex3fSUN uintptr gpReplacementCodeuiVertex3fvSUN uintptr gpReplacementCodeuivSUN uintptr gpReplacementCodeusSUN uintptr gpReplacementCodeusvSUN uintptr gpRequestResidentProgramsNV uintptr gpResetHistogramEXT uintptr gpResetMinmaxEXT uintptr gpResizeBuffersMESA uintptr gpResolveDepthValuesNV uintptr gpResumeTransformFeedback uintptr gpResumeTransformFeedbackNV uintptr gpRotated uintptr gpRotatef uintptr gpRotatexOES uintptr gpSampleCoverage uintptr gpSampleCoverageARB uintptr gpSampleCoveragexOES uintptr gpSampleMapATI uintptr gpSampleMaskEXT uintptr gpSampleMaskIndexedNV uintptr gpSampleMaskSGIS uintptr gpSampleMaski uintptr gpSamplePatternEXT uintptr gpSamplePatternSGIS uintptr gpSamplerParameterIiv uintptr gpSamplerParameterIuiv uintptr gpSamplerParameterf uintptr gpSamplerParameterfv uintptr gpSamplerParameteri uintptr gpSamplerParameteriv uintptr gpScaled uintptr gpScalef uintptr gpScalexOES uintptr gpScissor uintptr gpScissorArrayv uintptr gpScissorIndexed uintptr gpScissorIndexedv uintptr gpSecondaryColor3b uintptr gpSecondaryColor3bEXT uintptr gpSecondaryColor3bv uintptr gpSecondaryColor3bvEXT uintptr gpSecondaryColor3d uintptr gpSecondaryColor3dEXT uintptr gpSecondaryColor3dv uintptr gpSecondaryColor3dvEXT uintptr gpSecondaryColor3f uintptr gpSecondaryColor3fEXT uintptr gpSecondaryColor3fv uintptr gpSecondaryColor3fvEXT uintptr gpSecondaryColor3hNV uintptr gpSecondaryColor3hvNV uintptr gpSecondaryColor3i uintptr gpSecondaryColor3iEXT uintptr gpSecondaryColor3iv uintptr gpSecondaryColor3ivEXT uintptr gpSecondaryColor3s uintptr gpSecondaryColor3sEXT uintptr gpSecondaryColor3sv uintptr gpSecondaryColor3svEXT uintptr gpSecondaryColor3ub uintptr gpSecondaryColor3ubEXT uintptr gpSecondaryColor3ubv uintptr gpSecondaryColor3ubvEXT uintptr gpSecondaryColor3ui uintptr gpSecondaryColor3uiEXT uintptr gpSecondaryColor3uiv uintptr gpSecondaryColor3uivEXT uintptr gpSecondaryColor3us uintptr gpSecondaryColor3usEXT uintptr gpSecondaryColor3usv uintptr gpSecondaryColor3usvEXT uintptr gpSecondaryColorFormatNV uintptr gpSecondaryColorPointer uintptr gpSecondaryColorPointerEXT uintptr gpSecondaryColorPointerListIBM uintptr gpSelectBuffer uintptr gpSelectPerfMonitorCountersAMD uintptr gpSemaphoreParameterui64vEXT uintptr gpSeparableFilter2DEXT uintptr gpSetFenceAPPLE uintptr gpSetFenceNV uintptr gpSetFragmentShaderConstantATI uintptr gpSetInvariantEXT uintptr gpSetLocalConstantEXT uintptr gpSetMultisamplefvAMD uintptr gpShadeModel uintptr gpShaderBinary uintptr gpShaderOp1EXT uintptr gpShaderOp2EXT uintptr gpShaderOp3EXT uintptr gpShaderSource uintptr gpShaderSourceARB uintptr gpShaderStorageBlockBinding uintptr gpSharpenTexFuncSGIS uintptr gpSignalSemaphoreEXT uintptr gpSignalVkFenceNV uintptr gpSignalVkSemaphoreNV uintptr gpSpecializeShaderARB uintptr gpSpriteParameterfSGIX uintptr gpSpriteParameterfvSGIX uintptr gpSpriteParameteriSGIX uintptr gpSpriteParameterivSGIX uintptr gpStartInstrumentsSGIX uintptr gpStateCaptureNV uintptr gpStencilClearTagEXT uintptr gpStencilFillPathInstancedNV uintptr gpStencilFillPathNV uintptr gpStencilFunc uintptr gpStencilFuncSeparate uintptr gpStencilFuncSeparateATI uintptr gpStencilMask uintptr gpStencilMaskSeparate uintptr gpStencilOp uintptr gpStencilOpSeparate uintptr gpStencilOpSeparateATI uintptr gpStencilOpValueAMD uintptr gpStencilStrokePathInstancedNV uintptr gpStencilStrokePathNV uintptr gpStencilThenCoverFillPathInstancedNV uintptr gpStencilThenCoverFillPathNV uintptr gpStencilThenCoverStrokePathInstancedNV uintptr gpStencilThenCoverStrokePathNV uintptr gpStopInstrumentsSGIX uintptr gpStringMarkerGREMEDY uintptr gpSubpixelPrecisionBiasNV uintptr gpSwizzleEXT uintptr gpSyncTextureINTEL uintptr gpTagSampleBufferSGIX uintptr gpTangent3bEXT uintptr gpTangent3bvEXT uintptr gpTangent3dEXT uintptr gpTangent3dvEXT uintptr gpTangent3fEXT uintptr gpTangent3fvEXT uintptr gpTangent3iEXT uintptr gpTangent3ivEXT uintptr gpTangent3sEXT uintptr gpTangent3svEXT uintptr gpTangentPointerEXT uintptr gpTbufferMask3DFX uintptr gpTessellationFactorAMD uintptr gpTessellationModeAMD uintptr gpTestFenceAPPLE uintptr gpTestFenceNV uintptr gpTestObjectAPPLE uintptr gpTexBufferARB uintptr gpTexBufferEXT uintptr gpTexBufferRange uintptr gpTexBumpParameterfvATI uintptr gpTexBumpParameterivATI uintptr gpTexCoord1bOES uintptr gpTexCoord1bvOES uintptr gpTexCoord1d uintptr gpTexCoord1dv uintptr gpTexCoord1f uintptr gpTexCoord1fv uintptr gpTexCoord1hNV uintptr gpTexCoord1hvNV uintptr gpTexCoord1i uintptr gpTexCoord1iv uintptr gpTexCoord1s uintptr gpTexCoord1sv uintptr gpTexCoord1xOES uintptr gpTexCoord1xvOES uintptr gpTexCoord2bOES uintptr gpTexCoord2bvOES uintptr gpTexCoord2d uintptr gpTexCoord2dv uintptr gpTexCoord2f uintptr gpTexCoord2fColor3fVertex3fSUN uintptr gpTexCoord2fColor3fVertex3fvSUN uintptr gpTexCoord2fColor4fNormal3fVertex3fSUN uintptr gpTexCoord2fColor4fNormal3fVertex3fvSUN uintptr gpTexCoord2fColor4ubVertex3fSUN uintptr gpTexCoord2fColor4ubVertex3fvSUN uintptr gpTexCoord2fNormal3fVertex3fSUN uintptr gpTexCoord2fNormal3fVertex3fvSUN uintptr gpTexCoord2fVertex3fSUN uintptr gpTexCoord2fVertex3fvSUN uintptr gpTexCoord2fv uintptr gpTexCoord2hNV uintptr gpTexCoord2hvNV uintptr gpTexCoord2i uintptr gpTexCoord2iv uintptr gpTexCoord2s uintptr gpTexCoord2sv uintptr gpTexCoord2xOES uintptr gpTexCoord2xvOES uintptr gpTexCoord3bOES uintptr gpTexCoord3bvOES uintptr gpTexCoord3d uintptr gpTexCoord3dv uintptr gpTexCoord3f uintptr gpTexCoord3fv uintptr gpTexCoord3hNV uintptr gpTexCoord3hvNV uintptr gpTexCoord3i uintptr gpTexCoord3iv uintptr gpTexCoord3s uintptr gpTexCoord3sv uintptr gpTexCoord3xOES uintptr gpTexCoord3xvOES uintptr gpTexCoord4bOES uintptr gpTexCoord4bvOES uintptr gpTexCoord4d uintptr gpTexCoord4dv uintptr gpTexCoord4f uintptr gpTexCoord4fColor4fNormal3fVertex4fSUN uintptr gpTexCoord4fColor4fNormal3fVertex4fvSUN uintptr gpTexCoord4fVertex4fSUN uintptr gpTexCoord4fVertex4fvSUN uintptr gpTexCoord4fv uintptr gpTexCoord4hNV uintptr gpTexCoord4hvNV uintptr gpTexCoord4i uintptr gpTexCoord4iv uintptr gpTexCoord4s uintptr gpTexCoord4sv uintptr gpTexCoord4xOES uintptr gpTexCoord4xvOES uintptr gpTexCoordFormatNV uintptr gpTexCoordPointer uintptr gpTexCoordPointerEXT uintptr gpTexCoordPointerListIBM uintptr gpTexCoordPointervINTEL uintptr gpTexEnvf uintptr gpTexEnvfv uintptr gpTexEnvi uintptr gpTexEnviv uintptr gpTexEnvxOES uintptr gpTexEnvxvOES uintptr gpTexFilterFuncSGIS uintptr gpTexGend uintptr gpTexGendv uintptr gpTexGenf uintptr gpTexGenfv uintptr gpTexGeni uintptr gpTexGeniv uintptr gpTexGenxOES uintptr gpTexGenxvOES uintptr gpTexImage1D uintptr gpTexImage2D uintptr gpTexImage2DMultisample uintptr gpTexImage2DMultisampleCoverageNV uintptr gpTexImage3D uintptr gpTexImage3DEXT uintptr gpTexImage3DMultisample uintptr gpTexImage3DMultisampleCoverageNV uintptr gpTexImage4DSGIS uintptr gpTexPageCommitmentARB uintptr gpTexParameterIivEXT uintptr gpTexParameterIuivEXT uintptr gpTexParameterf uintptr gpTexParameterfv uintptr gpTexParameteri uintptr gpTexParameteriv uintptr gpTexParameterxOES uintptr gpTexParameterxvOES uintptr gpTexRenderbufferNV uintptr gpTexStorage1D uintptr gpTexStorage2D uintptr gpTexStorage2DMultisample uintptr gpTexStorage3D uintptr gpTexStorage3DMultisample uintptr gpTexStorageMem1DEXT uintptr gpTexStorageMem2DEXT uintptr gpTexStorageMem2DMultisampleEXT uintptr gpTexStorageMem3DEXT uintptr gpTexStorageMem3DMultisampleEXT uintptr gpTexStorageSparseAMD uintptr gpTexSubImage1D uintptr gpTexSubImage1DEXT uintptr gpTexSubImage2D uintptr gpTexSubImage2DEXT uintptr gpTexSubImage3D uintptr gpTexSubImage3DEXT uintptr gpTexSubImage4DSGIS uintptr gpTextureBarrier uintptr gpTextureBarrierNV uintptr gpTextureBuffer uintptr gpTextureBufferEXT uintptr gpTextureBufferRange uintptr gpTextureBufferRangeEXT uintptr gpTextureColorMaskSGIS uintptr gpTextureImage1DEXT uintptr gpTextureImage2DEXT uintptr gpTextureImage2DMultisampleCoverageNV uintptr gpTextureImage2DMultisampleNV uintptr gpTextureImage3DEXT uintptr gpTextureImage3DMultisampleCoverageNV uintptr gpTextureImage3DMultisampleNV uintptr gpTextureLightEXT uintptr gpTextureMaterialEXT uintptr gpTextureNormalEXT uintptr gpTexturePageCommitmentEXT uintptr gpTextureParameterIiv uintptr gpTextureParameterIivEXT uintptr gpTextureParameterIuiv uintptr gpTextureParameterIuivEXT uintptr gpTextureParameterf uintptr gpTextureParameterfEXT uintptr gpTextureParameterfv uintptr gpTextureParameterfvEXT uintptr gpTextureParameteri uintptr gpTextureParameteriEXT uintptr gpTextureParameteriv uintptr gpTextureParameterivEXT uintptr gpTextureRangeAPPLE uintptr gpTextureRenderbufferEXT uintptr gpTextureStorage1D uintptr gpTextureStorage1DEXT uintptr gpTextureStorage2D uintptr gpTextureStorage2DEXT uintptr gpTextureStorage2DMultisample uintptr gpTextureStorage2DMultisampleEXT uintptr gpTextureStorage3D uintptr gpTextureStorage3DEXT uintptr gpTextureStorage3DMultisample uintptr gpTextureStorage3DMultisampleEXT uintptr gpTextureStorageMem1DEXT uintptr gpTextureStorageMem2DEXT uintptr gpTextureStorageMem2DMultisampleEXT uintptr gpTextureStorageMem3DEXT uintptr gpTextureStorageMem3DMultisampleEXT uintptr gpTextureStorageSparseAMD uintptr gpTextureSubImage1D uintptr gpTextureSubImage1DEXT uintptr gpTextureSubImage2D uintptr gpTextureSubImage2DEXT uintptr gpTextureSubImage3D uintptr gpTextureSubImage3DEXT uintptr gpTextureView uintptr gpTrackMatrixNV uintptr gpTransformFeedbackAttribsNV uintptr gpTransformFeedbackBufferBase uintptr gpTransformFeedbackBufferRange uintptr gpTransformFeedbackStreamAttribsNV uintptr gpTransformFeedbackVaryingsEXT uintptr gpTransformFeedbackVaryingsNV uintptr gpTransformPathNV uintptr gpTranslated uintptr gpTranslatef uintptr gpTranslatexOES uintptr gpUniform1d uintptr gpUniform1dv uintptr gpUniform1f uintptr gpUniform1fARB uintptr gpUniform1fv uintptr gpUniform1fvARB uintptr gpUniform1i uintptr gpUniform1i64ARB uintptr gpUniform1i64NV uintptr gpUniform1i64vARB uintptr gpUniform1i64vNV uintptr gpUniform1iARB uintptr gpUniform1iv uintptr gpUniform1ivARB uintptr gpUniform1ui64ARB uintptr gpUniform1ui64NV uintptr gpUniform1ui64vARB uintptr gpUniform1ui64vNV uintptr gpUniform1uiEXT uintptr gpUniform1uivEXT uintptr gpUniform2d uintptr gpUniform2dv uintptr gpUniform2f uintptr gpUniform2fARB uintptr gpUniform2fv uintptr gpUniform2fvARB uintptr gpUniform2i uintptr gpUniform2i64ARB uintptr gpUniform2i64NV uintptr gpUniform2i64vARB uintptr gpUniform2i64vNV uintptr gpUniform2iARB uintptr gpUniform2iv uintptr gpUniform2ivARB uintptr gpUniform2ui64ARB uintptr gpUniform2ui64NV uintptr gpUniform2ui64vARB uintptr gpUniform2ui64vNV uintptr gpUniform2uiEXT uintptr gpUniform2uivEXT uintptr gpUniform3d uintptr gpUniform3dv uintptr gpUniform3f uintptr gpUniform3fARB uintptr gpUniform3fv uintptr gpUniform3fvARB uintptr gpUniform3i uintptr gpUniform3i64ARB uintptr gpUniform3i64NV uintptr gpUniform3i64vARB uintptr gpUniform3i64vNV uintptr gpUniform3iARB uintptr gpUniform3iv uintptr gpUniform3ivARB uintptr gpUniform3ui64ARB uintptr gpUniform3ui64NV uintptr gpUniform3ui64vARB uintptr gpUniform3ui64vNV uintptr gpUniform3uiEXT uintptr gpUniform3uivEXT uintptr gpUniform4d uintptr gpUniform4dv uintptr gpUniform4f uintptr gpUniform4fARB uintptr gpUniform4fv uintptr gpUniform4fvARB uintptr gpUniform4i uintptr gpUniform4i64ARB uintptr gpUniform4i64NV uintptr gpUniform4i64vARB uintptr gpUniform4i64vNV uintptr gpUniform4iARB uintptr gpUniform4iv uintptr gpUniform4ivARB uintptr gpUniform4ui64ARB uintptr gpUniform4ui64NV uintptr gpUniform4ui64vARB uintptr gpUniform4ui64vNV uintptr gpUniform4uiEXT uintptr gpUniform4uivEXT uintptr gpUniformBlockBinding uintptr gpUniformBufferEXT uintptr gpUniformHandleui64ARB uintptr gpUniformHandleui64NV uintptr gpUniformHandleui64vARB uintptr gpUniformHandleui64vNV uintptr gpUniformMatrix2dv uintptr gpUniformMatrix2fv uintptr gpUniformMatrix2fvARB uintptr gpUniformMatrix2x3dv uintptr gpUniformMatrix2x3fv uintptr gpUniformMatrix2x4dv uintptr gpUniformMatrix2x4fv uintptr gpUniformMatrix3dv uintptr gpUniformMatrix3fv uintptr gpUniformMatrix3fvARB uintptr gpUniformMatrix3x2dv uintptr gpUniformMatrix3x2fv uintptr gpUniformMatrix3x4dv uintptr gpUniformMatrix3x4fv uintptr gpUniformMatrix4dv uintptr gpUniformMatrix4fv uintptr gpUniformMatrix4fvARB uintptr gpUniformMatrix4x2dv uintptr gpUniformMatrix4x2fv uintptr gpUniformMatrix4x3dv uintptr gpUniformMatrix4x3fv uintptr gpUniformSubroutinesuiv uintptr gpUniformui64NV uintptr gpUniformui64vNV uintptr gpUnlockArraysEXT uintptr gpUnmapBuffer uintptr gpUnmapBufferARB uintptr gpUnmapNamedBuffer uintptr gpUnmapNamedBufferEXT uintptr gpUnmapObjectBufferATI uintptr gpUnmapTexture2DINTEL uintptr gpUpdateObjectBufferATI uintptr gpUseProgram uintptr gpUseProgramObjectARB uintptr gpUseProgramStages uintptr gpUseProgramStagesEXT uintptr gpUseShaderProgramEXT uintptr gpVDPAUFiniNV uintptr gpVDPAUGetSurfaceivNV uintptr gpVDPAUInitNV uintptr gpVDPAUIsSurfaceNV uintptr gpVDPAUMapSurfacesNV uintptr gpVDPAURegisterOutputSurfaceNV uintptr gpVDPAURegisterVideoSurfaceNV uintptr gpVDPAUSurfaceAccessNV uintptr gpVDPAUUnmapSurfacesNV uintptr gpVDPAUUnregisterSurfaceNV uintptr gpValidateProgram uintptr gpValidateProgramARB uintptr gpValidateProgramPipeline uintptr gpValidateProgramPipelineEXT uintptr gpVariantArrayObjectATI uintptr gpVariantPointerEXT uintptr gpVariantbvEXT uintptr gpVariantdvEXT uintptr gpVariantfvEXT uintptr gpVariantivEXT uintptr gpVariantsvEXT uintptr gpVariantubvEXT uintptr gpVariantuivEXT uintptr gpVariantusvEXT uintptr gpVertex2bOES uintptr gpVertex2bvOES uintptr gpVertex2d uintptr gpVertex2dv uintptr gpVertex2f uintptr gpVertex2fv uintptr gpVertex2hNV uintptr gpVertex2hvNV uintptr gpVertex2i uintptr gpVertex2iv uintptr gpVertex2s uintptr gpVertex2sv uintptr gpVertex2xOES uintptr gpVertex2xvOES uintptr gpVertex3bOES uintptr gpVertex3bvOES uintptr gpVertex3d uintptr gpVertex3dv uintptr gpVertex3f uintptr gpVertex3fv uintptr gpVertex3hNV uintptr gpVertex3hvNV uintptr gpVertex3i uintptr gpVertex3iv uintptr gpVertex3s uintptr gpVertex3sv uintptr gpVertex3xOES uintptr gpVertex3xvOES uintptr gpVertex4bOES uintptr gpVertex4bvOES uintptr gpVertex4d uintptr gpVertex4dv uintptr gpVertex4f uintptr gpVertex4fv uintptr gpVertex4hNV uintptr gpVertex4hvNV uintptr gpVertex4i uintptr gpVertex4iv uintptr gpVertex4s uintptr gpVertex4sv uintptr gpVertex4xOES uintptr gpVertex4xvOES uintptr gpVertexArrayAttribBinding uintptr gpVertexArrayAttribFormat uintptr gpVertexArrayAttribIFormat uintptr gpVertexArrayAttribLFormat uintptr gpVertexArrayBindVertexBufferEXT uintptr gpVertexArrayBindingDivisor uintptr gpVertexArrayColorOffsetEXT uintptr gpVertexArrayEdgeFlagOffsetEXT uintptr gpVertexArrayElementBuffer uintptr gpVertexArrayFogCoordOffsetEXT uintptr gpVertexArrayIndexOffsetEXT uintptr gpVertexArrayMultiTexCoordOffsetEXT uintptr gpVertexArrayNormalOffsetEXT uintptr gpVertexArrayParameteriAPPLE uintptr gpVertexArrayRangeAPPLE uintptr gpVertexArrayRangeNV uintptr gpVertexArraySecondaryColorOffsetEXT uintptr gpVertexArrayTexCoordOffsetEXT uintptr gpVertexArrayVertexAttribBindingEXT uintptr gpVertexArrayVertexAttribDivisorEXT uintptr gpVertexArrayVertexAttribFormatEXT uintptr gpVertexArrayVertexAttribIFormatEXT uintptr gpVertexArrayVertexAttribIOffsetEXT uintptr gpVertexArrayVertexAttribLFormatEXT uintptr gpVertexArrayVertexAttribLOffsetEXT uintptr gpVertexArrayVertexAttribOffsetEXT uintptr gpVertexArrayVertexBindingDivisorEXT uintptr gpVertexArrayVertexBuffer uintptr gpVertexArrayVertexBuffers uintptr gpVertexArrayVertexOffsetEXT uintptr gpVertexAttrib1d uintptr gpVertexAttrib1dARB uintptr gpVertexAttrib1dNV uintptr gpVertexAttrib1dv uintptr gpVertexAttrib1dvARB uintptr gpVertexAttrib1dvNV uintptr gpVertexAttrib1f uintptr gpVertexAttrib1fARB uintptr gpVertexAttrib1fNV uintptr gpVertexAttrib1fv uintptr gpVertexAttrib1fvARB uintptr gpVertexAttrib1fvNV uintptr gpVertexAttrib1hNV uintptr gpVertexAttrib1hvNV uintptr gpVertexAttrib1s uintptr gpVertexAttrib1sARB uintptr gpVertexAttrib1sNV uintptr gpVertexAttrib1sv uintptr gpVertexAttrib1svARB uintptr gpVertexAttrib1svNV uintptr gpVertexAttrib2d uintptr gpVertexAttrib2dARB uintptr gpVertexAttrib2dNV uintptr gpVertexAttrib2dv uintptr gpVertexAttrib2dvARB uintptr gpVertexAttrib2dvNV uintptr gpVertexAttrib2f uintptr gpVertexAttrib2fARB uintptr gpVertexAttrib2fNV uintptr gpVertexAttrib2fv uintptr gpVertexAttrib2fvARB uintptr gpVertexAttrib2fvNV uintptr gpVertexAttrib2hNV uintptr gpVertexAttrib2hvNV uintptr gpVertexAttrib2s uintptr gpVertexAttrib2sARB uintptr gpVertexAttrib2sNV uintptr gpVertexAttrib2sv uintptr gpVertexAttrib2svARB uintptr gpVertexAttrib2svNV uintptr gpVertexAttrib3d uintptr gpVertexAttrib3dARB uintptr gpVertexAttrib3dNV uintptr gpVertexAttrib3dv uintptr gpVertexAttrib3dvARB uintptr gpVertexAttrib3dvNV uintptr gpVertexAttrib3f uintptr gpVertexAttrib3fARB uintptr gpVertexAttrib3fNV uintptr gpVertexAttrib3fv uintptr gpVertexAttrib3fvARB uintptr gpVertexAttrib3fvNV uintptr gpVertexAttrib3hNV uintptr gpVertexAttrib3hvNV uintptr gpVertexAttrib3s uintptr gpVertexAttrib3sARB uintptr gpVertexAttrib3sNV uintptr gpVertexAttrib3sv uintptr gpVertexAttrib3svARB uintptr gpVertexAttrib3svNV uintptr gpVertexAttrib4Nbv uintptr gpVertexAttrib4NbvARB uintptr gpVertexAttrib4Niv uintptr gpVertexAttrib4NivARB uintptr gpVertexAttrib4Nsv uintptr gpVertexAttrib4NsvARB uintptr gpVertexAttrib4Nub uintptr gpVertexAttrib4NubARB uintptr gpVertexAttrib4Nubv uintptr gpVertexAttrib4NubvARB uintptr gpVertexAttrib4Nuiv uintptr gpVertexAttrib4NuivARB uintptr gpVertexAttrib4Nusv uintptr gpVertexAttrib4NusvARB uintptr gpVertexAttrib4bv uintptr gpVertexAttrib4bvARB uintptr gpVertexAttrib4d uintptr gpVertexAttrib4dARB uintptr gpVertexAttrib4dNV uintptr gpVertexAttrib4dv uintptr gpVertexAttrib4dvARB uintptr gpVertexAttrib4dvNV uintptr gpVertexAttrib4f uintptr gpVertexAttrib4fARB uintptr gpVertexAttrib4fNV uintptr gpVertexAttrib4fv uintptr gpVertexAttrib4fvARB uintptr gpVertexAttrib4fvNV uintptr gpVertexAttrib4hNV uintptr gpVertexAttrib4hvNV uintptr gpVertexAttrib4iv uintptr gpVertexAttrib4ivARB uintptr gpVertexAttrib4s uintptr gpVertexAttrib4sARB uintptr gpVertexAttrib4sNV uintptr gpVertexAttrib4sv uintptr gpVertexAttrib4svARB uintptr gpVertexAttrib4svNV uintptr gpVertexAttrib4ubNV uintptr gpVertexAttrib4ubv uintptr gpVertexAttrib4ubvARB uintptr gpVertexAttrib4ubvNV uintptr gpVertexAttrib4uiv uintptr gpVertexAttrib4uivARB uintptr gpVertexAttrib4usv uintptr gpVertexAttrib4usvARB uintptr gpVertexAttribArrayObjectATI uintptr gpVertexAttribBinding uintptr gpVertexAttribDivisorARB uintptr gpVertexAttribFormat uintptr gpVertexAttribFormatNV uintptr gpVertexAttribI1iEXT uintptr gpVertexAttribI1ivEXT uintptr gpVertexAttribI1uiEXT uintptr gpVertexAttribI1uivEXT uintptr gpVertexAttribI2iEXT uintptr gpVertexAttribI2ivEXT uintptr gpVertexAttribI2uiEXT uintptr gpVertexAttribI2uivEXT uintptr gpVertexAttribI3iEXT uintptr gpVertexAttribI3ivEXT uintptr gpVertexAttribI3uiEXT uintptr gpVertexAttribI3uivEXT uintptr gpVertexAttribI4bvEXT uintptr gpVertexAttribI4iEXT uintptr gpVertexAttribI4ivEXT uintptr gpVertexAttribI4svEXT uintptr gpVertexAttribI4ubvEXT uintptr gpVertexAttribI4uiEXT uintptr gpVertexAttribI4uivEXT uintptr gpVertexAttribI4usvEXT uintptr gpVertexAttribIFormat uintptr gpVertexAttribIFormatNV uintptr gpVertexAttribIPointerEXT uintptr gpVertexAttribL1d uintptr gpVertexAttribL1dEXT uintptr gpVertexAttribL1dv uintptr gpVertexAttribL1dvEXT uintptr gpVertexAttribL1i64NV uintptr gpVertexAttribL1i64vNV uintptr gpVertexAttribL1ui64ARB uintptr gpVertexAttribL1ui64NV uintptr gpVertexAttribL1ui64vARB uintptr gpVertexAttribL1ui64vNV uintptr gpVertexAttribL2d uintptr gpVertexAttribL2dEXT uintptr gpVertexAttribL2dv uintptr gpVertexAttribL2dvEXT uintptr gpVertexAttribL2i64NV uintptr gpVertexAttribL2i64vNV uintptr gpVertexAttribL2ui64NV uintptr gpVertexAttribL2ui64vNV uintptr gpVertexAttribL3d uintptr gpVertexAttribL3dEXT uintptr gpVertexAttribL3dv uintptr gpVertexAttribL3dvEXT uintptr gpVertexAttribL3i64NV uintptr gpVertexAttribL3i64vNV uintptr gpVertexAttribL3ui64NV uintptr gpVertexAttribL3ui64vNV uintptr gpVertexAttribL4d uintptr gpVertexAttribL4dEXT uintptr gpVertexAttribL4dv uintptr gpVertexAttribL4dvEXT uintptr gpVertexAttribL4i64NV uintptr gpVertexAttribL4i64vNV uintptr gpVertexAttribL4ui64NV uintptr gpVertexAttribL4ui64vNV uintptr gpVertexAttribLFormat uintptr gpVertexAttribLFormatNV uintptr gpVertexAttribLPointer uintptr gpVertexAttribLPointerEXT uintptr gpVertexAttribP1ui uintptr gpVertexAttribP1uiv uintptr gpVertexAttribP2ui uintptr gpVertexAttribP2uiv uintptr gpVertexAttribP3ui uintptr gpVertexAttribP3uiv uintptr gpVertexAttribP4ui uintptr gpVertexAttribP4uiv uintptr gpVertexAttribParameteriAMD uintptr gpVertexAttribPointer uintptr gpVertexAttribPointerARB uintptr gpVertexAttribPointerNV uintptr gpVertexAttribs1dvNV uintptr gpVertexAttribs1fvNV uintptr gpVertexAttribs1hvNV uintptr gpVertexAttribs1svNV uintptr gpVertexAttribs2dvNV uintptr gpVertexAttribs2fvNV uintptr gpVertexAttribs2hvNV uintptr gpVertexAttribs2svNV uintptr gpVertexAttribs3dvNV uintptr gpVertexAttribs3fvNV uintptr gpVertexAttribs3hvNV uintptr gpVertexAttribs3svNV uintptr gpVertexAttribs4dvNV uintptr gpVertexAttribs4fvNV uintptr gpVertexAttribs4hvNV uintptr gpVertexAttribs4svNV uintptr gpVertexAttribs4ubvNV uintptr gpVertexBindingDivisor uintptr gpVertexBlendARB uintptr gpVertexBlendEnvfATI uintptr gpVertexBlendEnviATI uintptr gpVertexFormatNV uintptr gpVertexPointer uintptr gpVertexPointerEXT uintptr gpVertexPointerListIBM uintptr gpVertexPointervINTEL uintptr gpVertexStream1dATI uintptr gpVertexStream1dvATI uintptr gpVertexStream1fATI uintptr gpVertexStream1fvATI uintptr gpVertexStream1iATI uintptr gpVertexStream1ivATI uintptr gpVertexStream1sATI uintptr gpVertexStream1svATI uintptr gpVertexStream2dATI uintptr gpVertexStream2dvATI uintptr gpVertexStream2fATI uintptr gpVertexStream2fvATI uintptr gpVertexStream2iATI uintptr gpVertexStream2ivATI uintptr gpVertexStream2sATI uintptr gpVertexStream2svATI uintptr gpVertexStream3dATI uintptr gpVertexStream3dvATI uintptr gpVertexStream3fATI uintptr gpVertexStream3fvATI uintptr gpVertexStream3iATI uintptr gpVertexStream3ivATI uintptr gpVertexStream3sATI uintptr gpVertexStream3svATI uintptr gpVertexStream4dATI uintptr gpVertexStream4dvATI uintptr gpVertexStream4fATI uintptr gpVertexStream4fvATI uintptr gpVertexStream4iATI uintptr gpVertexStream4ivATI uintptr gpVertexStream4sATI uintptr gpVertexStream4svATI uintptr gpVertexWeightPointerEXT uintptr gpVertexWeightfEXT uintptr gpVertexWeightfvEXT uintptr gpVertexWeighthNV uintptr gpVertexWeighthvNV uintptr gpVideoCaptureNV uintptr gpVideoCaptureStreamParameterdvNV uintptr gpVideoCaptureStreamParameterfvNV uintptr gpVideoCaptureStreamParameterivNV uintptr gpViewport uintptr gpViewportArrayv uintptr gpViewportIndexedf uintptr gpViewportIndexedfv uintptr gpViewportPositionWScaleNV uintptr gpViewportSwizzleNV uintptr gpWaitSemaphoreEXT uintptr gpWaitSync uintptr gpWaitVkSemaphoreNV uintptr gpWeightPathsNV uintptr gpWeightPointerARB uintptr gpWeightbvARB uintptr gpWeightdvARB uintptr gpWeightfvARB uintptr gpWeightivARB uintptr gpWeightsvARB uintptr gpWeightubvARB uintptr gpWeightuivARB uintptr gpWeightusvARB uintptr gpWindowPos2d uintptr gpWindowPos2dARB uintptr gpWindowPos2dMESA uintptr gpWindowPos2dv uintptr gpWindowPos2dvARB uintptr gpWindowPos2dvMESA uintptr gpWindowPos2f uintptr gpWindowPos2fARB uintptr gpWindowPos2fMESA uintptr gpWindowPos2fv uintptr gpWindowPos2fvARB uintptr gpWindowPos2fvMESA uintptr gpWindowPos2i uintptr gpWindowPos2iARB uintptr gpWindowPos2iMESA uintptr gpWindowPos2iv uintptr gpWindowPos2ivARB uintptr gpWindowPos2ivMESA uintptr gpWindowPos2s uintptr gpWindowPos2sARB uintptr gpWindowPos2sMESA uintptr gpWindowPos2sv uintptr gpWindowPos2svARB uintptr gpWindowPos2svMESA uintptr gpWindowPos3d uintptr gpWindowPos3dARB uintptr gpWindowPos3dMESA uintptr gpWindowPos3dv uintptr gpWindowPos3dvARB uintptr gpWindowPos3dvMESA uintptr gpWindowPos3f uintptr gpWindowPos3fARB uintptr gpWindowPos3fMESA uintptr gpWindowPos3fv uintptr gpWindowPos3fvARB uintptr gpWindowPos3fvMESA uintptr gpWindowPos3i uintptr gpWindowPos3iARB uintptr gpWindowPos3iMESA uintptr gpWindowPos3iv uintptr gpWindowPos3ivARB uintptr gpWindowPos3ivMESA uintptr gpWindowPos3s uintptr gpWindowPos3sARB uintptr gpWindowPos3sMESA uintptr gpWindowPos3sv uintptr gpWindowPos3svARB uintptr gpWindowPos3svMESA uintptr gpWindowPos4dMESA uintptr gpWindowPos4dvMESA uintptr gpWindowPos4fMESA uintptr gpWindowPos4fvMESA uintptr gpWindowPos4iMESA uintptr gpWindowPos4ivMESA uintptr gpWindowPos4sMESA uintptr gpWindowPos4svMESA uintptr gpWindowRectanglesEXT uintptr gpWriteMaskEXT uintptr ) func boolToUintptr(b bool) uintptr { if b { return 1 } return 0 } // operate on the accumulation buffer func Accum(op uint32, value float32) { syscall.Syscall(gpAccum, 2, uintptr(op), uintptr(math.Float32bits(value)), 0) } func AccumxOES(op uint32, value int32) { syscall.Syscall(gpAccumxOES, 2, uintptr(op), uintptr(value), 0) } func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool { ret, _, _ := syscall.Syscall(gpAcquireKeyedMutexWin32EXT, 3, uintptr(memory), uintptr(key), uintptr(timeout)) return ret != 0 } func ActiveProgramEXT(program uint32) { syscall.Syscall(gpActiveProgramEXT, 1, uintptr(program), 0, 0) } // set the active program object for a program pipeline object func ActiveShaderProgram(pipeline uint32, program uint32) { syscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0) } func ActiveShaderProgramEXT(pipeline uint32, program uint32) { syscall.Syscall(gpActiveShaderProgramEXT, 2, uintptr(pipeline), uintptr(program), 0) } func ActiveStencilFaceEXT(face uint32) { syscall.Syscall(gpActiveStencilFaceEXT, 1, uintptr(face), 0, 0) } // select active texture unit func ActiveTexture(texture uint32) { syscall.Syscall(gpActiveTexture, 1, uintptr(texture), 0, 0) } func ActiveTextureARB(texture uint32) { syscall.Syscall(gpActiveTextureARB, 1, uintptr(texture), 0, 0) } func ActiveVaryingNV(program uint32, name *uint8) { syscall.Syscall(gpActiveVaryingNV, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) } func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) { syscall.Syscall6(gpAlphaFragmentOp1ATI, 6, uintptr(op), uintptr(dst), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod)) } func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) { syscall.Syscall9(gpAlphaFragmentOp2ATI, 9, uintptr(op), uintptr(dst), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod), uintptr(arg2), uintptr(arg2Rep), uintptr(arg2Mod)) } func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) { syscall.Syscall12(gpAlphaFragmentOp3ATI, 12, uintptr(op), uintptr(dst), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod), uintptr(arg2), uintptr(arg2Rep), uintptr(arg2Mod), uintptr(arg3), uintptr(arg3Rep), uintptr(arg3Mod)) } // specify the alpha test function func AlphaFunc(xfunc uint32, ref float32) { syscall.Syscall(gpAlphaFunc, 2, uintptr(xfunc), uintptr(math.Float32bits(ref)), 0) } func AlphaFuncxOES(xfunc uint32, ref int32) { syscall.Syscall(gpAlphaFuncxOES, 2, uintptr(xfunc), uintptr(ref), 0) } func AlphaToCoverageDitherControlNV(mode uint32) { syscall.Syscall(gpAlphaToCoverageDitherControlNV, 1, uintptr(mode), 0, 0) } func ApplyFramebufferAttachmentCMAAINTEL() { syscall.Syscall(gpApplyFramebufferAttachmentCMAAINTEL, 0, 0, 0, 0) } func ApplyTextureEXT(mode uint32) { syscall.Syscall(gpApplyTextureEXT, 1, uintptr(mode), 0, 0) } func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool { ret, _, _ := syscall.Syscall(gpAreProgramsResidentNV, 3, uintptr(n), uintptr(unsafe.Pointer(programs)), uintptr(unsafe.Pointer(residences))) return ret != 0 } // determine if textures are loaded in texture memory func AreTexturesResident(n int32, textures *uint32, residences *bool) bool { ret, _, _ := syscall.Syscall(gpAreTexturesResident, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(residences))) return ret != 0 } func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool { ret, _, _ := syscall.Syscall(gpAreTexturesResidentEXT, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(residences))) return ret != 0 } // render a vertex using the specified vertex array element func ArrayElement(i int32) { syscall.Syscall(gpArrayElement, 1, uintptr(i), 0, 0) } func ArrayElementEXT(i int32) { syscall.Syscall(gpArrayElementEXT, 1, uintptr(i), 0, 0) } func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, offset uint32) { syscall.Syscall6(gpArrayObjectATI, 6, uintptr(array), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(buffer), uintptr(offset)) } func AsyncMarkerSGIX(marker uint32) { syscall.Syscall(gpAsyncMarkerSGIX, 1, uintptr(marker), 0, 0) } func AttachObjectARB(containerObj uintptr, obj uintptr) { syscall.Syscall(gpAttachObjectARB, 2, uintptr(containerObj), uintptr(obj), 0) } // Attaches a shader object to a program object func AttachShader(program uint32, shader uint32) { syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0) } // delimit the vertices of a primitive or a group of like primitives func Begin(mode uint32) { syscall.Syscall(gpBegin, 1, uintptr(mode), 0, 0) } func BeginConditionalRenderNV(id uint32, mode uint32) { syscall.Syscall(gpBeginConditionalRenderNV, 2, uintptr(id), uintptr(mode), 0) } func BeginConditionalRenderNVX(id uint32) { syscall.Syscall(gpBeginConditionalRenderNVX, 1, uintptr(id), 0, 0) } func BeginFragmentShaderATI() { syscall.Syscall(gpBeginFragmentShaderATI, 0, 0, 0, 0) } func BeginOcclusionQueryNV(id uint32) { syscall.Syscall(gpBeginOcclusionQueryNV, 1, uintptr(id), 0, 0) } func BeginPerfMonitorAMD(monitor uint32) { syscall.Syscall(gpBeginPerfMonitorAMD, 1, uintptr(monitor), 0, 0) } func BeginPerfQueryINTEL(queryHandle uint32) { syscall.Syscall(gpBeginPerfQueryINTEL, 1, uintptr(queryHandle), 0, 0) } // delimit the boundaries of a query object func BeginQuery(target uint32, id uint32) { syscall.Syscall(gpBeginQuery, 2, uintptr(target), uintptr(id), 0) } func BeginQueryARB(target uint32, id uint32) { syscall.Syscall(gpBeginQueryARB, 2, uintptr(target), uintptr(id), 0) } func BeginQueryIndexed(target uint32, index uint32, id uint32) { syscall.Syscall(gpBeginQueryIndexed, 3, uintptr(target), uintptr(index), uintptr(id)) } func BeginTransformFeedbackEXT(primitiveMode uint32) { syscall.Syscall(gpBeginTransformFeedbackEXT, 1, uintptr(primitiveMode), 0, 0) } func BeginTransformFeedbackNV(primitiveMode uint32) { syscall.Syscall(gpBeginTransformFeedbackNV, 1, uintptr(primitiveMode), 0, 0) } func BeginVertexShaderEXT() { syscall.Syscall(gpBeginVertexShaderEXT, 0, 0, 0, 0) } func BeginVideoCaptureNV(video_capture_slot uint32) { syscall.Syscall(gpBeginVideoCaptureNV, 1, uintptr(video_capture_slot), 0, 0) } // Associates a generic vertex attribute index with a named attribute variable func BindAttribLocation(program uint32, index uint32, name *uint8) { syscall.Syscall(gpBindAttribLocation, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name))) } func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8) { syscall.Syscall(gpBindAttribLocationARB, 3, uintptr(programObj), uintptr(index), uintptr(unsafe.Pointer(name))) } // bind a named buffer object func BindBuffer(target uint32, buffer uint32) { syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0) } func BindBufferARB(target uint32, buffer uint32) { syscall.Syscall(gpBindBufferARB, 2, uintptr(target), uintptr(buffer), 0) } // bind a buffer object to an indexed buffer target func BindBufferBase(target uint32, index uint32, buffer uint32) { syscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer)) } func BindBufferBaseEXT(target uint32, index uint32, buffer uint32) { syscall.Syscall(gpBindBufferBaseEXT, 3, uintptr(target), uintptr(index), uintptr(buffer)) } func BindBufferBaseNV(target uint32, index uint32, buffer uint32) { syscall.Syscall(gpBindBufferBaseNV, 3, uintptr(target), uintptr(index), uintptr(buffer)) } func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int) { syscall.Syscall6(gpBindBufferOffsetEXT, 4, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), 0, 0) } func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int) { syscall.Syscall6(gpBindBufferOffsetNV, 4, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), 0, 0) } // bind a range within a buffer object to an indexed buffer target func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0) } func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpBindBufferRangeEXT, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0) } func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpBindBufferRangeNV, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0) } // bind one or more buffer objects to a sequence of indexed buffer targets func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) { syscall.Syscall6(gpBindBuffersBase, 4, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), 0, 0) } // bind ranges of one or more buffer objects to a sequence of indexed buffer targets func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) { syscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes))) } func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) { syscall.Syscall(gpBindFragDataLocationEXT, 3, uintptr(program), uintptr(color), uintptr(unsafe.Pointer(name))) } // bind a user-defined varying out variable to a fragment shader color number and index func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) { syscall.Syscall6(gpBindFragDataLocationIndexed, 4, uintptr(program), uintptr(colorNumber), uintptr(index), uintptr(unsafe.Pointer(name)), 0, 0) } func BindFragmentShaderATI(id uint32) { syscall.Syscall(gpBindFragmentShaderATI, 1, uintptr(id), 0, 0) } // bind a framebuffer to a framebuffer target func BindFramebuffer(target uint32, framebuffer uint32) { syscall.Syscall(gpBindFramebuffer, 2, uintptr(target), uintptr(framebuffer), 0) } func BindFramebufferEXT(target uint32, framebuffer uint32) { syscall.Syscall(gpBindFramebufferEXT, 2, uintptr(target), uintptr(framebuffer), 0) } // bind a level of a texture to an image unit func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) { syscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0) } func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32) { syscall.Syscall9(gpBindImageTextureEXT, 7, uintptr(index), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0) } // bind one or more named texture images to a sequence of consecutive image units func BindImageTextures(first uint32, count int32, textures *uint32) { syscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures))) } func BindLightParameterEXT(light uint32, value uint32) uint32 { ret, _, _ := syscall.Syscall(gpBindLightParameterEXT, 2, uintptr(light), uintptr(value), 0) return (uint32)(ret) } func BindMaterialParameterEXT(face uint32, value uint32) uint32 { ret, _, _ := syscall.Syscall(gpBindMaterialParameterEXT, 2, uintptr(face), uintptr(value), 0) return (uint32)(ret) } func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) { syscall.Syscall(gpBindMultiTextureEXT, 3, uintptr(texunit), uintptr(target), uintptr(texture)) } func BindParameterEXT(value uint32) uint32 { ret, _, _ := syscall.Syscall(gpBindParameterEXT, 1, uintptr(value), 0, 0) return (uint32)(ret) } func BindProgramARB(target uint32, program uint32) { syscall.Syscall(gpBindProgramARB, 2, uintptr(target), uintptr(program), 0) } func BindProgramNV(target uint32, id uint32) { syscall.Syscall(gpBindProgramNV, 2, uintptr(target), uintptr(id), 0) } // bind a program pipeline to the current context func BindProgramPipeline(pipeline uint32) { syscall.Syscall(gpBindProgramPipeline, 1, uintptr(pipeline), 0, 0) } func BindProgramPipelineEXT(pipeline uint32) { syscall.Syscall(gpBindProgramPipelineEXT, 1, uintptr(pipeline), 0, 0) } // bind a renderbuffer to a renderbuffer target func BindRenderbuffer(target uint32, renderbuffer uint32) { syscall.Syscall(gpBindRenderbuffer, 2, uintptr(target), uintptr(renderbuffer), 0) } func BindRenderbufferEXT(target uint32, renderbuffer uint32) { syscall.Syscall(gpBindRenderbufferEXT, 2, uintptr(target), uintptr(renderbuffer), 0) } // bind a named sampler to a texturing target func BindSampler(unit uint32, sampler uint32) { syscall.Syscall(gpBindSampler, 2, uintptr(unit), uintptr(sampler), 0) } // bind one or more named sampler objects to a sequence of consecutive sampler units func BindSamplers(first uint32, count int32, samplers *uint32) { syscall.Syscall(gpBindSamplers, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(samplers))) } func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 { ret, _, _ := syscall.Syscall(gpBindTexGenParameterEXT, 3, uintptr(unit), uintptr(coord), uintptr(value)) return (uint32)(ret) } // bind a named texture to a texturing target func BindTexture(target uint32, texture uint32) { syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0) } func BindTextureEXT(target uint32, texture uint32) { syscall.Syscall(gpBindTextureEXT, 2, uintptr(target), uintptr(texture), 0) } // bind an existing texture object to the specified texture unit func BindTextureUnit(unit uint32, texture uint32) { syscall.Syscall(gpBindTextureUnit, 2, uintptr(unit), uintptr(texture), 0) } func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 { ret, _, _ := syscall.Syscall(gpBindTextureUnitParameterEXT, 2, uintptr(unit), uintptr(value), 0) return (uint32)(ret) } // bind one or more named textures to a sequence of consecutive texture units func BindTextures(first uint32, count int32, textures *uint32) { syscall.Syscall(gpBindTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures))) } // bind a transform feedback object func BindTransformFeedback(target uint32, id uint32) { syscall.Syscall(gpBindTransformFeedback, 2, uintptr(target), uintptr(id), 0) } func BindTransformFeedbackNV(target uint32, id uint32) { syscall.Syscall(gpBindTransformFeedbackNV, 2, uintptr(target), uintptr(id), 0) } // bind a vertex array object func BindVertexArray(array uint32) { syscall.Syscall(gpBindVertexArray, 1, uintptr(array), 0, 0) } func BindVertexArrayAPPLE(array uint32) { syscall.Syscall(gpBindVertexArrayAPPLE, 1, uintptr(array), 0, 0) } // bind a buffer to a vertex buffer bind point func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) { syscall.Syscall6(gpBindVertexBuffer, 4, uintptr(bindingindex), uintptr(buffer), uintptr(offset), uintptr(stride), 0, 0) } // attach multiple buffer objects to a vertex array object func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) { syscall.Syscall6(gpBindVertexBuffers, 5, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(strides)), 0) } func BindVertexShaderEXT(id uint32) { syscall.Syscall(gpBindVertexShaderEXT, 1, uintptr(id), 0, 0) } func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int) { syscall.Syscall6(gpBindVideoCaptureStreamBufferNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(frame_region), uintptr(offset), 0, 0) } func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32) { syscall.Syscall6(gpBindVideoCaptureStreamTextureNV, 5, uintptr(video_capture_slot), uintptr(stream), uintptr(frame_region), uintptr(target), uintptr(texture), 0) } func Binormal3bEXT(bx int8, by int8, bz int8) { syscall.Syscall(gpBinormal3bEXT, 3, uintptr(bx), uintptr(by), uintptr(bz)) } func Binormal3bvEXT(v *int8) { syscall.Syscall(gpBinormal3bvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Binormal3dEXT(bx float64, by float64, bz float64) { syscall.Syscall(gpBinormal3dEXT, 3, uintptr(math.Float64bits(bx)), uintptr(math.Float64bits(by)), uintptr(math.Float64bits(bz))) } func Binormal3dvEXT(v *float64) { syscall.Syscall(gpBinormal3dvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Binormal3fEXT(bx float32, by float32, bz float32) { syscall.Syscall(gpBinormal3fEXT, 3, uintptr(math.Float32bits(bx)), uintptr(math.Float32bits(by)), uintptr(math.Float32bits(bz))) } func Binormal3fvEXT(v *float32) { syscall.Syscall(gpBinormal3fvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Binormal3iEXT(bx int32, by int32, bz int32) { syscall.Syscall(gpBinormal3iEXT, 3, uintptr(bx), uintptr(by), uintptr(bz)) } func Binormal3ivEXT(v *int32) { syscall.Syscall(gpBinormal3ivEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Binormal3sEXT(bx int16, by int16, bz int16) { syscall.Syscall(gpBinormal3sEXT, 3, uintptr(bx), uintptr(by), uintptr(bz)) } func Binormal3svEXT(v *int16) { syscall.Syscall(gpBinormal3svEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpBinormalPointerEXT, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } // draw a bitmap func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) { syscall.Syscall9(gpBitmap, 7, uintptr(width), uintptr(height), uintptr(math.Float32bits(xorig)), uintptr(math.Float32bits(yorig)), uintptr(math.Float32bits(xmove)), uintptr(math.Float32bits(ymove)), uintptr(unsafe.Pointer(bitmap)), 0, 0) } func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8) { syscall.Syscall9(gpBitmapxOES, 7, uintptr(width), uintptr(height), uintptr(xorig), uintptr(yorig), uintptr(xmove), uintptr(ymove), uintptr(unsafe.Pointer(bitmap)), 0, 0) } func BlendBarrierKHR() { syscall.Syscall(gpBlendBarrierKHR, 0, 0, 0, 0) } func BlendBarrierNV() { syscall.Syscall(gpBlendBarrierNV, 0, 0, 0, 0) } // set the blend color func BlendColor(red float32, green float32, blue float32, alpha float32) { syscall.Syscall6(gpBlendColor, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) } func BlendColorEXT(red float32, green float32, blue float32, alpha float32) { syscall.Syscall6(gpBlendColorEXT, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) } func BlendColorxOES(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpBlendColorxOES, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } // specify the equation used for both the RGB blend equation and the Alpha blend equation func BlendEquation(mode uint32) { syscall.Syscall(gpBlendEquation, 1, uintptr(mode), 0, 0) } func BlendEquationEXT(mode uint32) { syscall.Syscall(gpBlendEquationEXT, 1, uintptr(mode), 0, 0) } func BlendEquationIndexedAMD(buf uint32, mode uint32) { syscall.Syscall(gpBlendEquationIndexedAMD, 2, uintptr(buf), uintptr(mode), 0) } // set the RGB blend equation and the alpha blend equation separately func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { syscall.Syscall(gpBlendEquationSeparate, 2, uintptr(modeRGB), uintptr(modeAlpha), 0) } func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) { syscall.Syscall(gpBlendEquationSeparateEXT, 2, uintptr(modeRGB), uintptr(modeAlpha), 0) } func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) { syscall.Syscall(gpBlendEquationSeparateIndexedAMD, 3, uintptr(buf), uintptr(modeRGB), uintptr(modeAlpha)) } func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) { syscall.Syscall(gpBlendEquationSeparateiARB, 3, uintptr(buf), uintptr(modeRGB), uintptr(modeAlpha)) } func BlendEquationiARB(buf uint32, mode uint32) { syscall.Syscall(gpBlendEquationiARB, 2, uintptr(buf), uintptr(mode), 0) } // specify pixel arithmetic func BlendFunc(sfactor uint32, dfactor uint32) { syscall.Syscall(gpBlendFunc, 2, uintptr(sfactor), uintptr(dfactor), 0) } func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) { syscall.Syscall(gpBlendFuncIndexedAMD, 3, uintptr(buf), uintptr(src), uintptr(dst)) } // specify pixel arithmetic for RGB and alpha components separately func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { syscall.Syscall6(gpBlendFuncSeparate, 4, uintptr(sfactorRGB), uintptr(dfactorRGB), uintptr(sfactorAlpha), uintptr(dfactorAlpha), 0, 0) } func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { syscall.Syscall6(gpBlendFuncSeparateEXT, 4, uintptr(sfactorRGB), uintptr(dfactorRGB), uintptr(sfactorAlpha), uintptr(dfactorAlpha), 0, 0) } func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { syscall.Syscall6(gpBlendFuncSeparateINGR, 4, uintptr(sfactorRGB), uintptr(dfactorRGB), uintptr(sfactorAlpha), uintptr(dfactorAlpha), 0, 0) } func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { syscall.Syscall6(gpBlendFuncSeparateIndexedAMD, 5, uintptr(buf), uintptr(srcRGB), uintptr(dstRGB), uintptr(srcAlpha), uintptr(dstAlpha), 0) } func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { syscall.Syscall6(gpBlendFuncSeparateiARB, 5, uintptr(buf), uintptr(srcRGB), uintptr(dstRGB), uintptr(srcAlpha), uintptr(dstAlpha), 0) } func BlendFunciARB(buf uint32, src uint32, dst uint32) { syscall.Syscall(gpBlendFunciARB, 3, uintptr(buf), uintptr(src), uintptr(dst)) } func BlendParameteriNV(pname uint32, value int32) { syscall.Syscall(gpBlendParameteriNV, 2, uintptr(pname), uintptr(value), 0) } // copy a block of pixels from one framebuffer object to another func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { syscall.Syscall12(gpBlitFramebuffer, 10, uintptr(srcX0), uintptr(srcY0), uintptr(srcX1), uintptr(srcY1), uintptr(dstX0), uintptr(dstY0), uintptr(dstX1), uintptr(dstY1), uintptr(mask), uintptr(filter), 0, 0) } func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { syscall.Syscall12(gpBlitFramebufferEXT, 10, uintptr(srcX0), uintptr(srcY0), uintptr(srcX1), uintptr(srcY1), uintptr(dstX0), uintptr(dstY0), uintptr(dstX1), uintptr(dstY1), uintptr(mask), uintptr(filter), 0, 0) } // copy a block of pixels from one framebuffer object to another func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { syscall.Syscall12(gpBlitNamedFramebuffer, 12, uintptr(readFramebuffer), uintptr(drawFramebuffer), uintptr(srcX0), uintptr(srcY0), uintptr(srcX1), uintptr(srcY1), uintptr(dstX0), uintptr(dstY0), uintptr(dstX1), uintptr(dstY1), uintptr(mask), uintptr(filter)) } func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) { syscall.Syscall6(gpBufferAddressRangeNV, 4, uintptr(pname), uintptr(index), uintptr(address), uintptr(length), 0, 0) } // creates and initializes a buffer object's data store func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { syscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0) } func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) { syscall.Syscall6(gpBufferDataARB, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0) } func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) { syscall.Syscall6(gpBufferPageCommitmentARB, 4, uintptr(target), uintptr(offset), uintptr(size), boolToUintptr(commit), 0, 0) } func BufferParameteriAPPLE(target uint32, pname uint32, param int32) { syscall.Syscall(gpBufferParameteriAPPLE, 3, uintptr(target), uintptr(pname), uintptr(param)) } // creates and initializes a buffer object's immutable data store func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) { syscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { syscall.Syscall6(gpBufferStorageExternalEXT, 5, uintptr(target), uintptr(offset), uintptr(size), uintptr(clientBuffer), uintptr(flags), 0) } func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) { syscall.Syscall6(gpBufferStorageMemEXT, 4, uintptr(target), uintptr(size), uintptr(memory), uintptr(offset), 0, 0) } // updates a subset of a buffer object's data store func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpBufferSubDataARB, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func CallCommandListNV(list uint32) { syscall.Syscall(gpCallCommandListNV, 1, uintptr(list), 0, 0) } // execute a display list func CallList(list uint32) { syscall.Syscall(gpCallList, 1, uintptr(list), 0, 0) } // execute a list of display lists func CallLists(n int32, xtype uint32, lists unsafe.Pointer) { syscall.Syscall(gpCallLists, 3, uintptr(n), uintptr(xtype), uintptr(lists)) } // check the completeness status of a framebuffer func CheckFramebufferStatus(target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckFramebufferStatus, 1, uintptr(target), 0, 0) return (uint32)(ret) } func CheckFramebufferStatusEXT(target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckFramebufferStatusEXT, 1, uintptr(target), 0, 0) return (uint32)(ret) } // check the completeness status of a framebuffer func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatus, 2, uintptr(framebuffer), uintptr(target), 0) return (uint32)(ret) } func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatusEXT, 2, uintptr(framebuffer), uintptr(target), 0) return (uint32)(ret) } func ClampColorARB(target uint32, clamp uint32) { syscall.Syscall(gpClampColorARB, 2, uintptr(target), uintptr(clamp), 0) } // clear buffers to preset values func Clear(mask uint32) { syscall.Syscall(gpClear, 1, uintptr(mask), 0, 0) } // specify clear values for the accumulation buffer func ClearAccum(red float32, green float32, blue float32, alpha float32) { syscall.Syscall6(gpClearAccum, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) } func ClearAccumxOES(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpClearAccumxOES, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } // fill a buffer object's data store with a fixed value func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpClearBufferData, 5, uintptr(target), uintptr(internalformat), uintptr(format), uintptr(xtype), uintptr(data), 0) } // fill all or part of buffer object's data store with a fixed value func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall9(gpClearBufferSubData, 7, uintptr(target), uintptr(internalformat), uintptr(offset), uintptr(size), uintptr(format), uintptr(xtype), uintptr(data), 0, 0) } // specify clear values for the color buffers func ClearColor(red float32, green float32, blue float32, alpha float32) { syscall.Syscall6(gpClearColor, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) } func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpClearColorIiEXT, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) { syscall.Syscall6(gpClearColorIuiEXT, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func ClearColorxOES(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpClearColorxOES, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } // specify the clear value for the depth buffer func ClearDepth(depth float64) { syscall.Syscall(gpClearDepth, 1, uintptr(math.Float64bits(depth)), 0, 0) } func ClearDepthdNV(depth float64) { syscall.Syscall(gpClearDepthdNV, 1, uintptr(math.Float64bits(depth)), 0, 0) } // specify the clear value for the depth buffer func ClearDepthf(d float32) { syscall.Syscall(gpClearDepthf, 1, uintptr(math.Float32bits(d)), 0, 0) } func ClearDepthfOES(depth float32) { syscall.Syscall(gpClearDepthfOES, 1, uintptr(math.Float32bits(depth)), 0, 0) } func ClearDepthxOES(depth int32) { syscall.Syscall(gpClearDepthxOES, 1, uintptr(depth), 0, 0) } // specify the clear value for the color index buffers func ClearIndex(c float32) { syscall.Syscall(gpClearIndex, 1, uintptr(math.Float32bits(c)), 0, 0) } // fill a buffer object's data store with a fixed value func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpClearNamedBufferData, 5, uintptr(buffer), uintptr(internalformat), uintptr(format), uintptr(xtype), uintptr(data), 0) } func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpClearNamedBufferDataEXT, 5, uintptr(buffer), uintptr(internalformat), uintptr(format), uintptr(xtype), uintptr(data), 0) } // fill all or part of buffer object's data store with a fixed value func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall9(gpClearNamedBufferSubData, 7, uintptr(buffer), uintptr(internalformat), uintptr(offset), uintptr(size), uintptr(format), uintptr(xtype), uintptr(data), 0, 0) } func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall9(gpClearNamedBufferSubDataEXT, 7, uintptr(buffer), uintptr(internalformat), uintptr(offset), uintptr(size), uintptr(format), uintptr(xtype), uintptr(data), 0, 0) } func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) { syscall.Syscall6(gpClearNamedFramebufferfi, 5, uintptr(framebuffer), uintptr(buffer), uintptr(drawbuffer), uintptr(math.Float32bits(depth)), uintptr(stencil), 0) } func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) { syscall.Syscall6(gpClearNamedFramebufferfv, 4, uintptr(framebuffer), uintptr(buffer), uintptr(drawbuffer), uintptr(unsafe.Pointer(value)), 0, 0) } func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) { syscall.Syscall6(gpClearNamedFramebufferiv, 4, uintptr(framebuffer), uintptr(buffer), uintptr(drawbuffer), uintptr(unsafe.Pointer(value)), 0, 0) } func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) { syscall.Syscall6(gpClearNamedFramebufferuiv, 4, uintptr(framebuffer), uintptr(buffer), uintptr(drawbuffer), uintptr(unsafe.Pointer(value)), 0, 0) } // specify the clear value for the stencil buffer func ClearStencil(s int32) { syscall.Syscall(gpClearStencil, 1, uintptr(s), 0, 0) } // fills all a texture image with a constant value func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpClearTexImage, 5, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(data), 0) } // fills all or part of a texture image with a constant value func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall12(gpClearTexSubImage, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(data), 0) } // select active texture unit func ClientActiveTexture(texture uint32) { syscall.Syscall(gpClientActiveTexture, 1, uintptr(texture), 0, 0) } func ClientActiveTextureARB(texture uint32) { syscall.Syscall(gpClientActiveTextureARB, 1, uintptr(texture), 0, 0) } func ClientActiveVertexStreamATI(stream uint32) { syscall.Syscall(gpClientActiveVertexStreamATI, 1, uintptr(stream), 0, 0) } func ClientAttribDefaultEXT(mask uint32) { syscall.Syscall(gpClientAttribDefaultEXT, 1, uintptr(mask), 0, 0) } // block and wait for a sync object to become signaled func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 { ret, _, _ := syscall.Syscall(gpClientWaitSync, 3, uintptr(sync), uintptr(flags), uintptr(timeout)) return (uint32)(ret) } // control clip coordinate to window coordinate behavior func ClipControl(origin uint32, depth uint32) { syscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0) } // specify a plane against which all geometry is clipped func ClipPlane(plane uint32, equation *float64) { syscall.Syscall(gpClipPlane, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func ClipPlanefOES(plane uint32, equation *float32) { syscall.Syscall(gpClipPlanefOES, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func ClipPlanexOES(plane uint32, equation *int32) { syscall.Syscall(gpClipPlanexOES, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func Color3b(red int8, green int8, blue int8) { syscall.Syscall(gpColor3b, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3bv(v *int8) { syscall.Syscall(gpColor3bv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3d(red float64, green float64, blue float64) { syscall.Syscall(gpColor3d, 3, uintptr(math.Float64bits(red)), uintptr(math.Float64bits(green)), uintptr(math.Float64bits(blue))) } func Color3dv(v *float64) { syscall.Syscall(gpColor3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3f(red float32, green float32, blue float32) { syscall.Syscall(gpColor3f, 3, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue))) } func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) { syscall.Syscall6(gpColor3fVertex3fSUN, 6, uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func Color3fVertex3fvSUN(c *float32, v *float32) { syscall.Syscall(gpColor3fVertex3fvSUN, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v)), 0) } func Color3fv(v *float32) { syscall.Syscall(gpColor3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3hNV(red uint16, green uint16, blue uint16) { syscall.Syscall(gpColor3hNV, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3hvNV(v *uint16) { syscall.Syscall(gpColor3hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3i(red int32, green int32, blue int32) { syscall.Syscall(gpColor3i, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3iv(v *int32) { syscall.Syscall(gpColor3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3s(red int16, green int16, blue int16) { syscall.Syscall(gpColor3s, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3sv(v *int16) { syscall.Syscall(gpColor3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3ub(red uint8, green uint8, blue uint8) { syscall.Syscall(gpColor3ub, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3ubv(v *uint8) { syscall.Syscall(gpColor3ubv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3ui(red uint32, green uint32, blue uint32) { syscall.Syscall(gpColor3ui, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3uiv(v *uint32) { syscall.Syscall(gpColor3uiv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3us(red uint16, green uint16, blue uint16) { syscall.Syscall(gpColor3us, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3usv(v *uint16) { syscall.Syscall(gpColor3usv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color3xOES(red int32, green int32, blue int32) { syscall.Syscall(gpColor3xOES, 3, uintptr(red), uintptr(green), uintptr(blue)) } func Color3xvOES(components *int32) { syscall.Syscall(gpColor3xvOES, 1, uintptr(unsafe.Pointer(components)), 0, 0) } func Color4b(red int8, green int8, blue int8, alpha int8) { syscall.Syscall6(gpColor4b, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4bv(v *int8) { syscall.Syscall(gpColor4bv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4d(red float64, green float64, blue float64, alpha float64) { syscall.Syscall6(gpColor4d, 4, uintptr(math.Float64bits(red)), uintptr(math.Float64bits(green)), uintptr(math.Float64bits(blue)), uintptr(math.Float64bits(alpha)), 0, 0) } func Color4dv(v *float64) { syscall.Syscall(gpColor4dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4f(red float32, green float32, blue float32, alpha float32) { syscall.Syscall6(gpColor4f, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) } func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall12(gpColor4fNormal3fVertex3fSUN, 10, uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(a)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) { syscall.Syscall(gpColor4fNormal3fVertex3fvSUN, 3, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v))) } func Color4fv(v *float32) { syscall.Syscall(gpColor4fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) { syscall.Syscall6(gpColor4hNV, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4hvNV(v *uint16) { syscall.Syscall(gpColor4hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4i(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpColor4i, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4iv(v *int32) { syscall.Syscall(gpColor4iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4s(red int16, green int16, blue int16, alpha int16) { syscall.Syscall6(gpColor4s, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4sv(v *int16) { syscall.Syscall(gpColor4sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4ub(red uint8, green uint8, blue uint8, alpha uint8) { syscall.Syscall6(gpColor4ub, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) { syscall.Syscall6(gpColor4ubVertex2fSUN, 6, uintptr(r), uintptr(g), uintptr(b), uintptr(a), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) } func Color4ubVertex2fvSUN(c *uint8, v *float32) { syscall.Syscall(gpColor4ubVertex2fvSUN, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v)), 0) } func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { syscall.Syscall9(gpColor4ubVertex3fSUN, 7, uintptr(r), uintptr(g), uintptr(b), uintptr(a), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func Color4ubVertex3fvSUN(c *uint8, v *float32) { syscall.Syscall(gpColor4ubVertex3fvSUN, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v)), 0) } func Color4ubv(v *uint8) { syscall.Syscall(gpColor4ubv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4ui(red uint32, green uint32, blue uint32, alpha uint32) { syscall.Syscall6(gpColor4ui, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4uiv(v *uint32) { syscall.Syscall(gpColor4uiv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4us(red uint16, green uint16, blue uint16, alpha uint16) { syscall.Syscall6(gpColor4us, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4usv(v *uint16) { syscall.Syscall(gpColor4usv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Color4xOES(red int32, green int32, blue int32, alpha int32) { syscall.Syscall6(gpColor4xOES, 4, uintptr(red), uintptr(green), uintptr(blue), uintptr(alpha), 0, 0) } func Color4xvOES(components *int32) { syscall.Syscall(gpColor4xvOES, 1, uintptr(unsafe.Pointer(components)), 0, 0) } func ColorFormatNV(size int32, xtype uint32, stride int32) { syscall.Syscall(gpColorFormatNV, 3, uintptr(size), uintptr(xtype), uintptr(stride)) } func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) { syscall.Syscall9(gpColorFragmentOp1ATI, 7, uintptr(op), uintptr(dst), uintptr(dstMask), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod), 0, 0) } func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) { syscall.Syscall12(gpColorFragmentOp2ATI, 10, uintptr(op), uintptr(dst), uintptr(dstMask), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod), uintptr(arg2), uintptr(arg2Rep), uintptr(arg2Mod), 0, 0) } func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) { syscall.Syscall15(gpColorFragmentOp3ATI, 13, uintptr(op), uintptr(dst), uintptr(dstMask), uintptr(dstMod), uintptr(arg1), uintptr(arg1Rep), uintptr(arg1Mod), uintptr(arg2), uintptr(arg2Rep), uintptr(arg2Mod), uintptr(arg3), uintptr(arg3Rep), uintptr(arg3Mod), 0, 0) } func ColorMask(red bool, green bool, blue bool, alpha bool) { syscall.Syscall6(gpColorMask, 4, boolToUintptr(red), boolToUintptr(green), boolToUintptr(blue), boolToUintptr(alpha), 0, 0) } func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) { syscall.Syscall6(gpColorMaskIndexedEXT, 5, uintptr(index), boolToUintptr(r), boolToUintptr(g), boolToUintptr(b), boolToUintptr(a), 0) } // cause a material color to track the current color func ColorMaterial(face uint32, mode uint32) { syscall.Syscall(gpColorMaterial, 2, uintptr(face), uintptr(mode), 0) } // define an array of colors func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpColorPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { syscall.Syscall6(gpColorPointerEXT, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(count), uintptr(pointer), 0) } func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpColorPointerListIBM, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0) } func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpColorPointervINTEL, 3, uintptr(size), uintptr(xtype), uintptr(unsafe.Pointer(pointer))) } func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpColorSubTableEXT, 6, uintptr(target), uintptr(start), uintptr(count), uintptr(format), uintptr(xtype), uintptr(data)) } func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) { syscall.Syscall6(gpColorTableEXT, 6, uintptr(target), uintptr(internalFormat), uintptr(width), uintptr(format), uintptr(xtype), uintptr(table)) } func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) { syscall.Syscall(gpColorTableParameterfvSGI, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ColorTableParameterivSGI(target uint32, pname uint32, params *int32) { syscall.Syscall(gpColorTableParameterivSGI, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) { syscall.Syscall6(gpColorTableSGI, 6, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(format), uintptr(xtype), uintptr(table)) } func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32) { syscall.Syscall6(gpCombinerInputNV, 6, uintptr(stage), uintptr(portion), uintptr(variable), uintptr(input), uintptr(mapping), uintptr(componentUsage)) } func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool) { syscall.Syscall12(gpCombinerOutputNV, 10, uintptr(stage), uintptr(portion), uintptr(abOutput), uintptr(cdOutput), uintptr(sumOutput), uintptr(scale), uintptr(bias), boolToUintptr(abDotProduct), boolToUintptr(cdDotProduct), boolToUintptr(muxSum), 0, 0) } func CombinerParameterfNV(pname uint32, param float32) { syscall.Syscall(gpCombinerParameterfNV, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func CombinerParameterfvNV(pname uint32, params *float32) { syscall.Syscall(gpCombinerParameterfvNV, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func CombinerParameteriNV(pname uint32, param int32) { syscall.Syscall(gpCombinerParameteriNV, 2, uintptr(pname), uintptr(param), 0) } func CombinerParameterivNV(pname uint32, params *int32) { syscall.Syscall(gpCombinerParameterivNV, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) { syscall.Syscall(gpCombinerStageParameterfvNV, 3, uintptr(stage), uintptr(pname), uintptr(unsafe.Pointer(params))) } func CommandListSegmentsNV(list uint32, segments uint32) { syscall.Syscall(gpCommandListSegmentsNV, 2, uintptr(list), uintptr(segments), 0) } func CompileCommandListNV(list uint32) { syscall.Syscall(gpCompileCommandListNV, 1, uintptr(list), 0, 0) } // Compiles a shader object func CompileShader(shader uint32) { syscall.Syscall(gpCompileShader, 1, uintptr(shader), 0, 0) } func CompileShaderARB(shaderObj uintptr) { syscall.Syscall(gpCompileShaderARB, 1, uintptr(shaderObj), 0, 0) } func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) { syscall.Syscall6(gpCompileShaderIncludeARB, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(path)), uintptr(unsafe.Pointer(length)), 0, 0) } func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedMultiTexImage1DEXT, 8, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(bits), 0) } func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedMultiTexImage2DEXT, 9, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(bits)) } func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedMultiTexImage3DEXT, 10, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(bits), 0, 0) } func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedMultiTexSubImage1DEXT, 8, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(bits), 0) } func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedMultiTexSubImage2DEXT, 10, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(bits), 0, 0) } func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedMultiTexSubImage3DEXT, 12, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(bits)) } // specify a one-dimensional texture image in a compressed format func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0) } func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage1DARB, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0) } // specify a two-dimensional texture image in a compressed format func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0) } func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage2DARB, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0) } // specify a three-dimensional texture image in a compressed format func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage3D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(data)) } func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexImage3DARB, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(data)) } // specify a one-dimensional texture subimage in a compressed format func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0) } func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexSubImage1DARB, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0) } // specify a two-dimensional texture subimage in a compressed format func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data)) } func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTexSubImage2DARB, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data)) } // specify a three-dimensional texture subimage in a compressed format func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall12(gpCompressedTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0) } func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall12(gpCompressedTexSubImage3DARB, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0) } func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedTextureImage1DEXT, 8, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(bits), 0) } func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedTextureImage2DEXT, 9, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(bits)) } func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedTextureImage3DEXT, 10, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(bits), 0, 0) } // specify a one-dimensional texture subimage in a compressed format func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0) } func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall9(gpCompressedTextureSubImage1DEXT, 8, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(bits), 0) } // specify a two-dimensional texture subimage in a compressed format func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data)) } func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedTextureSubImage2DEXT, 10, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(bits), 0, 0) } // specify a three-dimensional texture subimage in a compressed format func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { syscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0) } func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) { syscall.Syscall12(gpCompressedTextureSubImage3DEXT, 12, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(bits)) } func ConservativeRasterParameterfNV(pname uint32, value float32) { syscall.Syscall(gpConservativeRasterParameterfNV, 2, uintptr(pname), uintptr(math.Float32bits(value)), 0) } func ConservativeRasterParameteriNV(pname uint32, param int32) { syscall.Syscall(gpConservativeRasterParameteriNV, 2, uintptr(pname), uintptr(param), 0) } func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) { syscall.Syscall6(gpConvolutionFilter1DEXT, 6, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(format), uintptr(xtype), uintptr(image)) } func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) { syscall.Syscall9(gpConvolutionFilter2DEXT, 7, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(image), 0, 0) } func ConvolutionParameterfEXT(target uint32, pname uint32, params float32) { syscall.Syscall(gpConvolutionParameterfEXT, 3, uintptr(target), uintptr(pname), uintptr(math.Float32bits(params))) } func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpConvolutionParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ConvolutionParameteriEXT(target uint32, pname uint32, params int32) { syscall.Syscall(gpConvolutionParameteriEXT, 3, uintptr(target), uintptr(pname), uintptr(params)) } func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpConvolutionParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ConvolutionParameterxOES(target uint32, pname uint32, param int32) { syscall.Syscall(gpConvolutionParameterxOES, 3, uintptr(target), uintptr(pname), uintptr(param)) } func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpConvolutionParameterxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } // copy all or part of the data store of a buffer object to the data store of another buffer object func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) { syscall.Syscall6(gpCopyBufferSubData, 5, uintptr(readTarget), uintptr(writeTarget), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0) } func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyColorSubTableEXT, 5, uintptr(target), uintptr(start), uintptr(x), uintptr(y), uintptr(width), 0) } func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyColorTableSGI, 5, uintptr(target), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), 0) } func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyConvolutionFilter1DEXT, 5, uintptr(target), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), 0) } func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) { syscall.Syscall6(gpCopyConvolutionFilter2DEXT, 6, uintptr(target), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } // perform a raw data copy between two images func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { syscall.Syscall15(gpCopyImageSubData, 15, uintptr(srcName), uintptr(srcTarget), uintptr(srcLevel), uintptr(srcX), uintptr(srcY), uintptr(srcZ), uintptr(dstName), uintptr(dstTarget), uintptr(dstLevel), uintptr(dstX), uintptr(dstY), uintptr(dstZ), uintptr(srcWidth), uintptr(srcHeight), uintptr(srcDepth)) } func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) { syscall.Syscall15(gpCopyImageSubDataNV, 15, uintptr(srcName), uintptr(srcTarget), uintptr(srcLevel), uintptr(srcX), uintptr(srcY), uintptr(srcZ), uintptr(dstName), uintptr(dstTarget), uintptr(dstLevel), uintptr(dstX), uintptr(dstY), uintptr(dstZ), uintptr(width), uintptr(height), uintptr(depth)) } func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { syscall.Syscall9(gpCopyMultiTexImage1DEXT, 8, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0) } func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { syscall.Syscall9(gpCopyMultiTexImage2DEXT, 9, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(border)) } func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) { syscall.Syscall9(gpCopyMultiTexSubImage1DEXT, 7, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width), 0, 0) } func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyMultiTexSubImage2DEXT, 9, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall12(gpCopyMultiTexSubImage3DEXT, 10, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } // copy all or part of the data store of a buffer object to the data store of another buffer object func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { syscall.Syscall6(gpCopyNamedBufferSubData, 5, uintptr(readBuffer), uintptr(writeBuffer), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0) } func CopyPathNV(resultPath uint32, srcPath uint32) { syscall.Syscall(gpCopyPathNV, 2, uintptr(resultPath), uintptr(srcPath), 0) } // copy pixels in the frame buffer func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) { syscall.Syscall6(gpCopyPixels, 5, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(xtype), 0) } // copy pixels into a 1D texture image func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { syscall.Syscall9(gpCopyTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0, 0) } func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { syscall.Syscall9(gpCopyTexImage1DEXT, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0, 0) } // copy pixels into a 2D texture image func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { syscall.Syscall9(gpCopyTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(border), 0) } func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { syscall.Syscall9(gpCopyTexImage2DEXT, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(border), 0) } // copy a one-dimensional texture subimage func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyTexSubImage1D, 6, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width)) } func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyTexSubImage1DEXT, 6, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width)) } // copy a two-dimensional texture subimage func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTexSubImage2D, 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0) } func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTexSubImage2DEXT, 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0) } // copy a three-dimensional texture subimage func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTexSubImage3D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTexSubImage3DEXT, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { syscall.Syscall9(gpCopyTextureImage1DEXT, 8, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0) } func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { syscall.Syscall9(gpCopyTextureImage2DEXT, 9, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(border)) } // copy a one-dimensional texture subimage func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) { syscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width)) } func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) { syscall.Syscall9(gpCopyTextureSubImage1DEXT, 7, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width), 0, 0) } // copy a two-dimensional texture subimage func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0) } func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTextureSubImage2DEXT, 9, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } // copy a three-dimensional texture subimage func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height)) } func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { syscall.Syscall12(gpCopyTextureSubImage3DEXT, 10, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpCoverFillPathInstancedNV, 7, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(coverMode), uintptr(transformType), uintptr(unsafe.Pointer(transformValues)), 0, 0) } func CoverFillPathNV(path uint32, coverMode uint32) { syscall.Syscall(gpCoverFillPathNV, 2, uintptr(path), uintptr(coverMode), 0) } func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpCoverStrokePathInstancedNV, 7, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(coverMode), uintptr(transformType), uintptr(unsafe.Pointer(transformValues)), 0, 0) } func CoverStrokePathNV(path uint32, coverMode uint32) { syscall.Syscall(gpCoverStrokePathNV, 2, uintptr(path), uintptr(coverMode), 0) } func CoverageModulationNV(components uint32) { syscall.Syscall(gpCoverageModulationNV, 1, uintptr(components), 0, 0) } func CoverageModulationTableNV(n int32, v *float32) { syscall.Syscall(gpCoverageModulationTableNV, 2, uintptr(n), uintptr(unsafe.Pointer(v)), 0) } // create buffer objects func CreateBuffers(n int32, buffers *uint32) { syscall.Syscall(gpCreateBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func CreateCommandListsNV(n int32, lists *uint32) { syscall.Syscall(gpCreateCommandListsNV, 2, uintptr(n), uintptr(unsafe.Pointer(lists)), 0) } // create framebuffer objects func CreateFramebuffers(n int32, framebuffers *uint32) { syscall.Syscall(gpCreateFramebuffers, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) { syscall.Syscall(gpCreateMemoryObjectsEXT, 2, uintptr(n), uintptr(unsafe.Pointer(memoryObjects)), 0) } func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) { syscall.Syscall(gpCreatePerfQueryINTEL, 2, uintptr(queryId), uintptr(unsafe.Pointer(queryHandle)), 0) } // Creates a program object func CreateProgram() uint32 { ret, _, _ := syscall.Syscall(gpCreateProgram, 0, 0, 0, 0) return (uint32)(ret) } func CreateProgramObjectARB() uintptr { ret, _, _ := syscall.Syscall(gpCreateProgramObjectARB, 0, 0, 0, 0) return (uintptr)(ret) } // create program pipeline objects func CreateProgramPipelines(n int32, pipelines *uint32) { syscall.Syscall(gpCreateProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0) } // create query objects func CreateQueries(target uint32, n int32, ids *uint32) { syscall.Syscall(gpCreateQueries, 3, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(ids))) } // create renderbuffer objects func CreateRenderbuffers(n int32, renderbuffers *uint32) { syscall.Syscall(gpCreateRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } // create sampler objects func CreateSamplers(n int32, samplers *uint32) { syscall.Syscall(gpCreateSamplers, 2, uintptr(n), uintptr(unsafe.Pointer(samplers)), 0) } // Creates a shader object func CreateShader(xtype uint32) uint32 { ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0) return (uint32)(ret) } func CreateShaderObjectARB(shaderType uint32) uintptr { ret, _, _ := syscall.Syscall(gpCreateShaderObjectARB, 1, uintptr(shaderType), 0, 0) return (uintptr)(ret) } func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 { ret, _, _ := syscall.Syscall(gpCreateShaderProgramEXT, 2, uintptr(xtype), uintptr(unsafe.Pointer(xstring)), 0) return (uint32)(ret) } // create a stand-alone program from an array of null-terminated source code strings func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 { ret, _, _ := syscall.Syscall(gpCreateShaderProgramv, 3, uintptr(xtype), uintptr(count), uintptr(unsafe.Pointer(strings))) return (uint32)(ret) } func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 { ret, _, _ := syscall.Syscall(gpCreateShaderProgramvEXT, 3, uintptr(xtype), uintptr(count), uintptr(unsafe.Pointer(strings))) return (uint32)(ret) } func CreateStatesNV(n int32, states *uint32) { syscall.Syscall(gpCreateStatesNV, 2, uintptr(n), uintptr(unsafe.Pointer(states)), 0) } // Parameter context has type *C.struct__cl_context. // Parameter event has type *C.struct__cl_event. func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr { ret, _, _ := syscall.Syscall(gpCreateSyncFromCLeventARB, 3, uintptr(context), uintptr(event), uintptr(flags)) return (uintptr)(ret) } // create texture objects func CreateTextures(target uint32, n int32, textures *uint32) { syscall.Syscall(gpCreateTextures, 3, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(textures))) } // create transform feedback objects func CreateTransformFeedbacks(n int32, ids *uint32) { syscall.Syscall(gpCreateTransformFeedbacks, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } // create vertex array objects func CreateVertexArrays(n int32, arrays *uint32) { syscall.Syscall(gpCreateVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0) } // specify whether front- or back-facing facets can be culled func CullFace(mode uint32) { syscall.Syscall(gpCullFace, 1, uintptr(mode), 0, 0) } func CullParameterdvEXT(pname uint32, params *float64) { syscall.Syscall(gpCullParameterdvEXT, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func CullParameterfvEXT(pname uint32, params *float32) { syscall.Syscall(gpCullParameterfvEXT, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func CurrentPaletteMatrixARB(index int32) { syscall.Syscall(gpCurrentPaletteMatrixARB, 1, uintptr(index), 0, 0) } // specify a callback to receive debugging messages from the GL // Parameter callback has type C.GLDEBUGPROC. func DebugMessageCallback(callback unsafe.Pointer, userParam unsafe.Pointer) { syscall.Syscall(gpDebugMessageCallback, 2, syscall.NewCallback(callback), uintptr(userParam), 0) } // Parameter callback has type C.GLDEBUGPROCAMD. func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer) { syscall.Syscall(gpDebugMessageCallbackAMD, 2, uintptr(callback), uintptr(userParam), 0) } // Parameter callback has type C.GLDEBUGPROCARB. func DebugMessageCallbackARB(callback unsafe.Pointer, userParam unsafe.Pointer) { syscall.Syscall(gpDebugMessageCallbackARB, 2, syscall.NewCallback(callback), uintptr(userParam), 0) } // Parameter callback has type C.GLDEBUGPROCKHR. func DebugMessageCallbackKHR(callback unsafe.Pointer, userParam unsafe.Pointer) { syscall.Syscall(gpDebugMessageCallbackKHR, 2, syscall.NewCallback(callback), uintptr(userParam), 0) } // control the reporting of debug messages in a debug context func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { syscall.Syscall6(gpDebugMessageControl, 6, uintptr(source), uintptr(xtype), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled)) } func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { syscall.Syscall6(gpDebugMessageControlARB, 6, uintptr(source), uintptr(xtype), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled)) } func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { syscall.Syscall6(gpDebugMessageControlKHR, 6, uintptr(source), uintptr(xtype), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled)) } func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) { syscall.Syscall6(gpDebugMessageEnableAMD, 5, uintptr(category), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled), 0) } // inject an application-supplied message into the debug message queue func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { syscall.Syscall6(gpDebugMessageInsert, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf))) } func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) { syscall.Syscall6(gpDebugMessageInsertAMD, 5, uintptr(category), uintptr(severity), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(buf)), 0) } func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { syscall.Syscall6(gpDebugMessageInsertARB, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf))) } func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { syscall.Syscall6(gpDebugMessageInsertKHR, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf))) } func DeformSGIX(mask uint32) { syscall.Syscall(gpDeformSGIX, 1, uintptr(mask), 0, 0) } func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64) { syscall.Syscall15(gpDeformationMap3dSGIX, 14, uintptr(target), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(math.Float64bits(w1)), uintptr(math.Float64bits(w2)), uintptr(wstride), uintptr(worder), uintptr(unsafe.Pointer(points)), 0) } func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32) { syscall.Syscall15(gpDeformationMap3fSGIX, 14, uintptr(target), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(math.Float32bits(w1)), uintptr(math.Float32bits(w2)), uintptr(wstride), uintptr(worder), uintptr(unsafe.Pointer(points)), 0) } func DeleteAsyncMarkersSGIX(marker uint32, xrange int32) { syscall.Syscall(gpDeleteAsyncMarkersSGIX, 2, uintptr(marker), uintptr(xrange), 0) } // delete named buffer objects func DeleteBuffers(n int32, buffers *uint32) { syscall.Syscall(gpDeleteBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func DeleteBuffersARB(n int32, buffers *uint32) { syscall.Syscall(gpDeleteBuffersARB, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func DeleteCommandListsNV(n int32, lists *uint32) { syscall.Syscall(gpDeleteCommandListsNV, 2, uintptr(n), uintptr(unsafe.Pointer(lists)), 0) } func DeleteFencesAPPLE(n int32, fences *uint32) { syscall.Syscall(gpDeleteFencesAPPLE, 2, uintptr(n), uintptr(unsafe.Pointer(fences)), 0) } func DeleteFencesNV(n int32, fences *uint32) { syscall.Syscall(gpDeleteFencesNV, 2, uintptr(n), uintptr(unsafe.Pointer(fences)), 0) } func DeleteFragmentShaderATI(id uint32) { syscall.Syscall(gpDeleteFragmentShaderATI, 1, uintptr(id), 0, 0) } // delete framebuffer objects func DeleteFramebuffers(n int32, framebuffers *uint32) { syscall.Syscall(gpDeleteFramebuffers, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } func DeleteFramebuffersEXT(n int32, framebuffers *uint32) { syscall.Syscall(gpDeleteFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } // delete a contiguous group of display lists func DeleteLists(list uint32, xrange int32) { syscall.Syscall(gpDeleteLists, 2, uintptr(list), uintptr(xrange), 0) } func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) { syscall.Syscall(gpDeleteMemoryObjectsEXT, 2, uintptr(n), uintptr(unsafe.Pointer(memoryObjects)), 0) } func DeleteNamedStringARB(namelen int32, name *uint8) { syscall.Syscall(gpDeleteNamedStringARB, 2, uintptr(namelen), uintptr(unsafe.Pointer(name)), 0) } func DeleteNamesAMD(identifier uint32, num uint32, names *uint32) { syscall.Syscall(gpDeleteNamesAMD, 3, uintptr(identifier), uintptr(num), uintptr(unsafe.Pointer(names))) } func DeleteObjectARB(obj uintptr) { syscall.Syscall(gpDeleteObjectARB, 1, uintptr(obj), 0, 0) } func DeleteOcclusionQueriesNV(n int32, ids *uint32) { syscall.Syscall(gpDeleteOcclusionQueriesNV, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func DeletePathsNV(path uint32, xrange int32) { syscall.Syscall(gpDeletePathsNV, 2, uintptr(path), uintptr(xrange), 0) } func DeletePerfMonitorsAMD(n int32, monitors *uint32) { syscall.Syscall(gpDeletePerfMonitorsAMD, 2, uintptr(n), uintptr(unsafe.Pointer(monitors)), 0) } func DeletePerfQueryINTEL(queryHandle uint32) { syscall.Syscall(gpDeletePerfQueryINTEL, 1, uintptr(queryHandle), 0, 0) } // Deletes a program object func DeleteProgram(program uint32) { syscall.Syscall(gpDeleteProgram, 1, uintptr(program), 0, 0) } // delete program pipeline objects func DeleteProgramPipelines(n int32, pipelines *uint32) { syscall.Syscall(gpDeleteProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0) } func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) { syscall.Syscall(gpDeleteProgramPipelinesEXT, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0) } func DeleteProgramsARB(n int32, programs *uint32) { syscall.Syscall(gpDeleteProgramsARB, 2, uintptr(n), uintptr(unsafe.Pointer(programs)), 0) } func DeleteProgramsNV(n int32, programs *uint32) { syscall.Syscall(gpDeleteProgramsNV, 2, uintptr(n), uintptr(unsafe.Pointer(programs)), 0) } // delete named query objects func DeleteQueries(n int32, ids *uint32) { syscall.Syscall(gpDeleteQueries, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func DeleteQueriesARB(n int32, ids *uint32) { syscall.Syscall(gpDeleteQueriesARB, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func DeleteQueryResourceTagNV(n int32, tagIds *int32) { syscall.Syscall(gpDeleteQueryResourceTagNV, 2, uintptr(n), uintptr(unsafe.Pointer(tagIds)), 0) } // delete renderbuffer objects func DeleteRenderbuffers(n int32, renderbuffers *uint32) { syscall.Syscall(gpDeleteRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) { syscall.Syscall(gpDeleteRenderbuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } // delete named sampler objects func DeleteSamplers(count int32, samplers *uint32) { syscall.Syscall(gpDeleteSamplers, 2, uintptr(count), uintptr(unsafe.Pointer(samplers)), 0) } func DeleteSemaphoresEXT(n int32, semaphores *uint32) { syscall.Syscall(gpDeleteSemaphoresEXT, 2, uintptr(n), uintptr(unsafe.Pointer(semaphores)), 0) } // Deletes a shader object func DeleteShader(shader uint32) { syscall.Syscall(gpDeleteShader, 1, uintptr(shader), 0, 0) } func DeleteStatesNV(n int32, states *uint32) { syscall.Syscall(gpDeleteStatesNV, 2, uintptr(n), uintptr(unsafe.Pointer(states)), 0) } // delete a sync object func DeleteSync(sync uintptr) { syscall.Syscall(gpDeleteSync, 1, uintptr(sync), 0, 0) } // delete named textures func DeleteTextures(n int32, textures *uint32) { syscall.Syscall(gpDeleteTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } func DeleteTexturesEXT(n int32, textures *uint32) { syscall.Syscall(gpDeleteTexturesEXT, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } // delete transform feedback objects func DeleteTransformFeedbacks(n int32, ids *uint32) { syscall.Syscall(gpDeleteTransformFeedbacks, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func DeleteTransformFeedbacksNV(n int32, ids *uint32) { syscall.Syscall(gpDeleteTransformFeedbacksNV, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } // delete vertex array objects func DeleteVertexArrays(n int32, arrays *uint32) { syscall.Syscall(gpDeleteVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0) } func DeleteVertexArraysAPPLE(n int32, arrays *uint32) { syscall.Syscall(gpDeleteVertexArraysAPPLE, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0) } func DeleteVertexShaderEXT(id uint32) { syscall.Syscall(gpDeleteVertexShaderEXT, 1, uintptr(id), 0, 0) } func DepthBoundsEXT(zmin float64, zmax float64) { syscall.Syscall(gpDepthBoundsEXT, 2, uintptr(math.Float64bits(zmin)), uintptr(math.Float64bits(zmax)), 0) } func DepthBoundsdNV(zmin float64, zmax float64) { syscall.Syscall(gpDepthBoundsdNV, 2, uintptr(math.Float64bits(zmin)), uintptr(math.Float64bits(zmax)), 0) } // specify the value used for depth buffer comparisons func DepthFunc(xfunc uint32) { syscall.Syscall(gpDepthFunc, 1, uintptr(xfunc), 0, 0) } // enable or disable writing into the depth buffer func DepthMask(flag bool) { syscall.Syscall(gpDepthMask, 1, boolToUintptr(flag), 0, 0) } // specify mapping of depth values from normalized device coordinates to window coordinates func DepthRange(n float64, f float64) { syscall.Syscall(gpDepthRange, 2, uintptr(math.Float64bits(n)), uintptr(math.Float64bits(f)), 0) } func DepthRangeArrayv(first uint32, count int32, v *float64) { syscall.Syscall(gpDepthRangeArrayv, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(v))) } // specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport func DepthRangeIndexed(index uint32, n float64, f float64) { syscall.Syscall(gpDepthRangeIndexed, 3, uintptr(index), uintptr(math.Float64bits(n)), uintptr(math.Float64bits(f))) } func DepthRangedNV(zNear float64, zFar float64) { syscall.Syscall(gpDepthRangedNV, 2, uintptr(math.Float64bits(zNear)), uintptr(math.Float64bits(zFar)), 0) } // specify mapping of depth values from normalized device coordinates to window coordinates func DepthRangef(n float32, f float32) { syscall.Syscall(gpDepthRangef, 2, uintptr(math.Float32bits(n)), uintptr(math.Float32bits(f)), 0) } func DepthRangefOES(n float32, f float32) { syscall.Syscall(gpDepthRangefOES, 2, uintptr(math.Float32bits(n)), uintptr(math.Float32bits(f)), 0) } func DepthRangexOES(n int32, f int32) { syscall.Syscall(gpDepthRangexOES, 2, uintptr(n), uintptr(f), 0) } func DetachObjectARB(containerObj uintptr, attachedObj uintptr) { syscall.Syscall(gpDetachObjectARB, 2, uintptr(containerObj), uintptr(attachedObj), 0) } // Detaches a shader object from a program object to which it is attached func DetachShader(program uint32, shader uint32) { syscall.Syscall(gpDetachShader, 2, uintptr(program), uintptr(shader), 0) } func DetailTexFuncSGIS(target uint32, n int32, points *float32) { syscall.Syscall(gpDetailTexFuncSGIS, 3, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(points))) } func Disable(cap uint32) { syscall.Syscall(gpDisable, 1, uintptr(cap), 0, 0) } func DisableClientState(array uint32) { syscall.Syscall(gpDisableClientState, 1, uintptr(array), 0, 0) } func DisableClientStateIndexedEXT(array uint32, index uint32) { syscall.Syscall(gpDisableClientStateIndexedEXT, 2, uintptr(array), uintptr(index), 0) } func DisableClientStateiEXT(array uint32, index uint32) { syscall.Syscall(gpDisableClientStateiEXT, 2, uintptr(array), uintptr(index), 0) } func DisableIndexedEXT(target uint32, index uint32) { syscall.Syscall(gpDisableIndexedEXT, 2, uintptr(target), uintptr(index), 0) } func DisableVariantClientStateEXT(id uint32) { syscall.Syscall(gpDisableVariantClientStateEXT, 1, uintptr(id), 0, 0) } // Enable or disable a generic vertex attribute array func DisableVertexArrayAttrib(vaobj uint32, index uint32) { syscall.Syscall(gpDisableVertexArrayAttrib, 2, uintptr(vaobj), uintptr(index), 0) } func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) { syscall.Syscall(gpDisableVertexArrayAttribEXT, 2, uintptr(vaobj), uintptr(index), 0) } func DisableVertexArrayEXT(vaobj uint32, array uint32) { syscall.Syscall(gpDisableVertexArrayEXT, 2, uintptr(vaobj), uintptr(array), 0) } func DisableVertexAttribAPPLE(index uint32, pname uint32) { syscall.Syscall(gpDisableVertexAttribAPPLE, 2, uintptr(index), uintptr(pname), 0) } // Enable or disable a generic vertex attribute array func DisableVertexAttribArray(index uint32) { syscall.Syscall(gpDisableVertexAttribArray, 1, uintptr(index), 0, 0) } func DisableVertexAttribArrayARB(index uint32) { syscall.Syscall(gpDisableVertexAttribArrayARB, 1, uintptr(index), 0, 0) } // launch one or more compute work groups func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) { syscall.Syscall(gpDispatchCompute, 3, uintptr(num_groups_x), uintptr(num_groups_y), uintptr(num_groups_z)) } func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) { syscall.Syscall6(gpDispatchComputeGroupSizeARB, 6, uintptr(num_groups_x), uintptr(num_groups_y), uintptr(num_groups_z), uintptr(group_size_x), uintptr(group_size_y), uintptr(group_size_z)) } // launch one or more compute work groups using parameters stored in a buffer func DispatchComputeIndirect(indirect int) { syscall.Syscall(gpDispatchComputeIndirect, 1, uintptr(indirect), 0, 0) } // render primitives from array data func DrawArrays(mode uint32, first int32, count int32) { syscall.Syscall(gpDrawArrays, 3, uintptr(mode), uintptr(first), uintptr(count)) } func DrawArraysEXT(mode uint32, first int32, count int32) { syscall.Syscall(gpDrawArraysEXT, 3, uintptr(mode), uintptr(first), uintptr(count)) } // render primitives from array data, taking parameters from memory func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) { syscall.Syscall(gpDrawArraysIndirect, 2, uintptr(mode), uintptr(indirect), 0) } func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) { syscall.Syscall6(gpDrawArraysInstancedARB, 4, uintptr(mode), uintptr(first), uintptr(count), uintptr(primcount), 0, 0) } // draw multiple instances of a range of elements with offset applied to instanced attributes func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) { syscall.Syscall6(gpDrawArraysInstancedBaseInstance, 5, uintptr(mode), uintptr(first), uintptr(count), uintptr(instancecount), uintptr(baseinstance), 0) } func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) { syscall.Syscall6(gpDrawArraysInstancedEXT, 4, uintptr(mode), uintptr(start), uintptr(count), uintptr(primcount), 0, 0) } // specify which color buffers are to be drawn into func DrawBuffer(buf uint32) { syscall.Syscall(gpDrawBuffer, 1, uintptr(buf), 0, 0) } // Specifies a list of color buffers to be drawn into func DrawBuffers(n int32, bufs *uint32) { syscall.Syscall(gpDrawBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0) } func DrawBuffersARB(n int32, bufs *uint32) { syscall.Syscall(gpDrawBuffersARB, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0) } func DrawBuffersATI(n int32, bufs *uint32) { syscall.Syscall(gpDrawBuffersATI, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0) } func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) { syscall.Syscall6(gpDrawCommandsAddressNV, 4, uintptr(primitiveMode), uintptr(unsafe.Pointer(indirects)), uintptr(unsafe.Pointer(sizes)), uintptr(count), 0, 0) } func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32) { syscall.Syscall6(gpDrawCommandsNV, 5, uintptr(primitiveMode), uintptr(buffer), uintptr(unsafe.Pointer(indirects)), uintptr(unsafe.Pointer(sizes)), uintptr(count), 0) } func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) { syscall.Syscall6(gpDrawCommandsStatesAddressNV, 5, uintptr(unsafe.Pointer(indirects)), uintptr(unsafe.Pointer(sizes)), uintptr(unsafe.Pointer(states)), uintptr(unsafe.Pointer(fbos)), uintptr(count), 0) } func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32) { syscall.Syscall6(gpDrawCommandsStatesNV, 6, uintptr(buffer), uintptr(unsafe.Pointer(indirects)), uintptr(unsafe.Pointer(sizes)), uintptr(unsafe.Pointer(states)), uintptr(unsafe.Pointer(fbos)), uintptr(count)) } func DrawElementArrayAPPLE(mode uint32, first int32, count int32) { syscall.Syscall(gpDrawElementArrayAPPLE, 3, uintptr(mode), uintptr(first), uintptr(count)) } func DrawElementArrayATI(mode uint32, count int32) { syscall.Syscall(gpDrawElementArrayATI, 2, uintptr(mode), uintptr(count), 0) } // render primitives from array data func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) { syscall.Syscall6(gpDrawElements, 4, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), 0, 0) } // render primitives from array data with a per-element offset func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { syscall.Syscall6(gpDrawElementsBaseVertex, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0) } // render indexed primitives from array data, taking parameters from memory func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) { syscall.Syscall(gpDrawElementsIndirect, 3, uintptr(mode), uintptr(xtype), uintptr(indirect)) } func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { syscall.Syscall6(gpDrawElementsInstancedARB, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(primcount), 0) } // draw multiple instances of a set of elements with offset applied to instanced attributes func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) { syscall.Syscall6(gpDrawElementsInstancedBaseInstance, 6, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(baseinstance)) } // render multiple instances of a set of primitives from array data with a per-element offset func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) { syscall.Syscall6(gpDrawElementsInstancedBaseVertex, 6, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex)) } // render multiple instances of a set of primitives from array data with a per-element offset func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) { syscall.Syscall9(gpDrawElementsInstancedBaseVertexBaseInstance, 7, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex), uintptr(baseinstance), 0, 0) } func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { syscall.Syscall6(gpDrawElementsInstancedEXT, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(primcount), 0) } func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) { syscall.Syscall6(gpDrawMeshArraysSUN, 4, uintptr(mode), uintptr(first), uintptr(count), uintptr(width), 0, 0) } // write a block of pixels to the frame buffer func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall6(gpDrawPixels, 5, uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) { syscall.Syscall6(gpDrawRangeElementArrayAPPLE, 5, uintptr(mode), uintptr(start), uintptr(end), uintptr(first), uintptr(count), 0) } func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) { syscall.Syscall6(gpDrawRangeElementArrayATI, 4, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), 0, 0) } // render primitives from array data func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) { syscall.Syscall6(gpDrawRangeElements, 6, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices)) } // render primitives from array data with a per-element offset func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0) } func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) { syscall.Syscall6(gpDrawRangeElementsEXT, 6, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices)) } func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) { syscall.Syscall12(gpDrawTextureNV, 11, uintptr(texture), uintptr(sampler), uintptr(math.Float32bits(x0)), uintptr(math.Float32bits(y0)), uintptr(math.Float32bits(x1)), uintptr(math.Float32bits(y1)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(s0)), uintptr(math.Float32bits(t0)), uintptr(math.Float32bits(s1)), uintptr(math.Float32bits(t1)), 0) } // render primitives using a count derived from a transform feedback object func DrawTransformFeedback(mode uint32, id uint32) { syscall.Syscall(gpDrawTransformFeedback, 2, uintptr(mode), uintptr(id), 0) } // render multiple instances of primitives using a count derived from a transform feedback object func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) { syscall.Syscall(gpDrawTransformFeedbackInstanced, 3, uintptr(mode), uintptr(id), uintptr(instancecount)) } func DrawTransformFeedbackNV(mode uint32, id uint32) { syscall.Syscall(gpDrawTransformFeedbackNV, 2, uintptr(mode), uintptr(id), 0) } // render primitives using a count derived from a specifed stream of a transform feedback object func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) { syscall.Syscall(gpDrawTransformFeedbackStream, 3, uintptr(mode), uintptr(id), uintptr(stream)) } // render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) { syscall.Syscall6(gpDrawTransformFeedbackStreamInstanced, 4, uintptr(mode), uintptr(id), uintptr(stream), uintptr(instancecount), 0, 0) } func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) { syscall.Syscall12(gpDrawVkImageNV, 11, uintptr(vkImage), uintptr(sampler), uintptr(math.Float32bits(x0)), uintptr(math.Float32bits(y0)), uintptr(math.Float32bits(x1)), uintptr(math.Float32bits(y1)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(s0)), uintptr(math.Float32bits(t0)), uintptr(math.Float32bits(s1)), uintptr(math.Float32bits(t1)), 0) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) { syscall.Syscall(gpEGLImageTargetTexStorageEXT, 3, uintptr(target), uintptr(image), uintptr(unsafe.Pointer(attrib_list))) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) { syscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list))) } // flag edges as either boundary or nonboundary func EdgeFlag(flag bool) { syscall.Syscall(gpEdgeFlag, 1, boolToUintptr(flag), 0, 0) } func EdgeFlagFormatNV(stride int32) { syscall.Syscall(gpEdgeFlagFormatNV, 1, uintptr(stride), 0, 0) } // define an array of edge flags func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpEdgeFlagPointer, 2, uintptr(stride), uintptr(pointer), 0) } func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) { syscall.Syscall(gpEdgeFlagPointerEXT, 3, uintptr(stride), uintptr(count), uintptr(unsafe.Pointer(pointer))) } func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) { syscall.Syscall(gpEdgeFlagPointerListIBM, 3, uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride)) } func EdgeFlagv(flag *bool) { syscall.Syscall(gpEdgeFlagv, 1, uintptr(unsafe.Pointer(flag)), 0, 0) } func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer) { syscall.Syscall(gpElementPointerAPPLE, 2, uintptr(xtype), uintptr(pointer), 0) } func ElementPointerATI(xtype uint32, pointer unsafe.Pointer) { syscall.Syscall(gpElementPointerATI, 2, uintptr(xtype), uintptr(pointer), 0) } // enable or disable server-side GL capabilities func Enable(cap uint32) { syscall.Syscall(gpEnable, 1, uintptr(cap), 0, 0) } // enable or disable client-side capability func EnableClientState(array uint32) { syscall.Syscall(gpEnableClientState, 1, uintptr(array), 0, 0) } func EnableClientStateIndexedEXT(array uint32, index uint32) { syscall.Syscall(gpEnableClientStateIndexedEXT, 2, uintptr(array), uintptr(index), 0) } func EnableClientStateiEXT(array uint32, index uint32) { syscall.Syscall(gpEnableClientStateiEXT, 2, uintptr(array), uintptr(index), 0) } func EnableIndexedEXT(target uint32, index uint32) { syscall.Syscall(gpEnableIndexedEXT, 2, uintptr(target), uintptr(index), 0) } func EnableVariantClientStateEXT(id uint32) { syscall.Syscall(gpEnableVariantClientStateEXT, 1, uintptr(id), 0, 0) } // Enable or disable a generic vertex attribute array func EnableVertexArrayAttrib(vaobj uint32, index uint32) { syscall.Syscall(gpEnableVertexArrayAttrib, 2, uintptr(vaobj), uintptr(index), 0) } func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) { syscall.Syscall(gpEnableVertexArrayAttribEXT, 2, uintptr(vaobj), uintptr(index), 0) } func EnableVertexArrayEXT(vaobj uint32, array uint32) { syscall.Syscall(gpEnableVertexArrayEXT, 2, uintptr(vaobj), uintptr(array), 0) } func EnableVertexAttribAPPLE(index uint32, pname uint32) { syscall.Syscall(gpEnableVertexAttribAPPLE, 2, uintptr(index), uintptr(pname), 0) } // Enable or disable a generic vertex attribute array func EnableVertexAttribArray(index uint32) { syscall.Syscall(gpEnableVertexAttribArray, 1, uintptr(index), 0, 0) } func EnableVertexAttribArrayARB(index uint32) { syscall.Syscall(gpEnableVertexAttribArrayARB, 1, uintptr(index), 0, 0) } func End() { syscall.Syscall(gpEnd, 0, 0, 0, 0) } func EndConditionalRenderNV() { syscall.Syscall(gpEndConditionalRenderNV, 0, 0, 0, 0) } func EndConditionalRenderNVX() { syscall.Syscall(gpEndConditionalRenderNVX, 0, 0, 0, 0) } func EndFragmentShaderATI() { syscall.Syscall(gpEndFragmentShaderATI, 0, 0, 0, 0) } func EndList() { syscall.Syscall(gpEndList, 0, 0, 0, 0) } func EndOcclusionQueryNV() { syscall.Syscall(gpEndOcclusionQueryNV, 0, 0, 0, 0) } func EndPerfMonitorAMD(monitor uint32) { syscall.Syscall(gpEndPerfMonitorAMD, 1, uintptr(monitor), 0, 0) } func EndPerfQueryINTEL(queryHandle uint32) { syscall.Syscall(gpEndPerfQueryINTEL, 1, uintptr(queryHandle), 0, 0) } func EndQuery(target uint32) { syscall.Syscall(gpEndQuery, 1, uintptr(target), 0, 0) } func EndQueryARB(target uint32) { syscall.Syscall(gpEndQueryARB, 1, uintptr(target), 0, 0) } func EndQueryIndexed(target uint32, index uint32) { syscall.Syscall(gpEndQueryIndexed, 2, uintptr(target), uintptr(index), 0) } func EndTransformFeedbackEXT() { syscall.Syscall(gpEndTransformFeedbackEXT, 0, 0, 0, 0) } func EndTransformFeedbackNV() { syscall.Syscall(gpEndTransformFeedbackNV, 0, 0, 0, 0) } func EndVertexShaderEXT() { syscall.Syscall(gpEndVertexShaderEXT, 0, 0, 0, 0) } func EndVideoCaptureNV(video_capture_slot uint32) { syscall.Syscall(gpEndVideoCaptureNV, 1, uintptr(video_capture_slot), 0, 0) } func EvalCoord1d(u float64) { syscall.Syscall(gpEvalCoord1d, 1, uintptr(math.Float64bits(u)), 0, 0) } func EvalCoord1dv(u *float64) { syscall.Syscall(gpEvalCoord1dv, 1, uintptr(unsafe.Pointer(u)), 0, 0) } func EvalCoord1f(u float32) { syscall.Syscall(gpEvalCoord1f, 1, uintptr(math.Float32bits(u)), 0, 0) } func EvalCoord1fv(u *float32) { syscall.Syscall(gpEvalCoord1fv, 1, uintptr(unsafe.Pointer(u)), 0, 0) } func EvalCoord1xOES(u int32) { syscall.Syscall(gpEvalCoord1xOES, 1, uintptr(u), 0, 0) } func EvalCoord1xvOES(coords *int32) { syscall.Syscall(gpEvalCoord1xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func EvalCoord2d(u float64, v float64) { syscall.Syscall(gpEvalCoord2d, 2, uintptr(math.Float64bits(u)), uintptr(math.Float64bits(v)), 0) } func EvalCoord2dv(u *float64) { syscall.Syscall(gpEvalCoord2dv, 1, uintptr(unsafe.Pointer(u)), 0, 0) } func EvalCoord2f(u float32, v float32) { syscall.Syscall(gpEvalCoord2f, 2, uintptr(math.Float32bits(u)), uintptr(math.Float32bits(v)), 0) } func EvalCoord2fv(u *float32) { syscall.Syscall(gpEvalCoord2fv, 1, uintptr(unsafe.Pointer(u)), 0, 0) } func EvalCoord2xOES(u int32, v int32) { syscall.Syscall(gpEvalCoord2xOES, 2, uintptr(u), uintptr(v), 0) } func EvalCoord2xvOES(coords *int32) { syscall.Syscall(gpEvalCoord2xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func EvalMapsNV(target uint32, mode uint32) { syscall.Syscall(gpEvalMapsNV, 2, uintptr(target), uintptr(mode), 0) } func EvalMesh1(mode uint32, i1 int32, i2 int32) { syscall.Syscall(gpEvalMesh1, 3, uintptr(mode), uintptr(i1), uintptr(i2)) } func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) { syscall.Syscall6(gpEvalMesh2, 5, uintptr(mode), uintptr(i1), uintptr(i2), uintptr(j1), uintptr(j2), 0) } func EvalPoint1(i int32) { syscall.Syscall(gpEvalPoint1, 1, uintptr(i), 0, 0) } func EvalPoint2(i int32, j int32) { syscall.Syscall(gpEvalPoint2, 2, uintptr(i), uintptr(j), 0) } func EvaluateDepthValuesARB() { syscall.Syscall(gpEvaluateDepthValuesARB, 0, 0, 0, 0) } func ExecuteProgramNV(target uint32, id uint32, params *float32) { syscall.Syscall(gpExecuteProgramNV, 3, uintptr(target), uintptr(id), uintptr(unsafe.Pointer(params))) } func ExtractComponentEXT(res uint32, src uint32, num uint32) { syscall.Syscall(gpExtractComponentEXT, 3, uintptr(res), uintptr(src), uintptr(num)) } // controls feedback mode func FeedbackBuffer(size int32, xtype uint32, buffer *float32) { syscall.Syscall(gpFeedbackBuffer, 3, uintptr(size), uintptr(xtype), uintptr(unsafe.Pointer(buffer))) } func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32) { syscall.Syscall(gpFeedbackBufferxOES, 3, uintptr(n), uintptr(xtype), uintptr(unsafe.Pointer(buffer))) } // create a new sync object and insert it into the GL command stream func FenceSync(condition uint32, flags uint32) uintptr { ret, _, _ := syscall.Syscall(gpFenceSync, 2, uintptr(condition), uintptr(flags), 0) return (uintptr)(ret) } func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) { syscall.Syscall6(gpFinalCombinerInputNV, 4, uintptr(variable), uintptr(input), uintptr(mapping), uintptr(componentUsage), 0, 0) } // block until all GL execution is complete func Finish() { syscall.Syscall(gpFinish, 0, 0, 0, 0) } func FinishAsyncSGIX(markerp *uint32) int32 { ret, _, _ := syscall.Syscall(gpFinishAsyncSGIX, 1, uintptr(unsafe.Pointer(markerp)), 0, 0) return (int32)(ret) } func FinishFenceAPPLE(fence uint32) { syscall.Syscall(gpFinishFenceAPPLE, 1, uintptr(fence), 0, 0) } func FinishFenceNV(fence uint32) { syscall.Syscall(gpFinishFenceNV, 1, uintptr(fence), 0, 0) } func FinishObjectAPPLE(object uint32, name int32) { syscall.Syscall(gpFinishObjectAPPLE, 2, uintptr(object), uintptr(name), 0) } func FinishTextureSUNX() { syscall.Syscall(gpFinishTextureSUNX, 0, 0, 0, 0) } // force execution of GL commands in finite time func Flush() { syscall.Syscall(gpFlush, 0, 0, 0, 0) } // indicate modifications to a range of a mapped buffer func FlushMappedBufferRange(target uint32, offset int, length int) { syscall.Syscall(gpFlushMappedBufferRange, 3, uintptr(target), uintptr(offset), uintptr(length)) } func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int) { syscall.Syscall(gpFlushMappedBufferRangeAPPLE, 3, uintptr(target), uintptr(offset), uintptr(size)) } // indicate modifications to a range of a mapped buffer func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) { syscall.Syscall(gpFlushMappedNamedBufferRange, 3, uintptr(buffer), uintptr(offset), uintptr(length)) } func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) { syscall.Syscall(gpFlushMappedNamedBufferRangeEXT, 3, uintptr(buffer), uintptr(offset), uintptr(length)) } func FlushPixelDataRangeNV(target uint32) { syscall.Syscall(gpFlushPixelDataRangeNV, 1, uintptr(target), 0, 0) } func FlushRasterSGIX() { syscall.Syscall(gpFlushRasterSGIX, 0, 0, 0, 0) } func FlushStaticDataIBM(target uint32) { syscall.Syscall(gpFlushStaticDataIBM, 1, uintptr(target), 0, 0) } func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) { syscall.Syscall(gpFlushVertexArrayRangeAPPLE, 2, uintptr(length), uintptr(pointer), 0) } func FlushVertexArrayRangeNV() { syscall.Syscall(gpFlushVertexArrayRangeNV, 0, 0, 0, 0) } func FogCoordFormatNV(xtype uint32, stride int32) { syscall.Syscall(gpFogCoordFormatNV, 2, uintptr(xtype), uintptr(stride), 0) } // define an array of fog coordinates func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpFogCoordPointer, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpFogCoordPointerEXT, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpFogCoordPointerListIBM, 4, uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0, 0) } func FogCoordd(coord float64) { syscall.Syscall(gpFogCoordd, 1, uintptr(math.Float64bits(coord)), 0, 0) } func FogCoorddEXT(coord float64) { syscall.Syscall(gpFogCoorddEXT, 1, uintptr(math.Float64bits(coord)), 0, 0) } func FogCoorddv(coord *float64) { syscall.Syscall(gpFogCoorddv, 1, uintptr(unsafe.Pointer(coord)), 0, 0) } func FogCoorddvEXT(coord *float64) { syscall.Syscall(gpFogCoorddvEXT, 1, uintptr(unsafe.Pointer(coord)), 0, 0) } func FogCoordf(coord float32) { syscall.Syscall(gpFogCoordf, 1, uintptr(math.Float32bits(coord)), 0, 0) } func FogCoordfEXT(coord float32) { syscall.Syscall(gpFogCoordfEXT, 1, uintptr(math.Float32bits(coord)), 0, 0) } func FogCoordfv(coord *float32) { syscall.Syscall(gpFogCoordfv, 1, uintptr(unsafe.Pointer(coord)), 0, 0) } func FogCoordfvEXT(coord *float32) { syscall.Syscall(gpFogCoordfvEXT, 1, uintptr(unsafe.Pointer(coord)), 0, 0) } func FogCoordhNV(fog uint16) { syscall.Syscall(gpFogCoordhNV, 1, uintptr(fog), 0, 0) } func FogCoordhvNV(fog *uint16) { syscall.Syscall(gpFogCoordhvNV, 1, uintptr(unsafe.Pointer(fog)), 0, 0) } func FogFuncSGIS(n int32, points *float32) { syscall.Syscall(gpFogFuncSGIS, 2, uintptr(n), uintptr(unsafe.Pointer(points)), 0) } func Fogf(pname uint32, param float32) { syscall.Syscall(gpFogf, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func Fogfv(pname uint32, params *float32) { syscall.Syscall(gpFogfv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func Fogi(pname uint32, param int32) { syscall.Syscall(gpFogi, 2, uintptr(pname), uintptr(param), 0) } func Fogiv(pname uint32, params *int32) { syscall.Syscall(gpFogiv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func FogxOES(pname uint32, param int32) { syscall.Syscall(gpFogxOES, 2, uintptr(pname), uintptr(param), 0) } func FogxvOES(pname uint32, param *int32) { syscall.Syscall(gpFogxvOES, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func FragmentColorMaterialSGIX(face uint32, mode uint32) { syscall.Syscall(gpFragmentColorMaterialSGIX, 2, uintptr(face), uintptr(mode), 0) } func FragmentCoverageColorNV(color uint32) { syscall.Syscall(gpFragmentCoverageColorNV, 1, uintptr(color), 0, 0) } func FragmentLightModelfSGIX(pname uint32, param float32) { syscall.Syscall(gpFragmentLightModelfSGIX, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func FragmentLightModelfvSGIX(pname uint32, params *float32) { syscall.Syscall(gpFragmentLightModelfvSGIX, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func FragmentLightModeliSGIX(pname uint32, param int32) { syscall.Syscall(gpFragmentLightModeliSGIX, 2, uintptr(pname), uintptr(param), 0) } func FragmentLightModelivSGIX(pname uint32, params *int32) { syscall.Syscall(gpFragmentLightModelivSGIX, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func FragmentLightfSGIX(light uint32, pname uint32, param float32) { syscall.Syscall(gpFragmentLightfSGIX, 3, uintptr(light), uintptr(pname), uintptr(math.Float32bits(param))) } func FragmentLightfvSGIX(light uint32, pname uint32, params *float32) { syscall.Syscall(gpFragmentLightfvSGIX, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func FragmentLightiSGIX(light uint32, pname uint32, param int32) { syscall.Syscall(gpFragmentLightiSGIX, 3, uintptr(light), uintptr(pname), uintptr(param)) } func FragmentLightivSGIX(light uint32, pname uint32, params *int32) { syscall.Syscall(gpFragmentLightivSGIX, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func FragmentMaterialfSGIX(face uint32, pname uint32, param float32) { syscall.Syscall(gpFragmentMaterialfSGIX, 3, uintptr(face), uintptr(pname), uintptr(math.Float32bits(param))) } func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) { syscall.Syscall(gpFragmentMaterialfvSGIX, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func FragmentMaterialiSGIX(face uint32, pname uint32, param int32) { syscall.Syscall(gpFragmentMaterialiSGIX, 3, uintptr(face), uintptr(pname), uintptr(param)) } func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) { syscall.Syscall(gpFragmentMaterialivSGIX, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func FrameTerminatorGREMEDY() { syscall.Syscall(gpFrameTerminatorGREMEDY, 0, 0, 0, 0) } func FrameZoomSGIX(factor int32) { syscall.Syscall(gpFrameZoomSGIX, 1, uintptr(factor), 0, 0) } func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) { syscall.Syscall(gpFramebufferDrawBufferEXT, 2, uintptr(framebuffer), uintptr(mode), 0) } func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) { syscall.Syscall(gpFramebufferDrawBuffersEXT, 3, uintptr(framebuffer), uintptr(n), uintptr(unsafe.Pointer(bufs))) } func FramebufferFetchBarrierEXT() { syscall.Syscall(gpFramebufferFetchBarrierEXT, 0, 0, 0, 0) } // set a named parameter of a framebuffer object func FramebufferParameteri(target uint32, pname uint32, param int32) { syscall.Syscall(gpFramebufferParameteri, 3, uintptr(target), uintptr(pname), uintptr(param)) } func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) { syscall.Syscall(gpFramebufferReadBufferEXT, 2, uintptr(framebuffer), uintptr(mode), 0) } // attach a renderbuffer as a logical buffer of a framebuffer object func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { syscall.Syscall6(gpFramebufferRenderbuffer, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0) } func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { syscall.Syscall6(gpFramebufferRenderbufferEXT, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0) } func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) { syscall.Syscall6(gpFramebufferSampleLocationsfvARB, 4, uintptr(target), uintptr(start), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) { syscall.Syscall6(gpFramebufferSampleLocationsfvNV, 4, uintptr(target), uintptr(start), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) { syscall.Syscall6(gpFramebufferSamplePositionsfvAMD, 4, uintptr(target), uintptr(numsamples), uintptr(pixelindex), uintptr(unsafe.Pointer(values)), 0, 0) } func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTexture1D, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTexture1DEXT, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } // attach a level of a texture object as a logical buffer to the currently bound framebuffer object func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTexture2D, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTexture2DEXT, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { syscall.Syscall6(gpFramebufferTexture3D, 6, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), uintptr(zoffset)) } func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { syscall.Syscall6(gpFramebufferTexture3DEXT, 6, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), uintptr(zoffset)) } func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTextureARB, 4, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), 0, 0) } func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTextureEXT, 4, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), 0, 0) } func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) { syscall.Syscall6(gpFramebufferTextureFaceARB, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(face), 0) } func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) { syscall.Syscall6(gpFramebufferTextureFaceEXT, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(face), 0) } // attach a single layer of a texture object as a logical buffer of a framebuffer object func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) { syscall.Syscall6(gpFramebufferTextureLayer, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0) } func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) { syscall.Syscall6(gpFramebufferTextureLayerARB, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0) } func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) { syscall.Syscall6(gpFramebufferTextureLayerEXT, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0) } func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) { syscall.Syscall6(gpFramebufferTextureMultiviewOVR, 6, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(baseViewIndex), uintptr(numViews)) } func FreeObjectBufferATI(buffer uint32) { syscall.Syscall(gpFreeObjectBufferATI, 1, uintptr(buffer), 0, 0) } // define front- and back-facing polygons func FrontFace(mode uint32) { syscall.Syscall(gpFrontFace, 1, uintptr(mode), 0, 0) } // multiply the current matrix by a perspective matrix func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { syscall.Syscall6(gpFrustum, 6, uintptr(math.Float64bits(left)), uintptr(math.Float64bits(right)), uintptr(math.Float64bits(bottom)), uintptr(math.Float64bits(top)), uintptr(math.Float64bits(zNear)), uintptr(math.Float64bits(zFar))) } func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) { syscall.Syscall6(gpFrustumfOES, 6, uintptr(math.Float32bits(l)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(n)), uintptr(math.Float32bits(f))) } func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) { syscall.Syscall6(gpFrustumxOES, 6, uintptr(l), uintptr(r), uintptr(b), uintptr(t), uintptr(n), uintptr(f)) } func GenAsyncMarkersSGIX(xrange int32) uint32 { ret, _, _ := syscall.Syscall(gpGenAsyncMarkersSGIX, 1, uintptr(xrange), 0, 0) return (uint32)(ret) } // generate buffer object names func GenBuffers(n int32, buffers *uint32) { syscall.Syscall(gpGenBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func GenBuffersARB(n int32, buffers *uint32) { syscall.Syscall(gpGenBuffersARB, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func GenFencesAPPLE(n int32, fences *uint32) { syscall.Syscall(gpGenFencesAPPLE, 2, uintptr(n), uintptr(unsafe.Pointer(fences)), 0) } func GenFencesNV(n int32, fences *uint32) { syscall.Syscall(gpGenFencesNV, 2, uintptr(n), uintptr(unsafe.Pointer(fences)), 0) } func GenFragmentShadersATI(xrange uint32) uint32 { ret, _, _ := syscall.Syscall(gpGenFragmentShadersATI, 1, uintptr(xrange), 0, 0) return (uint32)(ret) } // generate framebuffer object names func GenFramebuffers(n int32, framebuffers *uint32) { syscall.Syscall(gpGenFramebuffers, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } func GenFramebuffersEXT(n int32, framebuffers *uint32) { syscall.Syscall(gpGenFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } // generate a contiguous set of empty display lists func GenLists(xrange int32) uint32 { ret, _, _ := syscall.Syscall(gpGenLists, 1, uintptr(xrange), 0, 0) return (uint32)(ret) } func GenNamesAMD(identifier uint32, num uint32, names *uint32) { syscall.Syscall(gpGenNamesAMD, 3, uintptr(identifier), uintptr(num), uintptr(unsafe.Pointer(names))) } func GenOcclusionQueriesNV(n int32, ids *uint32) { syscall.Syscall(gpGenOcclusionQueriesNV, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func GenPathsNV(xrange int32) uint32 { ret, _, _ := syscall.Syscall(gpGenPathsNV, 1, uintptr(xrange), 0, 0) return (uint32)(ret) } func GenPerfMonitorsAMD(n int32, monitors *uint32) { syscall.Syscall(gpGenPerfMonitorsAMD, 2, uintptr(n), uintptr(unsafe.Pointer(monitors)), 0) } // reserve program pipeline object names func GenProgramPipelines(n int32, pipelines *uint32) { syscall.Syscall(gpGenProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0) } func GenProgramPipelinesEXT(n int32, pipelines *uint32) { syscall.Syscall(gpGenProgramPipelinesEXT, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0) } func GenProgramsARB(n int32, programs *uint32) { syscall.Syscall(gpGenProgramsARB, 2, uintptr(n), uintptr(unsafe.Pointer(programs)), 0) } func GenProgramsNV(n int32, programs *uint32) { syscall.Syscall(gpGenProgramsNV, 2, uintptr(n), uintptr(unsafe.Pointer(programs)), 0) } // generate query object names func GenQueries(n int32, ids *uint32) { syscall.Syscall(gpGenQueries, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func GenQueriesARB(n int32, ids *uint32) { syscall.Syscall(gpGenQueriesARB, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func GenQueryResourceTagNV(n int32, tagIds *int32) { syscall.Syscall(gpGenQueryResourceTagNV, 2, uintptr(n), uintptr(unsafe.Pointer(tagIds)), 0) } // generate renderbuffer object names func GenRenderbuffers(n int32, renderbuffers *uint32) { syscall.Syscall(gpGenRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } func GenRenderbuffersEXT(n int32, renderbuffers *uint32) { syscall.Syscall(gpGenRenderbuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } // generate sampler object names func GenSamplers(count int32, samplers *uint32) { syscall.Syscall(gpGenSamplers, 2, uintptr(count), uintptr(unsafe.Pointer(samplers)), 0) } func GenSemaphoresEXT(n int32, semaphores *uint32) { syscall.Syscall(gpGenSemaphoresEXT, 2, uintptr(n), uintptr(unsafe.Pointer(semaphores)), 0) } func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32 { ret, _, _ := syscall.Syscall6(gpGenSymbolsEXT, 4, uintptr(datatype), uintptr(storagetype), uintptr(xrange), uintptr(components), 0, 0) return (uint32)(ret) } // generate texture names func GenTextures(n int32, textures *uint32) { syscall.Syscall(gpGenTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } func GenTexturesEXT(n int32, textures *uint32) { syscall.Syscall(gpGenTexturesEXT, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } // reserve transform feedback object names func GenTransformFeedbacks(n int32, ids *uint32) { syscall.Syscall(gpGenTransformFeedbacks, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } func GenTransformFeedbacksNV(n int32, ids *uint32) { syscall.Syscall(gpGenTransformFeedbacksNV, 2, uintptr(n), uintptr(unsafe.Pointer(ids)), 0) } // generate vertex array object names func GenVertexArrays(n int32, arrays *uint32) { syscall.Syscall(gpGenVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0) } func GenVertexArraysAPPLE(n int32, arrays *uint32) { syscall.Syscall(gpGenVertexArraysAPPLE, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0) } func GenVertexShadersEXT(xrange uint32) uint32 { ret, _, _ := syscall.Syscall(gpGenVertexShadersEXT, 1, uintptr(xrange), 0, 0) return (uint32)(ret) } // generate mipmaps for a specified texture object func GenerateMipmap(target uint32) { syscall.Syscall(gpGenerateMipmap, 1, uintptr(target), 0, 0) } func GenerateMipmapEXT(target uint32) { syscall.Syscall(gpGenerateMipmapEXT, 1, uintptr(target), 0, 0) } func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) { syscall.Syscall(gpGenerateMultiTexMipmapEXT, 2, uintptr(texunit), uintptr(target), 0) } // generate mipmaps for a specified texture object func GenerateTextureMipmap(texture uint32) { syscall.Syscall(gpGenerateTextureMipmap, 1, uintptr(texture), 0, 0) } func GenerateTextureMipmapEXT(texture uint32, target uint32) { syscall.Syscall(gpGenerateTextureMipmapEXT, 2, uintptr(texture), uintptr(target), 0) } // retrieve information about the set of active atomic counter buffers for a program func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetActiveAtomicCounterBufferiv, 4, uintptr(program), uintptr(bufferIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // Returns information about an active attribute variable for the specified program object func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetActiveAttrib, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetActiveAttribARB, 7, uintptr(programObj), uintptr(index), uintptr(maxLength), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } // query the name of an active shader subroutine func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) { syscall.Syscall6(gpGetActiveSubroutineName, 6, uintptr(program), uintptr(shadertype), uintptr(index), uintptr(bufsize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(name))) } // query the name of an active shader subroutine uniform func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) { syscall.Syscall6(gpGetActiveSubroutineUniformName, 6, uintptr(program), uintptr(shadertype), uintptr(index), uintptr(bufsize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(name))) } func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) { syscall.Syscall6(gpGetActiveSubroutineUniformiv, 5, uintptr(program), uintptr(shadertype), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(values)), 0) } // Returns information about an active uniform variable for the specified program object func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetActiveUniform, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetActiveUniformARB, 7, uintptr(programObj), uintptr(index), uintptr(maxLength), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } // retrieve the name of an active uniform block func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) { syscall.Syscall6(gpGetActiveUniformBlockName, 5, uintptr(program), uintptr(uniformBlockIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformBlockName)), 0) } // query information about an active uniform block func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetActiveUniformBlockiv, 4, uintptr(program), uintptr(uniformBlockIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // query the name of an active uniform func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) { syscall.Syscall6(gpGetActiveUniformName, 5, uintptr(program), uintptr(uniformIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformName)), 0) } // Returns information about several active uniform variables for the specified program object func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetActiveUniformsiv, 5, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformIndices)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetActiveVaryingNV, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } func GetArrayObjectfvATI(array uint32, pname uint32, params *float32) { syscall.Syscall(gpGetArrayObjectfvATI, 3, uintptr(array), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetArrayObjectivATI(array uint32, pname uint32, params *int32) { syscall.Syscall(gpGetArrayObjectivATI, 3, uintptr(array), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr) { syscall.Syscall6(gpGetAttachedObjectsARB, 4, uintptr(containerObj), uintptr(maxCount), uintptr(unsafe.Pointer(count)), uintptr(unsafe.Pointer(obj)), 0, 0) } // Returns the handles of the shader objects attached to a program object func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) { syscall.Syscall6(gpGetAttachedShaders, 4, uintptr(program), uintptr(maxCount), uintptr(unsafe.Pointer(count)), uintptr(unsafe.Pointer(shaders)), 0, 0) } // Returns the location of an attribute variable func GetAttribLocation(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetAttribLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetAttribLocationARB(programObj uintptr, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetAttribLocationARB, 2, uintptr(programObj), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) { syscall.Syscall(gpGetBooleanIndexedvEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetBooleanv(pname uint32, data *bool) { syscall.Syscall(gpGetBooleanv, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } // return parameters of a buffer object func GetBufferParameteriv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetBufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetBufferParameterivARB(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetBufferParameterivARB, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetBufferParameterui64vNV, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return the pointer to a mapped buffer object's data store func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetBufferPointerv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetBufferPointervARB, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } // returns a subset of a buffer object's data store func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpGetBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpGetBufferSubDataARB, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } // return the coefficients of the specified clipping plane func GetClipPlane(plane uint32, equation *float64) { syscall.Syscall(gpGetClipPlane, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func GetClipPlanefOES(plane uint32, equation *float32) { syscall.Syscall(gpGetClipPlanefOES, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func GetClipPlanexOES(plane uint32, equation *int32) { syscall.Syscall(gpGetClipPlanexOES, 2, uintptr(plane), uintptr(unsafe.Pointer(equation)), 0) } func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer) { syscall.Syscall6(gpGetColorTableEXT, 4, uintptr(target), uintptr(format), uintptr(xtype), uintptr(data), 0, 0) } func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetColorTableParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetColorTableParameterfvSGI, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetColorTableParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetColorTableParameterivSGI, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer) { syscall.Syscall6(gpGetColorTableSGI, 4, uintptr(target), uintptr(format), uintptr(xtype), uintptr(table), 0, 0) } func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetCombinerInputParameterfvNV, 5, uintptr(stage), uintptr(portion), uintptr(variable), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetCombinerInputParameterivNV, 5, uintptr(stage), uintptr(portion), uintptr(variable), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetCombinerOutputParameterfvNV, 4, uintptr(stage), uintptr(portion), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetCombinerOutputParameterivNV, 4, uintptr(stage), uintptr(portion), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) { syscall.Syscall(gpGetCombinerStageParameterfvNV, 3, uintptr(stage), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 { ret, _, _ := syscall.Syscall(gpGetCommandHeaderNV, 2, uintptr(tokenID), uintptr(size), 0) return (uint32)(ret) } func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) { syscall.Syscall6(gpGetCompressedMultiTexImageEXT, 4, uintptr(texunit), uintptr(target), uintptr(lod), uintptr(img), 0, 0) } // return a compressed texture image func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) { syscall.Syscall(gpGetCompressedTexImage, 3, uintptr(target), uintptr(level), uintptr(img)) } func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) { syscall.Syscall(gpGetCompressedTexImageARB, 3, uintptr(target), uintptr(level), uintptr(img)) } // return a compressed texture image func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) { syscall.Syscall6(gpGetCompressedTextureImage, 4, uintptr(texture), uintptr(level), uintptr(bufSize), uintptr(pixels), 0, 0) } func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) { syscall.Syscall6(gpGetCompressedTextureImageEXT, 4, uintptr(texture), uintptr(target), uintptr(lod), uintptr(img), 0, 0) } // retrieve a sub-region of a compressed texture image from a compressed texture object func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) { syscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0) } func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer) { syscall.Syscall6(gpGetConvolutionFilterEXT, 4, uintptr(target), uintptr(format), uintptr(xtype), uintptr(image), 0, 0) } func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetConvolutionParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetConvolutionParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetConvolutionParameterxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetCoverageModulationTableNV(bufsize int32, v *float32) { syscall.Syscall(gpGetCoverageModulationTableNV, 2, uintptr(bufsize), uintptr(unsafe.Pointer(v)), 0) } // retrieve messages from the debug message log func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret, _, _ := syscall.Syscall9(gpGetDebugMessageLog, 8, uintptr(count), uintptr(bufSize), uintptr(unsafe.Pointer(sources)), uintptr(unsafe.Pointer(types)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(messageLog)), 0) return (uint32)(ret) } func GetDebugMessageLogAMD(count uint32, bufsize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32 { ret, _, _ := syscall.Syscall9(gpGetDebugMessageLogAMD, 7, uintptr(count), uintptr(bufsize), uintptr(unsafe.Pointer(categories)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(message)), 0, 0) return (uint32)(ret) } func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret, _, _ := syscall.Syscall9(gpGetDebugMessageLogARB, 8, uintptr(count), uintptr(bufSize), uintptr(unsafe.Pointer(sources)), uintptr(unsafe.Pointer(types)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(messageLog)), 0) return (uint32)(ret) } func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret, _, _ := syscall.Syscall9(gpGetDebugMessageLogKHR, 8, uintptr(count), uintptr(bufSize), uintptr(unsafe.Pointer(sources)), uintptr(unsafe.Pointer(types)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(messageLog)), 0) return (uint32)(ret) } func GetDetailTexFuncSGIS(target uint32, points *float32) { syscall.Syscall(gpGetDetailTexFuncSGIS, 2, uintptr(target), uintptr(unsafe.Pointer(points)), 0) } func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) { syscall.Syscall(gpGetDoubleIndexedvEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetDoublei_v(target uint32, index uint32, data *float64) { syscall.Syscall(gpGetDoublei_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetDoublei_vEXT(pname uint32, index uint32, params *float64) { syscall.Syscall(gpGetDoublei_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetDoublev(pname uint32, data *float64) { syscall.Syscall(gpGetDoublev, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } // return error information func GetError() uint32 { ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0) return (uint32)(ret) } func GetFenceivNV(fence uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFenceivNV, 3, uintptr(fence), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) { syscall.Syscall(gpGetFinalCombinerInputParameterfvNV, 3, uintptr(variable), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFinalCombinerInputParameterivNV, 3, uintptr(variable), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFirstPerfQueryIdINTEL(queryId *uint32) { syscall.Syscall(gpGetFirstPerfQueryIdINTEL, 1, uintptr(unsafe.Pointer(queryId)), 0, 0) } func GetFixedvOES(pname uint32, params *int32) { syscall.Syscall(gpGetFixedvOES, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) { syscall.Syscall(gpGetFloatIndexedvEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetFloati_v(target uint32, index uint32, data *float32) { syscall.Syscall(gpGetFloati_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetFloati_vEXT(pname uint32, index uint32, params *float32) { syscall.Syscall(gpGetFloati_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetFloatv(pname uint32, data *float32) { syscall.Syscall(gpGetFloatv, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } func GetFogFuncSGIS(points *float32) { syscall.Syscall(gpGetFogFuncSGIS, 1, uintptr(unsafe.Pointer(points)), 0, 0) } // query the bindings of color indices to user-defined varying out variables func GetFragDataIndex(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetFragDataIndex, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetFragDataLocationEXT(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetFragDataLocationEXT, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) { syscall.Syscall(gpGetFragmentLightfvSGIX, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFragmentLightivSGIX, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) { syscall.Syscall(gpGetFragmentMaterialfvSGIX, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFragmentMaterialivSGIX, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } // retrieve information about attachments of a bound framebuffer object func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetFramebufferAttachmentParameteriv, 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetFramebufferAttachmentParameterivEXT, 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) { syscall.Syscall6(gpGetFramebufferParameterfvAMD, 6, uintptr(target), uintptr(pname), uintptr(numsamples), uintptr(pixelindex), uintptr(size), uintptr(unsafe.Pointer(values))) } // retrieve a named parameter from a framebuffer func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFramebufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetFramebufferParameterivEXT, 3, uintptr(framebuffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } // check if the rendering context has not been lost due to software or hardware issues func GetGraphicsResetStatus() uint32 { ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatus, 0, 0, 0, 0) return (uint32)(ret) } func GetGraphicsResetStatusARB() uint32 { ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatusARB, 0, 0, 0, 0) return (uint32)(ret) } func GetGraphicsResetStatusKHR() uint32 { ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatusKHR, 0, 0, 0, 0) return (uint32)(ret) } func GetHandleARB(pname uint32) uintptr { ret, _, _ := syscall.Syscall(gpGetHandleARB, 1, uintptr(pname), 0, 0) return (uintptr)(ret) } func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { syscall.Syscall6(gpGetHistogramEXT, 5, uintptr(target), boolToUintptr(reset), uintptr(format), uintptr(xtype), uintptr(values), 0) } func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetHistogramParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetHistogramParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetHistogramParameterxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 { ret, _, _ := syscall.Syscall6(gpGetImageHandleARB, 5, uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(format), 0) return (uint64)(ret) } func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 { ret, _, _ := syscall.Syscall6(gpGetImageHandleNV, 5, uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(format), 0) return (uint64)(ret) } func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetImageTransformParameterfvHP, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetImageTransformParameterivHP, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetInfoLogARB, 4, uintptr(obj), uintptr(maxLength), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetInstrumentsSGIX() int32 { ret, _, _ := syscall.Syscall(gpGetInstrumentsSGIX, 0, 0, 0, 0) return (int32)(ret) } func GetInteger64v(pname uint32, data *int64) { syscall.Syscall(gpGetInteger64v, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) { syscall.Syscall(gpGetIntegerIndexedvEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetIntegeri_v(target uint32, index uint32, data *int32) { syscall.Syscall(gpGetIntegeri_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) { syscall.Syscall(gpGetIntegerui64i_vNV, 3, uintptr(value), uintptr(index), uintptr(unsafe.Pointer(result))) } func GetIntegerui64vNV(value uint32, result *uint64) { syscall.Syscall(gpGetIntegerui64vNV, 2, uintptr(value), uintptr(unsafe.Pointer(result)), 0) } func GetIntegerv(pname uint32, data *int32) { syscall.Syscall(gpGetIntegerv, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, bufSize int32, params *int32) { syscall.Syscall6(gpGetInternalformatSampleivNV, 6, uintptr(target), uintptr(internalformat), uintptr(samples), uintptr(pname), uintptr(bufSize), uintptr(unsafe.Pointer(params))) } func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int64) { syscall.Syscall6(gpGetInternalformati64v, 5, uintptr(target), uintptr(internalformat), uintptr(pname), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0) } // retrieve information about implementation-dependent support for internal formats func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int32) { syscall.Syscall6(gpGetInternalformativ, 5, uintptr(target), uintptr(internalformat), uintptr(pname), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0) } func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) { syscall.Syscall(gpGetInvariantBooleanvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetInvariantFloatvEXT(id uint32, value uint32, data *float32) { syscall.Syscall(gpGetInvariantFloatvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetInvariantIntegervEXT(id uint32, value uint32, data *int32) { syscall.Syscall(gpGetInvariantIntegervEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetLightfv(light uint32, pname uint32, params *float32) { syscall.Syscall(gpGetLightfv, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetLightiv(light uint32, pname uint32, params *int32) { syscall.Syscall(gpGetLightiv, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetLightxOES(light uint32, pname uint32, params *int32) { syscall.Syscall(gpGetLightxOES, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetLightxvOES(light uint32, pname uint32, params *int32) { syscall.Syscall(gpGetLightxvOES, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetListParameterfvSGIX(list uint32, pname uint32, params *float32) { syscall.Syscall(gpGetListParameterfvSGIX, 3, uintptr(list), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetListParameterivSGIX(list uint32, pname uint32, params *int32) { syscall.Syscall(gpGetListParameterivSGIX, 3, uintptr(list), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) { syscall.Syscall(gpGetLocalConstantBooleanvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) { syscall.Syscall(gpGetLocalConstantFloatvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) { syscall.Syscall(gpGetLocalConstantIntegervEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetMapAttribParameterfvNV, 4, uintptr(target), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetMapAttribParameterivNV, 4, uintptr(target), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer) { syscall.Syscall9(gpGetMapControlPointsNV, 7, uintptr(target), uintptr(index), uintptr(xtype), uintptr(ustride), uintptr(vstride), boolToUintptr(packed), uintptr(points), 0, 0) } func GetMapParameterfvNV(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetMapParameterfvNV, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMapParameterivNV(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetMapParameterivNV, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMapdv(target uint32, query uint32, v *float64) { syscall.Syscall(gpGetMapdv, 3, uintptr(target), uintptr(query), uintptr(unsafe.Pointer(v))) } func GetMapfv(target uint32, query uint32, v *float32) { syscall.Syscall(gpGetMapfv, 3, uintptr(target), uintptr(query), uintptr(unsafe.Pointer(v))) } func GetMapiv(target uint32, query uint32, v *int32) { syscall.Syscall(gpGetMapiv, 3, uintptr(target), uintptr(query), uintptr(unsafe.Pointer(v))) } func GetMapxvOES(target uint32, query uint32, v *int32) { syscall.Syscall(gpGetMapxvOES, 3, uintptr(target), uintptr(query), uintptr(unsafe.Pointer(v))) } func GetMaterialfv(face uint32, pname uint32, params *float32) { syscall.Syscall(gpGetMaterialfv, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMaterialiv(face uint32, pname uint32, params *int32) { syscall.Syscall(gpGetMaterialiv, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMaterialxOES(face uint32, pname uint32, param int32) { syscall.Syscall(gpGetMaterialxOES, 3, uintptr(face), uintptr(pname), uintptr(param)) } func GetMaterialxvOES(face uint32, pname uint32, params *int32) { syscall.Syscall(gpGetMaterialxvOES, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { syscall.Syscall(gpGetMemoryObjectParameterivEXT, 3, uintptr(memoryObject), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { syscall.Syscall6(gpGetMinmaxEXT, 5, uintptr(target), boolToUintptr(reset), uintptr(format), uintptr(xtype), uintptr(values), 0) } func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetMinmaxParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetMinmaxParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetMultiTexEnvfvEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetMultiTexEnvivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) { syscall.Syscall6(gpGetMultiTexGendvEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetMultiTexGenfvEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetMultiTexGenivEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall6(gpGetMultiTexImageEXT, 6, uintptr(texunit), uintptr(target), uintptr(level), uintptr(format), uintptr(xtype), uintptr(pixels)) } func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) { syscall.Syscall6(gpGetMultiTexLevelParameterfvEXT, 5, uintptr(texunit), uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) { syscall.Syscall6(gpGetMultiTexLevelParameterivEXT, 5, uintptr(texunit), uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetMultiTexParameterIivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) { syscall.Syscall6(gpGetMultiTexParameterIuivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetMultiTexParameterfvEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetMultiTexParameterivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // retrieve the location of a sample func GetMultisamplefv(pname uint32, index uint32, val *float32) { syscall.Syscall(gpGetMultisamplefv, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(val))) } func GetMultisamplefvNV(pname uint32, index uint32, val *float32) { syscall.Syscall(gpGetMultisamplefvNV, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(val))) } // return parameters of a buffer object func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) { syscall.Syscall(gpGetNamedBufferParameteri64v, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return parameters of a buffer object func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetNamedBufferParameteriv, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetNamedBufferParameterivEXT, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetNamedBufferParameterui64vNV, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return the pointer to a mapped buffer object's data store func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetNamedBufferPointerv, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetNamedBufferPointervEXT, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } // returns a subset of a buffer object's data store func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpGetNamedBufferSubData, 4, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpGetNamedBufferSubDataEXT, 4, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } // retrieve information about attachments of a framebuffer object func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetNamedFramebufferAttachmentParameteriv, 4, uintptr(framebuffer), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetNamedFramebufferAttachmentParameterivEXT, 4, uintptr(framebuffer), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) { syscall.Syscall6(gpGetNamedFramebufferParameterfvAMD, 6, uintptr(framebuffer), uintptr(pname), uintptr(numsamples), uintptr(pixelindex), uintptr(size), uintptr(unsafe.Pointer(values))) } // query a named parameter of a framebuffer object func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) { syscall.Syscall(gpGetNamedFramebufferParameteriv, 3, uintptr(framebuffer), uintptr(pname), uintptr(unsafe.Pointer(param))) } func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetNamedFramebufferParameterivEXT, 3, uintptr(framebuffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) { syscall.Syscall6(gpGetNamedProgramLocalParameterIivEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) { syscall.Syscall6(gpGetNamedProgramLocalParameterIuivEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) { syscall.Syscall6(gpGetNamedProgramLocalParameterdvEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) { syscall.Syscall6(gpGetNamedProgramLocalParameterfvEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) { syscall.Syscall6(gpGetNamedProgramStringEXT, 4, uintptr(program), uintptr(target), uintptr(pname), uintptr(xstring), 0, 0) } func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetNamedProgramivEXT, 4, uintptr(program), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // query a named parameter of a renderbuffer object func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetNamedRenderbufferParameteriv, 3, uintptr(renderbuffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetNamedRenderbufferParameterivEXT, 3, uintptr(renderbuffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) { syscall.Syscall6(gpGetNamedStringARB, 5, uintptr(namelen), uintptr(unsafe.Pointer(name)), uintptr(bufSize), uintptr(unsafe.Pointer(stringlen)), uintptr(unsafe.Pointer(xstring)), 0) } func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) { syscall.Syscall6(gpGetNamedStringivARB, 4, uintptr(namelen), uintptr(unsafe.Pointer(name)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) { syscall.Syscall(gpGetNextPerfQueryIdINTEL, 2, uintptr(queryId), uintptr(unsafe.Pointer(nextQueryId)), 0) } func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) { syscall.Syscall(gpGetObjectBufferfvATI, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) { syscall.Syscall(gpGetObjectBufferivATI, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params))) } // retrieve the label of a named object identified within a namespace func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { syscall.Syscall6(gpGetObjectLabel, 5, uintptr(identifier), uintptr(name), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(label)), 0) } func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) { syscall.Syscall6(gpGetObjectLabelEXT, 5, uintptr(xtype), uintptr(object), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(label)), 0) } func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { syscall.Syscall6(gpGetObjectLabelKHR, 5, uintptr(identifier), uintptr(name), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(label)), 0) } func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32) { syscall.Syscall(gpGetObjectParameterfvARB, 3, uintptr(obj), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetObjectParameterivAPPLE, 4, uintptr(objectType), uintptr(name), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32) { syscall.Syscall(gpGetObjectParameterivARB, 3, uintptr(obj), uintptr(pname), uintptr(unsafe.Pointer(params))) } // retrieve the label of a sync object identified by a pointer func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { syscall.Syscall6(gpGetObjectPtrLabel, 4, uintptr(ptr), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(label)), 0, 0) } func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { syscall.Syscall6(gpGetObjectPtrLabelKHR, 4, uintptr(ptr), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(label)), 0, 0) } func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) { syscall.Syscall(gpGetOcclusionQueryivNV, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetOcclusionQueryuivNV, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetPathCommandsNV(path uint32, commands *uint8) { syscall.Syscall(gpGetPathCommandsNV, 2, uintptr(path), uintptr(unsafe.Pointer(commands)), 0) } func GetPathCoordsNV(path uint32, coords *float32) { syscall.Syscall(gpGetPathCoordsNV, 2, uintptr(path), uintptr(unsafe.Pointer(coords)), 0) } func GetPathDashArrayNV(path uint32, dashArray *float32) { syscall.Syscall(gpGetPathDashArrayNV, 2, uintptr(path), uintptr(unsafe.Pointer(dashArray)), 0) } func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 { ret, _, _ := syscall.Syscall(gpGetPathLengthNV, 3, uintptr(path), uintptr(startSegment), uintptr(numSegments)) return math.Float32frombits(uint32(ret)) } func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) { syscall.Syscall6(gpGetPathMetricRangeNV, 5, uintptr(metricQueryMask), uintptr(firstPathName), uintptr(numPaths), uintptr(stride), uintptr(unsafe.Pointer(metrics)), 0) } func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) { syscall.Syscall9(gpGetPathMetricsNV, 7, uintptr(metricQueryMask), uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(stride), uintptr(unsafe.Pointer(metrics)), 0, 0) } func GetPathParameterfvNV(path uint32, pname uint32, value *float32) { syscall.Syscall(gpGetPathParameterfvNV, 3, uintptr(path), uintptr(pname), uintptr(unsafe.Pointer(value))) } func GetPathParameterivNV(path uint32, pname uint32, value *int32) { syscall.Syscall(gpGetPathParameterivNV, 3, uintptr(path), uintptr(pname), uintptr(unsafe.Pointer(value))) } func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) { syscall.Syscall9(gpGetPathSpacingNV, 9, uintptr(pathListMode), uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(math.Float32bits(advanceScale)), uintptr(math.Float32bits(kerningScale)), uintptr(transformType), uintptr(unsafe.Pointer(returnedSpacing))) } func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) { syscall.Syscall12(gpGetPerfCounterInfoINTEL, 11, uintptr(queryId), uintptr(counterId), uintptr(counterNameLength), uintptr(unsafe.Pointer(counterName)), uintptr(counterDescLength), uintptr(unsafe.Pointer(counterDesc)), uintptr(unsafe.Pointer(counterOffset)), uintptr(unsafe.Pointer(counterDataSize)), uintptr(unsafe.Pointer(counterTypeEnum)), uintptr(unsafe.Pointer(counterDataTypeEnum)), uintptr(unsafe.Pointer(rawCounterMaxValue)), 0) } func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) { syscall.Syscall6(gpGetPerfMonitorCounterDataAMD, 5, uintptr(monitor), uintptr(pname), uintptr(dataSize), uintptr(unsafe.Pointer(data)), uintptr(unsafe.Pointer(bytesWritten)), 0) } func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) { syscall.Syscall6(gpGetPerfMonitorCounterInfoAMD, 4, uintptr(group), uintptr(counter), uintptr(pname), uintptr(data), 0, 0) } func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) { syscall.Syscall6(gpGetPerfMonitorCounterStringAMD, 5, uintptr(group), uintptr(counter), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(counterString)), 0) } func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) { syscall.Syscall6(gpGetPerfMonitorCountersAMD, 5, uintptr(group), uintptr(unsafe.Pointer(numCounters)), uintptr(unsafe.Pointer(maxActiveCounters)), uintptr(counterSize), uintptr(unsafe.Pointer(counters)), 0) } func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) { syscall.Syscall6(gpGetPerfMonitorGroupStringAMD, 4, uintptr(group), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(groupString)), 0, 0) } func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) { syscall.Syscall(gpGetPerfMonitorGroupsAMD, 3, uintptr(unsafe.Pointer(numGroups)), uintptr(groupsSize), uintptr(unsafe.Pointer(groups))) } func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) { syscall.Syscall6(gpGetPerfQueryDataINTEL, 5, uintptr(queryHandle), uintptr(flags), uintptr(dataSize), uintptr(data), uintptr(unsafe.Pointer(bytesWritten)), 0) } func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) { syscall.Syscall(gpGetPerfQueryIdByNameINTEL, 2, uintptr(unsafe.Pointer(queryName)), uintptr(unsafe.Pointer(queryId)), 0) } func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) { syscall.Syscall9(gpGetPerfQueryInfoINTEL, 7, uintptr(queryId), uintptr(queryNameLength), uintptr(unsafe.Pointer(queryName)), uintptr(unsafe.Pointer(dataSize)), uintptr(unsafe.Pointer(noCounters)), uintptr(unsafe.Pointer(noInstances)), uintptr(unsafe.Pointer(capsMask)), 0, 0) } func GetPixelMapfv(xmap uint32, values *float32) { syscall.Syscall(gpGetPixelMapfv, 2, uintptr(xmap), uintptr(unsafe.Pointer(values)), 0) } func GetPixelMapuiv(xmap uint32, values *uint32) { syscall.Syscall(gpGetPixelMapuiv, 2, uintptr(xmap), uintptr(unsafe.Pointer(values)), 0) } func GetPixelMapusv(xmap uint32, values *uint16) { syscall.Syscall(gpGetPixelMapusv, 2, uintptr(xmap), uintptr(unsafe.Pointer(values)), 0) } func GetPixelMapxv(xmap uint32, size int32, values *int32) { syscall.Syscall(gpGetPixelMapxv, 3, uintptr(xmap), uintptr(size), uintptr(unsafe.Pointer(values))) } func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) { syscall.Syscall(gpGetPixelTexGenParameterfvSGIS, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetPixelTexGenParameterivSGIS(pname uint32, params *int32) { syscall.Syscall(gpGetPixelTexGenParameterivSGIS, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetPixelTransformParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetPixelTransformParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) { syscall.Syscall(gpGetPointerIndexedvEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetPointeri_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } // return the address of the specified pointer func GetPointerv(pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetPointerv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetPointervEXT(pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetPointervEXT, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetPointervKHR(pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetPointervKHR, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } // return the polygon stipple pattern func GetPolygonStipple(mask *uint8) { syscall.Syscall(gpGetPolygonStipple, 1, uintptr(unsafe.Pointer(mask)), 0, 0) } // return a binary representation of a program object's compiled and linked executable source func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) { syscall.Syscall6(gpGetProgramBinary, 5, uintptr(program), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(binaryFormat)), uintptr(binary), 0) } func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) { syscall.Syscall(gpGetProgramEnvParameterIivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) { syscall.Syscall(gpGetProgramEnvParameterIuivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) { syscall.Syscall(gpGetProgramEnvParameterdvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) { syscall.Syscall(gpGetProgramEnvParameterfvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } // Returns the information log for a program object func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetProgramInfoLog, 4, uintptr(program), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetProgramInterfaceiv, 4, uintptr(program), uintptr(programInterface), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) { syscall.Syscall(gpGetProgramLocalParameterIivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) { syscall.Syscall(gpGetProgramLocalParameterIuivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) { syscall.Syscall(gpGetProgramLocalParameterdvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) { syscall.Syscall(gpGetProgramLocalParameterfvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) { syscall.Syscall6(gpGetProgramNamedParameterdvNV, 4, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(unsafe.Pointer(params)), 0, 0) } func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) { syscall.Syscall6(gpGetProgramNamedParameterfvNV, 4, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(unsafe.Pointer(params)), 0, 0) } func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) { syscall.Syscall6(gpGetProgramParameterdvNV, 4, uintptr(target), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetProgramParameterfvNV, 4, uintptr(target), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // retrieve the info log string from a program pipeline object func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetProgramPipelineInfoLog, 4, uintptr(pipeline), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetProgramPipelineInfoLogEXT, 4, uintptr(pipeline), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramPipelineiv, 3, uintptr(pipeline), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramPipelineivEXT, 3, uintptr(pipeline), uintptr(pname), uintptr(unsafe.Pointer(params))) } // query the index of a named resource within a program func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 { ret, _, _ := syscall.Syscall(gpGetProgramResourceIndex, 3, uintptr(program), uintptr(programInterface), uintptr(unsafe.Pointer(name))) return (uint32)(ret) } // query the location of a named resource within a program func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetProgramResourceLocation, 3, uintptr(program), uintptr(programInterface), uintptr(unsafe.Pointer(name))) return (int32)(ret) } // query the fragment color index of a named variable within a program func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetProgramResourceLocationIndex, 3, uintptr(program), uintptr(programInterface), uintptr(unsafe.Pointer(name))) return (int32)(ret) } // query the name of an indexed resource within a program func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) { syscall.Syscall6(gpGetProgramResourceName, 6, uintptr(program), uintptr(programInterface), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(name))) } func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *float32) { syscall.Syscall9(gpGetProgramResourcefvNV, 8, uintptr(program), uintptr(programInterface), uintptr(index), uintptr(propCount), uintptr(unsafe.Pointer(props)), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(params)), 0) } func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *int32) { syscall.Syscall9(gpGetProgramResourceiv, 8, uintptr(program), uintptr(programInterface), uintptr(index), uintptr(propCount), uintptr(unsafe.Pointer(props)), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(params)), 0) } func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) { syscall.Syscall6(gpGetProgramStageiv, 4, uintptr(program), uintptr(shadertype), uintptr(pname), uintptr(unsafe.Pointer(values)), 0, 0) } func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer) { syscall.Syscall(gpGetProgramStringARB, 3, uintptr(target), uintptr(pname), uintptr(xstring)) } func GetProgramStringNV(id uint32, pname uint32, program *uint8) { syscall.Syscall(gpGetProgramStringNV, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(program))) } func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) { syscall.Syscall(gpGetProgramSubroutineParameteruivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(param))) } // Returns a parameter from a program object func GetProgramiv(program uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramiv, 3, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetProgramivARB(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramivARB, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetProgramivNV(id uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramivNV, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) { syscall.Syscall6(gpGetQueryBufferObjecti64v, 4, uintptr(id), uintptr(buffer), uintptr(pname), uintptr(offset), 0, 0) } func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) { syscall.Syscall6(gpGetQueryBufferObjectiv, 4, uintptr(id), uintptr(buffer), uintptr(pname), uintptr(offset), 0, 0) } func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) { syscall.Syscall6(gpGetQueryBufferObjectui64v, 4, uintptr(id), uintptr(buffer), uintptr(pname), uintptr(offset), 0, 0) } func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) { syscall.Syscall6(gpGetQueryBufferObjectuiv, 4, uintptr(id), uintptr(buffer), uintptr(pname), uintptr(offset), 0, 0) } // return parameters of an indexed query object target func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetQueryIndexediv, 4, uintptr(target), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetQueryObjecti64v(id uint32, pname uint32, params *int64) { syscall.Syscall(gpGetQueryObjecti64v, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) { syscall.Syscall(gpGetQueryObjecti64vEXT, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjectiv(id uint32, pname uint32, params *int32) { syscall.Syscall(gpGetQueryObjectiv, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjectivARB(id uint32, pname uint32, params *int32) { syscall.Syscall(gpGetQueryObjectivARB, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetQueryObjectui64v, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetQueryObjectui64vEXT, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return parameters of a query object func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetQueryObjectuiv, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetQueryObjectuivARB, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return parameters of a query object target func GetQueryiv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetQueryiv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetQueryivARB(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetQueryivARB, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } // retrieve information about a bound renderbuffer object func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetRenderbufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetRenderbufferParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) { syscall.Syscall(gpGetSamplerParameterIiv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetSamplerParameterIuiv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) { syscall.Syscall(gpGetSamplerParameterfv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) { syscall.Syscall(gpGetSamplerParameteriv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetSemaphoreParameterui64vEXT, 3, uintptr(semaphore), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) { syscall.Syscall6(gpGetSeparableFilterEXT, 6, uintptr(target), uintptr(format), uintptr(xtype), uintptr(row), uintptr(column), uintptr(span)) } // Returns the information log for a shader object func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } // retrieve the range and precision for numeric formats supported by the shader compiler func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) { syscall.Syscall6(gpGetShaderPrecisionFormat, 4, uintptr(shadertype), uintptr(precisiontype), uintptr(unsafe.Pointer(xrange)), uintptr(unsafe.Pointer(precision)), 0, 0) } // Returns the source code string from a shader object func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) { syscall.Syscall6(gpGetShaderSource, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(source)), 0, 0) } func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8) { syscall.Syscall6(gpGetShaderSourceARB, 4, uintptr(obj), uintptr(maxLength), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(source)), 0, 0) } // Returns a parameter from a shader object func GetShaderiv(shader uint32, pname uint32, params *int32) { syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetSharpenTexFuncSGIS(target uint32, points *float32) { syscall.Syscall(gpGetSharpenTexFuncSGIS, 2, uintptr(target), uintptr(unsafe.Pointer(points)), 0) } func GetStageIndexNV(shadertype uint32) uint16 { ret, _, _ := syscall.Syscall(gpGetStageIndexNV, 1, uintptr(shadertype), 0, 0) return (uint16)(ret) } // return a string describing the current GL connection func GetString(name uint32) *uint8 { ret, _, _ := syscall.Syscall(gpGetString, 1, uintptr(name), 0, 0) return (*uint8)(unsafe.Pointer(ret)) } // retrieve the index of a subroutine uniform of a given shader stage within a program func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 { ret, _, _ := syscall.Syscall(gpGetSubroutineIndex, 3, uintptr(program), uintptr(shadertype), uintptr(unsafe.Pointer(name))) return (uint32)(ret) } // retrieve the location of a subroutine uniform of a given shader stage within a program func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetSubroutineUniformLocation, 3, uintptr(program), uintptr(shadertype), uintptr(unsafe.Pointer(name))) return (int32)(ret) } // query the properties of a sync object func GetSynciv(sync uintptr, pname uint32, bufSize int32, length *int32, values *int32) { syscall.Syscall6(gpGetSynciv, 5, uintptr(sync), uintptr(pname), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(values)), 0) } func GetTexBumpParameterfvATI(pname uint32, param *float32) { syscall.Syscall(gpGetTexBumpParameterfvATI, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func GetTexBumpParameterivATI(pname uint32, param *int32) { syscall.Syscall(gpGetTexBumpParameterivATI, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func GetTexEnvfv(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetTexEnvfv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexEnviv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexEnviv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexEnvxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexEnvxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) { syscall.Syscall(gpGetTexFilterFuncSGIS, 3, uintptr(target), uintptr(filter), uintptr(unsafe.Pointer(weights))) } func GetTexGendv(coord uint32, pname uint32, params *float64) { syscall.Syscall(gpGetTexGendv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexGenfv(coord uint32, pname uint32, params *float32) { syscall.Syscall(gpGetTexGenfv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexGeniv(coord uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexGeniv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexGenxvOES(coord uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexGenxvOES, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return a texture image func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall6(gpGetTexImage, 5, uintptr(target), uintptr(level), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) { syscall.Syscall6(gpGetTexLevelParameterfv, 4, uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) { syscall.Syscall6(gpGetTexLevelParameteriv, 4, uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) { syscall.Syscall6(gpGetTexLevelParameterxvOES, 4, uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexParameterIivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetTexParameterIuivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetTexParameterPointervAPPLE, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexParameterfv(target uint32, pname uint32, params *float32) { syscall.Syscall(gpGetTexParameterfv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexParameteriv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTexParameterxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTexParameterxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTextureHandleARB(texture uint32) uint64 { ret, _, _ := syscall.Syscall(gpGetTextureHandleARB, 1, uintptr(texture), 0, 0) return (uint64)(ret) } func GetTextureHandleNV(texture uint32) uint64 { ret, _, _ := syscall.Syscall(gpGetTextureHandleNV, 1, uintptr(texture), 0, 0) return (uint64)(ret) } // return a texture image func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) { syscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels)) } func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall6(gpGetTextureImageEXT, 6, uintptr(texture), uintptr(target), uintptr(level), uintptr(format), uintptr(xtype), uintptr(pixels)) } func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) { syscall.Syscall6(gpGetTextureLevelParameterfv, 4, uintptr(texture), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) { syscall.Syscall6(gpGetTextureLevelParameterfvEXT, 5, uintptr(texture), uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) { syscall.Syscall6(gpGetTextureLevelParameteriv, 4, uintptr(texture), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) { syscall.Syscall6(gpGetTextureLevelParameterivEXT, 5, uintptr(texture), uintptr(target), uintptr(level), uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTextureParameterIiv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetTextureParameterIivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetTextureParameterIuiv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) { syscall.Syscall6(gpGetTextureParameterIuivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureParameterfv(texture uint32, pname uint32, params *float32) { syscall.Syscall(gpGetTextureParameterfv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetTextureParameterfvEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureParameteriv(texture uint32, pname uint32, params *int32) { syscall.Syscall(gpGetTextureParameteriv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetTextureParameterivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 { ret, _, _ := syscall.Syscall(gpGetTextureSamplerHandleARB, 2, uintptr(texture), uintptr(sampler), 0) return (uint64)(ret) } func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 { ret, _, _ := syscall.Syscall(gpGetTextureSamplerHandleNV, 2, uintptr(texture), uintptr(sampler), 0) return (uint64)(ret) } // retrieve a sub-region of a texture image from a texture object func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) { syscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels)) } func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetTrackMatrixivNV, 4, uintptr(target), uintptr(address), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { syscall.Syscall9(gpGetTransformFeedbackVaryingEXT, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0) } func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) { syscall.Syscall(gpGetTransformFeedbackVaryingNV, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(location))) } func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) { syscall.Syscall6(gpGetTransformFeedbacki64_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0) } func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) { syscall.Syscall6(gpGetTransformFeedbacki_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0) } // query the state of a transform feedback object. func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) { syscall.Syscall(gpGetTransformFeedbackiv, 3, uintptr(xfb), uintptr(pname), uintptr(unsafe.Pointer(param))) } // retrieve the index of a named uniform block func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 { ret, _, _ := syscall.Syscall(gpGetUniformBlockIndex, 2, uintptr(program), uintptr(unsafe.Pointer(uniformBlockName)), 0) return (uint32)(ret) } func GetUniformBufferSizeEXT(program uint32, location int32) int32 { ret, _, _ := syscall.Syscall(gpGetUniformBufferSizeEXT, 2, uintptr(program), uintptr(location), 0) return (int32)(ret) } // retrieve the index of a named uniform block func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) { syscall.Syscall6(gpGetUniformIndices, 4, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformNames)), uintptr(unsafe.Pointer(uniformIndices)), 0, 0) } // Returns the location of a uniform variable func GetUniformLocation(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetUniformLocationARB(programObj uintptr, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetUniformLocationARB, 2, uintptr(programObj), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetUniformOffsetEXT(program uint32, location int32) int { ret, _, _ := syscall.Syscall(gpGetUniformOffsetEXT, 2, uintptr(program), uintptr(location), 0) return (int)(ret) } func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) { syscall.Syscall(gpGetUniformSubroutineuiv, 3, uintptr(shadertype), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformdv(program uint32, location int32, params *float64) { syscall.Syscall(gpGetUniformdv, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } // Returns the value of a uniform variable func GetUniformfv(program uint32, location int32, params *float32) { syscall.Syscall(gpGetUniformfv, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformfvARB(programObj uintptr, location int32, params *float32) { syscall.Syscall(gpGetUniformfvARB, 3, uintptr(programObj), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformi64vARB(program uint32, location int32, params *int64) { syscall.Syscall(gpGetUniformi64vARB, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformi64vNV(program uint32, location int32, params *int64) { syscall.Syscall(gpGetUniformi64vNV, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } // Returns the value of a uniform variable func GetUniformiv(program uint32, location int32, params *int32) { syscall.Syscall(gpGetUniformiv, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformivARB(programObj uintptr, location int32, params *int32) { syscall.Syscall(gpGetUniformivARB, 3, uintptr(programObj), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformui64vARB(program uint32, location int32, params *uint64) { syscall.Syscall(gpGetUniformui64vARB, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformui64vNV(program uint32, location int32, params *uint64) { syscall.Syscall(gpGetUniformui64vNV, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUniformuivEXT(program uint32, location int32, params *uint32) { syscall.Syscall(gpGetUniformuivEXT, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params))) } func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) { syscall.Syscall(gpGetUnsignedBytei_vEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetUnsignedBytevEXT(pname uint32, data *uint8) { syscall.Syscall(gpGetUnsignedBytevEXT, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) { syscall.Syscall(gpGetVariantArrayObjectfvATI, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVariantArrayObjectivATI, 3, uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVariantBooleanvEXT(id uint32, value uint32, data *bool) { syscall.Syscall(gpGetVariantBooleanvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetVariantFloatvEXT(id uint32, value uint32, data *float32) { syscall.Syscall(gpGetVariantFloatvEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetVariantIntegervEXT(id uint32, value uint32, data *int32) { syscall.Syscall(gpGetVariantIntegervEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) { syscall.Syscall(gpGetVariantPointervEXT, 3, uintptr(id), uintptr(value), uintptr(unsafe.Pointer(data))) } func GetVaryingLocationNV(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetVaryingLocationNV, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) { syscall.Syscall6(gpGetVertexArrayIndexed64iv, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) { syscall.Syscall6(gpGetVertexArrayIndexediv, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) { syscall.Syscall6(gpGetVertexArrayIntegeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) { syscall.Syscall(gpGetVertexArrayIntegervEXT, 3, uintptr(vaobj), uintptr(pname), uintptr(unsafe.Pointer(param))) } func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) { syscall.Syscall6(gpGetVertexArrayPointeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) { syscall.Syscall(gpGetVertexArrayPointervEXT, 3, uintptr(vaobj), uintptr(pname), uintptr(unsafe.Pointer(param))) } // retrieve parameters of a vertex array object func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) { syscall.Syscall(gpGetVertexArrayiv, 3, uintptr(vaobj), uintptr(pname), uintptr(unsafe.Pointer(param))) } func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) { syscall.Syscall(gpGetVertexAttribArrayObjectfvATI, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVertexAttribArrayObjectivATI, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVertexAttribIivEXT, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetVertexAttribIuivEXT, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribLdv(index uint32, pname uint32, params *float64) { syscall.Syscall(gpGetVertexAttribLdv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) { syscall.Syscall(gpGetVertexAttribLdvEXT, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) { syscall.Syscall(gpGetVertexAttribLi64vNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetVertexAttribLui64vARB, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetVertexAttribLui64vNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } // return the address of the specified generic vertex attribute pointer func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpGetVertexAttribPointerv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(pointer))) } func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpGetVertexAttribPointervARB, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(pointer))) } func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpGetVertexAttribPointervNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(pointer))) } // Return a generic vertex attribute parameter func GetVertexAttribdv(index uint32, pname uint32, params *float64) { syscall.Syscall(gpGetVertexAttribdv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribdvARB(index uint32, pname uint32, params *float64) { syscall.Syscall(gpGetVertexAttribdvARB, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribdvNV(index uint32, pname uint32, params *float64) { syscall.Syscall(gpGetVertexAttribdvNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribfv(index uint32, pname uint32, params *float32) { syscall.Syscall(gpGetVertexAttribfv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribfvARB(index uint32, pname uint32, params *float32) { syscall.Syscall(gpGetVertexAttribfvARB, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribfvNV(index uint32, pname uint32, params *float32) { syscall.Syscall(gpGetVertexAttribfvNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribiv(index uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVertexAttribiv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribivARB(index uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVertexAttribivARB, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVertexAttribivNV(index uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVertexAttribivNV, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) { syscall.Syscall6(gpGetVideoCaptureStreamdvNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) { syscall.Syscall6(gpGetVideoCaptureStreamfvNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) { syscall.Syscall6(gpGetVideoCaptureStreamivNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVideoCaptureivNV, 3, uintptr(video_capture_slot), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) { syscall.Syscall(gpGetVideoi64vNV, 3, uintptr(video_slot), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVideoivNV(video_slot uint32, pname uint32, params *int32) { syscall.Syscall(gpGetVideoivNV, 3, uintptr(video_slot), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) { syscall.Syscall(gpGetVideoui64vNV, 3, uintptr(video_slot), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetVideouivNV(video_slot uint32, pname uint32, params *uint32) { syscall.Syscall(gpGetVideouivNV, 3, uintptr(video_slot), uintptr(pname), uintptr(unsafe.Pointer(params))) } // Return value has type C.GLVULKANPROCNV. func GetVkProcAddrNV(name *uint8) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpGetVkProcAddrNV, 1, uintptr(unsafe.Pointer(name)), 0, 0) return (unsafe.Pointer)(ret) } func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) { syscall.Syscall6(gpGetnCompressedTexImageARB, 4, uintptr(target), uintptr(lod), uintptr(bufSize), uintptr(img), 0, 0) } func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer) { syscall.Syscall6(gpGetnTexImageARB, 6, uintptr(target), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(img)) } func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) { syscall.Syscall6(gpGetnUniformdvARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) { syscall.Syscall6(gpGetnUniformfv, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) { syscall.Syscall6(gpGetnUniformfvARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) { syscall.Syscall6(gpGetnUniformfvKHR, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) { syscall.Syscall6(gpGetnUniformi64vARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) { syscall.Syscall6(gpGetnUniformiv, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) { syscall.Syscall6(gpGetnUniformivARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) { syscall.Syscall6(gpGetnUniformivKHR, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) { syscall.Syscall6(gpGetnUniformui64vARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) { syscall.Syscall6(gpGetnUniformuiv, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) { syscall.Syscall6(gpGetnUniformuivARB, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) { syscall.Syscall6(gpGetnUniformuivKHR, 4, uintptr(program), uintptr(location), uintptr(bufSize), uintptr(unsafe.Pointer(params)), 0, 0) } func GlobalAlphaFactorbSUN(factor int8) { syscall.Syscall(gpGlobalAlphaFactorbSUN, 1, uintptr(factor), 0, 0) } func GlobalAlphaFactordSUN(factor float64) { syscall.Syscall(gpGlobalAlphaFactordSUN, 1, uintptr(math.Float64bits(factor)), 0, 0) } func GlobalAlphaFactorfSUN(factor float32) { syscall.Syscall(gpGlobalAlphaFactorfSUN, 1, uintptr(math.Float32bits(factor)), 0, 0) } func GlobalAlphaFactoriSUN(factor int32) { syscall.Syscall(gpGlobalAlphaFactoriSUN, 1, uintptr(factor), 0, 0) } func GlobalAlphaFactorsSUN(factor int16) { syscall.Syscall(gpGlobalAlphaFactorsSUN, 1, uintptr(factor), 0, 0) } func GlobalAlphaFactorubSUN(factor uint8) { syscall.Syscall(gpGlobalAlphaFactorubSUN, 1, uintptr(factor), 0, 0) } func GlobalAlphaFactoruiSUN(factor uint32) { syscall.Syscall(gpGlobalAlphaFactoruiSUN, 1, uintptr(factor), 0, 0) } func GlobalAlphaFactorusSUN(factor uint16) { syscall.Syscall(gpGlobalAlphaFactorusSUN, 1, uintptr(factor), 0, 0) } // specify implementation-specific hints func Hint(target uint32, mode uint32) { syscall.Syscall(gpHint, 2, uintptr(target), uintptr(mode), 0) } func HintPGI(target uint32, mode int32) { syscall.Syscall(gpHintPGI, 2, uintptr(target), uintptr(mode), 0) } func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) { syscall.Syscall6(gpHistogramEXT, 4, uintptr(target), uintptr(width), uintptr(internalformat), boolToUintptr(sink), 0, 0) } func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) { syscall.Syscall(gpIglooInterfaceSGIX, 2, uintptr(pname), uintptr(params), 0) } func ImageTransformParameterfHP(target uint32, pname uint32, param float32) { syscall.Syscall(gpImageTransformParameterfHP, 3, uintptr(target), uintptr(pname), uintptr(math.Float32bits(param))) } func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) { syscall.Syscall(gpImageTransformParameterfvHP, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ImageTransformParameteriHP(target uint32, pname uint32, param int32) { syscall.Syscall(gpImageTransformParameteriHP, 3, uintptr(target), uintptr(pname), uintptr(param)) } func ImageTransformParameterivHP(target uint32, pname uint32, params *int32) { syscall.Syscall(gpImageTransformParameterivHP, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) { syscall.Syscall6(gpImportMemoryFdEXT, 4, uintptr(memory), uintptr(size), uintptr(handleType), uintptr(fd), 0, 0) } func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) { syscall.Syscall6(gpImportMemoryWin32HandleEXT, 4, uintptr(memory), uintptr(size), uintptr(handleType), uintptr(handle), 0, 0) } func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) { syscall.Syscall6(gpImportMemoryWin32NameEXT, 4, uintptr(memory), uintptr(size), uintptr(handleType), uintptr(name), 0, 0) } func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) { syscall.Syscall(gpImportSemaphoreFdEXT, 3, uintptr(semaphore), uintptr(handleType), uintptr(fd)) } func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) { syscall.Syscall(gpImportSemaphoreWin32HandleEXT, 3, uintptr(semaphore), uintptr(handleType), uintptr(handle)) } func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) { syscall.Syscall(gpImportSemaphoreWin32NameEXT, 3, uintptr(semaphore), uintptr(handleType), uintptr(name)) } func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr { ret, _, _ := syscall.Syscall(gpImportSyncEXT, 3, uintptr(external_sync_type), uintptr(external_sync), uintptr(flags)) return (uintptr)(ret) } func IndexFormatNV(xtype uint32, stride int32) { syscall.Syscall(gpIndexFormatNV, 2, uintptr(xtype), uintptr(stride), 0) } func IndexFuncEXT(xfunc uint32, ref float32) { syscall.Syscall(gpIndexFuncEXT, 2, uintptr(xfunc), uintptr(math.Float32bits(ref)), 0) } // control the writing of individual bits in the color index buffers func IndexMask(mask uint32) { syscall.Syscall(gpIndexMask, 1, uintptr(mask), 0, 0) } func IndexMaterialEXT(face uint32, mode uint32) { syscall.Syscall(gpIndexMaterialEXT, 2, uintptr(face), uintptr(mode), 0) } // define an array of color indexes func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpIndexPointer, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { syscall.Syscall6(gpIndexPointerEXT, 4, uintptr(xtype), uintptr(stride), uintptr(count), uintptr(pointer), 0, 0) } func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpIndexPointerListIBM, 4, uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0, 0) } func Indexd(c float64) { syscall.Syscall(gpIndexd, 1, uintptr(math.Float64bits(c)), 0, 0) } func Indexdv(c *float64) { syscall.Syscall(gpIndexdv, 1, uintptr(unsafe.Pointer(c)), 0, 0) } func Indexf(c float32) { syscall.Syscall(gpIndexf, 1, uintptr(math.Float32bits(c)), 0, 0) } func Indexfv(c *float32) { syscall.Syscall(gpIndexfv, 1, uintptr(unsafe.Pointer(c)), 0, 0) } func Indexi(c int32) { syscall.Syscall(gpIndexi, 1, uintptr(c), 0, 0) } func Indexiv(c *int32) { syscall.Syscall(gpIndexiv, 1, uintptr(unsafe.Pointer(c)), 0, 0) } func Indexs(c int16) { syscall.Syscall(gpIndexs, 1, uintptr(c), 0, 0) } func Indexsv(c *int16) { syscall.Syscall(gpIndexsv, 1, uintptr(unsafe.Pointer(c)), 0, 0) } func Indexub(c uint8) { syscall.Syscall(gpIndexub, 1, uintptr(c), 0, 0) } func Indexubv(c *uint8) { syscall.Syscall(gpIndexubv, 1, uintptr(unsafe.Pointer(c)), 0, 0) } func IndexxOES(component int32) { syscall.Syscall(gpIndexxOES, 1, uintptr(component), 0, 0) } func IndexxvOES(component *int32) { syscall.Syscall(gpIndexxvOES, 1, uintptr(unsafe.Pointer(component)), 0, 0) } // initialize the name stack func InitNames() { syscall.Syscall(gpInitNames, 0, 0, 0, 0) } func InsertComponentEXT(res uint32, src uint32, num uint32) { syscall.Syscall(gpInsertComponentEXT, 3, uintptr(res), uintptr(src), uintptr(num)) } func InsertEventMarkerEXT(length int32, marker *uint8) { syscall.Syscall(gpInsertEventMarkerEXT, 2, uintptr(length), uintptr(unsafe.Pointer(marker)), 0) } func InstrumentsBufferSGIX(size int32, buffer *int32) { syscall.Syscall(gpInstrumentsBufferSGIX, 2, uintptr(size), uintptr(unsafe.Pointer(buffer)), 0) } // simultaneously specify and enable several interleaved arrays func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpInterleavedArrays, 3, uintptr(format), uintptr(stride), uintptr(pointer)) } func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) { syscall.Syscall6(gpInterpolatePathsNV, 4, uintptr(resultPath), uintptr(pathA), uintptr(pathB), uintptr(math.Float32bits(weight)), 0, 0) } // invalidate the content of a buffer object's data store func InvalidateBufferData(buffer uint32) { syscall.Syscall(gpInvalidateBufferData, 1, uintptr(buffer), 0, 0) } // invalidate a region of a buffer object's data store func InvalidateBufferSubData(buffer uint32, offset int, length int) { syscall.Syscall(gpInvalidateBufferSubData, 3, uintptr(buffer), uintptr(offset), uintptr(length)) } // invalidate the content of some or all of a framebuffer's attachments func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) { syscall.Syscall(gpInvalidateFramebuffer, 3, uintptr(target), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments))) } // invalidate the content of some or all of a framebuffer's attachments func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) { syscall.Syscall(gpInvalidateNamedFramebufferData, 3, uintptr(framebuffer), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments))) } // invalidate the content of a region of some or all of a framebuffer's attachments func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpInvalidateNamedFramebufferSubData, 7, uintptr(framebuffer), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } // invalidate the content of a region of some or all of a framebuffer's attachments func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) { syscall.Syscall9(gpInvalidateSubFramebuffer, 7, uintptr(target), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } // invalidate the entirety a texture image func InvalidateTexImage(texture uint32, level int32) { syscall.Syscall(gpInvalidateTexImage, 2, uintptr(texture), uintptr(level), 0) } // invalidate a region of a texture image func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) { syscall.Syscall9(gpInvalidateTexSubImage, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), 0) } func IsAsyncMarkerSGIX(marker uint32) bool { ret, _, _ := syscall.Syscall(gpIsAsyncMarkerSGIX, 1, uintptr(marker), 0, 0) return ret != 0 } // determine if a name corresponds to a buffer object func IsBuffer(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsBuffer, 1, uintptr(buffer), 0, 0) return ret != 0 } func IsBufferARB(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsBufferARB, 1, uintptr(buffer), 0, 0) return ret != 0 } func IsBufferResidentNV(target uint32) bool { ret, _, _ := syscall.Syscall(gpIsBufferResidentNV, 1, uintptr(target), 0, 0) return ret != 0 } func IsCommandListNV(list uint32) bool { ret, _, _ := syscall.Syscall(gpIsCommandListNV, 1, uintptr(list), 0, 0) return ret != 0 } func IsEnabled(cap uint32) bool { ret, _, _ := syscall.Syscall(gpIsEnabled, 1, uintptr(cap), 0, 0) return ret != 0 } func IsEnabledIndexedEXT(target uint32, index uint32) bool { ret, _, _ := syscall.Syscall(gpIsEnabledIndexedEXT, 2, uintptr(target), uintptr(index), 0) return ret != 0 } func IsFenceAPPLE(fence uint32) bool { ret, _, _ := syscall.Syscall(gpIsFenceAPPLE, 1, uintptr(fence), 0, 0) return ret != 0 } func IsFenceNV(fence uint32) bool { ret, _, _ := syscall.Syscall(gpIsFenceNV, 1, uintptr(fence), 0, 0) return ret != 0 } // determine if a name corresponds to a framebuffer object func IsFramebuffer(framebuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsFramebuffer, 1, uintptr(framebuffer), 0, 0) return ret != 0 } func IsFramebufferEXT(framebuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsFramebufferEXT, 1, uintptr(framebuffer), 0, 0) return ret != 0 } func IsImageHandleResidentARB(handle uint64) bool { ret, _, _ := syscall.Syscall(gpIsImageHandleResidentARB, 1, uintptr(handle), 0, 0) return ret != 0 } func IsImageHandleResidentNV(handle uint64) bool { ret, _, _ := syscall.Syscall(gpIsImageHandleResidentNV, 1, uintptr(handle), 0, 0) return ret != 0 } // determine if a name corresponds to a display list func IsList(list uint32) bool { ret, _, _ := syscall.Syscall(gpIsList, 1, uintptr(list), 0, 0) return ret != 0 } func IsMemoryObjectEXT(memoryObject uint32) bool { ret, _, _ := syscall.Syscall(gpIsMemoryObjectEXT, 1, uintptr(memoryObject), 0, 0) return ret != 0 } func IsNameAMD(identifier uint32, name uint32) bool { ret, _, _ := syscall.Syscall(gpIsNameAMD, 2, uintptr(identifier), uintptr(name), 0) return ret != 0 } func IsNamedBufferResidentNV(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsNamedBufferResidentNV, 1, uintptr(buffer), 0, 0) return ret != 0 } func IsNamedStringARB(namelen int32, name *uint8) bool { ret, _, _ := syscall.Syscall(gpIsNamedStringARB, 2, uintptr(namelen), uintptr(unsafe.Pointer(name)), 0) return ret != 0 } func IsObjectBufferATI(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsObjectBufferATI, 1, uintptr(buffer), 0, 0) return ret != 0 } func IsOcclusionQueryNV(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsOcclusionQueryNV, 1, uintptr(id), 0, 0) return ret != 0 } func IsPathNV(path uint32) bool { ret, _, _ := syscall.Syscall(gpIsPathNV, 1, uintptr(path), 0, 0) return ret != 0 } func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool { ret, _, _ := syscall.Syscall6(gpIsPointInFillPathNV, 4, uintptr(path), uintptr(mask), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0, 0) return ret != 0 } func IsPointInStrokePathNV(path uint32, x float32, y float32) bool { ret, _, _ := syscall.Syscall(gpIsPointInStrokePathNV, 3, uintptr(path), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) return ret != 0 } // Determines if a name corresponds to a program object func IsProgram(program uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgram, 1, uintptr(program), 0, 0) return ret != 0 } func IsProgramARB(program uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgramARB, 1, uintptr(program), 0, 0) return ret != 0 } func IsProgramNV(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgramNV, 1, uintptr(id), 0, 0) return ret != 0 } // determine if a name corresponds to a program pipeline object func IsProgramPipeline(pipeline uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgramPipeline, 1, uintptr(pipeline), 0, 0) return ret != 0 } func IsProgramPipelineEXT(pipeline uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgramPipelineEXT, 1, uintptr(pipeline), 0, 0) return ret != 0 } // determine if a name corresponds to a query object func IsQuery(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsQuery, 1, uintptr(id), 0, 0) return ret != 0 } func IsQueryARB(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsQueryARB, 1, uintptr(id), 0, 0) return ret != 0 } // determine if a name corresponds to a renderbuffer object func IsRenderbuffer(renderbuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsRenderbuffer, 1, uintptr(renderbuffer), 0, 0) return ret != 0 } func IsRenderbufferEXT(renderbuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsRenderbufferEXT, 1, uintptr(renderbuffer), 0, 0) return ret != 0 } // determine if a name corresponds to a sampler object func IsSampler(sampler uint32) bool { ret, _, _ := syscall.Syscall(gpIsSampler, 1, uintptr(sampler), 0, 0) return ret != 0 } func IsSemaphoreEXT(semaphore uint32) bool { ret, _, _ := syscall.Syscall(gpIsSemaphoreEXT, 1, uintptr(semaphore), 0, 0) return ret != 0 } // Determines if a name corresponds to a shader object func IsShader(shader uint32) bool { ret, _, _ := syscall.Syscall(gpIsShader, 1, uintptr(shader), 0, 0) return ret != 0 } func IsStateNV(state uint32) bool { ret, _, _ := syscall.Syscall(gpIsStateNV, 1, uintptr(state), 0, 0) return ret != 0 } // determine if a name corresponds to a sync object func IsSync(sync uintptr) bool { ret, _, _ := syscall.Syscall(gpIsSync, 1, uintptr(sync), 0, 0) return ret != 0 } // determine if a name corresponds to a texture func IsTexture(texture uint32) bool { ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0) return ret != 0 } func IsTextureEXT(texture uint32) bool { ret, _, _ := syscall.Syscall(gpIsTextureEXT, 1, uintptr(texture), 0, 0) return ret != 0 } func IsTextureHandleResidentARB(handle uint64) bool { ret, _, _ := syscall.Syscall(gpIsTextureHandleResidentARB, 1, uintptr(handle), 0, 0) return ret != 0 } func IsTextureHandleResidentNV(handle uint64) bool { ret, _, _ := syscall.Syscall(gpIsTextureHandleResidentNV, 1, uintptr(handle), 0, 0) return ret != 0 } // determine if a name corresponds to a transform feedback object func IsTransformFeedback(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsTransformFeedback, 1, uintptr(id), 0, 0) return ret != 0 } func IsTransformFeedbackNV(id uint32) bool { ret, _, _ := syscall.Syscall(gpIsTransformFeedbackNV, 1, uintptr(id), 0, 0) return ret != 0 } func IsVariantEnabledEXT(id uint32, cap uint32) bool { ret, _, _ := syscall.Syscall(gpIsVariantEnabledEXT, 2, uintptr(id), uintptr(cap), 0) return ret != 0 } // determine if a name corresponds to a vertex array object func IsVertexArray(array uint32) bool { ret, _, _ := syscall.Syscall(gpIsVertexArray, 1, uintptr(array), 0, 0) return ret != 0 } func IsVertexArrayAPPLE(array uint32) bool { ret, _, _ := syscall.Syscall(gpIsVertexArrayAPPLE, 1, uintptr(array), 0, 0) return ret != 0 } func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool { ret, _, _ := syscall.Syscall(gpIsVertexAttribEnabledAPPLE, 2, uintptr(index), uintptr(pname), 0) return ret != 0 } func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) { panic("\"LGPUCopyImageSubDataNVX\" is not implemented") } func LGPUInterlockNVX() { syscall.Syscall(gpLGPUInterlockNVX, 0, 0, 0, 0) } func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpLGPUNamedBufferSubDataNVX, 5, uintptr(gpuMask), uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0) } func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) { syscall.Syscall6(gpLabelObjectEXT, 4, uintptr(xtype), uintptr(object), uintptr(length), uintptr(unsafe.Pointer(label)), 0, 0) } func LightEnviSGIX(pname uint32, param int32) { syscall.Syscall(gpLightEnviSGIX, 2, uintptr(pname), uintptr(param), 0) } func LightModelf(pname uint32, param float32) { syscall.Syscall(gpLightModelf, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func LightModelfv(pname uint32, params *float32) { syscall.Syscall(gpLightModelfv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func LightModeli(pname uint32, param int32) { syscall.Syscall(gpLightModeli, 2, uintptr(pname), uintptr(param), 0) } func LightModeliv(pname uint32, params *int32) { syscall.Syscall(gpLightModeliv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func LightModelxOES(pname uint32, param int32) { syscall.Syscall(gpLightModelxOES, 2, uintptr(pname), uintptr(param), 0) } func LightModelxvOES(pname uint32, param *int32) { syscall.Syscall(gpLightModelxvOES, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func Lightf(light uint32, pname uint32, param float32) { syscall.Syscall(gpLightf, 3, uintptr(light), uintptr(pname), uintptr(math.Float32bits(param))) } func Lightfv(light uint32, pname uint32, params *float32) { syscall.Syscall(gpLightfv, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func Lighti(light uint32, pname uint32, param int32) { syscall.Syscall(gpLighti, 3, uintptr(light), uintptr(pname), uintptr(param)) } func Lightiv(light uint32, pname uint32, params *int32) { syscall.Syscall(gpLightiv, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } func LightxOES(light uint32, pname uint32, param int32) { syscall.Syscall(gpLightxOES, 3, uintptr(light), uintptr(pname), uintptr(param)) } func LightxvOES(light uint32, pname uint32, params *int32) { syscall.Syscall(gpLightxvOES, 3, uintptr(light), uintptr(pname), uintptr(unsafe.Pointer(params))) } // specify the line stipple pattern func LineStipple(factor int32, pattern uint16) { syscall.Syscall(gpLineStipple, 2, uintptr(factor), uintptr(pattern), 0) } // specify the width of rasterized lines func LineWidth(width float32) { syscall.Syscall(gpLineWidth, 1, uintptr(math.Float32bits(width)), 0, 0) } func LineWidthxOES(width int32) { syscall.Syscall(gpLineWidthxOES, 1, uintptr(width), 0, 0) } // Links a program object func LinkProgram(program uint32) { syscall.Syscall(gpLinkProgram, 1, uintptr(program), 0, 0) } func LinkProgramARB(programObj uintptr) { syscall.Syscall(gpLinkProgramARB, 1, uintptr(programObj), 0, 0) } // set the display-list base for func ListBase(base uint32) { syscall.Syscall(gpListBase, 1, uintptr(base), 0, 0) } func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) { syscall.Syscall9(gpListDrawCommandsStatesClientNV, 7, uintptr(list), uintptr(segment), uintptr(unsafe.Pointer(indirects)), uintptr(unsafe.Pointer(sizes)), uintptr(unsafe.Pointer(states)), uintptr(unsafe.Pointer(fbos)), uintptr(count), 0, 0) } func ListParameterfSGIX(list uint32, pname uint32, param float32) { syscall.Syscall(gpListParameterfSGIX, 3, uintptr(list), uintptr(pname), uintptr(math.Float32bits(param))) } func ListParameterfvSGIX(list uint32, pname uint32, params *float32) { syscall.Syscall(gpListParameterfvSGIX, 3, uintptr(list), uintptr(pname), uintptr(unsafe.Pointer(params))) } func ListParameteriSGIX(list uint32, pname uint32, param int32) { syscall.Syscall(gpListParameteriSGIX, 3, uintptr(list), uintptr(pname), uintptr(param)) } func ListParameterivSGIX(list uint32, pname uint32, params *int32) { syscall.Syscall(gpListParameterivSGIX, 3, uintptr(list), uintptr(pname), uintptr(unsafe.Pointer(params))) } // replace the current matrix with the identity matrix func LoadIdentity() { syscall.Syscall(gpLoadIdentity, 0, 0, 0, 0) } func LoadIdentityDeformationMapSGIX(mask uint32) { syscall.Syscall(gpLoadIdentityDeformationMapSGIX, 1, uintptr(mask), 0, 0) } func LoadMatrixd(m *float64) { syscall.Syscall(gpLoadMatrixd, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadMatrixf(m *float32) { syscall.Syscall(gpLoadMatrixf, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadMatrixxOES(m *int32) { syscall.Syscall(gpLoadMatrixxOES, 1, uintptr(unsafe.Pointer(m)), 0, 0) } // load a name onto the name stack func LoadName(name uint32) { syscall.Syscall(gpLoadName, 1, uintptr(name), 0, 0) } func LoadProgramNV(target uint32, id uint32, len int32, program *uint8) { syscall.Syscall6(gpLoadProgramNV, 4, uintptr(target), uintptr(id), uintptr(len), uintptr(unsafe.Pointer(program)), 0, 0) } func LoadTransposeMatrixd(m *float64) { syscall.Syscall(gpLoadTransposeMatrixd, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadTransposeMatrixdARB(m *float64) { syscall.Syscall(gpLoadTransposeMatrixdARB, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadTransposeMatrixf(m *float32) { syscall.Syscall(gpLoadTransposeMatrixf, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadTransposeMatrixfARB(m *float32) { syscall.Syscall(gpLoadTransposeMatrixfARB, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LoadTransposeMatrixxOES(m *int32) { syscall.Syscall(gpLoadTransposeMatrixxOES, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func LockArraysEXT(first int32, count int32) { syscall.Syscall(gpLockArraysEXT, 2, uintptr(first), uintptr(count), 0) } // specify a logical pixel operation for rendering func LogicOp(opcode uint32) { syscall.Syscall(gpLogicOp, 1, uintptr(opcode), 0, 0) } func MakeBufferNonResidentNV(target uint32) { syscall.Syscall(gpMakeBufferNonResidentNV, 1, uintptr(target), 0, 0) } func MakeBufferResidentNV(target uint32, access uint32) { syscall.Syscall(gpMakeBufferResidentNV, 2, uintptr(target), uintptr(access), 0) } func MakeImageHandleNonResidentARB(handle uint64) { syscall.Syscall(gpMakeImageHandleNonResidentARB, 1, uintptr(handle), 0, 0) } func MakeImageHandleNonResidentNV(handle uint64) { syscall.Syscall(gpMakeImageHandleNonResidentNV, 1, uintptr(handle), 0, 0) } func MakeImageHandleResidentARB(handle uint64, access uint32) { syscall.Syscall(gpMakeImageHandleResidentARB, 2, uintptr(handle), uintptr(access), 0) } func MakeImageHandleResidentNV(handle uint64, access uint32) { syscall.Syscall(gpMakeImageHandleResidentNV, 2, uintptr(handle), uintptr(access), 0) } func MakeNamedBufferNonResidentNV(buffer uint32) { syscall.Syscall(gpMakeNamedBufferNonResidentNV, 1, uintptr(buffer), 0, 0) } func MakeNamedBufferResidentNV(buffer uint32, access uint32) { syscall.Syscall(gpMakeNamedBufferResidentNV, 2, uintptr(buffer), uintptr(access), 0) } func MakeTextureHandleNonResidentARB(handle uint64) { syscall.Syscall(gpMakeTextureHandleNonResidentARB, 1, uintptr(handle), 0, 0) } func MakeTextureHandleNonResidentNV(handle uint64) { syscall.Syscall(gpMakeTextureHandleNonResidentNV, 1, uintptr(handle), 0, 0) } func MakeTextureHandleResidentARB(handle uint64) { syscall.Syscall(gpMakeTextureHandleResidentARB, 1, uintptr(handle), 0, 0) } func MakeTextureHandleResidentNV(handle uint64) { syscall.Syscall(gpMakeTextureHandleResidentNV, 1, uintptr(handle), 0, 0) } func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) { syscall.Syscall6(gpMap1d, 6, uintptr(target), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(stride), uintptr(order), uintptr(unsafe.Pointer(points))) } func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) { syscall.Syscall6(gpMap1f, 6, uintptr(target), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(stride), uintptr(order), uintptr(unsafe.Pointer(points))) } func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) { syscall.Syscall6(gpMap1xOES, 6, uintptr(target), uintptr(u1), uintptr(u2), uintptr(stride), uintptr(order), uintptr(points)) } func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) { syscall.Syscall12(gpMap2d, 10, uintptr(target), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(unsafe.Pointer(points)), 0, 0) } func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) { syscall.Syscall12(gpMap2f, 10, uintptr(target), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(unsafe.Pointer(points)), 0, 0) } func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32) { syscall.Syscall12(gpMap2xOES, 10, uintptr(target), uintptr(u1), uintptr(u2), uintptr(ustride), uintptr(uorder), uintptr(v1), uintptr(v2), uintptr(vstride), uintptr(vorder), uintptr(points), 0, 0) } // map all of a buffer object's data store into the client's address space func MapBuffer(target uint32, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpMapBuffer, 2, uintptr(target), uintptr(access), 0) return (unsafe.Pointer)(ret) } func MapBufferARB(target uint32, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpMapBufferARB, 2, uintptr(target), uintptr(access), 0) return (unsafe.Pointer)(ret) } // map all or part of a buffer object's data store into the client's address space func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall6(gpMapBufferRange, 4, uintptr(target), uintptr(offset), uintptr(length), uintptr(access), 0, 0) return (unsafe.Pointer)(ret) } func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer) { syscall.Syscall9(gpMapControlPointsNV, 9, uintptr(target), uintptr(index), uintptr(xtype), uintptr(ustride), uintptr(vstride), uintptr(uorder), uintptr(vorder), boolToUintptr(packed), uintptr(points)) } func MapGrid1d(un int32, u1 float64, u2 float64) { syscall.Syscall(gpMapGrid1d, 3, uintptr(un), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2))) } func MapGrid1f(un int32, u1 float32, u2 float32) { syscall.Syscall(gpMapGrid1f, 3, uintptr(un), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2))) } func MapGrid1xOES(n int32, u1 int32, u2 int32) { syscall.Syscall(gpMapGrid1xOES, 3, uintptr(n), uintptr(u1), uintptr(u2)) } func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) { syscall.Syscall6(gpMapGrid2d, 6, uintptr(un), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(vn), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2))) } func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) { syscall.Syscall6(gpMapGrid2f, 6, uintptr(un), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(vn), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2))) } func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) { syscall.Syscall6(gpMapGrid2xOES, 5, uintptr(n), uintptr(u1), uintptr(u2), uintptr(v1), uintptr(v2), 0) } // map all of a buffer object's data store into the client's address space func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpMapNamedBuffer, 2, uintptr(buffer), uintptr(access), 0) return (unsafe.Pointer)(ret) } func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpMapNamedBufferEXT, 2, uintptr(buffer), uintptr(access), 0) return (unsafe.Pointer)(ret) } // map all or part of a buffer object's data store into the client's address space func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall6(gpMapNamedBufferRange, 4, uintptr(buffer), uintptr(offset), uintptr(length), uintptr(access), 0, 0) return (unsafe.Pointer)(ret) } func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall6(gpMapNamedBufferRangeEXT, 4, uintptr(buffer), uintptr(offset), uintptr(length), uintptr(access), 0, 0) return (unsafe.Pointer)(ret) } func MapObjectBufferATI(buffer uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall(gpMapObjectBufferATI, 1, uintptr(buffer), 0, 0) return (unsafe.Pointer)(ret) } func MapParameterfvNV(target uint32, pname uint32, params *float32) { syscall.Syscall(gpMapParameterfvNV, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func MapParameterivNV(target uint32, pname uint32, params *int32) { syscall.Syscall(gpMapParameterivNV, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer { ret, _, _ := syscall.Syscall6(gpMapTexture2DINTEL, 5, uintptr(texture), uintptr(level), uintptr(access), uintptr(unsafe.Pointer(stride)), uintptr(unsafe.Pointer(layout)), 0) return (unsafe.Pointer)(ret) } func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) { syscall.Syscall9(gpMapVertexAttrib1dAPPLE, 7, uintptr(index), uintptr(size), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(stride), uintptr(order), uintptr(unsafe.Pointer(points)), 0, 0) } func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) { syscall.Syscall9(gpMapVertexAttrib1fAPPLE, 7, uintptr(index), uintptr(size), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(stride), uintptr(order), uintptr(unsafe.Pointer(points)), 0, 0) } func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) { syscall.Syscall12(gpMapVertexAttrib2dAPPLE, 11, uintptr(index), uintptr(size), uintptr(math.Float64bits(u1)), uintptr(math.Float64bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(unsafe.Pointer(points)), 0) } func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) { syscall.Syscall12(gpMapVertexAttrib2fAPPLE, 11, uintptr(index), uintptr(size), uintptr(math.Float32bits(u1)), uintptr(math.Float32bits(u2)), uintptr(ustride), uintptr(uorder), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(vstride), uintptr(vorder), uintptr(unsafe.Pointer(points)), 0) } func Materialf(face uint32, pname uint32, param float32) { syscall.Syscall(gpMaterialf, 3, uintptr(face), uintptr(pname), uintptr(math.Float32bits(param))) } func Materialfv(face uint32, pname uint32, params *float32) { syscall.Syscall(gpMaterialfv, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func Materiali(face uint32, pname uint32, param int32) { syscall.Syscall(gpMateriali, 3, uintptr(face), uintptr(pname), uintptr(param)) } func Materialiv(face uint32, pname uint32, params *int32) { syscall.Syscall(gpMaterialiv, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(params))) } func MaterialxOES(face uint32, pname uint32, param int32) { syscall.Syscall(gpMaterialxOES, 3, uintptr(face), uintptr(pname), uintptr(param)) } func MaterialxvOES(face uint32, pname uint32, param *int32) { syscall.Syscall(gpMaterialxvOES, 3, uintptr(face), uintptr(pname), uintptr(unsafe.Pointer(param))) } func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { syscall.Syscall9(gpMatrixFrustumEXT, 7, uintptr(mode), uintptr(math.Float64bits(left)), uintptr(math.Float64bits(right)), uintptr(math.Float64bits(bottom)), uintptr(math.Float64bits(top)), uintptr(math.Float64bits(zNear)), uintptr(math.Float64bits(zFar)), 0, 0) } func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpMatrixIndexPointerARB, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func MatrixIndexubvARB(size int32, indices *uint8) { syscall.Syscall(gpMatrixIndexubvARB, 2, uintptr(size), uintptr(unsafe.Pointer(indices)), 0) } func MatrixIndexuivARB(size int32, indices *uint32) { syscall.Syscall(gpMatrixIndexuivARB, 2, uintptr(size), uintptr(unsafe.Pointer(indices)), 0) } func MatrixIndexusvARB(size int32, indices *uint16) { syscall.Syscall(gpMatrixIndexusvARB, 2, uintptr(size), uintptr(unsafe.Pointer(indices)), 0) } func MatrixLoad3x2fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixLoad3x2fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoad3x3fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixLoad3x3fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoadIdentityEXT(mode uint32) { syscall.Syscall(gpMatrixLoadIdentityEXT, 1, uintptr(mode), 0, 0) } func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixLoadTranspose3x3fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoadTransposedEXT(mode uint32, m *float64) { syscall.Syscall(gpMatrixLoadTransposedEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoadTransposefEXT(mode uint32, m *float32) { syscall.Syscall(gpMatrixLoadTransposefEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoaddEXT(mode uint32, m *float64) { syscall.Syscall(gpMatrixLoaddEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixLoadfEXT(mode uint32, m *float32) { syscall.Syscall(gpMatrixLoadfEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } // specify which matrix is the current matrix func MatrixMode(mode uint32) { syscall.Syscall(gpMatrixMode, 1, uintptr(mode), 0, 0) } func MatrixMult3x2fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixMult3x2fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMult3x3fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixMult3x3fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) { syscall.Syscall(gpMatrixMultTranspose3x3fNV, 2, uintptr(matrixMode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMultTransposedEXT(mode uint32, m *float64) { syscall.Syscall(gpMatrixMultTransposedEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMultTransposefEXT(mode uint32, m *float32) { syscall.Syscall(gpMatrixMultTransposefEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMultdEXT(mode uint32, m *float64) { syscall.Syscall(gpMatrixMultdEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixMultfEXT(mode uint32, m *float32) { syscall.Syscall(gpMatrixMultfEXT, 2, uintptr(mode), uintptr(unsafe.Pointer(m)), 0) } func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { syscall.Syscall9(gpMatrixOrthoEXT, 7, uintptr(mode), uintptr(math.Float64bits(left)), uintptr(math.Float64bits(right)), uintptr(math.Float64bits(bottom)), uintptr(math.Float64bits(top)), uintptr(math.Float64bits(zNear)), uintptr(math.Float64bits(zFar)), 0, 0) } func MatrixPopEXT(mode uint32) { syscall.Syscall(gpMatrixPopEXT, 1, uintptr(mode), 0, 0) } func MatrixPushEXT(mode uint32) { syscall.Syscall(gpMatrixPushEXT, 1, uintptr(mode), 0, 0) } func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) { syscall.Syscall6(gpMatrixRotatedEXT, 5, uintptr(mode), uintptr(math.Float64bits(angle)), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0) } func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) { syscall.Syscall6(gpMatrixRotatefEXT, 5, uintptr(mode), uintptr(math.Float32bits(angle)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) { syscall.Syscall6(gpMatrixScaledEXT, 4, uintptr(mode), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) { syscall.Syscall6(gpMatrixScalefEXT, 4, uintptr(mode), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) { syscall.Syscall6(gpMatrixTranslatedEXT, 4, uintptr(mode), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) { syscall.Syscall6(gpMatrixTranslatefEXT, 4, uintptr(mode), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func MaxShaderCompilerThreadsARB(count uint32) { syscall.Syscall(gpMaxShaderCompilerThreadsARB, 1, uintptr(count), 0, 0) } func MaxShaderCompilerThreadsKHR(count uint32) { syscall.Syscall(gpMaxShaderCompilerThreadsKHR, 1, uintptr(count), 0, 0) } // defines a barrier ordering memory transactions func MemoryBarrier(barriers uint32) { syscall.Syscall(gpMemoryBarrier, 1, uintptr(barriers), 0, 0) } func MemoryBarrierByRegion(barriers uint32) { syscall.Syscall(gpMemoryBarrierByRegion, 1, uintptr(barriers), 0, 0) } func MemoryBarrierEXT(barriers uint32) { syscall.Syscall(gpMemoryBarrierEXT, 1, uintptr(barriers), 0, 0) } func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { syscall.Syscall(gpMemoryObjectParameterivEXT, 3, uintptr(memoryObject), uintptr(pname), uintptr(unsafe.Pointer(params))) } func MinSampleShadingARB(value float32) { syscall.Syscall(gpMinSampleShadingARB, 1, uintptr(math.Float32bits(value)), 0, 0) } func MinmaxEXT(target uint32, internalformat uint32, sink bool) { syscall.Syscall(gpMinmaxEXT, 3, uintptr(target), uintptr(internalformat), boolToUintptr(sink)) } func MultMatrixd(m *float64) { syscall.Syscall(gpMultMatrixd, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultMatrixf(m *float32) { syscall.Syscall(gpMultMatrixf, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultMatrixxOES(m *int32) { syscall.Syscall(gpMultMatrixxOES, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultTransposeMatrixd(m *float64) { syscall.Syscall(gpMultTransposeMatrixd, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultTransposeMatrixdARB(m *float64) { syscall.Syscall(gpMultTransposeMatrixdARB, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultTransposeMatrixf(m *float32) { syscall.Syscall(gpMultTransposeMatrixf, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultTransposeMatrixfARB(m *float32) { syscall.Syscall(gpMultTransposeMatrixfARB, 1, uintptr(unsafe.Pointer(m)), 0, 0) } func MultTransposeMatrixxOES(m *int32) { syscall.Syscall(gpMultTransposeMatrixxOES, 1, uintptr(unsafe.Pointer(m)), 0, 0) } // render multiple sets of primitives from array data func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) { syscall.Syscall6(gpMultiDrawArrays, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(drawcount), 0, 0) } func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) { syscall.Syscall6(gpMultiDrawArraysEXT, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(primcount), 0, 0) } // render multiple sets of primitives from array data, taking parameters from memory func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { syscall.Syscall6(gpMultiDrawArraysIndirect, 4, uintptr(mode), uintptr(indirect), uintptr(drawcount), uintptr(stride), 0, 0) } func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) { syscall.Syscall6(gpMultiDrawArraysIndirectAMD, 4, uintptr(mode), uintptr(indirect), uintptr(primcount), uintptr(stride), 0, 0) } func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) { syscall.Syscall6(gpMultiDrawArraysIndirectBindlessCountNV, 6, uintptr(mode), uintptr(indirect), uintptr(drawCount), uintptr(maxDrawCount), uintptr(stride), uintptr(vertexBufferCount)) } func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) { syscall.Syscall6(gpMultiDrawArraysIndirectBindlessNV, 5, uintptr(mode), uintptr(indirect), uintptr(drawCount), uintptr(stride), uintptr(vertexBufferCount), 0) } func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) { syscall.Syscall6(gpMultiDrawArraysIndirectCountARB, 5, uintptr(mode), uintptr(indirect), uintptr(drawcount), uintptr(maxdrawcount), uintptr(stride), 0) } func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) { syscall.Syscall6(gpMultiDrawElementArrayAPPLE, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(primcount), 0, 0) } // render multiple sets of primitives by specifying indices of array data elements func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) { syscall.Syscall6(gpMultiDrawElements, 5, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), 0) } // render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) { syscall.Syscall6(gpMultiDrawElementsBaseVertex, 6, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), uintptr(unsafe.Pointer(basevertex))) } func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) { syscall.Syscall6(gpMultiDrawElementsEXT, 5, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(primcount), 0) } // render indexed primitives from array data, taking parameters from memory func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { syscall.Syscall6(gpMultiDrawElementsIndirect, 5, uintptr(mode), uintptr(xtype), uintptr(indirect), uintptr(drawcount), uintptr(stride), 0) } func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, stride int32) { syscall.Syscall6(gpMultiDrawElementsIndirectAMD, 5, uintptr(mode), uintptr(xtype), uintptr(indirect), uintptr(primcount), uintptr(stride), 0) } func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) { syscall.Syscall9(gpMultiDrawElementsIndirectBindlessCountNV, 7, uintptr(mode), uintptr(xtype), uintptr(indirect), uintptr(drawCount), uintptr(maxDrawCount), uintptr(stride), uintptr(vertexBufferCount), 0, 0) } func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) { syscall.Syscall6(gpMultiDrawElementsIndirectBindlessNV, 6, uintptr(mode), uintptr(xtype), uintptr(indirect), uintptr(drawCount), uintptr(stride), uintptr(vertexBufferCount)) } func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) { syscall.Syscall6(gpMultiDrawElementsIndirectCountARB, 6, uintptr(mode), uintptr(xtype), uintptr(indirect), uintptr(drawcount), uintptr(maxdrawcount), uintptr(stride)) } func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32) { syscall.Syscall6(gpMultiDrawRangeElementArrayAPPLE, 6, uintptr(mode), uintptr(start), uintptr(end), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(primcount)) } func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) { syscall.Syscall6(gpMultiModeDrawArraysIBM, 5, uintptr(unsafe.Pointer(mode)), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(primcount), uintptr(modestride), 0) } func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32, modestride int32) { syscall.Syscall6(gpMultiModeDrawElementsIBM, 6, uintptr(unsafe.Pointer(mode)), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(primcount), uintptr(modestride)) } func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) { syscall.Syscall6(gpMultiTexBufferEXT, 4, uintptr(texunit), uintptr(target), uintptr(internalformat), uintptr(buffer), 0, 0) } func MultiTexCoord1bOES(texture uint32, s int8) { syscall.Syscall(gpMultiTexCoord1bOES, 2, uintptr(texture), uintptr(s), 0) } func MultiTexCoord1bvOES(texture uint32, coords *int8) { syscall.Syscall(gpMultiTexCoord1bvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord1d(target uint32, s float64) { syscall.Syscall(gpMultiTexCoord1d, 2, uintptr(target), uintptr(math.Float64bits(s)), 0) } func MultiTexCoord1dARB(target uint32, s float64) { syscall.Syscall(gpMultiTexCoord1dARB, 2, uintptr(target), uintptr(math.Float64bits(s)), 0) } func MultiTexCoord1dv(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord1dv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1dvARB(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord1dvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1f(target uint32, s float32) { syscall.Syscall(gpMultiTexCoord1f, 2, uintptr(target), uintptr(math.Float32bits(s)), 0) } func MultiTexCoord1fARB(target uint32, s float32) { syscall.Syscall(gpMultiTexCoord1fARB, 2, uintptr(target), uintptr(math.Float32bits(s)), 0) } func MultiTexCoord1fv(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord1fv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1fvARB(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord1fvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1hNV(target uint32, s uint16) { syscall.Syscall(gpMultiTexCoord1hNV, 2, uintptr(target), uintptr(s), 0) } func MultiTexCoord1hvNV(target uint32, v *uint16) { syscall.Syscall(gpMultiTexCoord1hvNV, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1i(target uint32, s int32) { syscall.Syscall(gpMultiTexCoord1i, 2, uintptr(target), uintptr(s), 0) } func MultiTexCoord1iARB(target uint32, s int32) { syscall.Syscall(gpMultiTexCoord1iARB, 2, uintptr(target), uintptr(s), 0) } func MultiTexCoord1iv(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord1iv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1ivARB(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord1ivARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1s(target uint32, s int16) { syscall.Syscall(gpMultiTexCoord1s, 2, uintptr(target), uintptr(s), 0) } func MultiTexCoord1sARB(target uint32, s int16) { syscall.Syscall(gpMultiTexCoord1sARB, 2, uintptr(target), uintptr(s), 0) } func MultiTexCoord1sv(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord1sv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1svARB(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord1svARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord1xOES(texture uint32, s int32) { syscall.Syscall(gpMultiTexCoord1xOES, 2, uintptr(texture), uintptr(s), 0) } func MultiTexCoord1xvOES(texture uint32, coords *int32) { syscall.Syscall(gpMultiTexCoord1xvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord2bOES(texture uint32, s int8, t int8) { syscall.Syscall(gpMultiTexCoord2bOES, 3, uintptr(texture), uintptr(s), uintptr(t)) } func MultiTexCoord2bvOES(texture uint32, coords *int8) { syscall.Syscall(gpMultiTexCoord2bvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord2d(target uint32, s float64, t float64) { syscall.Syscall(gpMultiTexCoord2d, 3, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t))) } func MultiTexCoord2dARB(target uint32, s float64, t float64) { syscall.Syscall(gpMultiTexCoord2dARB, 3, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t))) } func MultiTexCoord2dv(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord2dv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2dvARB(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord2dvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2f(target uint32, s float32, t float32) { syscall.Syscall(gpMultiTexCoord2f, 3, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t))) } func MultiTexCoord2fARB(target uint32, s float32, t float32) { syscall.Syscall(gpMultiTexCoord2fARB, 3, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t))) } func MultiTexCoord2fv(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord2fv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2fvARB(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord2fvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2hNV(target uint32, s uint16, t uint16) { syscall.Syscall(gpMultiTexCoord2hNV, 3, uintptr(target), uintptr(s), uintptr(t)) } func MultiTexCoord2hvNV(target uint32, v *uint16) { syscall.Syscall(gpMultiTexCoord2hvNV, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2i(target uint32, s int32, t int32) { syscall.Syscall(gpMultiTexCoord2i, 3, uintptr(target), uintptr(s), uintptr(t)) } func MultiTexCoord2iARB(target uint32, s int32, t int32) { syscall.Syscall(gpMultiTexCoord2iARB, 3, uintptr(target), uintptr(s), uintptr(t)) } func MultiTexCoord2iv(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord2iv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2ivARB(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord2ivARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2s(target uint32, s int16, t int16) { syscall.Syscall(gpMultiTexCoord2s, 3, uintptr(target), uintptr(s), uintptr(t)) } func MultiTexCoord2sARB(target uint32, s int16, t int16) { syscall.Syscall(gpMultiTexCoord2sARB, 3, uintptr(target), uintptr(s), uintptr(t)) } func MultiTexCoord2sv(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord2sv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2svARB(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord2svARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord2xOES(texture uint32, s int32, t int32) { syscall.Syscall(gpMultiTexCoord2xOES, 3, uintptr(texture), uintptr(s), uintptr(t)) } func MultiTexCoord2xvOES(texture uint32, coords *int32) { syscall.Syscall(gpMultiTexCoord2xvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) { syscall.Syscall6(gpMultiTexCoord3bOES, 4, uintptr(texture), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3bvOES(texture uint32, coords *int8) { syscall.Syscall(gpMultiTexCoord3bvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord3d(target uint32, s float64, t float64, r float64) { syscall.Syscall6(gpMultiTexCoord3d, 4, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r)), 0, 0) } func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) { syscall.Syscall6(gpMultiTexCoord3dARB, 4, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r)), 0, 0) } func MultiTexCoord3dv(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord3dv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3dvARB(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord3dvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3f(target uint32, s float32, t float32, r float32) { syscall.Syscall6(gpMultiTexCoord3f, 4, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), 0, 0) } func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) { syscall.Syscall6(gpMultiTexCoord3fARB, 4, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), 0, 0) } func MultiTexCoord3fv(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord3fv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3fvARB(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord3fvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) { syscall.Syscall6(gpMultiTexCoord3hNV, 4, uintptr(target), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3hvNV(target uint32, v *uint16) { syscall.Syscall(gpMultiTexCoord3hvNV, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3i(target uint32, s int32, t int32, r int32) { syscall.Syscall6(gpMultiTexCoord3i, 4, uintptr(target), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) { syscall.Syscall6(gpMultiTexCoord3iARB, 4, uintptr(target), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3iv(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord3iv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3ivARB(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord3ivARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3s(target uint32, s int16, t int16, r int16) { syscall.Syscall6(gpMultiTexCoord3s, 4, uintptr(target), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) { syscall.Syscall6(gpMultiTexCoord3sARB, 4, uintptr(target), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3sv(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord3sv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3svARB(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord3svARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) { syscall.Syscall6(gpMultiTexCoord3xOES, 4, uintptr(texture), uintptr(s), uintptr(t), uintptr(r), 0, 0) } func MultiTexCoord3xvOES(texture uint32, coords *int32) { syscall.Syscall(gpMultiTexCoord3xvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) { syscall.Syscall6(gpMultiTexCoord4bOES, 5, uintptr(texture), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4bvOES(texture uint32, coords *int8) { syscall.Syscall(gpMultiTexCoord4bvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) { syscall.Syscall6(gpMultiTexCoord4d, 5, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r)), uintptr(math.Float64bits(q)), 0) } func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) { syscall.Syscall6(gpMultiTexCoord4dARB, 5, uintptr(target), uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r)), uintptr(math.Float64bits(q)), 0) } func MultiTexCoord4dv(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord4dv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4dvARB(target uint32, v *float64) { syscall.Syscall(gpMultiTexCoord4dvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) { syscall.Syscall6(gpMultiTexCoord4f, 5, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(q)), 0) } func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) { syscall.Syscall6(gpMultiTexCoord4fARB, 5, uintptr(target), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(q)), 0) } func MultiTexCoord4fv(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord4fv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4fvARB(target uint32, v *float32) { syscall.Syscall(gpMultiTexCoord4fvARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) { syscall.Syscall6(gpMultiTexCoord4hNV, 5, uintptr(target), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4hvNV(target uint32, v *uint16) { syscall.Syscall(gpMultiTexCoord4hvNV, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) { syscall.Syscall6(gpMultiTexCoord4i, 5, uintptr(target), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) { syscall.Syscall6(gpMultiTexCoord4iARB, 5, uintptr(target), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4iv(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord4iv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4ivARB(target uint32, v *int32) { syscall.Syscall(gpMultiTexCoord4ivARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) { syscall.Syscall6(gpMultiTexCoord4s, 5, uintptr(target), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) { syscall.Syscall6(gpMultiTexCoord4sARB, 5, uintptr(target), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4sv(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord4sv, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4svARB(target uint32, v *int16) { syscall.Syscall(gpMultiTexCoord4svARB, 2, uintptr(target), uintptr(unsafe.Pointer(v)), 0) } func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) { syscall.Syscall6(gpMultiTexCoord4xOES, 5, uintptr(texture), uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0) } func MultiTexCoord4xvOES(texture uint32, coords *int32) { syscall.Syscall(gpMultiTexCoord4xvOES, 2, uintptr(texture), uintptr(unsafe.Pointer(coords)), 0) } func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpMultiTexCoordPointerEXT, 5, uintptr(texunit), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0) } func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) { syscall.Syscall6(gpMultiTexEnvfEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(math.Float32bits(param)), 0, 0) } func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpMultiTexEnvfvEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) { syscall.Syscall6(gpMultiTexEnviEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(param), 0, 0) } func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpMultiTexEnvivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) { syscall.Syscall6(gpMultiTexGendEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(math.Float64bits(param)), 0, 0) } func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) { syscall.Syscall6(gpMultiTexGendvEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) { syscall.Syscall6(gpMultiTexGenfEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(math.Float32bits(param)), 0, 0) } func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) { syscall.Syscall6(gpMultiTexGenfvEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) { syscall.Syscall6(gpMultiTexGeniEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(param), 0, 0) } func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) { syscall.Syscall6(gpMultiTexGenivEXT, 4, uintptr(texunit), uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpMultiTexImage1DEXT, 9, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels)) } func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpMultiTexImage2DEXT, 10, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpMultiTexImage3DEXT, 11, uintptr(texunit), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpMultiTexParameterIivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) { syscall.Syscall6(gpMultiTexParameterIuivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) { syscall.Syscall6(gpMultiTexParameterfEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(math.Float32bits(param)), 0, 0) } func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpMultiTexParameterfvEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) { syscall.Syscall6(gpMultiTexParameteriEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(param), 0, 0) } func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpMultiTexParameterivEXT, 4, uintptr(texunit), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) { syscall.Syscall(gpMultiTexRenderbufferEXT, 3, uintptr(texunit), uintptr(target), uintptr(renderbuffer)) } func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpMultiTexSubImage1DEXT, 8, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpMultiTexSubImage2DEXT, 10, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpMultiTexSubImage3DEXT, 12, uintptr(texunit), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels)) } func MulticastBarrierNV() { syscall.Syscall(gpMulticastBarrierNV, 0, 0, 0, 0) } func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { syscall.Syscall12(gpMulticastBlitFramebufferNV, 12, uintptr(srcGpu), uintptr(dstGpu), uintptr(srcX0), uintptr(srcY0), uintptr(srcX1), uintptr(srcY1), uintptr(dstX0), uintptr(dstY0), uintptr(dstX1), uintptr(dstY1), uintptr(mask), uintptr(filter)) } func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpMulticastBufferSubDataNV, 5, uintptr(gpuMask), uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0) } func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { syscall.Syscall9(gpMulticastCopyBufferSubDataNV, 7, uintptr(readGpu), uintptr(writeGpuMask), uintptr(readBuffer), uintptr(writeBuffer), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0, 0) } func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { panic("\"MulticastCopyImageSubDataNV\" is not implemented") } func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) { syscall.Syscall6(gpMulticastFramebufferSampleLocationsfvNV, 5, uintptr(gpu), uintptr(framebuffer), uintptr(start), uintptr(count), uintptr(unsafe.Pointer(v)), 0) } func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) { syscall.Syscall6(gpMulticastGetQueryObjecti64vNV, 4, uintptr(gpu), uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) { syscall.Syscall6(gpMulticastGetQueryObjectivNV, 4, uintptr(gpu), uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) { syscall.Syscall6(gpMulticastGetQueryObjectui64vNV, 4, uintptr(gpu), uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) { syscall.Syscall6(gpMulticastGetQueryObjectuivNV, 4, uintptr(gpu), uintptr(id), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) { syscall.Syscall(gpMulticastWaitSyncNV, 2, uintptr(signalGpu), uintptr(waitGpuMask), 0) } // creates and initializes a buffer object's data store func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) { syscall.Syscall6(gpNamedBufferData, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(usage), 0, 0) } func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) { syscall.Syscall6(gpNamedBufferDataEXT, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(usage), 0, 0) } func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) { syscall.Syscall6(gpNamedBufferPageCommitmentARB, 4, uintptr(buffer), uintptr(offset), uintptr(size), boolToUintptr(commit), 0, 0) } func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) { syscall.Syscall6(gpNamedBufferPageCommitmentEXT, 4, uintptr(buffer), uintptr(offset), uintptr(size), boolToUintptr(commit), 0, 0) } // creates and initializes a buffer object's immutable data store func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) { syscall.Syscall6(gpNamedBufferStorage, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(flags), 0, 0) } func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) { syscall.Syscall6(gpNamedBufferStorageEXT, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(flags), 0, 0) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { syscall.Syscall6(gpNamedBufferStorageExternalEXT, 5, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(clientBuffer), uintptr(flags), 0) } func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) { syscall.Syscall6(gpNamedBufferStorageMemEXT, 4, uintptr(buffer), uintptr(size), uintptr(memory), uintptr(offset), 0, 0) } // updates a subset of a buffer object's data store func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpNamedBufferSubData, 4, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpNamedBufferSubDataEXT, 4, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { syscall.Syscall6(gpNamedCopyBufferSubDataEXT, 5, uintptr(readBuffer), uintptr(writeBuffer), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0) } // specify which color buffers are to be drawn into func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) { syscall.Syscall(gpNamedFramebufferDrawBuffer, 2, uintptr(framebuffer), uintptr(buf), 0) } // Specifies a list of color buffers to be drawn into func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) { syscall.Syscall(gpNamedFramebufferDrawBuffers, 3, uintptr(framebuffer), uintptr(n), uintptr(unsafe.Pointer(bufs))) } // set a named parameter of a framebuffer object func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) { syscall.Syscall(gpNamedFramebufferParameteri, 3, uintptr(framebuffer), uintptr(pname), uintptr(param)) } func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) { syscall.Syscall(gpNamedFramebufferParameteriEXT, 3, uintptr(framebuffer), uintptr(pname), uintptr(param)) } // select a color buffer source for pixels func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) { syscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0) } // attach a renderbuffer as a logical buffer of a framebuffer object func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { syscall.Syscall6(gpNamedFramebufferRenderbuffer, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0) } func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { syscall.Syscall6(gpNamedFramebufferRenderbufferEXT, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0) } func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) { syscall.Syscall6(gpNamedFramebufferSampleLocationsfvARB, 4, uintptr(framebuffer), uintptr(start), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) { syscall.Syscall6(gpNamedFramebufferSampleLocationsfvNV, 4, uintptr(framebuffer), uintptr(start), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) { syscall.Syscall6(gpNamedFramebufferSamplePositionsfvAMD, 4, uintptr(framebuffer), uintptr(numsamples), uintptr(pixelindex), uintptr(unsafe.Pointer(values)), 0, 0) } func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) { syscall.Syscall6(gpNamedFramebufferTexture, 4, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), 0, 0) } func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpNamedFramebufferTexture1DEXT, 5, uintptr(framebuffer), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpNamedFramebufferTexture2DEXT, 5, uintptr(framebuffer), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { syscall.Syscall6(gpNamedFramebufferTexture3DEXT, 6, uintptr(framebuffer), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), uintptr(zoffset)) } func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) { syscall.Syscall6(gpNamedFramebufferTextureEXT, 4, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), 0, 0) } func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) { syscall.Syscall6(gpNamedFramebufferTextureFaceEXT, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(face), 0) } // attach a single layer of a texture object as a logical buffer of a framebuffer object func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) { syscall.Syscall6(gpNamedFramebufferTextureLayer, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0) } func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) { syscall.Syscall6(gpNamedFramebufferTextureLayerEXT, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0) } func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall9(gpNamedProgramLocalParameter4dEXT, 7, uintptr(program), uintptr(target), uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0, 0) } func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) { syscall.Syscall6(gpNamedProgramLocalParameter4dvEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall9(gpNamedProgramLocalParameter4fEXT, 7, uintptr(program), uintptr(target), uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0, 0) } func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) { syscall.Syscall6(gpNamedProgramLocalParameter4fvEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) { syscall.Syscall9(gpNamedProgramLocalParameterI4iEXT, 7, uintptr(program), uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) { syscall.Syscall6(gpNamedProgramLocalParameterI4ivEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { syscall.Syscall9(gpNamedProgramLocalParameterI4uiEXT, 7, uintptr(program), uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) { syscall.Syscall6(gpNamedProgramLocalParameterI4uivEXT, 4, uintptr(program), uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params)), 0, 0) } func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) { syscall.Syscall6(gpNamedProgramLocalParameters4fvEXT, 5, uintptr(program), uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) { syscall.Syscall6(gpNamedProgramLocalParametersI4ivEXT, 5, uintptr(program), uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) { syscall.Syscall6(gpNamedProgramLocalParametersI4uivEXT, 5, uintptr(program), uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer) { syscall.Syscall6(gpNamedProgramStringEXT, 5, uintptr(program), uintptr(target), uintptr(format), uintptr(len), uintptr(xstring), 0) } // establish data storage, format and dimensions of a renderbuffer object's image func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpNamedRenderbufferStorage, 4, uintptr(renderbuffer), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) } func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpNamedRenderbufferStorageEXT, 4, uintptr(renderbuffer), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) } // establish data storage, format, dimensions and sample count of a renderbuffer object's image func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0) } func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpNamedRenderbufferStorageMultisampleCoverageEXT, 6, uintptr(renderbuffer), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalformat), uintptr(width), uintptr(height)) } func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpNamedRenderbufferStorageMultisampleEXT, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0) } func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) { syscall.Syscall6(gpNamedStringARB, 5, uintptr(xtype), uintptr(namelen), uintptr(unsafe.Pointer(name)), uintptr(stringlen), uintptr(unsafe.Pointer(xstring)), 0) } // create or replace a display list func NewList(list uint32, mode uint32) { syscall.Syscall(gpNewList, 2, uintptr(list), uintptr(mode), 0) } func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 { ret, _, _ := syscall.Syscall(gpNewObjectBufferATI, 3, uintptr(size), uintptr(pointer), uintptr(usage)) return (uint32)(ret) } func Normal3b(nx int8, ny int8, nz int8) { syscall.Syscall(gpNormal3b, 3, uintptr(nx), uintptr(ny), uintptr(nz)) } func Normal3bv(v *int8) { syscall.Syscall(gpNormal3bv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3d(nx float64, ny float64, nz float64) { syscall.Syscall(gpNormal3d, 3, uintptr(math.Float64bits(nx)), uintptr(math.Float64bits(ny)), uintptr(math.Float64bits(nz))) } func Normal3dv(v *float64) { syscall.Syscall(gpNormal3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3f(nx float32, ny float32, nz float32) { syscall.Syscall(gpNormal3f, 3, uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz))) } func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall6(gpNormal3fVertex3fSUN, 6, uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func Normal3fVertex3fvSUN(n *float32, v *float32) { syscall.Syscall(gpNormal3fVertex3fvSUN, 2, uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0) } func Normal3fv(v *float32) { syscall.Syscall(gpNormal3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3hNV(nx uint16, ny uint16, nz uint16) { syscall.Syscall(gpNormal3hNV, 3, uintptr(nx), uintptr(ny), uintptr(nz)) } func Normal3hvNV(v *uint16) { syscall.Syscall(gpNormal3hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3i(nx int32, ny int32, nz int32) { syscall.Syscall(gpNormal3i, 3, uintptr(nx), uintptr(ny), uintptr(nz)) } func Normal3iv(v *int32) { syscall.Syscall(gpNormal3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3s(nx int16, ny int16, nz int16) { syscall.Syscall(gpNormal3s, 3, uintptr(nx), uintptr(ny), uintptr(nz)) } func Normal3sv(v *int16) { syscall.Syscall(gpNormal3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Normal3xOES(nx int32, ny int32, nz int32) { syscall.Syscall(gpNormal3xOES, 3, uintptr(nx), uintptr(ny), uintptr(nz)) } func Normal3xvOES(coords *int32) { syscall.Syscall(gpNormal3xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func NormalFormatNV(xtype uint32, stride int32) { syscall.Syscall(gpNormalFormatNV, 2, uintptr(xtype), uintptr(stride), 0) } // define an array of normals func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpNormalPointer, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { syscall.Syscall6(gpNormalPointerEXT, 4, uintptr(xtype), uintptr(stride), uintptr(count), uintptr(pointer), 0, 0) } func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpNormalPointerListIBM, 4, uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0, 0) } func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpNormalPointervINTEL, 2, uintptr(xtype), uintptr(unsafe.Pointer(pointer)), 0) } func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) { syscall.Syscall6(gpNormalStream3bATI, 4, uintptr(stream), uintptr(nx), uintptr(ny), uintptr(nz), 0, 0) } func NormalStream3bvATI(stream uint32, coords *int8) { syscall.Syscall(gpNormalStream3bvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) { syscall.Syscall6(gpNormalStream3dATI, 4, uintptr(stream), uintptr(math.Float64bits(nx)), uintptr(math.Float64bits(ny)), uintptr(math.Float64bits(nz)), 0, 0) } func NormalStream3dvATI(stream uint32, coords *float64) { syscall.Syscall(gpNormalStream3dvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) { syscall.Syscall6(gpNormalStream3fATI, 4, uintptr(stream), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), 0, 0) } func NormalStream3fvATI(stream uint32, coords *float32) { syscall.Syscall(gpNormalStream3fvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) { syscall.Syscall6(gpNormalStream3iATI, 4, uintptr(stream), uintptr(nx), uintptr(ny), uintptr(nz), 0, 0) } func NormalStream3ivATI(stream uint32, coords *int32) { syscall.Syscall(gpNormalStream3ivATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) { syscall.Syscall6(gpNormalStream3sATI, 4, uintptr(stream), uintptr(nx), uintptr(ny), uintptr(nz), 0, 0) } func NormalStream3svATI(stream uint32, coords *int16) { syscall.Syscall(gpNormalStream3svATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } // label a named object identified within a namespace func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) { syscall.Syscall6(gpObjectLabel, 4, uintptr(identifier), uintptr(name), uintptr(length), uintptr(unsafe.Pointer(label)), 0, 0) } func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) { syscall.Syscall6(gpObjectLabelKHR, 4, uintptr(identifier), uintptr(name), uintptr(length), uintptr(unsafe.Pointer(label)), 0, 0) } // label a a sync object identified by a pointer func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) { syscall.Syscall(gpObjectPtrLabel, 3, uintptr(ptr), uintptr(length), uintptr(unsafe.Pointer(label))) } func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) { syscall.Syscall(gpObjectPtrLabelKHR, 3, uintptr(ptr), uintptr(length), uintptr(unsafe.Pointer(label))) } func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 { ret, _, _ := syscall.Syscall(gpObjectPurgeableAPPLE, 3, uintptr(objectType), uintptr(name), uintptr(option)) return (uint32)(ret) } func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 { ret, _, _ := syscall.Syscall(gpObjectUnpurgeableAPPLE, 3, uintptr(objectType), uintptr(name), uintptr(option)) return (uint32)(ret) } // multiply the current matrix with an orthographic matrix func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { syscall.Syscall6(gpOrtho, 6, uintptr(math.Float64bits(left)), uintptr(math.Float64bits(right)), uintptr(math.Float64bits(bottom)), uintptr(math.Float64bits(top)), uintptr(math.Float64bits(zNear)), uintptr(math.Float64bits(zFar))) } func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) { syscall.Syscall6(gpOrthofOES, 6, uintptr(math.Float32bits(l)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(n)), uintptr(math.Float32bits(f))) } func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) { syscall.Syscall6(gpOrthoxOES, 6, uintptr(l), uintptr(r), uintptr(b), uintptr(t), uintptr(n), uintptr(f)) } func PNTrianglesfATI(pname uint32, param float32) { syscall.Syscall(gpPNTrianglesfATI, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PNTrianglesiATI(pname uint32, param int32) { syscall.Syscall(gpPNTrianglesiATI, 2, uintptr(pname), uintptr(param), 0) } func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) { syscall.Syscall(gpPassTexCoordATI, 3, uintptr(dst), uintptr(coord), uintptr(swizzle)) } // place a marker in the feedback buffer func PassThrough(token float32) { syscall.Syscall(gpPassThrough, 1, uintptr(math.Float32bits(token)), 0, 0) } func PassThroughxOES(token int32) { syscall.Syscall(gpPassThroughxOES, 1, uintptr(token), 0, 0) } func PatchParameterfv(pname uint32, values *float32) { syscall.Syscall(gpPatchParameterfv, 2, uintptr(pname), uintptr(unsafe.Pointer(values)), 0) } // specifies the parameters for patch primitives func PatchParameteri(pname uint32, value int32) { syscall.Syscall(gpPatchParameteri, 2, uintptr(pname), uintptr(value), 0) } func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { syscall.Syscall6(gpPathCommandsNV, 6, uintptr(path), uintptr(numCommands), uintptr(unsafe.Pointer(commands)), uintptr(numCoords), uintptr(coordType), uintptr(coords)) } func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) { syscall.Syscall6(gpPathCoordsNV, 4, uintptr(path), uintptr(numCoords), uintptr(coordType), uintptr(coords), 0, 0) } func PathCoverDepthFuncNV(xfunc uint32) { syscall.Syscall(gpPathCoverDepthFuncNV, 1, uintptr(xfunc), 0, 0) } func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) { syscall.Syscall(gpPathDashArrayNV, 3, uintptr(path), uintptr(dashCount), uintptr(unsafe.Pointer(dashArray))) } func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret, _, _ := syscall.Syscall9(gpPathGlyphIndexArrayNV, 8, uintptr(firstPathName), uintptr(fontTarget), uintptr(fontName), uintptr(fontStyle), uintptr(firstGlyphIndex), uintptr(numGlyphs), uintptr(pathParameterTemplate), uintptr(math.Float32bits(emScale)), 0) return (uint32)(ret) } func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 { ret, _, _ := syscall.Syscall6(gpPathGlyphIndexRangeNV, 6, uintptr(fontTarget), uintptr(fontName), uintptr(fontStyle), uintptr(pathParameterTemplate), uintptr(math.Float32bits(emScale)), uintptr(unsafe.Pointer(baseAndCount))) return (uint32)(ret) } func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { syscall.Syscall9(gpPathGlyphRangeNV, 9, uintptr(firstPathName), uintptr(fontTarget), uintptr(fontName), uintptr(fontStyle), uintptr(firstGlyph), uintptr(numGlyphs), uintptr(handleMissingGlyphs), uintptr(pathParameterTemplate), uintptr(math.Float32bits(emScale))) } func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { syscall.Syscall12(gpPathGlyphsNV, 10, uintptr(firstPathName), uintptr(fontTarget), uintptr(fontName), uintptr(fontStyle), uintptr(numGlyphs), uintptr(xtype), uintptr(charcodes), uintptr(handleMissingGlyphs), uintptr(pathParameterTemplate), uintptr(math.Float32bits(emScale)), 0, 0) } func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret, _, _ := syscall.Syscall9(gpPathMemoryGlyphIndexArrayNV, 9, uintptr(firstPathName), uintptr(fontTarget), uintptr(fontSize), uintptr(fontData), uintptr(faceIndex), uintptr(firstGlyphIndex), uintptr(numGlyphs), uintptr(pathParameterTemplate), uintptr(math.Float32bits(emScale))) return (uint32)(ret) } func PathParameterfNV(path uint32, pname uint32, value float32) { syscall.Syscall(gpPathParameterfNV, 3, uintptr(path), uintptr(pname), uintptr(math.Float32bits(value))) } func PathParameterfvNV(path uint32, pname uint32, value *float32) { syscall.Syscall(gpPathParameterfvNV, 3, uintptr(path), uintptr(pname), uintptr(unsafe.Pointer(value))) } func PathParameteriNV(path uint32, pname uint32, value int32) { syscall.Syscall(gpPathParameteriNV, 3, uintptr(path), uintptr(pname), uintptr(value)) } func PathParameterivNV(path uint32, pname uint32, value *int32) { syscall.Syscall(gpPathParameterivNV, 3, uintptr(path), uintptr(pname), uintptr(unsafe.Pointer(value))) } func PathStencilDepthOffsetNV(factor float32, units float32) { syscall.Syscall(gpPathStencilDepthOffsetNV, 2, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), 0) } func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) { syscall.Syscall(gpPathStencilFuncNV, 3, uintptr(xfunc), uintptr(ref), uintptr(mask)) } func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) { syscall.Syscall6(gpPathStringNV, 4, uintptr(path), uintptr(format), uintptr(length), uintptr(pathString), 0, 0) } func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { syscall.Syscall9(gpPathSubCommandsNV, 8, uintptr(path), uintptr(commandStart), uintptr(commandsToDelete), uintptr(numCommands), uintptr(unsafe.Pointer(commands)), uintptr(numCoords), uintptr(coordType), uintptr(coords), 0) } func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) { syscall.Syscall6(gpPathSubCoordsNV, 5, uintptr(path), uintptr(coordStart), uintptr(numCoords), uintptr(coordType), uintptr(coords), 0) } // pause transform feedback operations func PauseTransformFeedback() { syscall.Syscall(gpPauseTransformFeedback, 0, 0, 0, 0) } func PauseTransformFeedbackNV() { syscall.Syscall(gpPauseTransformFeedbackNV, 0, 0, 0, 0) } func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) { syscall.Syscall(gpPixelDataRangeNV, 3, uintptr(target), uintptr(length), uintptr(pointer)) } func PixelMapfv(xmap uint32, mapsize int32, values *float32) { syscall.Syscall(gpPixelMapfv, 3, uintptr(xmap), uintptr(mapsize), uintptr(unsafe.Pointer(values))) } func PixelMapuiv(xmap uint32, mapsize int32, values *uint32) { syscall.Syscall(gpPixelMapuiv, 3, uintptr(xmap), uintptr(mapsize), uintptr(unsafe.Pointer(values))) } func PixelMapusv(xmap uint32, mapsize int32, values *uint16) { syscall.Syscall(gpPixelMapusv, 3, uintptr(xmap), uintptr(mapsize), uintptr(unsafe.Pointer(values))) } func PixelMapx(xmap uint32, size int32, values *int32) { syscall.Syscall(gpPixelMapx, 3, uintptr(xmap), uintptr(size), uintptr(unsafe.Pointer(values))) } func PixelStoref(pname uint32, param float32) { syscall.Syscall(gpPixelStoref, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } // set pixel storage modes func PixelStorei(pname uint32, param int32) { syscall.Syscall(gpPixelStorei, 2, uintptr(pname), uintptr(param), 0) } func PixelStorex(pname uint32, param int32) { syscall.Syscall(gpPixelStorex, 2, uintptr(pname), uintptr(param), 0) } func PixelTexGenParameterfSGIS(pname uint32, param float32) { syscall.Syscall(gpPixelTexGenParameterfSGIS, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PixelTexGenParameterfvSGIS(pname uint32, params *float32) { syscall.Syscall(gpPixelTexGenParameterfvSGIS, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PixelTexGenParameteriSGIS(pname uint32, param int32) { syscall.Syscall(gpPixelTexGenParameteriSGIS, 2, uintptr(pname), uintptr(param), 0) } func PixelTexGenParameterivSGIS(pname uint32, params *int32) { syscall.Syscall(gpPixelTexGenParameterivSGIS, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PixelTexGenSGIX(mode uint32) { syscall.Syscall(gpPixelTexGenSGIX, 1, uintptr(mode), 0, 0) } func PixelTransferf(pname uint32, param float32) { syscall.Syscall(gpPixelTransferf, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PixelTransferi(pname uint32, param int32) { syscall.Syscall(gpPixelTransferi, 2, uintptr(pname), uintptr(param), 0) } func PixelTransferxOES(pname uint32, param int32) { syscall.Syscall(gpPixelTransferxOES, 2, uintptr(pname), uintptr(param), 0) } func PixelTransformParameterfEXT(target uint32, pname uint32, param float32) { syscall.Syscall(gpPixelTransformParameterfEXT, 3, uintptr(target), uintptr(pname), uintptr(math.Float32bits(param))) } func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) { syscall.Syscall(gpPixelTransformParameterfvEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func PixelTransformParameteriEXT(target uint32, pname uint32, param int32) { syscall.Syscall(gpPixelTransformParameteriEXT, 3, uintptr(target), uintptr(pname), uintptr(param)) } func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpPixelTransformParameterivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } // specify the pixel zoom factors func PixelZoom(xfactor float32, yfactor float32) { syscall.Syscall(gpPixelZoom, 2, uintptr(math.Float32bits(xfactor)), uintptr(math.Float32bits(yfactor)), 0) } func PixelZoomxOES(xfactor int32, yfactor int32) { syscall.Syscall(gpPixelZoomxOES, 2, uintptr(xfactor), uintptr(yfactor), 0) } func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool { ret, _, _ := syscall.Syscall9(gpPointAlongPathNV, 8, uintptr(path), uintptr(startSegment), uintptr(numSegments), uintptr(math.Float32bits(distance)), uintptr(unsafe.Pointer(x)), uintptr(unsafe.Pointer(y)), uintptr(unsafe.Pointer(tangentX)), uintptr(unsafe.Pointer(tangentY)), 0) return ret != 0 } func PointParameterf(pname uint32, param float32) { syscall.Syscall(gpPointParameterf, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PointParameterfARB(pname uint32, param float32) { syscall.Syscall(gpPointParameterfARB, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PointParameterfEXT(pname uint32, param float32) { syscall.Syscall(gpPointParameterfEXT, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PointParameterfSGIS(pname uint32, param float32) { syscall.Syscall(gpPointParameterfSGIS, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func PointParameterfv(pname uint32, params *float32) { syscall.Syscall(gpPointParameterfv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameterfvARB(pname uint32, params *float32) { syscall.Syscall(gpPointParameterfvARB, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameterfvEXT(pname uint32, params *float32) { syscall.Syscall(gpPointParameterfvEXT, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameterfvSGIS(pname uint32, params *float32) { syscall.Syscall(gpPointParameterfvSGIS, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameteri(pname uint32, param int32) { syscall.Syscall(gpPointParameteri, 2, uintptr(pname), uintptr(param), 0) } func PointParameteriNV(pname uint32, param int32) { syscall.Syscall(gpPointParameteriNV, 2, uintptr(pname), uintptr(param), 0) } func PointParameteriv(pname uint32, params *int32) { syscall.Syscall(gpPointParameteriv, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameterivNV(pname uint32, params *int32) { syscall.Syscall(gpPointParameterivNV, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func PointParameterxOES(pname uint32, param int32) { syscall.Syscall(gpPointParameterxOES, 2, uintptr(pname), uintptr(param), 0) } func PointParameterxvOES(pname uint32, params *int32) { syscall.Syscall(gpPointParameterxvOES, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } // specify the diameter of rasterized points func PointSize(size float32) { syscall.Syscall(gpPointSize, 1, uintptr(math.Float32bits(size)), 0, 0) } func PointSizexOES(size int32) { syscall.Syscall(gpPointSizexOES, 1, uintptr(size), 0, 0) } func PollAsyncSGIX(markerp *uint32) int32 { ret, _, _ := syscall.Syscall(gpPollAsyncSGIX, 1, uintptr(unsafe.Pointer(markerp)), 0, 0) return (int32)(ret) } func PollInstrumentsSGIX(marker_p *int32) int32 { ret, _, _ := syscall.Syscall(gpPollInstrumentsSGIX, 1, uintptr(unsafe.Pointer(marker_p)), 0, 0) return (int32)(ret) } // select a polygon rasterization mode func PolygonMode(face uint32, mode uint32) { syscall.Syscall(gpPolygonMode, 2, uintptr(face), uintptr(mode), 0) } // set the scale and units used to calculate depth values func PolygonOffset(factor float32, units float32) { syscall.Syscall(gpPolygonOffset, 2, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), 0) } func PolygonOffsetClamp(factor float32, units float32, clamp float32) { syscall.Syscall(gpPolygonOffsetClamp, 3, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), uintptr(math.Float32bits(clamp))) } func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) { syscall.Syscall(gpPolygonOffsetClampEXT, 3, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), uintptr(math.Float32bits(clamp))) } func PolygonOffsetEXT(factor float32, bias float32) { syscall.Syscall(gpPolygonOffsetEXT, 2, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(bias)), 0) } func PolygonOffsetxOES(factor int32, units int32) { syscall.Syscall(gpPolygonOffsetxOES, 2, uintptr(factor), uintptr(units), 0) } // set the polygon stippling pattern func PolygonStipple(mask *uint8) { syscall.Syscall(gpPolygonStipple, 1, uintptr(unsafe.Pointer(mask)), 0, 0) } func PopAttrib() { syscall.Syscall(gpPopAttrib, 0, 0, 0, 0) } func PopClientAttrib() { syscall.Syscall(gpPopClientAttrib, 0, 0, 0, 0) } // pop the active debug group func PopDebugGroup() { syscall.Syscall(gpPopDebugGroup, 0, 0, 0, 0) } func PopDebugGroupKHR() { syscall.Syscall(gpPopDebugGroupKHR, 0, 0, 0, 0) } func PopGroupMarkerEXT() { syscall.Syscall(gpPopGroupMarkerEXT, 0, 0, 0, 0) } func PopMatrix() { syscall.Syscall(gpPopMatrix, 0, 0, 0, 0) } func PopName() { syscall.Syscall(gpPopName, 0, 0, 0, 0) } func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32) { syscall.Syscall15(gpPresentFrameDualFillNV, 13, uintptr(video_slot), uintptr(minPresentTime), uintptr(beginPresentTimeId), uintptr(presentDurationId), uintptr(xtype), uintptr(target0), uintptr(fill0), uintptr(target1), uintptr(fill1), uintptr(target2), uintptr(fill2), uintptr(target3), uintptr(fill3), 0, 0) } func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32) { syscall.Syscall12(gpPresentFrameKeyedNV, 11, uintptr(video_slot), uintptr(minPresentTime), uintptr(beginPresentTimeId), uintptr(presentDurationId), uintptr(xtype), uintptr(target0), uintptr(fill0), uintptr(key0), uintptr(target1), uintptr(fill1), uintptr(key1), 0) } func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) { syscall.Syscall9(gpPrimitiveBoundingBoxARB, 8, uintptr(math.Float32bits(minX)), uintptr(math.Float32bits(minY)), uintptr(math.Float32bits(minZ)), uintptr(math.Float32bits(minW)), uintptr(math.Float32bits(maxX)), uintptr(math.Float32bits(maxY)), uintptr(math.Float32bits(maxZ)), uintptr(math.Float32bits(maxW)), 0) } func PrimitiveRestartIndexNV(index uint32) { syscall.Syscall(gpPrimitiveRestartIndexNV, 1, uintptr(index), 0, 0) } func PrimitiveRestartNV() { syscall.Syscall(gpPrimitiveRestartNV, 0, 0, 0, 0) } // set texture residence priority func PrioritizeTextures(n int32, textures *uint32, priorities *float32) { syscall.Syscall(gpPrioritizeTextures, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(priorities))) } func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) { syscall.Syscall(gpPrioritizeTexturesEXT, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(priorities))) } func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) { syscall.Syscall(gpPrioritizeTexturesxOES, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(priorities))) } // load a program object with a program binary func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { syscall.Syscall6(gpProgramBinary, 4, uintptr(program), uintptr(binaryFormat), uintptr(binary), uintptr(length), 0, 0) } func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32) { syscall.Syscall6(gpProgramBufferParametersIivNV, 5, uintptr(target), uintptr(bindingIndex), uintptr(wordIndex), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32) { syscall.Syscall6(gpProgramBufferParametersIuivNV, 5, uintptr(target), uintptr(bindingIndex), uintptr(wordIndex), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32) { syscall.Syscall6(gpProgramBufferParametersfvNV, 5, uintptr(target), uintptr(bindingIndex), uintptr(wordIndex), uintptr(count), uintptr(unsafe.Pointer(params)), 0) } func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpProgramEnvParameter4dARB, 6, uintptr(target), uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w))) } func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) { syscall.Syscall(gpProgramEnvParameter4dvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpProgramEnvParameter4fARB, 6, uintptr(target), uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w))) } func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) { syscall.Syscall(gpProgramEnvParameter4fvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) { syscall.Syscall6(gpProgramEnvParameterI4iNV, 6, uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) { syscall.Syscall(gpProgramEnvParameterI4ivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { syscall.Syscall6(gpProgramEnvParameterI4uiNV, 6, uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) { syscall.Syscall(gpProgramEnvParameterI4uivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) { syscall.Syscall6(gpProgramEnvParameters4fvEXT, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) { syscall.Syscall6(gpProgramEnvParametersI4ivNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) { syscall.Syscall6(gpProgramEnvParametersI4uivNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpProgramLocalParameter4dARB, 6, uintptr(target), uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w))) } func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) { syscall.Syscall(gpProgramLocalParameter4dvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpProgramLocalParameter4fARB, 6, uintptr(target), uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w))) } func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) { syscall.Syscall(gpProgramLocalParameter4fvARB, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) { syscall.Syscall6(gpProgramLocalParameterI4iNV, 6, uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) { syscall.Syscall(gpProgramLocalParameterI4ivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { syscall.Syscall6(gpProgramLocalParameterI4uiNV, 6, uintptr(target), uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) { syscall.Syscall(gpProgramLocalParameterI4uivNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(params))) } func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) { syscall.Syscall6(gpProgramLocalParameters4fvEXT, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) { syscall.Syscall6(gpProgramLocalParametersI4ivNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) { syscall.Syscall6(gpProgramLocalParametersI4uivNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(params)), 0, 0) } func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) { syscall.Syscall9(gpProgramNamedParameter4dNV, 7, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0, 0) } func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) { syscall.Syscall6(gpProgramNamedParameter4dvNV, 4, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(unsafe.Pointer(v)), 0, 0) } func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) { syscall.Syscall9(gpProgramNamedParameter4fNV, 7, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0, 0) } func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) { syscall.Syscall6(gpProgramNamedParameter4fvNV, 4, uintptr(id), uintptr(len), uintptr(unsafe.Pointer(name)), uintptr(unsafe.Pointer(v)), 0, 0) } func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpProgramParameter4dNV, 6, uintptr(target), uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w))) } func ProgramParameter4dvNV(target uint32, index uint32, v *float64) { syscall.Syscall(gpProgramParameter4dvNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(v))) } func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpProgramParameter4fNV, 6, uintptr(target), uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w))) } func ProgramParameter4fvNV(target uint32, index uint32, v *float32) { syscall.Syscall(gpProgramParameter4fvNV, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(v))) } // specify a parameter for a program object func ProgramParameteri(program uint32, pname uint32, value int32) { syscall.Syscall(gpProgramParameteri, 3, uintptr(program), uintptr(pname), uintptr(value)) } func ProgramParameteriARB(program uint32, pname uint32, value int32) { syscall.Syscall(gpProgramParameteriARB, 3, uintptr(program), uintptr(pname), uintptr(value)) } func ProgramParameteriEXT(program uint32, pname uint32, value int32) { syscall.Syscall(gpProgramParameteriEXT, 3, uintptr(program), uintptr(pname), uintptr(value)) } func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) { syscall.Syscall6(gpProgramParameters4dvNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) { syscall.Syscall6(gpProgramParameters4fvNV, 4, uintptr(target), uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v)), 0, 0) } func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) { syscall.Syscall6(gpProgramPathFragmentInputGenNV, 5, uintptr(program), uintptr(location), uintptr(genMode), uintptr(components), uintptr(unsafe.Pointer(coeffs)), 0) } func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer) { syscall.Syscall6(gpProgramStringARB, 4, uintptr(target), uintptr(format), uintptr(len), uintptr(xstring), 0, 0) } func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) { syscall.Syscall(gpProgramSubroutineParametersuivNV, 3, uintptr(target), uintptr(count), uintptr(unsafe.Pointer(params))) } func ProgramUniform1d(program uint32, location int32, v0 float64) { syscall.Syscall(gpProgramUniform1d, 3, uintptr(program), uintptr(location), uintptr(math.Float64bits(v0))) } func ProgramUniform1dEXT(program uint32, location int32, x float64) { syscall.Syscall(gpProgramUniform1dEXT, 3, uintptr(program), uintptr(location), uintptr(math.Float64bits(x))) } func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform1dv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform1dvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1f(program uint32, location int32, v0 float32) { syscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0))) } func ProgramUniform1fEXT(program uint32, location int32, v0 float32) { syscall.Syscall(gpProgramUniform1fEXT, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform1fvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1i(program uint32, location int32, v0 int32) { syscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0)) } func ProgramUniform1i64ARB(program uint32, location int32, x int64) { syscall.Syscall(gpProgramUniform1i64ARB, 3, uintptr(program), uintptr(location), uintptr(x)) } func ProgramUniform1i64NV(program uint32, location int32, x int64) { syscall.Syscall(gpProgramUniform1i64NV, 3, uintptr(program), uintptr(location), uintptr(x)) } func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform1i64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform1i64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1iEXT(program uint32, location int32, v0 int32) { syscall.Syscall(gpProgramUniform1iEXT, 3, uintptr(program), uintptr(location), uintptr(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform1ivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1ui(program uint32, location int32, v0 uint32) { syscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0)) } func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) { syscall.Syscall(gpProgramUniform1ui64ARB, 3, uintptr(program), uintptr(location), uintptr(x)) } func ProgramUniform1ui64NV(program uint32, location int32, x uint64) { syscall.Syscall(gpProgramUniform1ui64NV, 3, uintptr(program), uintptr(location), uintptr(x)) } func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform1ui64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform1ui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) { syscall.Syscall(gpProgramUniform1uiEXT, 3, uintptr(program), uintptr(location), uintptr(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform1uivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) { syscall.Syscall6(gpProgramUniform2d, 4, uintptr(program), uintptr(location), uintptr(math.Float64bits(v0)), uintptr(math.Float64bits(v1)), 0, 0) } func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) { syscall.Syscall6(gpProgramUniform2dEXT, 4, uintptr(program), uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0, 0) } func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform2dv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform2dvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) { syscall.Syscall6(gpProgramUniform2f, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0) } func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) { syscall.Syscall6(gpProgramUniform2fEXT, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform2fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform2fvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) { syscall.Syscall6(gpProgramUniform2i, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0) } func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) { syscall.Syscall6(gpProgramUniform2i64ARB, 4, uintptr(program), uintptr(location), uintptr(x), uintptr(y), 0, 0) } func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) { syscall.Syscall6(gpProgramUniform2i64NV, 4, uintptr(program), uintptr(location), uintptr(x), uintptr(y), 0, 0) } func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform2i64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform2i64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) { syscall.Syscall6(gpProgramUniform2iEXT, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform2iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform2ivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) { syscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0) } func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) { syscall.Syscall6(gpProgramUniform2ui64ARB, 4, uintptr(program), uintptr(location), uintptr(x), uintptr(y), 0, 0) } func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) { syscall.Syscall6(gpProgramUniform2ui64NV, 4, uintptr(program), uintptr(location), uintptr(x), uintptr(y), 0, 0) } func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform2ui64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform2ui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) { syscall.Syscall6(gpProgramUniform2uiEXT, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform2uivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) { syscall.Syscall6(gpProgramUniform3d, 5, uintptr(program), uintptr(location), uintptr(math.Float64bits(v0)), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2)), 0) } func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) { syscall.Syscall6(gpProgramUniform3dEXT, 5, uintptr(program), uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0) } func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform3dv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform3dvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) { syscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0) } func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) { syscall.Syscall6(gpProgramUniform3fEXT, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform3fvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { syscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0) } func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) { syscall.Syscall6(gpProgramUniform3i64ARB, 5, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0) } func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) { syscall.Syscall6(gpProgramUniform3i64NV, 5, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0) } func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform3i64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform3i64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) { syscall.Syscall6(gpProgramUniform3iEXT, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform3ivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { syscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0) } func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) { syscall.Syscall6(gpProgramUniform3ui64ARB, 5, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0) } func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) { syscall.Syscall6(gpProgramUniform3ui64NV, 5, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0) } func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform3ui64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform3ui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { syscall.Syscall6(gpProgramUniform3uiEXT, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform3uivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) { syscall.Syscall6(gpProgramUniform4d, 6, uintptr(program), uintptr(location), uintptr(math.Float64bits(v0)), uintptr(math.Float64bits(v1)), uintptr(math.Float64bits(v2)), uintptr(math.Float64bits(v3))) } func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpProgramUniform4dEXT, 6, uintptr(program), uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w))) } func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform4dv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) { syscall.Syscall6(gpProgramUniform4dvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { syscall.Syscall6(gpProgramUniform4f, 6, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3))) } func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { syscall.Syscall6(gpProgramUniform4fEXT, 6, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) { syscall.Syscall6(gpProgramUniform4fvEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { syscall.Syscall6(gpProgramUniform4i, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3)) } func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) { syscall.Syscall6(gpProgramUniform4i64ARB, 6, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) { syscall.Syscall6(gpProgramUniform4i64NV, 6, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform4i64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) { syscall.Syscall6(gpProgramUniform4i64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { syscall.Syscall6(gpProgramUniform4iEXT, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform4iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) { syscall.Syscall6(gpProgramUniform4ivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { syscall.Syscall6(gpProgramUniform4ui, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3)) } func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) { syscall.Syscall6(gpProgramUniform4ui64ARB, 6, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) { syscall.Syscall6(gpProgramUniform4ui64NV, 6, uintptr(program), uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w)) } func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform4ui64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniform4ui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { syscall.Syscall6(gpProgramUniform4uiEXT, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) { syscall.Syscall6(gpProgramUniform4uivEXT, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) { syscall.Syscall(gpProgramUniformHandleui64ARB, 3, uintptr(program), uintptr(location), uintptr(value)) } func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) { syscall.Syscall(gpProgramUniformHandleui64NV, 3, uintptr(program), uintptr(location), uintptr(value)) } func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) { syscall.Syscall6(gpProgramUniformHandleui64vARB, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(values)), 0, 0) } func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) { syscall.Syscall6(gpProgramUniformHandleui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(values)), 0, 0) } func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2x3dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2x3dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2x3fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2x4dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix2x4dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2x4fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix2x4fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3x2dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3x2dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3x2fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3x2fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3x4dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix3x4dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3x4fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix3x4fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4x2dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4x2dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4x2fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4x2fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4x3dv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpProgramUniformMatrix4x3dvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpProgramUniformMatrix4x3fvEXT, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0) } func ProgramUniformui64NV(program uint32, location int32, value uint64) { syscall.Syscall(gpProgramUniformui64NV, 3, uintptr(program), uintptr(location), uintptr(value)) } func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) { syscall.Syscall6(gpProgramUniformui64vNV, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0) } func ProgramVertexLimitNV(target uint32, limit int32) { syscall.Syscall(gpProgramVertexLimitNV, 2, uintptr(target), uintptr(limit), 0) } // specifiy the vertex to be used as the source of data for flat shaded varyings func ProvokingVertex(mode uint32) { syscall.Syscall(gpProvokingVertex, 1, uintptr(mode), 0, 0) } func ProvokingVertexEXT(mode uint32) { syscall.Syscall(gpProvokingVertexEXT, 1, uintptr(mode), 0, 0) } // push and pop the server attribute stack func PushAttrib(mask uint32) { syscall.Syscall(gpPushAttrib, 1, uintptr(mask), 0, 0) } // push and pop the client attribute stack func PushClientAttrib(mask uint32) { syscall.Syscall(gpPushClientAttrib, 1, uintptr(mask), 0, 0) } func PushClientAttribDefaultEXT(mask uint32) { syscall.Syscall(gpPushClientAttribDefaultEXT, 1, uintptr(mask), 0, 0) } // push a named debug group into the command stream func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { syscall.Syscall6(gpPushDebugGroup, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0) } func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) { syscall.Syscall6(gpPushDebugGroupKHR, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0) } func PushGroupMarkerEXT(length int32, marker *uint8) { syscall.Syscall(gpPushGroupMarkerEXT, 2, uintptr(length), uintptr(unsafe.Pointer(marker)), 0) } // push and pop the current matrix stack func PushMatrix() { syscall.Syscall(gpPushMatrix, 0, 0, 0, 0) } // push and pop the name stack func PushName(name uint32) { syscall.Syscall(gpPushName, 1, uintptr(name), 0, 0) } // record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. func QueryCounter(id uint32, target uint32) { syscall.Syscall(gpQueryCounter, 2, uintptr(id), uintptr(target), 0) } // return the values of the current matrix func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 { ret, _, _ := syscall.Syscall(gpQueryMatrixxOES, 2, uintptr(unsafe.Pointer(mantissa)), uintptr(unsafe.Pointer(exponent)), 0) return (uint32)(ret) } func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) { syscall.Syscall6(gpQueryObjectParameteruiAMD, 4, uintptr(target), uintptr(id), uintptr(pname), uintptr(param), 0, 0) } func QueryResourceNV(queryType uint32, tagId int32, bufSize uint32, buffer *int32) int32 { ret, _, _ := syscall.Syscall6(gpQueryResourceNV, 4, uintptr(queryType), uintptr(tagId), uintptr(bufSize), uintptr(unsafe.Pointer(buffer)), 0, 0) return (int32)(ret) } func QueryResourceTagNV(tagId int32, tagString *uint8) { syscall.Syscall(gpQueryResourceTagNV, 2, uintptr(tagId), uintptr(unsafe.Pointer(tagString)), 0) } func RasterPos2d(x float64, y float64) { syscall.Syscall(gpRasterPos2d, 2, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0) } func RasterPos2dv(v *float64) { syscall.Syscall(gpRasterPos2dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos2f(x float32, y float32) { syscall.Syscall(gpRasterPos2f, 2, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0) } func RasterPos2fv(v *float32) { syscall.Syscall(gpRasterPos2fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos2i(x int32, y int32) { syscall.Syscall(gpRasterPos2i, 2, uintptr(x), uintptr(y), 0) } func RasterPos2iv(v *int32) { syscall.Syscall(gpRasterPos2iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos2s(x int16, y int16) { syscall.Syscall(gpRasterPos2s, 2, uintptr(x), uintptr(y), 0) } func RasterPos2sv(v *int16) { syscall.Syscall(gpRasterPos2sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos2xOES(x int32, y int32) { syscall.Syscall(gpRasterPos2xOES, 2, uintptr(x), uintptr(y), 0) } func RasterPos2xvOES(coords *int32) { syscall.Syscall(gpRasterPos2xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func RasterPos3d(x float64, y float64, z float64) { syscall.Syscall(gpRasterPos3d, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func RasterPos3dv(v *float64) { syscall.Syscall(gpRasterPos3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos3f(x float32, y float32, z float32) { syscall.Syscall(gpRasterPos3f, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func RasterPos3fv(v *float32) { syscall.Syscall(gpRasterPos3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos3i(x int32, y int32, z int32) { syscall.Syscall(gpRasterPos3i, 3, uintptr(x), uintptr(y), uintptr(z)) } func RasterPos3iv(v *int32) { syscall.Syscall(gpRasterPos3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos3s(x int16, y int16, z int16) { syscall.Syscall(gpRasterPos3s, 3, uintptr(x), uintptr(y), uintptr(z)) } func RasterPos3sv(v *int16) { syscall.Syscall(gpRasterPos3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos3xOES(x int32, y int32, z int32) { syscall.Syscall(gpRasterPos3xOES, 3, uintptr(x), uintptr(y), uintptr(z)) } func RasterPos3xvOES(coords *int32) { syscall.Syscall(gpRasterPos3xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func RasterPos4d(x float64, y float64, z float64, w float64) { syscall.Syscall6(gpRasterPos4d, 4, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0, 0) } func RasterPos4dv(v *float64) { syscall.Syscall(gpRasterPos4dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos4f(x float32, y float32, z float32, w float32) { syscall.Syscall6(gpRasterPos4f, 4, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0, 0) } func RasterPos4fv(v *float32) { syscall.Syscall(gpRasterPos4fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos4i(x int32, y int32, z int32, w int32) { syscall.Syscall6(gpRasterPos4i, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func RasterPos4iv(v *int32) { syscall.Syscall(gpRasterPos4iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos4s(x int16, y int16, z int16, w int16) { syscall.Syscall6(gpRasterPos4s, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func RasterPos4sv(v *int16) { syscall.Syscall(gpRasterPos4sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func RasterPos4xOES(x int32, y int32, z int32, w int32) { syscall.Syscall6(gpRasterPos4xOES, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func RasterPos4xvOES(coords *int32) { syscall.Syscall(gpRasterPos4xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) { syscall.Syscall(gpRasterSamplesEXT, 2, uintptr(samples), boolToUintptr(fixedsamplelocations), 0) } // select a color buffer source for pixels func ReadBuffer(src uint32) { syscall.Syscall(gpReadBuffer, 1, uintptr(src), 0, 0) } func ReadInstrumentsSGIX(marker int32) { syscall.Syscall(gpReadInstrumentsSGIX, 1, uintptr(marker), 0, 0) } // read a block of pixels from the frame buffer func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } // read a block of pixels from the frame buffer func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { syscall.Syscall9(gpReadnPixels, 8, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(data), 0) } func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { syscall.Syscall9(gpReadnPixelsARB, 8, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(data), 0) } func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { syscall.Syscall9(gpReadnPixelsKHR, 8, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(data), 0) } func Rectd(x1 float64, y1 float64, x2 float64, y2 float64) { syscall.Syscall6(gpRectd, 4, uintptr(math.Float64bits(x1)), uintptr(math.Float64bits(y1)), uintptr(math.Float64bits(x2)), uintptr(math.Float64bits(y2)), 0, 0) } func Rectdv(v1 *float64, v2 *float64) { syscall.Syscall(gpRectdv, 2, uintptr(unsafe.Pointer(v1)), uintptr(unsafe.Pointer(v2)), 0) } func Rectf(x1 float32, y1 float32, x2 float32, y2 float32) { syscall.Syscall6(gpRectf, 4, uintptr(math.Float32bits(x1)), uintptr(math.Float32bits(y1)), uintptr(math.Float32bits(x2)), uintptr(math.Float32bits(y2)), 0, 0) } func Rectfv(v1 *float32, v2 *float32) { syscall.Syscall(gpRectfv, 2, uintptr(unsafe.Pointer(v1)), uintptr(unsafe.Pointer(v2)), 0) } func Recti(x1 int32, y1 int32, x2 int32, y2 int32) { syscall.Syscall6(gpRecti, 4, uintptr(x1), uintptr(y1), uintptr(x2), uintptr(y2), 0, 0) } func Rectiv(v1 *int32, v2 *int32) { syscall.Syscall(gpRectiv, 2, uintptr(unsafe.Pointer(v1)), uintptr(unsafe.Pointer(v2)), 0) } func Rects(x1 int16, y1 int16, x2 int16, y2 int16) { syscall.Syscall6(gpRects, 4, uintptr(x1), uintptr(y1), uintptr(x2), uintptr(y2), 0, 0) } func Rectsv(v1 *int16, v2 *int16) { syscall.Syscall(gpRectsv, 2, uintptr(unsafe.Pointer(v1)), uintptr(unsafe.Pointer(v2)), 0) } func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) { syscall.Syscall6(gpRectxOES, 4, uintptr(x1), uintptr(y1), uintptr(x2), uintptr(y2), 0, 0) } func RectxvOES(v1 *int32, v2 *int32) { syscall.Syscall(gpRectxvOES, 2, uintptr(unsafe.Pointer(v1)), uintptr(unsafe.Pointer(v2)), 0) } func ReferencePlaneSGIX(equation *float64) { syscall.Syscall(gpReferencePlaneSGIX, 1, uintptr(unsafe.Pointer(equation)), 0, 0) } func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool { ret, _, _ := syscall.Syscall(gpReleaseKeyedMutexWin32EXT, 2, uintptr(memory), uintptr(key), 0) return ret != 0 } // release resources consumed by the implementation's shader compiler func ReleaseShaderCompiler() { syscall.Syscall(gpReleaseShaderCompiler, 0, 0, 0, 0) } func RenderGpuMaskNV(mask uint32) { syscall.Syscall(gpRenderGpuMaskNV, 1, uintptr(mask), 0, 0) } // set rasterization mode func RenderMode(mode uint32) int32 { ret, _, _ := syscall.Syscall(gpRenderMode, 1, uintptr(mode), 0, 0) return (int32)(ret) } // establish data storage, format and dimensions of a renderbuffer object's image func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) } func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorageEXT, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) } // establish data storage, format, dimensions and sample count of a renderbuffer object's image func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0) } func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorageMultisampleCoverageNV, 6, uintptr(target), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalformat), uintptr(width), uintptr(height)) } func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorageMultisampleEXT, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0) } func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer) { syscall.Syscall(gpReplacementCodePointerSUN, 3, uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer))) } func ReplacementCodeubSUN(code uint8) { syscall.Syscall(gpReplacementCodeubSUN, 1, uintptr(code), 0, 0) } func ReplacementCodeubvSUN(code *uint8) { syscall.Syscall(gpReplacementCodeubvSUN, 1, uintptr(unsafe.Pointer(code)), 0, 0) } func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) { syscall.Syscall9(gpReplacementCodeuiColor3fVertex3fSUN, 7, uintptr(rc), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) { syscall.Syscall(gpReplacementCodeuiColor3fVertex3fvSUN, 3, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v))) } func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall12(gpReplacementCodeuiColor4fNormal3fVertex3fSUN, 11, uintptr(rc), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(a)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) { syscall.Syscall6(gpReplacementCodeuiColor4fNormal3fVertex3fvSUN, 4, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0, 0) } func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { syscall.Syscall9(gpReplacementCodeuiColor4ubVertex3fSUN, 8, uintptr(rc), uintptr(r), uintptr(g), uintptr(b), uintptr(a), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) { syscall.Syscall(gpReplacementCodeuiColor4ubVertex3fvSUN, 3, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v))) } func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall9(gpReplacementCodeuiNormal3fVertex3fSUN, 7, uintptr(rc), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) { syscall.Syscall(gpReplacementCodeuiNormal3fVertex3fvSUN, 3, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v))) } func ReplacementCodeuiSUN(code uint32) { syscall.Syscall(gpReplacementCodeuiSUN, 1, uintptr(code), 0, 0) } func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall15(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, 13, uintptr(rc), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(a)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) { syscall.Syscall6(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, 5, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0) } func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall9(gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, 9, uintptr(rc), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) { syscall.Syscall6(gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, 4, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0, 0) } func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) { syscall.Syscall6(gpReplacementCodeuiTexCoord2fVertex3fSUN, 6, uintptr(rc), uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) { syscall.Syscall(gpReplacementCodeuiTexCoord2fVertex3fvSUN, 3, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(v))) } func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) { syscall.Syscall6(gpReplacementCodeuiVertex3fSUN, 4, uintptr(rc), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) { syscall.Syscall(gpReplacementCodeuiVertex3fvSUN, 2, uintptr(unsafe.Pointer(rc)), uintptr(unsafe.Pointer(v)), 0) } func ReplacementCodeuivSUN(code *uint32) { syscall.Syscall(gpReplacementCodeuivSUN, 1, uintptr(unsafe.Pointer(code)), 0, 0) } func ReplacementCodeusSUN(code uint16) { syscall.Syscall(gpReplacementCodeusSUN, 1, uintptr(code), 0, 0) } func ReplacementCodeusvSUN(code *uint16) { syscall.Syscall(gpReplacementCodeusvSUN, 1, uintptr(unsafe.Pointer(code)), 0, 0) } func RequestResidentProgramsNV(n int32, programs *uint32) { syscall.Syscall(gpRequestResidentProgramsNV, 2, uintptr(n), uintptr(unsafe.Pointer(programs)), 0) } func ResetHistogramEXT(target uint32) { syscall.Syscall(gpResetHistogramEXT, 1, uintptr(target), 0, 0) } func ResetMinmaxEXT(target uint32) { syscall.Syscall(gpResetMinmaxEXT, 1, uintptr(target), 0, 0) } func ResizeBuffersMESA() { syscall.Syscall(gpResizeBuffersMESA, 0, 0, 0, 0) } func ResolveDepthValuesNV() { syscall.Syscall(gpResolveDepthValuesNV, 0, 0, 0, 0) } // resume transform feedback operations func ResumeTransformFeedback() { syscall.Syscall(gpResumeTransformFeedback, 0, 0, 0, 0) } func ResumeTransformFeedbackNV() { syscall.Syscall(gpResumeTransformFeedbackNV, 0, 0, 0, 0) } func Rotated(angle float64, x float64, y float64, z float64) { syscall.Syscall6(gpRotated, 4, uintptr(math.Float64bits(angle)), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func Rotatef(angle float32, x float32, y float32, z float32) { syscall.Syscall6(gpRotatef, 4, uintptr(math.Float32bits(angle)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func RotatexOES(angle int32, x int32, y int32, z int32) { syscall.Syscall6(gpRotatexOES, 4, uintptr(angle), uintptr(x), uintptr(y), uintptr(z), 0, 0) } // specify multisample coverage parameters func SampleCoverage(value float32, invert bool) { syscall.Syscall(gpSampleCoverage, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0) } func SampleCoverageARB(value float32, invert bool) { syscall.Syscall(gpSampleCoverageARB, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0) } func SampleCoveragexOES(value int32, invert bool) { syscall.Syscall(gpSampleCoveragexOES, 2, uintptr(value), boolToUintptr(invert), 0) } func SampleMapATI(dst uint32, interp uint32, swizzle uint32) { syscall.Syscall(gpSampleMapATI, 3, uintptr(dst), uintptr(interp), uintptr(swizzle)) } func SampleMaskEXT(value float32, invert bool) { syscall.Syscall(gpSampleMaskEXT, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0) } func SampleMaskIndexedNV(index uint32, mask uint32) { syscall.Syscall(gpSampleMaskIndexedNV, 2, uintptr(index), uintptr(mask), 0) } func SampleMaskSGIS(value float32, invert bool) { syscall.Syscall(gpSampleMaskSGIS, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0) } // set the value of a sub-word of the sample mask func SampleMaski(maskNumber uint32, mask uint32) { syscall.Syscall(gpSampleMaski, 2, uintptr(maskNumber), uintptr(mask), 0) } func SamplePatternEXT(pattern uint32) { syscall.Syscall(gpSamplePatternEXT, 1, uintptr(pattern), 0, 0) } func SamplePatternSGIS(pattern uint32) { syscall.Syscall(gpSamplePatternSGIS, 1, uintptr(pattern), 0, 0) } func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) { syscall.Syscall(gpSamplerParameterIiv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(param))) } func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) { syscall.Syscall(gpSamplerParameterIuiv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(param))) } func SamplerParameterf(sampler uint32, pname uint32, param float32) { syscall.Syscall(gpSamplerParameterf, 3, uintptr(sampler), uintptr(pname), uintptr(math.Float32bits(param))) } func SamplerParameterfv(sampler uint32, pname uint32, param *float32) { syscall.Syscall(gpSamplerParameterfv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(param))) } func SamplerParameteri(sampler uint32, pname uint32, param int32) { syscall.Syscall(gpSamplerParameteri, 3, uintptr(sampler), uintptr(pname), uintptr(param)) } func SamplerParameteriv(sampler uint32, pname uint32, param *int32) { syscall.Syscall(gpSamplerParameteriv, 3, uintptr(sampler), uintptr(pname), uintptr(unsafe.Pointer(param))) } func Scaled(x float64, y float64, z float64) { syscall.Syscall(gpScaled, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func Scalef(x float32, y float32, z float32) { syscall.Syscall(gpScalef, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func ScalexOES(x int32, y int32, z int32) { syscall.Syscall(gpScalexOES, 3, uintptr(x), uintptr(y), uintptr(z)) } // define the scissor box func Scissor(x int32, y int32, width int32, height int32) { syscall.Syscall6(gpScissor, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } func ScissorArrayv(first uint32, count int32, v *int32) { syscall.Syscall(gpScissorArrayv, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(v))) } // define the scissor box for a specific viewport func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) { syscall.Syscall6(gpScissorIndexed, 5, uintptr(index), uintptr(left), uintptr(bottom), uintptr(width), uintptr(height), 0) } func ScissorIndexedv(index uint32, v *int32) { syscall.Syscall(gpScissorIndexedv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func SecondaryColor3b(red int8, green int8, blue int8) { syscall.Syscall(gpSecondaryColor3b, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3bEXT(red int8, green int8, blue int8) { syscall.Syscall(gpSecondaryColor3bEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3bv(v *int8) { syscall.Syscall(gpSecondaryColor3bv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3bvEXT(v *int8) { syscall.Syscall(gpSecondaryColor3bvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3d(red float64, green float64, blue float64) { syscall.Syscall(gpSecondaryColor3d, 3, uintptr(math.Float64bits(red)), uintptr(math.Float64bits(green)), uintptr(math.Float64bits(blue))) } func SecondaryColor3dEXT(red float64, green float64, blue float64) { syscall.Syscall(gpSecondaryColor3dEXT, 3, uintptr(math.Float64bits(red)), uintptr(math.Float64bits(green)), uintptr(math.Float64bits(blue))) } func SecondaryColor3dv(v *float64) { syscall.Syscall(gpSecondaryColor3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3dvEXT(v *float64) { syscall.Syscall(gpSecondaryColor3dvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3f(red float32, green float32, blue float32) { syscall.Syscall(gpSecondaryColor3f, 3, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue))) } func SecondaryColor3fEXT(red float32, green float32, blue float32) { syscall.Syscall(gpSecondaryColor3fEXT, 3, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue))) } func SecondaryColor3fv(v *float32) { syscall.Syscall(gpSecondaryColor3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3fvEXT(v *float32) { syscall.Syscall(gpSecondaryColor3fvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3hNV(red uint16, green uint16, blue uint16) { syscall.Syscall(gpSecondaryColor3hNV, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3hvNV(v *uint16) { syscall.Syscall(gpSecondaryColor3hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3i(red int32, green int32, blue int32) { syscall.Syscall(gpSecondaryColor3i, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3iEXT(red int32, green int32, blue int32) { syscall.Syscall(gpSecondaryColor3iEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3iv(v *int32) { syscall.Syscall(gpSecondaryColor3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3ivEXT(v *int32) { syscall.Syscall(gpSecondaryColor3ivEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3s(red int16, green int16, blue int16) { syscall.Syscall(gpSecondaryColor3s, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3sEXT(red int16, green int16, blue int16) { syscall.Syscall(gpSecondaryColor3sEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3sv(v *int16) { syscall.Syscall(gpSecondaryColor3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3svEXT(v *int16) { syscall.Syscall(gpSecondaryColor3svEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3ub(red uint8, green uint8, blue uint8) { syscall.Syscall(gpSecondaryColor3ub, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) { syscall.Syscall(gpSecondaryColor3ubEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3ubv(v *uint8) { syscall.Syscall(gpSecondaryColor3ubv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3ubvEXT(v *uint8) { syscall.Syscall(gpSecondaryColor3ubvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3ui(red uint32, green uint32, blue uint32) { syscall.Syscall(gpSecondaryColor3ui, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) { syscall.Syscall(gpSecondaryColor3uiEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3uiv(v *uint32) { syscall.Syscall(gpSecondaryColor3uiv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3uivEXT(v *uint32) { syscall.Syscall(gpSecondaryColor3uivEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3us(red uint16, green uint16, blue uint16) { syscall.Syscall(gpSecondaryColor3us, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3usEXT(red uint16, green uint16, blue uint16) { syscall.Syscall(gpSecondaryColor3usEXT, 3, uintptr(red), uintptr(green), uintptr(blue)) } func SecondaryColor3usv(v *uint16) { syscall.Syscall(gpSecondaryColor3usv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColor3usvEXT(v *uint16) { syscall.Syscall(gpSecondaryColor3usvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) { syscall.Syscall(gpSecondaryColorFormatNV, 3, uintptr(size), uintptr(xtype), uintptr(stride)) } // define an array of secondary colors func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpSecondaryColorPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpSecondaryColorPointerEXT, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpSecondaryColorPointerListIBM, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0) } // establish a buffer for selection mode values func SelectBuffer(size int32, buffer *uint32) { syscall.Syscall(gpSelectBuffer, 2, uintptr(size), uintptr(unsafe.Pointer(buffer)), 0) } func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) { syscall.Syscall6(gpSelectPerfMonitorCountersAMD, 5, uintptr(monitor), boolToUintptr(enable), uintptr(group), uintptr(numCounters), uintptr(unsafe.Pointer(counterList)), 0) } func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { syscall.Syscall(gpSemaphoreParameterui64vEXT, 3, uintptr(semaphore), uintptr(pname), uintptr(unsafe.Pointer(params))) } func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { syscall.Syscall9(gpSeparableFilter2DEXT, 8, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(row), uintptr(column), 0) } func SetFenceAPPLE(fence uint32) { syscall.Syscall(gpSetFenceAPPLE, 1, uintptr(fence), 0, 0) } func SetFenceNV(fence uint32, condition uint32) { syscall.Syscall(gpSetFenceNV, 2, uintptr(fence), uintptr(condition), 0) } func SetFragmentShaderConstantATI(dst uint32, value *float32) { syscall.Syscall(gpSetFragmentShaderConstantATI, 2, uintptr(dst), uintptr(unsafe.Pointer(value)), 0) } func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer) { syscall.Syscall(gpSetInvariantEXT, 3, uintptr(id), uintptr(xtype), uintptr(addr)) } func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer) { syscall.Syscall(gpSetLocalConstantEXT, 3, uintptr(id), uintptr(xtype), uintptr(addr)) } func SetMultisamplefvAMD(pname uint32, index uint32, val *float32) { syscall.Syscall(gpSetMultisamplefvAMD, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(val))) } // select flat or smooth shading func ShadeModel(mode uint32) { syscall.Syscall(gpShadeModel, 1, uintptr(mode), 0, 0) } // load pre-compiled shader binaries func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) { syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0) } func ShaderOp1EXT(op uint32, res uint32, arg1 uint32) { syscall.Syscall(gpShaderOp1EXT, 3, uintptr(op), uintptr(res), uintptr(arg1)) } func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) { syscall.Syscall6(gpShaderOp2EXT, 4, uintptr(op), uintptr(res), uintptr(arg1), uintptr(arg2), 0, 0) } func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) { syscall.Syscall6(gpShaderOp3EXT, 5, uintptr(op), uintptr(res), uintptr(arg1), uintptr(arg2), uintptr(arg3), 0) } // Replaces the source code in a shader object func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { syscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0) } func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32) { syscall.Syscall6(gpShaderSourceARB, 4, uintptr(shaderObj), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0) } // change an active shader storage block binding func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) { syscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding)) } func SharpenTexFuncSGIS(target uint32, n int32, points *float32) { syscall.Syscall(gpSharpenTexFuncSGIS, 3, uintptr(target), uintptr(n), uintptr(unsafe.Pointer(points))) } func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) { syscall.Syscall6(gpSignalSemaphoreEXT, 6, uintptr(semaphore), uintptr(numBufferBarriers), uintptr(unsafe.Pointer(buffers)), uintptr(numTextureBarriers), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(dstLayouts))) } func SignalVkFenceNV(vkFence uint64) { syscall.Syscall(gpSignalVkFenceNV, 1, uintptr(vkFence), 0, 0) } func SignalVkSemaphoreNV(vkSemaphore uint64) { syscall.Syscall(gpSignalVkSemaphoreNV, 1, uintptr(vkSemaphore), 0, 0) } func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) { syscall.Syscall6(gpSpecializeShaderARB, 5, uintptr(shader), uintptr(unsafe.Pointer(pEntryPoint)), uintptr(numSpecializationConstants), uintptr(unsafe.Pointer(pConstantIndex)), uintptr(unsafe.Pointer(pConstantValue)), 0) } func SpriteParameterfSGIX(pname uint32, param float32) { syscall.Syscall(gpSpriteParameterfSGIX, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func SpriteParameterfvSGIX(pname uint32, params *float32) { syscall.Syscall(gpSpriteParameterfvSGIX, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func SpriteParameteriSGIX(pname uint32, param int32) { syscall.Syscall(gpSpriteParameteriSGIX, 2, uintptr(pname), uintptr(param), 0) } func SpriteParameterivSGIX(pname uint32, params *int32) { syscall.Syscall(gpSpriteParameterivSGIX, 2, uintptr(pname), uintptr(unsafe.Pointer(params)), 0) } func StartInstrumentsSGIX() { syscall.Syscall(gpStartInstrumentsSGIX, 0, 0, 0, 0) } func StateCaptureNV(state uint32, mode uint32) { syscall.Syscall(gpStateCaptureNV, 2, uintptr(state), uintptr(mode), 0) } func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) { syscall.Syscall(gpStencilClearTagEXT, 2, uintptr(stencilTagBits), uintptr(stencilClearTag), 0) } func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpStencilFillPathInstancedNV, 8, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(fillMode), uintptr(mask), uintptr(transformType), uintptr(unsafe.Pointer(transformValues)), 0) } func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) { syscall.Syscall(gpStencilFillPathNV, 3, uintptr(path), uintptr(fillMode), uintptr(mask)) } // set front and back function and reference value for stencil testing func StencilFunc(xfunc uint32, ref int32, mask uint32) { syscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask)) } // set front and/or back function and reference value for stencil testing func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { syscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0) } func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) { syscall.Syscall6(gpStencilFuncSeparateATI, 4, uintptr(frontfunc), uintptr(backfunc), uintptr(ref), uintptr(mask), 0, 0) } // control the front and back writing of individual bits in the stencil planes func StencilMask(mask uint32) { syscall.Syscall(gpStencilMask, 1, uintptr(mask), 0, 0) } // control the front and/or back writing of individual bits in the stencil planes func StencilMaskSeparate(face uint32, mask uint32) { syscall.Syscall(gpStencilMaskSeparate, 2, uintptr(face), uintptr(mask), 0) } // set front and back stencil test actions func StencilOp(fail uint32, zfail uint32, zpass uint32) { syscall.Syscall(gpStencilOp, 3, uintptr(fail), uintptr(zfail), uintptr(zpass)) } // set front and/or back stencil test actions func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { syscall.Syscall6(gpStencilOpSeparate, 4, uintptr(face), uintptr(sfail), uintptr(dpfail), uintptr(dppass), 0, 0) } func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) { syscall.Syscall6(gpStencilOpSeparateATI, 4, uintptr(face), uintptr(sfail), uintptr(dpfail), uintptr(dppass), 0, 0) } func StencilOpValueAMD(face uint32, value uint32) { syscall.Syscall(gpStencilOpValueAMD, 2, uintptr(face), uintptr(value), 0) } func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpStencilStrokePathInstancedNV, 8, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(reference), uintptr(mask), uintptr(transformType), uintptr(unsafe.Pointer(transformValues)), 0) } func StencilStrokePathNV(path uint32, reference int32, mask uint32) { syscall.Syscall(gpStencilStrokePathNV, 3, uintptr(path), uintptr(reference), uintptr(mask)) } func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpStencilThenCoverFillPathInstancedNV, 9, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(fillMode), uintptr(mask), uintptr(coverMode), uintptr(transformType), uintptr(unsafe.Pointer(transformValues))) } func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) { syscall.Syscall6(gpStencilThenCoverFillPathNV, 4, uintptr(path), uintptr(fillMode), uintptr(mask), uintptr(coverMode), 0, 0) } func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { syscall.Syscall9(gpStencilThenCoverStrokePathInstancedNV, 9, uintptr(numPaths), uintptr(pathNameType), uintptr(paths), uintptr(pathBase), uintptr(reference), uintptr(mask), uintptr(coverMode), uintptr(transformType), uintptr(unsafe.Pointer(transformValues))) } func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) { syscall.Syscall6(gpStencilThenCoverStrokePathNV, 4, uintptr(path), uintptr(reference), uintptr(mask), uintptr(coverMode), 0, 0) } func StopInstrumentsSGIX(marker int32) { syscall.Syscall(gpStopInstrumentsSGIX, 1, uintptr(marker), 0, 0) } func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer) { syscall.Syscall(gpStringMarkerGREMEDY, 2, uintptr(len), uintptr(xstring), 0) } func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) { syscall.Syscall(gpSubpixelPrecisionBiasNV, 2, uintptr(xbits), uintptr(ybits), 0) } func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) { syscall.Syscall6(gpSwizzleEXT, 6, uintptr(res), uintptr(in), uintptr(outX), uintptr(outY), uintptr(outZ), uintptr(outW)) } func SyncTextureINTEL(texture uint32) { syscall.Syscall(gpSyncTextureINTEL, 1, uintptr(texture), 0, 0) } func TagSampleBufferSGIX() { syscall.Syscall(gpTagSampleBufferSGIX, 0, 0, 0, 0) } func Tangent3bEXT(tx int8, ty int8, tz int8) { syscall.Syscall(gpTangent3bEXT, 3, uintptr(tx), uintptr(ty), uintptr(tz)) } func Tangent3bvEXT(v *int8) { syscall.Syscall(gpTangent3bvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Tangent3dEXT(tx float64, ty float64, tz float64) { syscall.Syscall(gpTangent3dEXT, 3, uintptr(math.Float64bits(tx)), uintptr(math.Float64bits(ty)), uintptr(math.Float64bits(tz))) } func Tangent3dvEXT(v *float64) { syscall.Syscall(gpTangent3dvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Tangent3fEXT(tx float32, ty float32, tz float32) { syscall.Syscall(gpTangent3fEXT, 3, uintptr(math.Float32bits(tx)), uintptr(math.Float32bits(ty)), uintptr(math.Float32bits(tz))) } func Tangent3fvEXT(v *float32) { syscall.Syscall(gpTangent3fvEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Tangent3iEXT(tx int32, ty int32, tz int32) { syscall.Syscall(gpTangent3iEXT, 3, uintptr(tx), uintptr(ty), uintptr(tz)) } func Tangent3ivEXT(v *int32) { syscall.Syscall(gpTangent3ivEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Tangent3sEXT(tx int16, ty int16, tz int16) { syscall.Syscall(gpTangent3sEXT, 3, uintptr(tx), uintptr(ty), uintptr(tz)) } func Tangent3svEXT(v *int16) { syscall.Syscall(gpTangent3svEXT, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall(gpTangentPointerEXT, 3, uintptr(xtype), uintptr(stride), uintptr(pointer)) } func TbufferMask3DFX(mask uint32) { syscall.Syscall(gpTbufferMask3DFX, 1, uintptr(mask), 0, 0) } func TessellationFactorAMD(factor float32) { syscall.Syscall(gpTessellationFactorAMD, 1, uintptr(math.Float32bits(factor)), 0, 0) } func TessellationModeAMD(mode uint32) { syscall.Syscall(gpTessellationModeAMD, 1, uintptr(mode), 0, 0) } func TestFenceAPPLE(fence uint32) bool { ret, _, _ := syscall.Syscall(gpTestFenceAPPLE, 1, uintptr(fence), 0, 0) return ret != 0 } func TestFenceNV(fence uint32) bool { ret, _, _ := syscall.Syscall(gpTestFenceNV, 1, uintptr(fence), 0, 0) return ret != 0 } func TestObjectAPPLE(object uint32, name uint32) bool { ret, _, _ := syscall.Syscall(gpTestObjectAPPLE, 2, uintptr(object), uintptr(name), 0) return ret != 0 } func TexBufferARB(target uint32, internalformat uint32, buffer uint32) { syscall.Syscall(gpTexBufferARB, 3, uintptr(target), uintptr(internalformat), uintptr(buffer)) } func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) { syscall.Syscall(gpTexBufferEXT, 3, uintptr(target), uintptr(internalformat), uintptr(buffer)) } // attach a range of a buffer object's data store to a buffer texture object func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0) } func TexBumpParameterfvATI(pname uint32, param *float32) { syscall.Syscall(gpTexBumpParameterfvATI, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func TexBumpParameterivATI(pname uint32, param *int32) { syscall.Syscall(gpTexBumpParameterivATI, 2, uintptr(pname), uintptr(unsafe.Pointer(param)), 0) } func TexCoord1bOES(s int8) { syscall.Syscall(gpTexCoord1bOES, 1, uintptr(s), 0, 0) } func TexCoord1bvOES(coords *int8) { syscall.Syscall(gpTexCoord1bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord1d(s float64) { syscall.Syscall(gpTexCoord1d, 1, uintptr(math.Float64bits(s)), 0, 0) } func TexCoord1dv(v *float64) { syscall.Syscall(gpTexCoord1dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord1f(s float32) { syscall.Syscall(gpTexCoord1f, 1, uintptr(math.Float32bits(s)), 0, 0) } func TexCoord1fv(v *float32) { syscall.Syscall(gpTexCoord1fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord1hNV(s uint16) { syscall.Syscall(gpTexCoord1hNV, 1, uintptr(s), 0, 0) } func TexCoord1hvNV(v *uint16) { syscall.Syscall(gpTexCoord1hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord1i(s int32) { syscall.Syscall(gpTexCoord1i, 1, uintptr(s), 0, 0) } func TexCoord1iv(v *int32) { syscall.Syscall(gpTexCoord1iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord1s(s int16) { syscall.Syscall(gpTexCoord1s, 1, uintptr(s), 0, 0) } func TexCoord1sv(v *int16) { syscall.Syscall(gpTexCoord1sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord1xOES(s int32) { syscall.Syscall(gpTexCoord1xOES, 1, uintptr(s), 0, 0) } func TexCoord1xvOES(coords *int32) { syscall.Syscall(gpTexCoord1xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord2bOES(s int8, t int8) { syscall.Syscall(gpTexCoord2bOES, 2, uintptr(s), uintptr(t), 0) } func TexCoord2bvOES(coords *int8) { syscall.Syscall(gpTexCoord2bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord2d(s float64, t float64) { syscall.Syscall(gpTexCoord2d, 2, uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), 0) } func TexCoord2dv(v *float64) { syscall.Syscall(gpTexCoord2dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2f(s float32, t float32) { syscall.Syscall(gpTexCoord2f, 2, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), 0) } func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32) { syscall.Syscall9(gpTexCoord2fColor3fVertex3fSUN, 8, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) { syscall.Syscall(gpTexCoord2fColor3fVertex3fvSUN, 3, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v))) } func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall12(gpTexCoord2fColor4fNormal3fVertex3fSUN, 12, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(a)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) { syscall.Syscall6(gpTexCoord2fColor4fNormal3fVertex3fvSUN, 4, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { syscall.Syscall9(gpTexCoord2fColor4ubVertex3fSUN, 9, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(r), uintptr(g), uintptr(b), uintptr(a), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) { syscall.Syscall(gpTexCoord2fColor4ubVertex3fvSUN, 3, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(v))) } func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { syscall.Syscall9(gpTexCoord2fNormal3fVertex3fSUN, 8, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) { syscall.Syscall(gpTexCoord2fNormal3fVertex3fvSUN, 3, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v))) } func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) { syscall.Syscall6(gpTexCoord2fVertex3fSUN, 5, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0) } func TexCoord2fVertex3fvSUN(tc *float32, v *float32) { syscall.Syscall(gpTexCoord2fVertex3fvSUN, 2, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(v)), 0) } func TexCoord2fv(v *float32) { syscall.Syscall(gpTexCoord2fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2hNV(s uint16, t uint16) { syscall.Syscall(gpTexCoord2hNV, 2, uintptr(s), uintptr(t), 0) } func TexCoord2hvNV(v *uint16) { syscall.Syscall(gpTexCoord2hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2i(s int32, t int32) { syscall.Syscall(gpTexCoord2i, 2, uintptr(s), uintptr(t), 0) } func TexCoord2iv(v *int32) { syscall.Syscall(gpTexCoord2iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2s(s int16, t int16) { syscall.Syscall(gpTexCoord2s, 2, uintptr(s), uintptr(t), 0) } func TexCoord2sv(v *int16) { syscall.Syscall(gpTexCoord2sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord2xOES(s int32, t int32) { syscall.Syscall(gpTexCoord2xOES, 2, uintptr(s), uintptr(t), 0) } func TexCoord2xvOES(coords *int32) { syscall.Syscall(gpTexCoord2xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord3bOES(s int8, t int8, r int8) { syscall.Syscall(gpTexCoord3bOES, 3, uintptr(s), uintptr(t), uintptr(r)) } func TexCoord3bvOES(coords *int8) { syscall.Syscall(gpTexCoord3bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord3d(s float64, t float64, r float64) { syscall.Syscall(gpTexCoord3d, 3, uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r))) } func TexCoord3dv(v *float64) { syscall.Syscall(gpTexCoord3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord3f(s float32, t float32, r float32) { syscall.Syscall(gpTexCoord3f, 3, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r))) } func TexCoord3fv(v *float32) { syscall.Syscall(gpTexCoord3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord3hNV(s uint16, t uint16, r uint16) { syscall.Syscall(gpTexCoord3hNV, 3, uintptr(s), uintptr(t), uintptr(r)) } func TexCoord3hvNV(v *uint16) { syscall.Syscall(gpTexCoord3hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord3i(s int32, t int32, r int32) { syscall.Syscall(gpTexCoord3i, 3, uintptr(s), uintptr(t), uintptr(r)) } func TexCoord3iv(v *int32) { syscall.Syscall(gpTexCoord3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord3s(s int16, t int16, r int16) { syscall.Syscall(gpTexCoord3s, 3, uintptr(s), uintptr(t), uintptr(r)) } func TexCoord3sv(v *int16) { syscall.Syscall(gpTexCoord3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord3xOES(s int32, t int32, r int32) { syscall.Syscall(gpTexCoord3xOES, 3, uintptr(s), uintptr(t), uintptr(r)) } func TexCoord3xvOES(coords *int32) { syscall.Syscall(gpTexCoord3xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord4bOES(s int8, t int8, r int8, q int8) { syscall.Syscall6(gpTexCoord4bOES, 4, uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0, 0) } func TexCoord4bvOES(coords *int8) { syscall.Syscall(gpTexCoord4bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoord4d(s float64, t float64, r float64, q float64) { syscall.Syscall6(gpTexCoord4d, 4, uintptr(math.Float64bits(s)), uintptr(math.Float64bits(t)), uintptr(math.Float64bits(r)), uintptr(math.Float64bits(q)), 0, 0) } func TexCoord4dv(v *float64) { syscall.Syscall(gpTexCoord4dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4f(s float32, t float32, r float32, q float32) { syscall.Syscall6(gpTexCoord4f, 4, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(q)), 0, 0) } func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32) { syscall.Syscall15(gpTexCoord4fColor4fNormal3fVertex4fSUN, 15, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(p)), uintptr(math.Float32bits(q)), uintptr(math.Float32bits(r)), uintptr(math.Float32bits(g)), uintptr(math.Float32bits(b)), uintptr(math.Float32bits(a)), uintptr(math.Float32bits(nx)), uintptr(math.Float32bits(ny)), uintptr(math.Float32bits(nz)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w))) } func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) { syscall.Syscall6(gpTexCoord4fColor4fNormal3fVertex4fvSUN, 4, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(n)), uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32) { syscall.Syscall9(gpTexCoord4fVertex4fSUN, 8, uintptr(math.Float32bits(s)), uintptr(math.Float32bits(t)), uintptr(math.Float32bits(p)), uintptr(math.Float32bits(q)), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0) } func TexCoord4fVertex4fvSUN(tc *float32, v *float32) { syscall.Syscall(gpTexCoord4fVertex4fvSUN, 2, uintptr(unsafe.Pointer(tc)), uintptr(unsafe.Pointer(v)), 0) } func TexCoord4fv(v *float32) { syscall.Syscall(gpTexCoord4fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) { syscall.Syscall6(gpTexCoord4hNV, 4, uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0, 0) } func TexCoord4hvNV(v *uint16) { syscall.Syscall(gpTexCoord4hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4i(s int32, t int32, r int32, q int32) { syscall.Syscall6(gpTexCoord4i, 4, uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0, 0) } func TexCoord4iv(v *int32) { syscall.Syscall(gpTexCoord4iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4s(s int16, t int16, r int16, q int16) { syscall.Syscall6(gpTexCoord4s, 4, uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0, 0) } func TexCoord4sv(v *int16) { syscall.Syscall(gpTexCoord4sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func TexCoord4xOES(s int32, t int32, r int32, q int32) { syscall.Syscall6(gpTexCoord4xOES, 4, uintptr(s), uintptr(t), uintptr(r), uintptr(q), 0, 0) } func TexCoord4xvOES(coords *int32) { syscall.Syscall(gpTexCoord4xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func TexCoordFormatNV(size int32, xtype uint32, stride int32) { syscall.Syscall(gpTexCoordFormatNV, 3, uintptr(size), uintptr(xtype), uintptr(stride)) } // define an array of texture coordinates func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpTexCoordPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { syscall.Syscall6(gpTexCoordPointerEXT, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(count), uintptr(pointer), 0) } func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpTexCoordPointerListIBM, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0) } func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpTexCoordPointervINTEL, 3, uintptr(size), uintptr(xtype), uintptr(unsafe.Pointer(pointer))) } func TexEnvf(target uint32, pname uint32, param float32) { syscall.Syscall(gpTexEnvf, 3, uintptr(target), uintptr(pname), uintptr(math.Float32bits(param))) } func TexEnvfv(target uint32, pname uint32, params *float32) { syscall.Syscall(gpTexEnvfv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexEnvi(target uint32, pname uint32, param int32) { syscall.Syscall(gpTexEnvi, 3, uintptr(target), uintptr(pname), uintptr(param)) } func TexEnviv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpTexEnviv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexEnvxOES(target uint32, pname uint32, param int32) { syscall.Syscall(gpTexEnvxOES, 3, uintptr(target), uintptr(pname), uintptr(param)) } func TexEnvxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpTexEnvxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) { syscall.Syscall6(gpTexFilterFuncSGIS, 4, uintptr(target), uintptr(filter), uintptr(n), uintptr(unsafe.Pointer(weights)), 0, 0) } func TexGend(coord uint32, pname uint32, param float64) { syscall.Syscall(gpTexGend, 3, uintptr(coord), uintptr(pname), uintptr(math.Float64bits(param))) } func TexGendv(coord uint32, pname uint32, params *float64) { syscall.Syscall(gpTexGendv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexGenf(coord uint32, pname uint32, param float32) { syscall.Syscall(gpTexGenf, 3, uintptr(coord), uintptr(pname), uintptr(math.Float32bits(param))) } func TexGenfv(coord uint32, pname uint32, params *float32) { syscall.Syscall(gpTexGenfv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexGeni(coord uint32, pname uint32, param int32) { syscall.Syscall(gpTexGeni, 3, uintptr(coord), uintptr(pname), uintptr(param)) } func TexGeniv(coord uint32, pname uint32, params *int32) { syscall.Syscall(gpTexGeniv, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexGenxOES(coord uint32, pname uint32, param int32) { syscall.Syscall(gpTexGenxOES, 3, uintptr(coord), uintptr(pname), uintptr(param)) } func TexGenxvOES(coord uint32, pname uint32, params *int32) { syscall.Syscall(gpTexGenxvOES, 3, uintptr(coord), uintptr(pname), uintptr(unsafe.Pointer(params))) } // specify a one-dimensional texture image func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } // specify a two-dimensional texture image func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels)) } // establish the data storage, format, dimensions, and number of samples of a multisample texture's image func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { syscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations)) } func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { syscall.Syscall9(gpTexImage2DMultisampleCoverageNV, 7, uintptr(target), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalFormat), uintptr(width), uintptr(height), boolToUintptr(fixedSampleLocations), 0, 0) } // specify a three-dimensional texture image func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTexImage3DEXT, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } // establish the data storage, format, dimensions, and number of samples of a multisample texture's image func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { syscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0) } func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { syscall.Syscall9(gpTexImage3DMultisampleCoverageNV, 8, uintptr(target), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedSampleLocations), 0) } func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTexImage4DSGIS, 11, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(size4d), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) { syscall.Syscall9(gpTexPageCommitmentARB, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(commit)) } func TexParameterIivEXT(target uint32, pname uint32, params *int32) { syscall.Syscall(gpTexParameterIivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) { syscall.Syscall(gpTexParameterIuivEXT, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexParameterf(target uint32, pname uint32, param float32) { syscall.Syscall(gpTexParameterf, 3, uintptr(target), uintptr(pname), uintptr(math.Float32bits(param))) } func TexParameterfv(target uint32, pname uint32, params *float32) { syscall.Syscall(gpTexParameterfv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexParameteri(target uint32, pname uint32, param int32) { syscall.Syscall(gpTexParameteri, 3, uintptr(target), uintptr(pname), uintptr(param)) } func TexParameteriv(target uint32, pname uint32, params *int32) { syscall.Syscall(gpTexParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexParameterxOES(target uint32, pname uint32, param int32) { syscall.Syscall(gpTexParameterxOES, 3, uintptr(target), uintptr(pname), uintptr(param)) } func TexParameterxvOES(target uint32, pname uint32, params *int32) { syscall.Syscall(gpTexParameterxvOES, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TexRenderbufferNV(target uint32, renderbuffer uint32) { syscall.Syscall(gpTexRenderbufferNV, 2, uintptr(target), uintptr(renderbuffer), 0) } // simultaneously specify storage for all levels of a one-dimensional texture func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) { syscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0) } // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0) } // specify storage for a two-dimensional multisample texture func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { syscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations)) } // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { syscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth)) } // specify storage for a two-dimensional multisample array texture func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { syscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0) } func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { syscall.Syscall6(gpTexStorageMem1DEXT, 6, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(memory), uintptr(offset)) } func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { syscall.Syscall9(gpTexStorageMem2DEXT, 7, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(memory), uintptr(offset), 0, 0) } func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { syscall.Syscall9(gpTexStorageMem2DMultisampleEXT, 8, uintptr(target), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), boolToUintptr(fixedSampleLocations), uintptr(memory), uintptr(offset), 0) } func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { syscall.Syscall9(gpTexStorageMem3DEXT, 8, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), uintptr(memory), uintptr(offset), 0) } func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { syscall.Syscall9(gpTexStorageMem3DMultisampleEXT, 9, uintptr(target), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedSampleLocations), uintptr(memory), uintptr(offset)) } func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) { syscall.Syscall9(gpTexStorageSparseAMD, 7, uintptr(target), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), uintptr(layers), uintptr(flags), 0, 0) } // specify a one-dimensional texture subimage func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexSubImage1DEXT, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } // specify a two-dimensional texture subimage func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels)) } func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexSubImage2DEXT, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels)) } // specify a three-dimensional texture subimage func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTexSubImage3DEXT, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall15(gpTexSubImage4DSGIS, 13, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(woffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(size4d), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } // controls the ordering of reads and writes to rendered fragments across drawing commands func TextureBarrier() { syscall.Syscall(gpTextureBarrier, 0, 0, 0, 0) } func TextureBarrierNV() { syscall.Syscall(gpTextureBarrierNV, 0, 0, 0, 0) } // attach a buffer object's data store to a buffer texture object func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) { syscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer)) } func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) { syscall.Syscall6(gpTextureBufferEXT, 4, uintptr(texture), uintptr(target), uintptr(internalformat), uintptr(buffer), 0, 0) } // attach a range of a buffer object's data store to a buffer texture object func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0) } func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpTextureBufferRangeEXT, 6, uintptr(texture), uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size)) } func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) { syscall.Syscall6(gpTextureColorMaskSGIS, 4, boolToUintptr(red), boolToUintptr(green), boolToUintptr(blue), boolToUintptr(alpha), 0, 0) } func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTextureImage1DEXT, 9, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels)) } func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTextureImage2DEXT, 10, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { syscall.Syscall9(gpTextureImage2DMultisampleCoverageNV, 8, uintptr(texture), uintptr(target), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalFormat), uintptr(width), uintptr(height), boolToUintptr(fixedSampleLocations), 0) } func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { syscall.Syscall9(gpTextureImage2DMultisampleNV, 7, uintptr(texture), uintptr(target), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), boolToUintptr(fixedSampleLocations), 0, 0) } func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTextureImage3DEXT, 11, uintptr(texture), uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { syscall.Syscall9(gpTextureImage3DMultisampleCoverageNV, 9, uintptr(texture), uintptr(target), uintptr(coverageSamples), uintptr(colorSamples), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedSampleLocations)) } func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { syscall.Syscall9(gpTextureImage3DMultisampleNV, 8, uintptr(texture), uintptr(target), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedSampleLocations), 0) } func TextureLightEXT(pname uint32) { syscall.Syscall(gpTextureLightEXT, 1, uintptr(pname), 0, 0) } func TextureMaterialEXT(face uint32, mode uint32) { syscall.Syscall(gpTextureMaterialEXT, 2, uintptr(face), uintptr(mode), 0) } func TextureNormalEXT(mode uint32) { syscall.Syscall(gpTextureNormalEXT, 1, uintptr(mode), 0, 0) } func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) { syscall.Syscall9(gpTexturePageCommitmentEXT, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(commit)) } func TextureParameterIiv(texture uint32, pname uint32, params *int32) { syscall.Syscall(gpTextureParameterIiv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpTextureParameterIivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) { syscall.Syscall(gpTextureParameterIuiv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(params))) } func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) { syscall.Syscall6(gpTextureParameterIuivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func TextureParameterf(texture uint32, pname uint32, param float32) { syscall.Syscall(gpTextureParameterf, 3, uintptr(texture), uintptr(pname), uintptr(math.Float32bits(param))) } func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) { syscall.Syscall6(gpTextureParameterfEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(math.Float32bits(param)), 0, 0) } func TextureParameterfv(texture uint32, pname uint32, param *float32) { syscall.Syscall(gpTextureParameterfv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(param))) } func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) { syscall.Syscall6(gpTextureParameterfvEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func TextureParameteri(texture uint32, pname uint32, param int32) { syscall.Syscall(gpTextureParameteri, 3, uintptr(texture), uintptr(pname), uintptr(param)) } func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) { syscall.Syscall6(gpTextureParameteriEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(param), 0, 0) } func TextureParameteriv(texture uint32, pname uint32, param *int32) { syscall.Syscall(gpTextureParameteriv, 3, uintptr(texture), uintptr(pname), uintptr(unsafe.Pointer(param))) } func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) { syscall.Syscall6(gpTextureParameterivEXT, 4, uintptr(texture), uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) { syscall.Syscall(gpTextureRangeAPPLE, 3, uintptr(target), uintptr(length), uintptr(pointer)) } func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) { syscall.Syscall(gpTextureRenderbufferEXT, 3, uintptr(texture), uintptr(target), uintptr(renderbuffer)) } // simultaneously specify storage for all levels of a one-dimensional texture func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) { syscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0) } func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) { syscall.Syscall6(gpTextureStorage1DEXT, 5, uintptr(texture), uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0) } // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0) } func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpTextureStorage2DEXT, 6, uintptr(texture), uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height)) } // specify storage for a two-dimensional multisample texture func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { syscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations)) } func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { syscall.Syscall9(gpTextureStorage2DMultisampleEXT, 7, uintptr(texture), uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations), 0, 0) } // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { syscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth)) } func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { syscall.Syscall9(gpTextureStorage3DEXT, 7, uintptr(texture), uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), 0, 0) } // specify storage for a two-dimensional multisample array texture func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { syscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0) } func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { syscall.Syscall9(gpTextureStorage3DMultisampleEXT, 8, uintptr(texture), uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0) } func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { syscall.Syscall6(gpTextureStorageMem1DEXT, 6, uintptr(texture), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(memory), uintptr(offset)) } func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { syscall.Syscall9(gpTextureStorageMem2DEXT, 7, uintptr(texture), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(memory), uintptr(offset), 0, 0) } func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { syscall.Syscall9(gpTextureStorageMem2DMultisampleEXT, 8, uintptr(texture), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), boolToUintptr(fixedSampleLocations), uintptr(memory), uintptr(offset), 0) } func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { syscall.Syscall9(gpTextureStorageMem3DEXT, 8, uintptr(texture), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), uintptr(memory), uintptr(offset), 0) } func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { syscall.Syscall9(gpTextureStorageMem3DMultisampleEXT, 9, uintptr(texture), uintptr(samples), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedSampleLocations), uintptr(memory), uintptr(offset)) } func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) { syscall.Syscall9(gpTextureStorageSparseAMD, 8, uintptr(texture), uintptr(target), uintptr(internalFormat), uintptr(width), uintptr(height), uintptr(depth), uintptr(layers), uintptr(flags), 0) } // specify a one-dimensional texture subimage func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTextureSubImage1DEXT, 8, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } // specify a two-dimensional texture subimage func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels)) } func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTextureSubImage2DEXT, 10, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } // specify a three-dimensional texture subimage func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0) } func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall12(gpTextureSubImage3DEXT, 12, uintptr(texture), uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels)) } // initialize a texture as a data alias of another texture's data store func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { syscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0) } func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) { syscall.Syscall6(gpTrackMatrixNV, 4, uintptr(target), uintptr(address), uintptr(matrix), uintptr(transform), 0, 0) } func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) { syscall.Syscall(gpTransformFeedbackAttribsNV, 3, uintptr(count), uintptr(unsafe.Pointer(attribs)), uintptr(bufferMode)) } // bind a buffer object to a transform feedback buffer object func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) { syscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer)) } // bind a range within a buffer object to a transform feedback buffer object func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) { syscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0) } func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32) { syscall.Syscall6(gpTransformFeedbackStreamAttribsNV, 5, uintptr(count), uintptr(unsafe.Pointer(attribs)), uintptr(nbuffers), uintptr(unsafe.Pointer(bufstreams)), uintptr(bufferMode), 0) } func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) { syscall.Syscall6(gpTransformFeedbackVaryingsEXT, 4, uintptr(program), uintptr(count), uintptr(unsafe.Pointer(varyings)), uintptr(bufferMode), 0, 0) } func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) { syscall.Syscall6(gpTransformFeedbackVaryingsNV, 4, uintptr(program), uintptr(count), uintptr(unsafe.Pointer(locations)), uintptr(bufferMode), 0, 0) } func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) { syscall.Syscall6(gpTransformPathNV, 4, uintptr(resultPath), uintptr(srcPath), uintptr(transformType), uintptr(unsafe.Pointer(transformValues)), 0, 0) } func Translated(x float64, y float64, z float64) { syscall.Syscall(gpTranslated, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func Translatef(x float32, y float32, z float32) { syscall.Syscall(gpTranslatef, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func TranslatexOES(x int32, y int32, z int32) { syscall.Syscall(gpTranslatexOES, 3, uintptr(x), uintptr(y), uintptr(z)) } func Uniform1d(location int32, x float64) { syscall.Syscall(gpUniform1d, 2, uintptr(location), uintptr(math.Float64bits(x)), 0) } func Uniform1dv(location int32, count int32, value *float64) { syscall.Syscall(gpUniform1dv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1f(location int32, v0 float32) { syscall.Syscall(gpUniform1f, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0) } func Uniform1fARB(location int32, v0 float32) { syscall.Syscall(gpUniform1fARB, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0) } // Specify the value of a uniform variable for the current program object func Uniform1fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1fvARB(location int32, count int32, value *float32) { syscall.Syscall(gpUniform1fvARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1i(location int32, v0 int32) { syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0) } func Uniform1i64ARB(location int32, x int64) { syscall.Syscall(gpUniform1i64ARB, 2, uintptr(location), uintptr(x), 0) } func Uniform1i64NV(location int32, x int64) { syscall.Syscall(gpUniform1i64NV, 2, uintptr(location), uintptr(x), 0) } func Uniform1i64vARB(location int32, count int32, value *int64) { syscall.Syscall(gpUniform1i64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1i64vNV(location int32, count int32, value *int64) { syscall.Syscall(gpUniform1i64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1iARB(location int32, v0 int32) { syscall.Syscall(gpUniform1iARB, 2, uintptr(location), uintptr(v0), 0) } // Specify the value of a uniform variable for the current program object func Uniform1iv(location int32, count int32, value *int32) { syscall.Syscall(gpUniform1iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1ivARB(location int32, count int32, value *int32) { syscall.Syscall(gpUniform1ivARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1ui64ARB(location int32, x uint64) { syscall.Syscall(gpUniform1ui64ARB, 2, uintptr(location), uintptr(x), 0) } func Uniform1ui64NV(location int32, x uint64) { syscall.Syscall(gpUniform1ui64NV, 2, uintptr(location), uintptr(x), 0) } func Uniform1ui64vARB(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform1ui64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1ui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform1ui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform1uiEXT(location int32, v0 uint32) { syscall.Syscall(gpUniform1uiEXT, 2, uintptr(location), uintptr(v0), 0) } func Uniform1uivEXT(location int32, count int32, value *uint32) { syscall.Syscall(gpUniform1uivEXT, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2d(location int32, x float64, y float64) { syscall.Syscall(gpUniform2d, 3, uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func Uniform2dv(location int32, count int32, value *float64) { syscall.Syscall(gpUniform2dv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2f(location int32, v0 float32, v1 float32) { syscall.Syscall(gpUniform2f, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1))) } func Uniform2fARB(location int32, v0 float32, v1 float32) { syscall.Syscall(gpUniform2fARB, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1))) } // Specify the value of a uniform variable for the current program object func Uniform2fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform2fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2fvARB(location int32, count int32, value *float32) { syscall.Syscall(gpUniform2fvARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2i(location int32, v0 int32, v1 int32) { syscall.Syscall(gpUniform2i, 3, uintptr(location), uintptr(v0), uintptr(v1)) } func Uniform2i64ARB(location int32, x int64, y int64) { syscall.Syscall(gpUniform2i64ARB, 3, uintptr(location), uintptr(x), uintptr(y)) } func Uniform2i64NV(location int32, x int64, y int64) { syscall.Syscall(gpUniform2i64NV, 3, uintptr(location), uintptr(x), uintptr(y)) } func Uniform2i64vARB(location int32, count int32, value *int64) { syscall.Syscall(gpUniform2i64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2i64vNV(location int32, count int32, value *int64) { syscall.Syscall(gpUniform2i64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2iARB(location int32, v0 int32, v1 int32) { syscall.Syscall(gpUniform2iARB, 3, uintptr(location), uintptr(v0), uintptr(v1)) } // Specify the value of a uniform variable for the current program object func Uniform2iv(location int32, count int32, value *int32) { syscall.Syscall(gpUniform2iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2ivARB(location int32, count int32, value *int32) { syscall.Syscall(gpUniform2ivARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2ui64ARB(location int32, x uint64, y uint64) { syscall.Syscall(gpUniform2ui64ARB, 3, uintptr(location), uintptr(x), uintptr(y)) } func Uniform2ui64NV(location int32, x uint64, y uint64) { syscall.Syscall(gpUniform2ui64NV, 3, uintptr(location), uintptr(x), uintptr(y)) } func Uniform2ui64vARB(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform2ui64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2ui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform2ui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2uiEXT(location int32, v0 uint32, v1 uint32) { syscall.Syscall(gpUniform2uiEXT, 3, uintptr(location), uintptr(v0), uintptr(v1)) } func Uniform2uivEXT(location int32, count int32, value *uint32) { syscall.Syscall(gpUniform2uivEXT, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3d(location int32, x float64, y float64, z float64) { syscall.Syscall6(gpUniform3d, 4, uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func Uniform3dv(location int32, count int32, value *float64) { syscall.Syscall(gpUniform3dv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { syscall.Syscall6(gpUniform3f, 4, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0) } func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) { syscall.Syscall6(gpUniform3fARB, 4, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0) } // Specify the value of a uniform variable for the current program object func Uniform3fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform3fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3fvARB(location int32, count int32, value *float32) { syscall.Syscall(gpUniform3fvARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { syscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0) } func Uniform3i64ARB(location int32, x int64, y int64, z int64) { syscall.Syscall6(gpUniform3i64ARB, 4, uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func Uniform3i64NV(location int32, x int64, y int64, z int64) { syscall.Syscall6(gpUniform3i64NV, 4, uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func Uniform3i64vARB(location int32, count int32, value *int64) { syscall.Syscall(gpUniform3i64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3i64vNV(location int32, count int32, value *int64) { syscall.Syscall(gpUniform3i64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) { syscall.Syscall6(gpUniform3iARB, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0) } // Specify the value of a uniform variable for the current program object func Uniform3iv(location int32, count int32, value *int32) { syscall.Syscall(gpUniform3iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3ivARB(location int32, count int32, value *int32) { syscall.Syscall(gpUniform3ivARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) { syscall.Syscall6(gpUniform3ui64ARB, 4, uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) { syscall.Syscall6(gpUniform3ui64NV, 4, uintptr(location), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func Uniform3ui64vARB(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform3ui64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3ui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform3ui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) { syscall.Syscall6(gpUniform3uiEXT, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0) } func Uniform3uivEXT(location int32, count int32, value *uint32) { syscall.Syscall(gpUniform3uivEXT, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4d(location int32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpUniform4d, 5, uintptr(location), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func Uniform4dv(location int32, count int32, value *float64) { syscall.Syscall(gpUniform4dv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) { syscall.Syscall6(gpUniform4f, 5, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0) } func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) { syscall.Syscall6(gpUniform4fARB, 5, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0) } // Specify the value of a uniform variable for the current program object func Uniform4fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform4fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4fvARB(location int32, count int32, value *float32) { syscall.Syscall(gpUniform4fvARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) { syscall.Syscall6(gpUniform4i, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0) } func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) { syscall.Syscall6(gpUniform4i64ARB, 5, uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) { syscall.Syscall6(gpUniform4i64NV, 5, uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func Uniform4i64vARB(location int32, count int32, value *int64) { syscall.Syscall(gpUniform4i64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4i64vNV(location int32, count int32, value *int64) { syscall.Syscall(gpUniform4i64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) { syscall.Syscall6(gpUniform4iARB, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0) } // Specify the value of a uniform variable for the current program object func Uniform4iv(location int32, count int32, value *int32) { syscall.Syscall(gpUniform4iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4ivARB(location int32, count int32, value *int32) { syscall.Syscall(gpUniform4ivARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) { syscall.Syscall6(gpUniform4ui64ARB, 5, uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) { syscall.Syscall6(gpUniform4ui64NV, 5, uintptr(location), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func Uniform4ui64vARB(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform4ui64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4ui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniform4ui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { syscall.Syscall6(gpUniform4uiEXT, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0) } func Uniform4uivEXT(location int32, count int32, value *uint32) { syscall.Syscall(gpUniform4uivEXT, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } // assign a binding point to an active uniform block func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) { syscall.Syscall(gpUniformBlockBinding, 3, uintptr(program), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding)) } func UniformBufferEXT(program uint32, location int32, buffer uint32) { syscall.Syscall(gpUniformBufferEXT, 3, uintptr(program), uintptr(location), uintptr(buffer)) } func UniformHandleui64ARB(location int32, value uint64) { syscall.Syscall(gpUniformHandleui64ARB, 2, uintptr(location), uintptr(value), 0) } func UniformHandleui64NV(location int32, value uint64) { syscall.Syscall(gpUniformHandleui64NV, 2, uintptr(location), uintptr(value), 0) } func UniformHandleui64vARB(location int32, count int32, value *uint64) { syscall.Syscall(gpUniformHandleui64vARB, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func UniformHandleui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniformHandleui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix2dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix2fvARB, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix2x3dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix2x3fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix2x4dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix2x4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix3dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix3fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix3fvARB, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix3x2dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix3x2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix3x4dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix3x4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix4dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix4fvARB, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix4x2dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix4x2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) { syscall.Syscall6(gpUniformMatrix4x3dv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix4x3fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) { syscall.Syscall(gpUniformSubroutinesuiv, 3, uintptr(shadertype), uintptr(count), uintptr(unsafe.Pointer(indices))) } func Uniformui64NV(location int32, value uint64) { syscall.Syscall(gpUniformui64NV, 2, uintptr(location), uintptr(value), 0) } func Uniformui64vNV(location int32, count int32, value *uint64) { syscall.Syscall(gpUniformui64vNV, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func UnlockArraysEXT() { syscall.Syscall(gpUnlockArraysEXT, 0, 0, 0, 0) } // release the mapping of a buffer object's data store into the client's address space func UnmapBuffer(target uint32) bool { ret, _, _ := syscall.Syscall(gpUnmapBuffer, 1, uintptr(target), 0, 0) return ret != 0 } func UnmapBufferARB(target uint32) bool { ret, _, _ := syscall.Syscall(gpUnmapBufferARB, 1, uintptr(target), 0, 0) return ret != 0 } // release the mapping of a buffer object's data store into the client's address space func UnmapNamedBuffer(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpUnmapNamedBuffer, 1, uintptr(buffer), 0, 0) return ret != 0 } func UnmapNamedBufferEXT(buffer uint32) bool { ret, _, _ := syscall.Syscall(gpUnmapNamedBufferEXT, 1, uintptr(buffer), 0, 0) return ret != 0 } func UnmapObjectBufferATI(buffer uint32) { syscall.Syscall(gpUnmapObjectBufferATI, 1, uintptr(buffer), 0, 0) } func UnmapTexture2DINTEL(texture uint32, level int32) { syscall.Syscall(gpUnmapTexture2DINTEL, 2, uintptr(texture), uintptr(level), 0) } func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32) { syscall.Syscall6(gpUpdateObjectBufferATI, 5, uintptr(buffer), uintptr(offset), uintptr(size), uintptr(pointer), uintptr(preserve), 0) } // Installs a program object as part of current rendering state func UseProgram(program uint32) { syscall.Syscall(gpUseProgram, 1, uintptr(program), 0, 0) } func UseProgramObjectARB(programObj uintptr) { syscall.Syscall(gpUseProgramObjectARB, 1, uintptr(programObj), 0, 0) } // bind stages of a program object to a program pipeline func UseProgramStages(pipeline uint32, stages uint32, program uint32) { syscall.Syscall(gpUseProgramStages, 3, uintptr(pipeline), uintptr(stages), uintptr(program)) } func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) { syscall.Syscall(gpUseProgramStagesEXT, 3, uintptr(pipeline), uintptr(stages), uintptr(program)) } func UseShaderProgramEXT(xtype uint32, program uint32) { syscall.Syscall(gpUseShaderProgramEXT, 2, uintptr(xtype), uintptr(program), 0) } func VDPAUFiniNV() { syscall.Syscall(gpVDPAUFiniNV, 0, 0, 0, 0) } func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, bufSize int32, length *int32, values *int32) { syscall.Syscall6(gpVDPAUGetSurfaceivNV, 5, uintptr(surface), uintptr(pname), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(values)), 0) } func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) { syscall.Syscall(gpVDPAUInitNV, 2, uintptr(vdpDevice), uintptr(getProcAddress), 0) } func VDPAUIsSurfaceNV(surface uintptr) bool { ret, _, _ := syscall.Syscall(gpVDPAUIsSurfaceNV, 1, uintptr(surface), 0, 0) return ret != 0 } func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) { syscall.Syscall(gpVDPAUMapSurfacesNV, 2, uintptr(numSurfaces), uintptr(unsafe.Pointer(surfaces)), 0) } func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr { ret, _, _ := syscall.Syscall6(gpVDPAURegisterOutputSurfaceNV, 4, uintptr(vdpSurface), uintptr(target), uintptr(numTextureNames), uintptr(unsafe.Pointer(textureNames)), 0, 0) return (uintptr)(ret) } func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr { ret, _, _ := syscall.Syscall6(gpVDPAURegisterVideoSurfaceNV, 4, uintptr(vdpSurface), uintptr(target), uintptr(numTextureNames), uintptr(unsafe.Pointer(textureNames)), 0, 0) return (uintptr)(ret) } func VDPAUSurfaceAccessNV(surface uintptr, access uint32) { syscall.Syscall(gpVDPAUSurfaceAccessNV, 2, uintptr(surface), uintptr(access), 0) } func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) { syscall.Syscall(gpVDPAUUnmapSurfacesNV, 2, uintptr(numSurface), uintptr(unsafe.Pointer(surfaces)), 0) } func VDPAUUnregisterSurfaceNV(surface uintptr) { syscall.Syscall(gpVDPAUUnregisterSurfaceNV, 1, uintptr(surface), 0, 0) } // Validates a program object func ValidateProgram(program uint32) { syscall.Syscall(gpValidateProgram, 1, uintptr(program), 0, 0) } func ValidateProgramARB(programObj uintptr) { syscall.Syscall(gpValidateProgramARB, 1, uintptr(programObj), 0, 0) } // validate a program pipeline object against current GL state func ValidateProgramPipeline(pipeline uint32) { syscall.Syscall(gpValidateProgramPipeline, 1, uintptr(pipeline), 0, 0) } func ValidateProgramPipelineEXT(pipeline uint32) { syscall.Syscall(gpValidateProgramPipelineEXT, 1, uintptr(pipeline), 0, 0) } func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32) { syscall.Syscall6(gpVariantArrayObjectATI, 5, uintptr(id), uintptr(xtype), uintptr(stride), uintptr(buffer), uintptr(offset), 0) } func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer) { syscall.Syscall6(gpVariantPointerEXT, 4, uintptr(id), uintptr(xtype), uintptr(stride), uintptr(addr), 0, 0) } func VariantbvEXT(id uint32, addr *int8) { syscall.Syscall(gpVariantbvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantdvEXT(id uint32, addr *float64) { syscall.Syscall(gpVariantdvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantfvEXT(id uint32, addr *float32) { syscall.Syscall(gpVariantfvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantivEXT(id uint32, addr *int32) { syscall.Syscall(gpVariantivEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantsvEXT(id uint32, addr *int16) { syscall.Syscall(gpVariantsvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantubvEXT(id uint32, addr *uint8) { syscall.Syscall(gpVariantubvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantuivEXT(id uint32, addr *uint32) { syscall.Syscall(gpVariantuivEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func VariantusvEXT(id uint32, addr *uint16) { syscall.Syscall(gpVariantusvEXT, 2, uintptr(id), uintptr(unsafe.Pointer(addr)), 0) } func Vertex2bOES(x int8, y int8) { syscall.Syscall(gpVertex2bOES, 2, uintptr(x), uintptr(y), 0) } func Vertex2bvOES(coords *int8) { syscall.Syscall(gpVertex2bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func Vertex2d(x float64, y float64) { syscall.Syscall(gpVertex2d, 2, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0) } func Vertex2dv(v *float64) { syscall.Syscall(gpVertex2dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex2f(x float32, y float32) { syscall.Syscall(gpVertex2f, 2, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0) } func Vertex2fv(v *float32) { syscall.Syscall(gpVertex2fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex2hNV(x uint16, y uint16) { syscall.Syscall(gpVertex2hNV, 2, uintptr(x), uintptr(y), 0) } func Vertex2hvNV(v *uint16) { syscall.Syscall(gpVertex2hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex2i(x int32, y int32) { syscall.Syscall(gpVertex2i, 2, uintptr(x), uintptr(y), 0) } func Vertex2iv(v *int32) { syscall.Syscall(gpVertex2iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex2s(x int16, y int16) { syscall.Syscall(gpVertex2s, 2, uintptr(x), uintptr(y), 0) } func Vertex2sv(v *int16) { syscall.Syscall(gpVertex2sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex2xOES(x int32) { syscall.Syscall(gpVertex2xOES, 1, uintptr(x), 0, 0) } func Vertex2xvOES(coords *int32) { syscall.Syscall(gpVertex2xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func Vertex3bOES(x int8, y int8, z int8) { syscall.Syscall(gpVertex3bOES, 3, uintptr(x), uintptr(y), uintptr(z)) } func Vertex3bvOES(coords *int8) { syscall.Syscall(gpVertex3bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func Vertex3d(x float64, y float64, z float64) { syscall.Syscall(gpVertex3d, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func Vertex3dv(v *float64) { syscall.Syscall(gpVertex3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex3f(x float32, y float32, z float32) { syscall.Syscall(gpVertex3f, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func Vertex3fv(v *float32) { syscall.Syscall(gpVertex3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex3hNV(x uint16, y uint16, z uint16) { syscall.Syscall(gpVertex3hNV, 3, uintptr(x), uintptr(y), uintptr(z)) } func Vertex3hvNV(v *uint16) { syscall.Syscall(gpVertex3hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex3i(x int32, y int32, z int32) { syscall.Syscall(gpVertex3i, 3, uintptr(x), uintptr(y), uintptr(z)) } func Vertex3iv(v *int32) { syscall.Syscall(gpVertex3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex3s(x int16, y int16, z int16) { syscall.Syscall(gpVertex3s, 3, uintptr(x), uintptr(y), uintptr(z)) } func Vertex3sv(v *int16) { syscall.Syscall(gpVertex3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex3xOES(x int32, y int32) { syscall.Syscall(gpVertex3xOES, 2, uintptr(x), uintptr(y), 0) } func Vertex3xvOES(coords *int32) { syscall.Syscall(gpVertex3xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func Vertex4bOES(x int8, y int8, z int8, w int8) { syscall.Syscall6(gpVertex4bOES, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func Vertex4bvOES(coords *int8) { syscall.Syscall(gpVertex4bvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func Vertex4d(x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertex4d, 4, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0, 0) } func Vertex4dv(v *float64) { syscall.Syscall(gpVertex4dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex4f(x float32, y float32, z float32, w float32) { syscall.Syscall6(gpVertex4f, 4, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0, 0) } func Vertex4fv(v *float32) { syscall.Syscall(gpVertex4fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex4hNV(x uint16, y uint16, z uint16, w uint16) { syscall.Syscall6(gpVertex4hNV, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func Vertex4hvNV(v *uint16) { syscall.Syscall(gpVertex4hvNV, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex4i(x int32, y int32, z int32, w int32) { syscall.Syscall6(gpVertex4i, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func Vertex4iv(v *int32) { syscall.Syscall(gpVertex4iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex4s(x int16, y int16, z int16, w int16) { syscall.Syscall6(gpVertex4s, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func Vertex4sv(v *int16) { syscall.Syscall(gpVertex4sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func Vertex4xOES(x int32, y int32, z int32) { syscall.Syscall(gpVertex4xOES, 3, uintptr(x), uintptr(y), uintptr(z)) } func Vertex4xvOES(coords *int32) { syscall.Syscall(gpVertex4xvOES, 1, uintptr(unsafe.Pointer(coords)), 0, 0) } func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) { syscall.Syscall(gpVertexArrayAttribBinding, 3, uintptr(vaobj), uintptr(attribindex), uintptr(bindingindex)) } // specify the organization of vertex arrays func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayAttribFormat, 6, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset)) } func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayAttribIFormat, 5, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0) } func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayAttribLFormat, 5, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0) } func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) { syscall.Syscall6(gpVertexArrayBindVertexBufferEXT, 5, uintptr(vaobj), uintptr(bindingindex), uintptr(buffer), uintptr(offset), uintptr(stride), 0) } // modify the rate at which generic vertex attributes advance func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) { syscall.Syscall(gpVertexArrayBindingDivisor, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor)) } func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayColorOffsetEXT, 6, uintptr(vaobj), uintptr(buffer), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset)) } func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayEdgeFlagOffsetEXT, 4, uintptr(vaobj), uintptr(buffer), uintptr(stride), uintptr(offset), 0, 0) } // configures element array buffer binding of a vertex array object func VertexArrayElementBuffer(vaobj uint32, buffer uint32) { syscall.Syscall(gpVertexArrayElementBuffer, 2, uintptr(vaobj), uintptr(buffer), 0) } func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayFogCoordOffsetEXT, 5, uintptr(vaobj), uintptr(buffer), uintptr(xtype), uintptr(stride), uintptr(offset), 0) } func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayIndexOffsetEXT, 5, uintptr(vaobj), uintptr(buffer), uintptr(xtype), uintptr(stride), uintptr(offset), 0) } func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall9(gpVertexArrayMultiTexCoordOffsetEXT, 7, uintptr(vaobj), uintptr(buffer), uintptr(texunit), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset), 0, 0) } func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayNormalOffsetEXT, 5, uintptr(vaobj), uintptr(buffer), uintptr(xtype), uintptr(stride), uintptr(offset), 0) } func VertexArrayParameteriAPPLE(pname uint32, param int32) { syscall.Syscall(gpVertexArrayParameteriAPPLE, 2, uintptr(pname), uintptr(param), 0) } func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) { syscall.Syscall(gpVertexArrayRangeAPPLE, 2, uintptr(length), uintptr(pointer), 0) } func VertexArrayRangeNV(length int32, pointer unsafe.Pointer) { syscall.Syscall(gpVertexArrayRangeNV, 2, uintptr(length), uintptr(pointer), 0) } func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArraySecondaryColorOffsetEXT, 6, uintptr(vaobj), uintptr(buffer), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset)) } func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayTexCoordOffsetEXT, 6, uintptr(vaobj), uintptr(buffer), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset)) } func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) { syscall.Syscall(gpVertexArrayVertexAttribBindingEXT, 3, uintptr(vaobj), uintptr(attribindex), uintptr(bindingindex)) } func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) { syscall.Syscall(gpVertexArrayVertexAttribDivisorEXT, 3, uintptr(vaobj), uintptr(index), uintptr(divisor)) } func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayVertexAttribFormatEXT, 6, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset)) } func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayVertexAttribIFormatEXT, 5, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0) } func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall9(gpVertexArrayVertexAttribIOffsetEXT, 7, uintptr(vaobj), uintptr(buffer), uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset), 0, 0) } func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexArrayVertexAttribLFormatEXT, 5, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0) } func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall9(gpVertexArrayVertexAttribLOffsetEXT, 7, uintptr(vaobj), uintptr(buffer), uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset), 0, 0) } func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) { syscall.Syscall9(gpVertexArrayVertexAttribOffsetEXT, 8, uintptr(vaobj), uintptr(buffer), uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(offset), 0) } func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) { syscall.Syscall(gpVertexArrayVertexBindingDivisorEXT, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor)) } // bind a buffer to a vertex buffer bind point func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) { syscall.Syscall6(gpVertexArrayVertexBuffer, 5, uintptr(vaobj), uintptr(bindingindex), uintptr(buffer), uintptr(offset), uintptr(stride), 0) } // attach multiple buffer objects to a vertex array object func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) { syscall.Syscall6(gpVertexArrayVertexBuffers, 6, uintptr(vaobj), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(strides))) } func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { syscall.Syscall6(gpVertexArrayVertexOffsetEXT, 6, uintptr(vaobj), uintptr(buffer), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(offset)) } func VertexAttrib1d(index uint32, x float64) { syscall.Syscall(gpVertexAttrib1d, 2, uintptr(index), uintptr(math.Float64bits(x)), 0) } func VertexAttrib1dARB(index uint32, x float64) { syscall.Syscall(gpVertexAttrib1dARB, 2, uintptr(index), uintptr(math.Float64bits(x)), 0) } func VertexAttrib1dNV(index uint32, x float64) { syscall.Syscall(gpVertexAttrib1dNV, 2, uintptr(index), uintptr(math.Float64bits(x)), 0) } func VertexAttrib1dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib1dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1dvARB(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib1dvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1dvNV(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib1dvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1f(index uint32, x float32) { syscall.Syscall(gpVertexAttrib1f, 2, uintptr(index), uintptr(math.Float32bits(x)), 0) } func VertexAttrib1fARB(index uint32, x float32) { syscall.Syscall(gpVertexAttrib1fARB, 2, uintptr(index), uintptr(math.Float32bits(x)), 0) } func VertexAttrib1fNV(index uint32, x float32) { syscall.Syscall(gpVertexAttrib1fNV, 2, uintptr(index), uintptr(math.Float32bits(x)), 0) } func VertexAttrib1fv(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib1fv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1fvARB(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib1fvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1fvNV(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib1fvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1hNV(index uint32, x uint16) { syscall.Syscall(gpVertexAttrib1hNV, 2, uintptr(index), uintptr(x), 0) } func VertexAttrib1hvNV(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib1hvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1s(index uint32, x int16) { syscall.Syscall(gpVertexAttrib1s, 2, uintptr(index), uintptr(x), 0) } func VertexAttrib1sARB(index uint32, x int16) { syscall.Syscall(gpVertexAttrib1sARB, 2, uintptr(index), uintptr(x), 0) } func VertexAttrib1sNV(index uint32, x int16) { syscall.Syscall(gpVertexAttrib1sNV, 2, uintptr(index), uintptr(x), 0) } func VertexAttrib1sv(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib1sv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1svARB(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib1svARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib1svNV(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib1svNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2d(index uint32, x float64, y float64) { syscall.Syscall(gpVertexAttrib2d, 3, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexAttrib2dARB(index uint32, x float64, y float64) { syscall.Syscall(gpVertexAttrib2dARB, 3, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexAttrib2dNV(index uint32, x float64, y float64) { syscall.Syscall(gpVertexAttrib2dNV, 3, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexAttrib2dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib2dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2dvARB(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib2dvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2dvNV(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib2dvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2f(index uint32, x float32, y float32) { syscall.Syscall(gpVertexAttrib2f, 3, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) } func VertexAttrib2fARB(index uint32, x float32, y float32) { syscall.Syscall(gpVertexAttrib2fARB, 3, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) } func VertexAttrib2fNV(index uint32, x float32, y float32) { syscall.Syscall(gpVertexAttrib2fNV, 3, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) } func VertexAttrib2fv(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib2fv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2fvARB(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib2fvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2fvNV(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib2fvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2hNV(index uint32, x uint16, y uint16) { syscall.Syscall(gpVertexAttrib2hNV, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttrib2hvNV(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib2hvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2s(index uint32, x int16, y int16) { syscall.Syscall(gpVertexAttrib2s, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttrib2sARB(index uint32, x int16, y int16) { syscall.Syscall(gpVertexAttrib2sARB, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttrib2sNV(index uint32, x int16, y int16) { syscall.Syscall(gpVertexAttrib2sNV, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttrib2sv(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib2sv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2svARB(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib2svARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib2svNV(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib2svNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3d(index uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexAttrib3d, 4, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexAttrib3dARB(index uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexAttrib3dARB, 4, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexAttrib3dNV(index uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexAttrib3dNV, 4, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexAttrib3dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib3dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3dvARB(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib3dvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3dvNV(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib3dvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3f(index uint32, x float32, y float32, z float32) { syscall.Syscall6(gpVertexAttrib3f, 4, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func VertexAttrib3fARB(index uint32, x float32, y float32, z float32) { syscall.Syscall6(gpVertexAttrib3fARB, 4, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func VertexAttrib3fNV(index uint32, x float32, y float32, z float32) { syscall.Syscall6(gpVertexAttrib3fNV, 4, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func VertexAttrib3fv(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib3fv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3fvARB(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib3fvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3fvNV(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib3fvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) { syscall.Syscall6(gpVertexAttrib3hNV, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttrib3hvNV(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib3hvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3s(index uint32, x int16, y int16, z int16) { syscall.Syscall6(gpVertexAttrib3s, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttrib3sARB(index uint32, x int16, y int16, z int16) { syscall.Syscall6(gpVertexAttrib3sARB, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttrib3sNV(index uint32, x int16, y int16, z int16) { syscall.Syscall6(gpVertexAttrib3sNV, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttrib3sv(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib3sv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3svARB(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib3svARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib3svNV(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib3svNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Nbv(index uint32, v *int8) { syscall.Syscall(gpVertexAttrib4Nbv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NbvARB(index uint32, v *int8) { syscall.Syscall(gpVertexAttrib4NbvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Niv(index uint32, v *int32) { syscall.Syscall(gpVertexAttrib4Niv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NivARB(index uint32, v *int32) { syscall.Syscall(gpVertexAttrib4NivARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Nsv(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib4Nsv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NsvARB(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib4NsvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) { syscall.Syscall6(gpVertexAttrib4Nub, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) { syscall.Syscall6(gpVertexAttrib4NubARB, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4Nubv(index uint32, v *uint8) { syscall.Syscall(gpVertexAttrib4Nubv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NubvARB(index uint32, v *uint8) { syscall.Syscall(gpVertexAttrib4NubvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Nuiv(index uint32, v *uint32) { syscall.Syscall(gpVertexAttrib4Nuiv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NuivARB(index uint32, v *uint32) { syscall.Syscall(gpVertexAttrib4NuivARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4Nusv(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib4Nusv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4NusvARB(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib4NusvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4bv(index uint32, v *int8) { syscall.Syscall(gpVertexAttrib4bv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4bvARB(index uint32, v *int8) { syscall.Syscall(gpVertexAttrib4bvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexAttrib4d, 5, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexAttrib4dARB, 5, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexAttrib4dNV, 5, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexAttrib4dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib4dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4dvARB(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib4dvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4dvNV(index uint32, v *float64) { syscall.Syscall(gpVertexAttrib4dvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpVertexAttrib4f, 5, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0) } func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpVertexAttrib4fARB, 5, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0) } func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpVertexAttrib4fNV, 5, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0) } func VertexAttrib4fv(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib4fv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4fvARB(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib4fvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4fvNV(index uint32, v *float32) { syscall.Syscall(gpVertexAttrib4fvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) { syscall.Syscall6(gpVertexAttrib4hNV, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4hvNV(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib4hvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4iv(index uint32, v *int32) { syscall.Syscall(gpVertexAttrib4iv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4ivARB(index uint32, v *int32) { syscall.Syscall(gpVertexAttrib4ivARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) { syscall.Syscall6(gpVertexAttrib4s, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) { syscall.Syscall6(gpVertexAttrib4sARB, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) { syscall.Syscall6(gpVertexAttrib4sNV, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4sv(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib4sv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4svARB(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib4svARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4svNV(index uint32, v *int16) { syscall.Syscall(gpVertexAttrib4svNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) { syscall.Syscall6(gpVertexAttrib4ubNV, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttrib4ubv(index uint32, v *uint8) { syscall.Syscall(gpVertexAttrib4ubv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4ubvARB(index uint32, v *uint8) { syscall.Syscall(gpVertexAttrib4ubvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4ubvNV(index uint32, v *uint8) { syscall.Syscall(gpVertexAttrib4ubvNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4uiv(index uint32, v *uint32) { syscall.Syscall(gpVertexAttrib4uiv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4uivARB(index uint32, v *uint32) { syscall.Syscall(gpVertexAttrib4uivARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4usv(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib4usv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttrib4usvARB(index uint32, v *uint16) { syscall.Syscall(gpVertexAttrib4usvARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, buffer uint32, offset uint32) { syscall.Syscall9(gpVertexAttribArrayObjectATI, 7, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(buffer), uintptr(offset), 0, 0) } // associate a vertex attribute and a vertex buffer binding for a vertex array object func VertexAttribBinding(attribindex uint32, bindingindex uint32) { syscall.Syscall(gpVertexAttribBinding, 2, uintptr(attribindex), uintptr(bindingindex), 0) } func VertexAttribDivisorARB(index uint32, divisor uint32) { syscall.Syscall(gpVertexAttribDivisorARB, 2, uintptr(index), uintptr(divisor), 0) } // specify the organization of vertex arrays func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { syscall.Syscall6(gpVertexAttribFormat, 5, uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset), 0) } func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) { syscall.Syscall6(gpVertexAttribFormatNV, 5, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), 0) } func VertexAttribI1iEXT(index uint32, x int32) { syscall.Syscall(gpVertexAttribI1iEXT, 2, uintptr(index), uintptr(x), 0) } func VertexAttribI1ivEXT(index uint32, v *int32) { syscall.Syscall(gpVertexAttribI1ivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI1uiEXT(index uint32, x uint32) { syscall.Syscall(gpVertexAttribI1uiEXT, 2, uintptr(index), uintptr(x), 0) } func VertexAttribI1uivEXT(index uint32, v *uint32) { syscall.Syscall(gpVertexAttribI1uivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI2iEXT(index uint32, x int32, y int32) { syscall.Syscall(gpVertexAttribI2iEXT, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttribI2ivEXT(index uint32, v *int32) { syscall.Syscall(gpVertexAttribI2ivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI2uiEXT(index uint32, x uint32, y uint32) { syscall.Syscall(gpVertexAttribI2uiEXT, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttribI2uivEXT(index uint32, v *uint32) { syscall.Syscall(gpVertexAttribI2uivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) { syscall.Syscall6(gpVertexAttribI3iEXT, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttribI3ivEXT(index uint32, v *int32) { syscall.Syscall(gpVertexAttribI3ivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) { syscall.Syscall6(gpVertexAttribI3uiEXT, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttribI3uivEXT(index uint32, v *uint32) { syscall.Syscall(gpVertexAttribI3uivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4bvEXT(index uint32, v *int8) { syscall.Syscall(gpVertexAttribI4bvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) { syscall.Syscall6(gpVertexAttribI4iEXT, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttribI4ivEXT(index uint32, v *int32) { syscall.Syscall(gpVertexAttribI4ivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4svEXT(index uint32, v *int16) { syscall.Syscall(gpVertexAttribI4svEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4ubvEXT(index uint32, v *uint8) { syscall.Syscall(gpVertexAttribI4ubvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) { syscall.Syscall6(gpVertexAttribI4uiEXT, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttribI4uivEXT(index uint32, v *uint32) { syscall.Syscall(gpVertexAttribI4uivEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribI4usvEXT(index uint32, v *uint16) { syscall.Syscall(gpVertexAttribI4usvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexAttribIFormat, 4, uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0, 0) } func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) { syscall.Syscall6(gpVertexAttribIFormatNV, 4, uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), 0, 0) } func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribIPointerEXT, 5, uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0) } func VertexAttribL1d(index uint32, x float64) { syscall.Syscall(gpVertexAttribL1d, 2, uintptr(index), uintptr(math.Float64bits(x)), 0) } func VertexAttribL1dEXT(index uint32, x float64) { syscall.Syscall(gpVertexAttribL1dEXT, 2, uintptr(index), uintptr(math.Float64bits(x)), 0) } func VertexAttribL1dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL1dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL1dvEXT(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL1dvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL1i64NV(index uint32, x int64) { syscall.Syscall(gpVertexAttribL1i64NV, 2, uintptr(index), uintptr(x), 0) } func VertexAttribL1i64vNV(index uint32, v *int64) { syscall.Syscall(gpVertexAttribL1i64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL1ui64ARB(index uint32, x uint64) { syscall.Syscall(gpVertexAttribL1ui64ARB, 2, uintptr(index), uintptr(x), 0) } func VertexAttribL1ui64NV(index uint32, x uint64) { syscall.Syscall(gpVertexAttribL1ui64NV, 2, uintptr(index), uintptr(x), 0) } func VertexAttribL1ui64vARB(index uint32, v *uint64) { syscall.Syscall(gpVertexAttribL1ui64vARB, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL1ui64vNV(index uint32, v *uint64) { syscall.Syscall(gpVertexAttribL1ui64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL2d(index uint32, x float64, y float64) { syscall.Syscall(gpVertexAttribL2d, 3, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexAttribL2dEXT(index uint32, x float64, y float64) { syscall.Syscall(gpVertexAttribL2dEXT, 3, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexAttribL2dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL2dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL2dvEXT(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL2dvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL2i64NV(index uint32, x int64, y int64) { syscall.Syscall(gpVertexAttribL2i64NV, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttribL2i64vNV(index uint32, v *int64) { syscall.Syscall(gpVertexAttribL2i64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) { syscall.Syscall(gpVertexAttribL2ui64NV, 3, uintptr(index), uintptr(x), uintptr(y)) } func VertexAttribL2ui64vNV(index uint32, v *uint64) { syscall.Syscall(gpVertexAttribL2ui64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL3d(index uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexAttribL3d, 4, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexAttribL3dEXT, 4, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexAttribL3dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL3dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL3dvEXT(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL3dvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) { syscall.Syscall6(gpVertexAttribL3i64NV, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttribL3i64vNV(index uint32, v *int64) { syscall.Syscall(gpVertexAttribL3i64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) { syscall.Syscall6(gpVertexAttribL3ui64NV, 4, uintptr(index), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexAttribL3ui64vNV(index uint32, v *uint64) { syscall.Syscall(gpVertexAttribL3ui64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexAttribL4d, 5, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexAttribL4dEXT, 5, uintptr(index), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexAttribL4dv(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL4dv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL4dvEXT(index uint32, v *float64) { syscall.Syscall(gpVertexAttribL4dvEXT, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) { syscall.Syscall6(gpVertexAttribL4i64NV, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttribL4i64vNV(index uint32, v *int64) { syscall.Syscall(gpVertexAttribL4i64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) { syscall.Syscall6(gpVertexAttribL4ui64NV, 5, uintptr(index), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexAttribL4ui64vNV(index uint32, v *uint64) { syscall.Syscall(gpVertexAttribL4ui64vNV, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { syscall.Syscall6(gpVertexAttribLFormat, 4, uintptr(attribindex), uintptr(size), uintptr(xtype), uintptr(relativeoffset), 0, 0) } func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) { syscall.Syscall6(gpVertexAttribLFormatNV, 4, uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), 0, 0) } func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribLPointer, 5, uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0) } func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribLPointerEXT, 5, uintptr(index), uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0) } func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) { syscall.Syscall6(gpVertexAttribP1ui, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(value), 0, 0) } func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) { syscall.Syscall6(gpVertexAttribP1uiv, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(unsafe.Pointer(value)), 0, 0) } func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) { syscall.Syscall6(gpVertexAttribP2ui, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(value), 0, 0) } func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) { syscall.Syscall6(gpVertexAttribP2uiv, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(unsafe.Pointer(value)), 0, 0) } func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) { syscall.Syscall6(gpVertexAttribP3ui, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(value), 0, 0) } func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) { syscall.Syscall6(gpVertexAttribP3uiv, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(unsafe.Pointer(value)), 0, 0) } func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) { syscall.Syscall6(gpVertexAttribP4ui, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(value), 0, 0) } func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) { syscall.Syscall6(gpVertexAttribP4uiv, 4, uintptr(index), uintptr(xtype), boolToUintptr(normalized), uintptr(unsafe.Pointer(value)), 0, 0) } func VertexAttribParameteriAMD(index uint32, pname uint32, param int32) { syscall.Syscall(gpVertexAttribParameteriAMD, 3, uintptr(index), uintptr(pname), uintptr(param)) } // define an array of generic vertex attribute data func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribPointer, 6, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(pointer)) } func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribPointerARB, 6, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(pointer)) } func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexAttribPointerNV, 5, uintptr(index), uintptr(fsize), uintptr(xtype), uintptr(stride), uintptr(pointer), 0) } func VertexAttribs1dvNV(index uint32, count int32, v *float64) { syscall.Syscall(gpVertexAttribs1dvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs1fvNV(index uint32, count int32, v *float32) { syscall.Syscall(gpVertexAttribs1fvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs1hvNV(index uint32, n int32, v *uint16) { syscall.Syscall(gpVertexAttribs1hvNV, 3, uintptr(index), uintptr(n), uintptr(unsafe.Pointer(v))) } func VertexAttribs1svNV(index uint32, count int32, v *int16) { syscall.Syscall(gpVertexAttribs1svNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs2dvNV(index uint32, count int32, v *float64) { syscall.Syscall(gpVertexAttribs2dvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs2fvNV(index uint32, count int32, v *float32) { syscall.Syscall(gpVertexAttribs2fvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs2hvNV(index uint32, n int32, v *uint16) { syscall.Syscall(gpVertexAttribs2hvNV, 3, uintptr(index), uintptr(n), uintptr(unsafe.Pointer(v))) } func VertexAttribs2svNV(index uint32, count int32, v *int16) { syscall.Syscall(gpVertexAttribs2svNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs3dvNV(index uint32, count int32, v *float64) { syscall.Syscall(gpVertexAttribs3dvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs3fvNV(index uint32, count int32, v *float32) { syscall.Syscall(gpVertexAttribs3fvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs3hvNV(index uint32, n int32, v *uint16) { syscall.Syscall(gpVertexAttribs3hvNV, 3, uintptr(index), uintptr(n), uintptr(unsafe.Pointer(v))) } func VertexAttribs3svNV(index uint32, count int32, v *int16) { syscall.Syscall(gpVertexAttribs3svNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs4dvNV(index uint32, count int32, v *float64) { syscall.Syscall(gpVertexAttribs4dvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs4fvNV(index uint32, count int32, v *float32) { syscall.Syscall(gpVertexAttribs4fvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs4hvNV(index uint32, n int32, v *uint16) { syscall.Syscall(gpVertexAttribs4hvNV, 3, uintptr(index), uintptr(n), uintptr(unsafe.Pointer(v))) } func VertexAttribs4svNV(index uint32, count int32, v *int16) { syscall.Syscall(gpVertexAttribs4svNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } func VertexAttribs4ubvNV(index uint32, count int32, v *uint8) { syscall.Syscall(gpVertexAttribs4ubvNV, 3, uintptr(index), uintptr(count), uintptr(unsafe.Pointer(v))) } // modify the rate at which generic vertex attributes advance func VertexBindingDivisor(bindingindex uint32, divisor uint32) { syscall.Syscall(gpVertexBindingDivisor, 2, uintptr(bindingindex), uintptr(divisor), 0) } func VertexBlendARB(count int32) { syscall.Syscall(gpVertexBlendARB, 1, uintptr(count), 0, 0) } func VertexBlendEnvfATI(pname uint32, param float32) { syscall.Syscall(gpVertexBlendEnvfATI, 2, uintptr(pname), uintptr(math.Float32bits(param)), 0) } func VertexBlendEnviATI(pname uint32, param int32) { syscall.Syscall(gpVertexBlendEnviATI, 2, uintptr(pname), uintptr(param), 0) } func VertexFormatNV(size int32, xtype uint32, stride int32) { syscall.Syscall(gpVertexFormatNV, 3, uintptr(size), uintptr(xtype), uintptr(stride)) } // define an array of vertex data func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexPointerEXT, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(count), uintptr(pointer), 0) } func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { syscall.Syscall6(gpVertexPointerListIBM, 5, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(unsafe.Pointer(pointer)), uintptr(ptrstride), 0) } func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { syscall.Syscall(gpVertexPointervINTEL, 3, uintptr(size), uintptr(xtype), uintptr(unsafe.Pointer(pointer))) } func VertexStream1dATI(stream uint32, x float64) { syscall.Syscall(gpVertexStream1dATI, 2, uintptr(stream), uintptr(math.Float64bits(x)), 0) } func VertexStream1dvATI(stream uint32, coords *float64) { syscall.Syscall(gpVertexStream1dvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream1fATI(stream uint32, x float32) { syscall.Syscall(gpVertexStream1fATI, 2, uintptr(stream), uintptr(math.Float32bits(x)), 0) } func VertexStream1fvATI(stream uint32, coords *float32) { syscall.Syscall(gpVertexStream1fvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream1iATI(stream uint32, x int32) { syscall.Syscall(gpVertexStream1iATI, 2, uintptr(stream), uintptr(x), 0) } func VertexStream1ivATI(stream uint32, coords *int32) { syscall.Syscall(gpVertexStream1ivATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream1sATI(stream uint32, x int16) { syscall.Syscall(gpVertexStream1sATI, 2, uintptr(stream), uintptr(x), 0) } func VertexStream1svATI(stream uint32, coords *int16) { syscall.Syscall(gpVertexStream1svATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream2dATI(stream uint32, x float64, y float64) { syscall.Syscall(gpVertexStream2dATI, 3, uintptr(stream), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y))) } func VertexStream2dvATI(stream uint32, coords *float64) { syscall.Syscall(gpVertexStream2dvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream2fATI(stream uint32, x float32, y float32) { syscall.Syscall(gpVertexStream2fATI, 3, uintptr(stream), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y))) } func VertexStream2fvATI(stream uint32, coords *float32) { syscall.Syscall(gpVertexStream2fvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream2iATI(stream uint32, x int32, y int32) { syscall.Syscall(gpVertexStream2iATI, 3, uintptr(stream), uintptr(x), uintptr(y)) } func VertexStream2ivATI(stream uint32, coords *int32) { syscall.Syscall(gpVertexStream2ivATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream2sATI(stream uint32, x int16, y int16) { syscall.Syscall(gpVertexStream2sATI, 3, uintptr(stream), uintptr(x), uintptr(y)) } func VertexStream2svATI(stream uint32, coords *int16) { syscall.Syscall(gpVertexStream2svATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream3dATI(stream uint32, x float64, y float64, z float64) { syscall.Syscall6(gpVertexStream3dATI, 4, uintptr(stream), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), 0, 0) } func VertexStream3dvATI(stream uint32, coords *float64) { syscall.Syscall(gpVertexStream3dvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream3fATI(stream uint32, x float32, y float32, z float32) { syscall.Syscall6(gpVertexStream3fATI, 4, uintptr(stream), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), 0, 0) } func VertexStream3fvATI(stream uint32, coords *float32) { syscall.Syscall(gpVertexStream3fvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream3iATI(stream uint32, x int32, y int32, z int32) { syscall.Syscall6(gpVertexStream3iATI, 4, uintptr(stream), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexStream3ivATI(stream uint32, coords *int32) { syscall.Syscall(gpVertexStream3ivATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream3sATI(stream uint32, x int16, y int16, z int16) { syscall.Syscall6(gpVertexStream3sATI, 4, uintptr(stream), uintptr(x), uintptr(y), uintptr(z), 0, 0) } func VertexStream3svATI(stream uint32, coords *int16) { syscall.Syscall(gpVertexStream3svATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) { syscall.Syscall6(gpVertexStream4dATI, 5, uintptr(stream), uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0) } func VertexStream4dvATI(stream uint32, coords *float64) { syscall.Syscall(gpVertexStream4dvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) { syscall.Syscall6(gpVertexStream4fATI, 5, uintptr(stream), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0) } func VertexStream4fvATI(stream uint32, coords *float32) { syscall.Syscall(gpVertexStream4fvATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) { syscall.Syscall6(gpVertexStream4iATI, 5, uintptr(stream), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexStream4ivATI(stream uint32, coords *int32) { syscall.Syscall(gpVertexStream4ivATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) { syscall.Syscall6(gpVertexStream4sATI, 5, uintptr(stream), uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0) } func VertexStream4svATI(stream uint32, coords *int16) { syscall.Syscall(gpVertexStream4svATI, 2, uintptr(stream), uintptr(unsafe.Pointer(coords)), 0) } func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpVertexWeightPointerEXT, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func VertexWeightfEXT(weight float32) { syscall.Syscall(gpVertexWeightfEXT, 1, uintptr(math.Float32bits(weight)), 0, 0) } func VertexWeightfvEXT(weight *float32) { syscall.Syscall(gpVertexWeightfvEXT, 1, uintptr(unsafe.Pointer(weight)), 0, 0) } func VertexWeighthNV(weight uint16) { syscall.Syscall(gpVertexWeighthNV, 1, uintptr(weight), 0, 0) } func VertexWeighthvNV(weight *uint16) { syscall.Syscall(gpVertexWeighthvNV, 1, uintptr(unsafe.Pointer(weight)), 0, 0) } func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 { ret, _, _ := syscall.Syscall(gpVideoCaptureNV, 3, uintptr(video_capture_slot), uintptr(unsafe.Pointer(sequence_num)), uintptr(unsafe.Pointer(capture_time))) return (uint32)(ret) } func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) { syscall.Syscall6(gpVideoCaptureStreamParameterdvNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) { syscall.Syscall6(gpVideoCaptureStreamParameterfvNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) { syscall.Syscall6(gpVideoCaptureStreamParameterivNV, 4, uintptr(video_capture_slot), uintptr(stream), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0) } // set the viewport func Viewport(x int32, y int32, width int32, height int32) { syscall.Syscall6(gpViewport, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } func ViewportArrayv(first uint32, count int32, v *float32) { syscall.Syscall(gpViewportArrayv, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(v))) } func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) { syscall.Syscall6(gpViewportIndexedf, 5, uintptr(index), uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(w)), uintptr(math.Float32bits(h)), 0) } func ViewportIndexedfv(index uint32, v *float32) { syscall.Syscall(gpViewportIndexedfv, 2, uintptr(index), uintptr(unsafe.Pointer(v)), 0) } func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) { syscall.Syscall(gpViewportPositionWScaleNV, 3, uintptr(index), uintptr(math.Float32bits(xcoeff)), uintptr(math.Float32bits(ycoeff))) } func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) { syscall.Syscall6(gpViewportSwizzleNV, 5, uintptr(index), uintptr(swizzlex), uintptr(swizzley), uintptr(swizzlez), uintptr(swizzlew), 0) } func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) { syscall.Syscall6(gpWaitSemaphoreEXT, 6, uintptr(semaphore), uintptr(numBufferBarriers), uintptr(unsafe.Pointer(buffers)), uintptr(numTextureBarriers), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(srcLayouts))) } // instruct the GL server to block until the specified sync object becomes signaled func WaitSync(sync uintptr, flags uint32, timeout uint64) { syscall.Syscall(gpWaitSync, 3, uintptr(sync), uintptr(flags), uintptr(timeout)) } func WaitVkSemaphoreNV(vkSemaphore uint64) { syscall.Syscall(gpWaitVkSemaphoreNV, 1, uintptr(vkSemaphore), 0, 0) } func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) { syscall.Syscall6(gpWeightPathsNV, 4, uintptr(resultPath), uintptr(numPaths), uintptr(unsafe.Pointer(paths)), uintptr(unsafe.Pointer(weights)), 0, 0) } func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { syscall.Syscall6(gpWeightPointerARB, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0) } func WeightbvARB(size int32, weights *int8) { syscall.Syscall(gpWeightbvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightdvARB(size int32, weights *float64) { syscall.Syscall(gpWeightdvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightfvARB(size int32, weights *float32) { syscall.Syscall(gpWeightfvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightivARB(size int32, weights *int32) { syscall.Syscall(gpWeightivARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightsvARB(size int32, weights *int16) { syscall.Syscall(gpWeightsvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightubvARB(size int32, weights *uint8) { syscall.Syscall(gpWeightubvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightuivARB(size int32, weights *uint32) { syscall.Syscall(gpWeightuivARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WeightusvARB(size int32, weights *uint16) { syscall.Syscall(gpWeightusvARB, 2, uintptr(size), uintptr(unsafe.Pointer(weights)), 0) } func WindowPos2d(x float64, y float64) { syscall.Syscall(gpWindowPos2d, 2, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0) } func WindowPos2dARB(x float64, y float64) { syscall.Syscall(gpWindowPos2dARB, 2, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0) } func WindowPos2dMESA(x float64, y float64) { syscall.Syscall(gpWindowPos2dMESA, 2, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), 0) } func WindowPos2dv(v *float64) { syscall.Syscall(gpWindowPos2dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2dvARB(v *float64) { syscall.Syscall(gpWindowPos2dvARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2dvMESA(v *float64) { syscall.Syscall(gpWindowPos2dvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2f(x float32, y float32) { syscall.Syscall(gpWindowPos2f, 2, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0) } func WindowPos2fARB(x float32, y float32) { syscall.Syscall(gpWindowPos2fARB, 2, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0) } func WindowPos2fMESA(x float32, y float32) { syscall.Syscall(gpWindowPos2fMESA, 2, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), 0) } func WindowPos2fv(v *float32) { syscall.Syscall(gpWindowPos2fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2fvARB(v *float32) { syscall.Syscall(gpWindowPos2fvARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2fvMESA(v *float32) { syscall.Syscall(gpWindowPos2fvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2i(x int32, y int32) { syscall.Syscall(gpWindowPos2i, 2, uintptr(x), uintptr(y), 0) } func WindowPos2iARB(x int32, y int32) { syscall.Syscall(gpWindowPos2iARB, 2, uintptr(x), uintptr(y), 0) } func WindowPos2iMESA(x int32, y int32) { syscall.Syscall(gpWindowPos2iMESA, 2, uintptr(x), uintptr(y), 0) } func WindowPos2iv(v *int32) { syscall.Syscall(gpWindowPos2iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2ivARB(v *int32) { syscall.Syscall(gpWindowPos2ivARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2ivMESA(v *int32) { syscall.Syscall(gpWindowPos2ivMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2s(x int16, y int16) { syscall.Syscall(gpWindowPos2s, 2, uintptr(x), uintptr(y), 0) } func WindowPos2sARB(x int16, y int16) { syscall.Syscall(gpWindowPos2sARB, 2, uintptr(x), uintptr(y), 0) } func WindowPos2sMESA(x int16, y int16) { syscall.Syscall(gpWindowPos2sMESA, 2, uintptr(x), uintptr(y), 0) } func WindowPos2sv(v *int16) { syscall.Syscall(gpWindowPos2sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2svARB(v *int16) { syscall.Syscall(gpWindowPos2svARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos2svMESA(v *int16) { syscall.Syscall(gpWindowPos2svMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3d(x float64, y float64, z float64) { syscall.Syscall(gpWindowPos3d, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func WindowPos3dARB(x float64, y float64, z float64) { syscall.Syscall(gpWindowPos3dARB, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func WindowPos3dMESA(x float64, y float64, z float64) { syscall.Syscall(gpWindowPos3dMESA, 3, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z))) } func WindowPos3dv(v *float64) { syscall.Syscall(gpWindowPos3dv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3dvARB(v *float64) { syscall.Syscall(gpWindowPos3dvARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3dvMESA(v *float64) { syscall.Syscall(gpWindowPos3dvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3f(x float32, y float32, z float32) { syscall.Syscall(gpWindowPos3f, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func WindowPos3fARB(x float32, y float32, z float32) { syscall.Syscall(gpWindowPos3fARB, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func WindowPos3fMESA(x float32, y float32, z float32) { syscall.Syscall(gpWindowPos3fMESA, 3, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z))) } func WindowPos3fv(v *float32) { syscall.Syscall(gpWindowPos3fv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3fvARB(v *float32) { syscall.Syscall(gpWindowPos3fvARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3fvMESA(v *float32) { syscall.Syscall(gpWindowPos3fvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3i(x int32, y int32, z int32) { syscall.Syscall(gpWindowPos3i, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3iARB(x int32, y int32, z int32) { syscall.Syscall(gpWindowPos3iARB, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3iMESA(x int32, y int32, z int32) { syscall.Syscall(gpWindowPos3iMESA, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3iv(v *int32) { syscall.Syscall(gpWindowPos3iv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3ivARB(v *int32) { syscall.Syscall(gpWindowPos3ivARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3ivMESA(v *int32) { syscall.Syscall(gpWindowPos3ivMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3s(x int16, y int16, z int16) { syscall.Syscall(gpWindowPos3s, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3sARB(x int16, y int16, z int16) { syscall.Syscall(gpWindowPos3sARB, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3sMESA(x int16, y int16, z int16) { syscall.Syscall(gpWindowPos3sMESA, 3, uintptr(x), uintptr(y), uintptr(z)) } func WindowPos3sv(v *int16) { syscall.Syscall(gpWindowPos3sv, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3svARB(v *int16) { syscall.Syscall(gpWindowPos3svARB, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos3svMESA(v *int16) { syscall.Syscall(gpWindowPos3svMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos4dMESA(x float64, y float64, z float64, w float64) { syscall.Syscall6(gpWindowPos4dMESA, 4, uintptr(math.Float64bits(x)), uintptr(math.Float64bits(y)), uintptr(math.Float64bits(z)), uintptr(math.Float64bits(w)), 0, 0) } func WindowPos4dvMESA(v *float64) { syscall.Syscall(gpWindowPos4dvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos4fMESA(x float32, y float32, z float32, w float32) { syscall.Syscall6(gpWindowPos4fMESA, 4, uintptr(math.Float32bits(x)), uintptr(math.Float32bits(y)), uintptr(math.Float32bits(z)), uintptr(math.Float32bits(w)), 0, 0) } func WindowPos4fvMESA(v *float32) { syscall.Syscall(gpWindowPos4fvMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos4iMESA(x int32, y int32, z int32, w int32) { syscall.Syscall6(gpWindowPos4iMESA, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func WindowPos4ivMESA(v *int32) { syscall.Syscall(gpWindowPos4ivMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowPos4sMESA(x int16, y int16, z int16, w int16) { syscall.Syscall6(gpWindowPos4sMESA, 4, uintptr(x), uintptr(y), uintptr(z), uintptr(w), 0, 0) } func WindowPos4svMESA(v *int16) { syscall.Syscall(gpWindowPos4svMESA, 1, uintptr(unsafe.Pointer(v)), 0, 0) } func WindowRectanglesEXT(mode uint32, count int32, box *int32) { syscall.Syscall(gpWindowRectanglesEXT, 3, uintptr(mode), uintptr(count), uintptr(unsafe.Pointer(box))) } func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) { syscall.Syscall6(gpWriteMaskEXT, 6, uintptr(res), uintptr(in), uintptr(outX), uintptr(outY), uintptr(outZ), uintptr(outW)) } // InitWithProcAddrFunc intializes the package using the specified OpenGL // function pointer loading function. For more cases Init should be used // instead. func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error { gpAccum = uintptr(getProcAddr("glAccum")) if gpAccum == 0 { return errors.New("glAccum") } gpAccumxOES = uintptr(getProcAddr("glAccumxOES")) gpAcquireKeyedMutexWin32EXT = uintptr(getProcAddr("glAcquireKeyedMutexWin32EXT")) gpActiveProgramEXT = uintptr(getProcAddr("glActiveProgramEXT")) gpActiveShaderProgram = uintptr(getProcAddr("glActiveShaderProgram")) gpActiveShaderProgramEXT = uintptr(getProcAddr("glActiveShaderProgramEXT")) gpActiveStencilFaceEXT = uintptr(getProcAddr("glActiveStencilFaceEXT")) gpActiveTexture = uintptr(getProcAddr("glActiveTexture")) if gpActiveTexture == 0 { return errors.New("glActiveTexture") } gpActiveTextureARB = uintptr(getProcAddr("glActiveTextureARB")) gpActiveVaryingNV = uintptr(getProcAddr("glActiveVaryingNV")) gpAlphaFragmentOp1ATI = uintptr(getProcAddr("glAlphaFragmentOp1ATI")) gpAlphaFragmentOp2ATI = uintptr(getProcAddr("glAlphaFragmentOp2ATI")) gpAlphaFragmentOp3ATI = uintptr(getProcAddr("glAlphaFragmentOp3ATI")) gpAlphaFunc = uintptr(getProcAddr("glAlphaFunc")) if gpAlphaFunc == 0 { return errors.New("glAlphaFunc") } gpAlphaFuncxOES = uintptr(getProcAddr("glAlphaFuncxOES")) gpAlphaToCoverageDitherControlNV = uintptr(getProcAddr("glAlphaToCoverageDitherControlNV")) gpApplyFramebufferAttachmentCMAAINTEL = uintptr(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL")) gpApplyTextureEXT = uintptr(getProcAddr("glApplyTextureEXT")) gpAreProgramsResidentNV = uintptr(getProcAddr("glAreProgramsResidentNV")) gpAreTexturesResident = uintptr(getProcAddr("glAreTexturesResident")) if gpAreTexturesResident == 0 { return errors.New("glAreTexturesResident") } gpAreTexturesResidentEXT = uintptr(getProcAddr("glAreTexturesResidentEXT")) gpArrayElement = uintptr(getProcAddr("glArrayElement")) if gpArrayElement == 0 { return errors.New("glArrayElement") } gpArrayElementEXT = uintptr(getProcAddr("glArrayElementEXT")) gpArrayObjectATI = uintptr(getProcAddr("glArrayObjectATI")) gpAsyncMarkerSGIX = uintptr(getProcAddr("glAsyncMarkerSGIX")) gpAttachObjectARB = uintptr(getProcAddr("glAttachObjectARB")) gpAttachShader = uintptr(getProcAddr("glAttachShader")) if gpAttachShader == 0 { return errors.New("glAttachShader") } gpBegin = uintptr(getProcAddr("glBegin")) if gpBegin == 0 { return errors.New("glBegin") } gpBeginConditionalRenderNV = uintptr(getProcAddr("glBeginConditionalRenderNV")) gpBeginConditionalRenderNVX = uintptr(getProcAddr("glBeginConditionalRenderNVX")) gpBeginFragmentShaderATI = uintptr(getProcAddr("glBeginFragmentShaderATI")) gpBeginOcclusionQueryNV = uintptr(getProcAddr("glBeginOcclusionQueryNV")) gpBeginPerfMonitorAMD = uintptr(getProcAddr("glBeginPerfMonitorAMD")) gpBeginPerfQueryINTEL = uintptr(getProcAddr("glBeginPerfQueryINTEL")) gpBeginQuery = uintptr(getProcAddr("glBeginQuery")) if gpBeginQuery == 0 { return errors.New("glBeginQuery") } gpBeginQueryARB = uintptr(getProcAddr("glBeginQueryARB")) gpBeginQueryIndexed = uintptr(getProcAddr("glBeginQueryIndexed")) gpBeginTransformFeedbackEXT = uintptr(getProcAddr("glBeginTransformFeedbackEXT")) gpBeginTransformFeedbackNV = uintptr(getProcAddr("glBeginTransformFeedbackNV")) gpBeginVertexShaderEXT = uintptr(getProcAddr("glBeginVertexShaderEXT")) gpBeginVideoCaptureNV = uintptr(getProcAddr("glBeginVideoCaptureNV")) gpBindAttribLocation = uintptr(getProcAddr("glBindAttribLocation")) if gpBindAttribLocation == 0 { return errors.New("glBindAttribLocation") } gpBindAttribLocationARB = uintptr(getProcAddr("glBindAttribLocationARB")) gpBindBuffer = uintptr(getProcAddr("glBindBuffer")) if gpBindBuffer == 0 { return errors.New("glBindBuffer") } gpBindBufferARB = uintptr(getProcAddr("glBindBufferARB")) gpBindBufferBase = uintptr(getProcAddr("glBindBufferBase")) gpBindBufferBaseEXT = uintptr(getProcAddr("glBindBufferBaseEXT")) gpBindBufferBaseNV = uintptr(getProcAddr("glBindBufferBaseNV")) gpBindBufferOffsetEXT = uintptr(getProcAddr("glBindBufferOffsetEXT")) gpBindBufferOffsetNV = uintptr(getProcAddr("glBindBufferOffsetNV")) gpBindBufferRange = uintptr(getProcAddr("glBindBufferRange")) gpBindBufferRangeEXT = uintptr(getProcAddr("glBindBufferRangeEXT")) gpBindBufferRangeNV = uintptr(getProcAddr("glBindBufferRangeNV")) gpBindBuffersBase = uintptr(getProcAddr("glBindBuffersBase")) gpBindBuffersRange = uintptr(getProcAddr("glBindBuffersRange")) gpBindFragDataLocationEXT = uintptr(getProcAddr("glBindFragDataLocationEXT")) gpBindFragDataLocationIndexed = uintptr(getProcAddr("glBindFragDataLocationIndexed")) gpBindFragmentShaderATI = uintptr(getProcAddr("glBindFragmentShaderATI")) gpBindFramebuffer = uintptr(getProcAddr("glBindFramebuffer")) gpBindFramebufferEXT = uintptr(getProcAddr("glBindFramebufferEXT")) gpBindImageTexture = uintptr(getProcAddr("glBindImageTexture")) gpBindImageTextureEXT = uintptr(getProcAddr("glBindImageTextureEXT")) gpBindImageTextures = uintptr(getProcAddr("glBindImageTextures")) gpBindLightParameterEXT = uintptr(getProcAddr("glBindLightParameterEXT")) gpBindMaterialParameterEXT = uintptr(getProcAddr("glBindMaterialParameterEXT")) gpBindMultiTextureEXT = uintptr(getProcAddr("glBindMultiTextureEXT")) gpBindParameterEXT = uintptr(getProcAddr("glBindParameterEXT")) gpBindProgramARB = uintptr(getProcAddr("glBindProgramARB")) gpBindProgramNV = uintptr(getProcAddr("glBindProgramNV")) gpBindProgramPipeline = uintptr(getProcAddr("glBindProgramPipeline")) gpBindProgramPipelineEXT = uintptr(getProcAddr("glBindProgramPipelineEXT")) gpBindRenderbuffer = uintptr(getProcAddr("glBindRenderbuffer")) gpBindRenderbufferEXT = uintptr(getProcAddr("glBindRenderbufferEXT")) gpBindSampler = uintptr(getProcAddr("glBindSampler")) gpBindSamplers = uintptr(getProcAddr("glBindSamplers")) gpBindTexGenParameterEXT = uintptr(getProcAddr("glBindTexGenParameterEXT")) gpBindTexture = uintptr(getProcAddr("glBindTexture")) if gpBindTexture == 0 { return errors.New("glBindTexture") } gpBindTextureEXT = uintptr(getProcAddr("glBindTextureEXT")) gpBindTextureUnit = uintptr(getProcAddr("glBindTextureUnit")) gpBindTextureUnitParameterEXT = uintptr(getProcAddr("glBindTextureUnitParameterEXT")) gpBindTextures = uintptr(getProcAddr("glBindTextures")) gpBindTransformFeedback = uintptr(getProcAddr("glBindTransformFeedback")) gpBindTransformFeedbackNV = uintptr(getProcAddr("glBindTransformFeedbackNV")) gpBindVertexArray = uintptr(getProcAddr("glBindVertexArray")) gpBindVertexArrayAPPLE = uintptr(getProcAddr("glBindVertexArrayAPPLE")) gpBindVertexBuffer = uintptr(getProcAddr("glBindVertexBuffer")) gpBindVertexBuffers = uintptr(getProcAddr("glBindVertexBuffers")) gpBindVertexShaderEXT = uintptr(getProcAddr("glBindVertexShaderEXT")) gpBindVideoCaptureStreamBufferNV = uintptr(getProcAddr("glBindVideoCaptureStreamBufferNV")) gpBindVideoCaptureStreamTextureNV = uintptr(getProcAddr("glBindVideoCaptureStreamTextureNV")) gpBinormal3bEXT = uintptr(getProcAddr("glBinormal3bEXT")) gpBinormal3bvEXT = uintptr(getProcAddr("glBinormal3bvEXT")) gpBinormal3dEXT = uintptr(getProcAddr("glBinormal3dEXT")) gpBinormal3dvEXT = uintptr(getProcAddr("glBinormal3dvEXT")) gpBinormal3fEXT = uintptr(getProcAddr("glBinormal3fEXT")) gpBinormal3fvEXT = uintptr(getProcAddr("glBinormal3fvEXT")) gpBinormal3iEXT = uintptr(getProcAddr("glBinormal3iEXT")) gpBinormal3ivEXT = uintptr(getProcAddr("glBinormal3ivEXT")) gpBinormal3sEXT = uintptr(getProcAddr("glBinormal3sEXT")) gpBinormal3svEXT = uintptr(getProcAddr("glBinormal3svEXT")) gpBinormalPointerEXT = uintptr(getProcAddr("glBinormalPointerEXT")) gpBitmap = uintptr(getProcAddr("glBitmap")) if gpBitmap == 0 { return errors.New("glBitmap") } gpBitmapxOES = uintptr(getProcAddr("glBitmapxOES")) gpBlendBarrierKHR = uintptr(getProcAddr("glBlendBarrierKHR")) gpBlendBarrierNV = uintptr(getProcAddr("glBlendBarrierNV")) gpBlendColor = uintptr(getProcAddr("glBlendColor")) if gpBlendColor == 0 { return errors.New("glBlendColor") } gpBlendColorEXT = uintptr(getProcAddr("glBlendColorEXT")) gpBlendColorxOES = uintptr(getProcAddr("glBlendColorxOES")) gpBlendEquation = uintptr(getProcAddr("glBlendEquation")) if gpBlendEquation == 0 { return errors.New("glBlendEquation") } gpBlendEquationEXT = uintptr(getProcAddr("glBlendEquationEXT")) gpBlendEquationIndexedAMD = uintptr(getProcAddr("glBlendEquationIndexedAMD")) gpBlendEquationSeparate = uintptr(getProcAddr("glBlendEquationSeparate")) if gpBlendEquationSeparate == 0 { return errors.New("glBlendEquationSeparate") } gpBlendEquationSeparateEXT = uintptr(getProcAddr("glBlendEquationSeparateEXT")) gpBlendEquationSeparateIndexedAMD = uintptr(getProcAddr("glBlendEquationSeparateIndexedAMD")) gpBlendEquationSeparateiARB = uintptr(getProcAddr("glBlendEquationSeparateiARB")) gpBlendEquationiARB = uintptr(getProcAddr("glBlendEquationiARB")) gpBlendFunc = uintptr(getProcAddr("glBlendFunc")) if gpBlendFunc == 0 { return errors.New("glBlendFunc") } gpBlendFuncIndexedAMD = uintptr(getProcAddr("glBlendFuncIndexedAMD")) gpBlendFuncSeparate = uintptr(getProcAddr("glBlendFuncSeparate")) if gpBlendFuncSeparate == 0 { return errors.New("glBlendFuncSeparate") } gpBlendFuncSeparateEXT = uintptr(getProcAddr("glBlendFuncSeparateEXT")) gpBlendFuncSeparateINGR = uintptr(getProcAddr("glBlendFuncSeparateINGR")) gpBlendFuncSeparateIndexedAMD = uintptr(getProcAddr("glBlendFuncSeparateIndexedAMD")) gpBlendFuncSeparateiARB = uintptr(getProcAddr("glBlendFuncSeparateiARB")) gpBlendFunciARB = uintptr(getProcAddr("glBlendFunciARB")) gpBlendParameteriNV = uintptr(getProcAddr("glBlendParameteriNV")) gpBlitFramebuffer = uintptr(getProcAddr("glBlitFramebuffer")) gpBlitFramebufferEXT = uintptr(getProcAddr("glBlitFramebufferEXT")) gpBlitNamedFramebuffer = uintptr(getProcAddr("glBlitNamedFramebuffer")) gpBufferAddressRangeNV = uintptr(getProcAddr("glBufferAddressRangeNV")) gpBufferData = uintptr(getProcAddr("glBufferData")) if gpBufferData == 0 { return errors.New("glBufferData") } gpBufferDataARB = uintptr(getProcAddr("glBufferDataARB")) gpBufferPageCommitmentARB = uintptr(getProcAddr("glBufferPageCommitmentARB")) gpBufferParameteriAPPLE = uintptr(getProcAddr("glBufferParameteriAPPLE")) gpBufferStorage = uintptr(getProcAddr("glBufferStorage")) gpBufferStorageExternalEXT = uintptr(getProcAddr("glBufferStorageExternalEXT")) gpBufferStorageMemEXT = uintptr(getProcAddr("glBufferStorageMemEXT")) gpBufferSubData = uintptr(getProcAddr("glBufferSubData")) if gpBufferSubData == 0 { return errors.New("glBufferSubData") } gpBufferSubDataARB = uintptr(getProcAddr("glBufferSubDataARB")) gpCallCommandListNV = uintptr(getProcAddr("glCallCommandListNV")) gpCallList = uintptr(getProcAddr("glCallList")) if gpCallList == 0 { return errors.New("glCallList") } gpCallLists = uintptr(getProcAddr("glCallLists")) if gpCallLists == 0 { return errors.New("glCallLists") } gpCheckFramebufferStatus = uintptr(getProcAddr("glCheckFramebufferStatus")) gpCheckFramebufferStatusEXT = uintptr(getProcAddr("glCheckFramebufferStatusEXT")) gpCheckNamedFramebufferStatus = uintptr(getProcAddr("glCheckNamedFramebufferStatus")) gpCheckNamedFramebufferStatusEXT = uintptr(getProcAddr("glCheckNamedFramebufferStatusEXT")) gpClampColorARB = uintptr(getProcAddr("glClampColorARB")) gpClear = uintptr(getProcAddr("glClear")) if gpClear == 0 { return errors.New("glClear") } gpClearAccum = uintptr(getProcAddr("glClearAccum")) if gpClearAccum == 0 { return errors.New("glClearAccum") } gpClearAccumxOES = uintptr(getProcAddr("glClearAccumxOES")) gpClearBufferData = uintptr(getProcAddr("glClearBufferData")) gpClearBufferSubData = uintptr(getProcAddr("glClearBufferSubData")) gpClearColor = uintptr(getProcAddr("glClearColor")) if gpClearColor == 0 { return errors.New("glClearColor") } gpClearColorIiEXT = uintptr(getProcAddr("glClearColorIiEXT")) gpClearColorIuiEXT = uintptr(getProcAddr("glClearColorIuiEXT")) gpClearColorxOES = uintptr(getProcAddr("glClearColorxOES")) gpClearDepth = uintptr(getProcAddr("glClearDepth")) if gpClearDepth == 0 { return errors.New("glClearDepth") } gpClearDepthdNV = uintptr(getProcAddr("glClearDepthdNV")) gpClearDepthf = uintptr(getProcAddr("glClearDepthf")) gpClearDepthfOES = uintptr(getProcAddr("glClearDepthfOES")) gpClearDepthxOES = uintptr(getProcAddr("glClearDepthxOES")) gpClearIndex = uintptr(getProcAddr("glClearIndex")) if gpClearIndex == 0 { return errors.New("glClearIndex") } gpClearNamedBufferData = uintptr(getProcAddr("glClearNamedBufferData")) gpClearNamedBufferDataEXT = uintptr(getProcAddr("glClearNamedBufferDataEXT")) gpClearNamedBufferSubData = uintptr(getProcAddr("glClearNamedBufferSubData")) gpClearNamedBufferSubDataEXT = uintptr(getProcAddr("glClearNamedBufferSubDataEXT")) gpClearNamedFramebufferfi = uintptr(getProcAddr("glClearNamedFramebufferfi")) gpClearNamedFramebufferfv = uintptr(getProcAddr("glClearNamedFramebufferfv")) gpClearNamedFramebufferiv = uintptr(getProcAddr("glClearNamedFramebufferiv")) gpClearNamedFramebufferuiv = uintptr(getProcAddr("glClearNamedFramebufferuiv")) gpClearStencil = uintptr(getProcAddr("glClearStencil")) if gpClearStencil == 0 { return errors.New("glClearStencil") } gpClearTexImage = uintptr(getProcAddr("glClearTexImage")) gpClearTexSubImage = uintptr(getProcAddr("glClearTexSubImage")) gpClientActiveTexture = uintptr(getProcAddr("glClientActiveTexture")) if gpClientActiveTexture == 0 { return errors.New("glClientActiveTexture") } gpClientActiveTextureARB = uintptr(getProcAddr("glClientActiveTextureARB")) gpClientActiveVertexStreamATI = uintptr(getProcAddr("glClientActiveVertexStreamATI")) gpClientAttribDefaultEXT = uintptr(getProcAddr("glClientAttribDefaultEXT")) gpClientWaitSync = uintptr(getProcAddr("glClientWaitSync")) gpClipControl = uintptr(getProcAddr("glClipControl")) gpClipPlane = uintptr(getProcAddr("glClipPlane")) if gpClipPlane == 0 { return errors.New("glClipPlane") } gpClipPlanefOES = uintptr(getProcAddr("glClipPlanefOES")) gpClipPlanexOES = uintptr(getProcAddr("glClipPlanexOES")) gpColor3b = uintptr(getProcAddr("glColor3b")) if gpColor3b == 0 { return errors.New("glColor3b") } gpColor3bv = uintptr(getProcAddr("glColor3bv")) if gpColor3bv == 0 { return errors.New("glColor3bv") } gpColor3d = uintptr(getProcAddr("glColor3d")) if gpColor3d == 0 { return errors.New("glColor3d") } gpColor3dv = uintptr(getProcAddr("glColor3dv")) if gpColor3dv == 0 { return errors.New("glColor3dv") } gpColor3f = uintptr(getProcAddr("glColor3f")) if gpColor3f == 0 { return errors.New("glColor3f") } gpColor3fVertex3fSUN = uintptr(getProcAddr("glColor3fVertex3fSUN")) gpColor3fVertex3fvSUN = uintptr(getProcAddr("glColor3fVertex3fvSUN")) gpColor3fv = uintptr(getProcAddr("glColor3fv")) if gpColor3fv == 0 { return errors.New("glColor3fv") } gpColor3hNV = uintptr(getProcAddr("glColor3hNV")) gpColor3hvNV = uintptr(getProcAddr("glColor3hvNV")) gpColor3i = uintptr(getProcAddr("glColor3i")) if gpColor3i == 0 { return errors.New("glColor3i") } gpColor3iv = uintptr(getProcAddr("glColor3iv")) if gpColor3iv == 0 { return errors.New("glColor3iv") } gpColor3s = uintptr(getProcAddr("glColor3s")) if gpColor3s == 0 { return errors.New("glColor3s") } gpColor3sv = uintptr(getProcAddr("glColor3sv")) if gpColor3sv == 0 { return errors.New("glColor3sv") } gpColor3ub = uintptr(getProcAddr("glColor3ub")) if gpColor3ub == 0 { return errors.New("glColor3ub") } gpColor3ubv = uintptr(getProcAddr("glColor3ubv")) if gpColor3ubv == 0 { return errors.New("glColor3ubv") } gpColor3ui = uintptr(getProcAddr("glColor3ui")) if gpColor3ui == 0 { return errors.New("glColor3ui") } gpColor3uiv = uintptr(getProcAddr("glColor3uiv")) if gpColor3uiv == 0 { return errors.New("glColor3uiv") } gpColor3us = uintptr(getProcAddr("glColor3us")) if gpColor3us == 0 { return errors.New("glColor3us") } gpColor3usv = uintptr(getProcAddr("glColor3usv")) if gpColor3usv == 0 { return errors.New("glColor3usv") } gpColor3xOES = uintptr(getProcAddr("glColor3xOES")) gpColor3xvOES = uintptr(getProcAddr("glColor3xvOES")) gpColor4b = uintptr(getProcAddr("glColor4b")) if gpColor4b == 0 { return errors.New("glColor4b") } gpColor4bv = uintptr(getProcAddr("glColor4bv")) if gpColor4bv == 0 { return errors.New("glColor4bv") } gpColor4d = uintptr(getProcAddr("glColor4d")) if gpColor4d == 0 { return errors.New("glColor4d") } gpColor4dv = uintptr(getProcAddr("glColor4dv")) if gpColor4dv == 0 { return errors.New("glColor4dv") } gpColor4f = uintptr(getProcAddr("glColor4f")) if gpColor4f == 0 { return errors.New("glColor4f") } gpColor4fNormal3fVertex3fSUN = uintptr(getProcAddr("glColor4fNormal3fVertex3fSUN")) gpColor4fNormal3fVertex3fvSUN = uintptr(getProcAddr("glColor4fNormal3fVertex3fvSUN")) gpColor4fv = uintptr(getProcAddr("glColor4fv")) if gpColor4fv == 0 { return errors.New("glColor4fv") } gpColor4hNV = uintptr(getProcAddr("glColor4hNV")) gpColor4hvNV = uintptr(getProcAddr("glColor4hvNV")) gpColor4i = uintptr(getProcAddr("glColor4i")) if gpColor4i == 0 { return errors.New("glColor4i") } gpColor4iv = uintptr(getProcAddr("glColor4iv")) if gpColor4iv == 0 { return errors.New("glColor4iv") } gpColor4s = uintptr(getProcAddr("glColor4s")) if gpColor4s == 0 { return errors.New("glColor4s") } gpColor4sv = uintptr(getProcAddr("glColor4sv")) if gpColor4sv == 0 { return errors.New("glColor4sv") } gpColor4ub = uintptr(getProcAddr("glColor4ub")) if gpColor4ub == 0 { return errors.New("glColor4ub") } gpColor4ubVertex2fSUN = uintptr(getProcAddr("glColor4ubVertex2fSUN")) gpColor4ubVertex2fvSUN = uintptr(getProcAddr("glColor4ubVertex2fvSUN")) gpColor4ubVertex3fSUN = uintptr(getProcAddr("glColor4ubVertex3fSUN")) gpColor4ubVertex3fvSUN = uintptr(getProcAddr("glColor4ubVertex3fvSUN")) gpColor4ubv = uintptr(getProcAddr("glColor4ubv")) if gpColor4ubv == 0 { return errors.New("glColor4ubv") } gpColor4ui = uintptr(getProcAddr("glColor4ui")) if gpColor4ui == 0 { return errors.New("glColor4ui") } gpColor4uiv = uintptr(getProcAddr("glColor4uiv")) if gpColor4uiv == 0 { return errors.New("glColor4uiv") } gpColor4us = uintptr(getProcAddr("glColor4us")) if gpColor4us == 0 { return errors.New("glColor4us") } gpColor4usv = uintptr(getProcAddr("glColor4usv")) if gpColor4usv == 0 { return errors.New("glColor4usv") } gpColor4xOES = uintptr(getProcAddr("glColor4xOES")) gpColor4xvOES = uintptr(getProcAddr("glColor4xvOES")) gpColorFormatNV = uintptr(getProcAddr("glColorFormatNV")) gpColorFragmentOp1ATI = uintptr(getProcAddr("glColorFragmentOp1ATI")) gpColorFragmentOp2ATI = uintptr(getProcAddr("glColorFragmentOp2ATI")) gpColorFragmentOp3ATI = uintptr(getProcAddr("glColorFragmentOp3ATI")) gpColorMask = uintptr(getProcAddr("glColorMask")) if gpColorMask == 0 { return errors.New("glColorMask") } gpColorMaskIndexedEXT = uintptr(getProcAddr("glColorMaskIndexedEXT")) gpColorMaterial = uintptr(getProcAddr("glColorMaterial")) if gpColorMaterial == 0 { return errors.New("glColorMaterial") } gpColorPointer = uintptr(getProcAddr("glColorPointer")) if gpColorPointer == 0 { return errors.New("glColorPointer") } gpColorPointerEXT = uintptr(getProcAddr("glColorPointerEXT")) gpColorPointerListIBM = uintptr(getProcAddr("glColorPointerListIBM")) gpColorPointervINTEL = uintptr(getProcAddr("glColorPointervINTEL")) gpColorSubTableEXT = uintptr(getProcAddr("glColorSubTableEXT")) gpColorTableEXT = uintptr(getProcAddr("glColorTableEXT")) gpColorTableParameterfvSGI = uintptr(getProcAddr("glColorTableParameterfvSGI")) gpColorTableParameterivSGI = uintptr(getProcAddr("glColorTableParameterivSGI")) gpColorTableSGI = uintptr(getProcAddr("glColorTableSGI")) gpCombinerInputNV = uintptr(getProcAddr("glCombinerInputNV")) gpCombinerOutputNV = uintptr(getProcAddr("glCombinerOutputNV")) gpCombinerParameterfNV = uintptr(getProcAddr("glCombinerParameterfNV")) gpCombinerParameterfvNV = uintptr(getProcAddr("glCombinerParameterfvNV")) gpCombinerParameteriNV = uintptr(getProcAddr("glCombinerParameteriNV")) gpCombinerParameterivNV = uintptr(getProcAddr("glCombinerParameterivNV")) gpCombinerStageParameterfvNV = uintptr(getProcAddr("glCombinerStageParameterfvNV")) gpCommandListSegmentsNV = uintptr(getProcAddr("glCommandListSegmentsNV")) gpCompileCommandListNV = uintptr(getProcAddr("glCompileCommandListNV")) gpCompileShader = uintptr(getProcAddr("glCompileShader")) if gpCompileShader == 0 { return errors.New("glCompileShader") } gpCompileShaderARB = uintptr(getProcAddr("glCompileShaderARB")) gpCompileShaderIncludeARB = uintptr(getProcAddr("glCompileShaderIncludeARB")) gpCompressedMultiTexImage1DEXT = uintptr(getProcAddr("glCompressedMultiTexImage1DEXT")) gpCompressedMultiTexImage2DEXT = uintptr(getProcAddr("glCompressedMultiTexImage2DEXT")) gpCompressedMultiTexImage3DEXT = uintptr(getProcAddr("glCompressedMultiTexImage3DEXT")) gpCompressedMultiTexSubImage1DEXT = uintptr(getProcAddr("glCompressedMultiTexSubImage1DEXT")) gpCompressedMultiTexSubImage2DEXT = uintptr(getProcAddr("glCompressedMultiTexSubImage2DEXT")) gpCompressedMultiTexSubImage3DEXT = uintptr(getProcAddr("glCompressedMultiTexSubImage3DEXT")) gpCompressedTexImage1D = uintptr(getProcAddr("glCompressedTexImage1D")) if gpCompressedTexImage1D == 0 { return errors.New("glCompressedTexImage1D") } gpCompressedTexImage1DARB = uintptr(getProcAddr("glCompressedTexImage1DARB")) gpCompressedTexImage2D = uintptr(getProcAddr("glCompressedTexImage2D")) if gpCompressedTexImage2D == 0 { return errors.New("glCompressedTexImage2D") } gpCompressedTexImage2DARB = uintptr(getProcAddr("glCompressedTexImage2DARB")) gpCompressedTexImage3D = uintptr(getProcAddr("glCompressedTexImage3D")) if gpCompressedTexImage3D == 0 { return errors.New("glCompressedTexImage3D") } gpCompressedTexImage3DARB = uintptr(getProcAddr("glCompressedTexImage3DARB")) gpCompressedTexSubImage1D = uintptr(getProcAddr("glCompressedTexSubImage1D")) if gpCompressedTexSubImage1D == 0 { return errors.New("glCompressedTexSubImage1D") } gpCompressedTexSubImage1DARB = uintptr(getProcAddr("glCompressedTexSubImage1DARB")) gpCompressedTexSubImage2D = uintptr(getProcAddr("glCompressedTexSubImage2D")) if gpCompressedTexSubImage2D == 0 { return errors.New("glCompressedTexSubImage2D") } gpCompressedTexSubImage2DARB = uintptr(getProcAddr("glCompressedTexSubImage2DARB")) gpCompressedTexSubImage3D = uintptr(getProcAddr("glCompressedTexSubImage3D")) if gpCompressedTexSubImage3D == 0 { return errors.New("glCompressedTexSubImage3D") } gpCompressedTexSubImage3DARB = uintptr(getProcAddr("glCompressedTexSubImage3DARB")) gpCompressedTextureImage1DEXT = uintptr(getProcAddr("glCompressedTextureImage1DEXT")) gpCompressedTextureImage2DEXT = uintptr(getProcAddr("glCompressedTextureImage2DEXT")) gpCompressedTextureImage3DEXT = uintptr(getProcAddr("glCompressedTextureImage3DEXT")) gpCompressedTextureSubImage1D = uintptr(getProcAddr("glCompressedTextureSubImage1D")) gpCompressedTextureSubImage1DEXT = uintptr(getProcAddr("glCompressedTextureSubImage1DEXT")) gpCompressedTextureSubImage2D = uintptr(getProcAddr("glCompressedTextureSubImage2D")) gpCompressedTextureSubImage2DEXT = uintptr(getProcAddr("glCompressedTextureSubImage2DEXT")) gpCompressedTextureSubImage3D = uintptr(getProcAddr("glCompressedTextureSubImage3D")) gpCompressedTextureSubImage3DEXT = uintptr(getProcAddr("glCompressedTextureSubImage3DEXT")) gpConservativeRasterParameterfNV = uintptr(getProcAddr("glConservativeRasterParameterfNV")) gpConservativeRasterParameteriNV = uintptr(getProcAddr("glConservativeRasterParameteriNV")) gpConvolutionFilter1DEXT = uintptr(getProcAddr("glConvolutionFilter1DEXT")) gpConvolutionFilter2DEXT = uintptr(getProcAddr("glConvolutionFilter2DEXT")) gpConvolutionParameterfEXT = uintptr(getProcAddr("glConvolutionParameterfEXT")) gpConvolutionParameterfvEXT = uintptr(getProcAddr("glConvolutionParameterfvEXT")) gpConvolutionParameteriEXT = uintptr(getProcAddr("glConvolutionParameteriEXT")) gpConvolutionParameterivEXT = uintptr(getProcAddr("glConvolutionParameterivEXT")) gpConvolutionParameterxOES = uintptr(getProcAddr("glConvolutionParameterxOES")) gpConvolutionParameterxvOES = uintptr(getProcAddr("glConvolutionParameterxvOES")) gpCopyBufferSubData = uintptr(getProcAddr("glCopyBufferSubData")) gpCopyColorSubTableEXT = uintptr(getProcAddr("glCopyColorSubTableEXT")) gpCopyColorTableSGI = uintptr(getProcAddr("glCopyColorTableSGI")) gpCopyConvolutionFilter1DEXT = uintptr(getProcAddr("glCopyConvolutionFilter1DEXT")) gpCopyConvolutionFilter2DEXT = uintptr(getProcAddr("glCopyConvolutionFilter2DEXT")) gpCopyImageSubData = uintptr(getProcAddr("glCopyImageSubData")) gpCopyImageSubDataNV = uintptr(getProcAddr("glCopyImageSubDataNV")) gpCopyMultiTexImage1DEXT = uintptr(getProcAddr("glCopyMultiTexImage1DEXT")) gpCopyMultiTexImage2DEXT = uintptr(getProcAddr("glCopyMultiTexImage2DEXT")) gpCopyMultiTexSubImage1DEXT = uintptr(getProcAddr("glCopyMultiTexSubImage1DEXT")) gpCopyMultiTexSubImage2DEXT = uintptr(getProcAddr("glCopyMultiTexSubImage2DEXT")) gpCopyMultiTexSubImage3DEXT = uintptr(getProcAddr("glCopyMultiTexSubImage3DEXT")) gpCopyNamedBufferSubData = uintptr(getProcAddr("glCopyNamedBufferSubData")) gpCopyPathNV = uintptr(getProcAddr("glCopyPathNV")) gpCopyPixels = uintptr(getProcAddr("glCopyPixels")) if gpCopyPixels == 0 { return errors.New("glCopyPixels") } gpCopyTexImage1D = uintptr(getProcAddr("glCopyTexImage1D")) if gpCopyTexImage1D == 0 { return errors.New("glCopyTexImage1D") } gpCopyTexImage1DEXT = uintptr(getProcAddr("glCopyTexImage1DEXT")) gpCopyTexImage2D = uintptr(getProcAddr("glCopyTexImage2D")) if gpCopyTexImage2D == 0 { return errors.New("glCopyTexImage2D") } gpCopyTexImage2DEXT = uintptr(getProcAddr("glCopyTexImage2DEXT")) gpCopyTexSubImage1D = uintptr(getProcAddr("glCopyTexSubImage1D")) if gpCopyTexSubImage1D == 0 { return errors.New("glCopyTexSubImage1D") } gpCopyTexSubImage1DEXT = uintptr(getProcAddr("glCopyTexSubImage1DEXT")) gpCopyTexSubImage2D = uintptr(getProcAddr("glCopyTexSubImage2D")) if gpCopyTexSubImage2D == 0 { return errors.New("glCopyTexSubImage2D") } gpCopyTexSubImage2DEXT = uintptr(getProcAddr("glCopyTexSubImage2DEXT")) gpCopyTexSubImage3D = uintptr(getProcAddr("glCopyTexSubImage3D")) if gpCopyTexSubImage3D == 0 { return errors.New("glCopyTexSubImage3D") } gpCopyTexSubImage3DEXT = uintptr(getProcAddr("glCopyTexSubImage3DEXT")) gpCopyTextureImage1DEXT = uintptr(getProcAddr("glCopyTextureImage1DEXT")) gpCopyTextureImage2DEXT = uintptr(getProcAddr("glCopyTextureImage2DEXT")) gpCopyTextureSubImage1D = uintptr(getProcAddr("glCopyTextureSubImage1D")) gpCopyTextureSubImage1DEXT = uintptr(getProcAddr("glCopyTextureSubImage1DEXT")) gpCopyTextureSubImage2D = uintptr(getProcAddr("glCopyTextureSubImage2D")) gpCopyTextureSubImage2DEXT = uintptr(getProcAddr("glCopyTextureSubImage2DEXT")) gpCopyTextureSubImage3D = uintptr(getProcAddr("glCopyTextureSubImage3D")) gpCopyTextureSubImage3DEXT = uintptr(getProcAddr("glCopyTextureSubImage3DEXT")) gpCoverFillPathInstancedNV = uintptr(getProcAddr("glCoverFillPathInstancedNV")) gpCoverFillPathNV = uintptr(getProcAddr("glCoverFillPathNV")) gpCoverStrokePathInstancedNV = uintptr(getProcAddr("glCoverStrokePathInstancedNV")) gpCoverStrokePathNV = uintptr(getProcAddr("glCoverStrokePathNV")) gpCoverageModulationNV = uintptr(getProcAddr("glCoverageModulationNV")) gpCoverageModulationTableNV = uintptr(getProcAddr("glCoverageModulationTableNV")) gpCreateBuffers = uintptr(getProcAddr("glCreateBuffers")) gpCreateCommandListsNV = uintptr(getProcAddr("glCreateCommandListsNV")) gpCreateFramebuffers = uintptr(getProcAddr("glCreateFramebuffers")) gpCreateMemoryObjectsEXT = uintptr(getProcAddr("glCreateMemoryObjectsEXT")) gpCreatePerfQueryINTEL = uintptr(getProcAddr("glCreatePerfQueryINTEL")) gpCreateProgram = uintptr(getProcAddr("glCreateProgram")) if gpCreateProgram == 0 { return errors.New("glCreateProgram") } gpCreateProgramObjectARB = uintptr(getProcAddr("glCreateProgramObjectARB")) gpCreateProgramPipelines = uintptr(getProcAddr("glCreateProgramPipelines")) gpCreateQueries = uintptr(getProcAddr("glCreateQueries")) gpCreateRenderbuffers = uintptr(getProcAddr("glCreateRenderbuffers")) gpCreateSamplers = uintptr(getProcAddr("glCreateSamplers")) gpCreateShader = uintptr(getProcAddr("glCreateShader")) if gpCreateShader == 0 { return errors.New("glCreateShader") } gpCreateShaderObjectARB = uintptr(getProcAddr("glCreateShaderObjectARB")) gpCreateShaderProgramEXT = uintptr(getProcAddr("glCreateShaderProgramEXT")) gpCreateShaderProgramv = uintptr(getProcAddr("glCreateShaderProgramv")) gpCreateShaderProgramvEXT = uintptr(getProcAddr("glCreateShaderProgramvEXT")) gpCreateStatesNV = uintptr(getProcAddr("glCreateStatesNV")) gpCreateSyncFromCLeventARB = uintptr(getProcAddr("glCreateSyncFromCLeventARB")) gpCreateTextures = uintptr(getProcAddr("glCreateTextures")) gpCreateTransformFeedbacks = uintptr(getProcAddr("glCreateTransformFeedbacks")) gpCreateVertexArrays = uintptr(getProcAddr("glCreateVertexArrays")) gpCullFace = uintptr(getProcAddr("glCullFace")) if gpCullFace == 0 { return errors.New("glCullFace") } gpCullParameterdvEXT = uintptr(getProcAddr("glCullParameterdvEXT")) gpCullParameterfvEXT = uintptr(getProcAddr("glCullParameterfvEXT")) gpCurrentPaletteMatrixARB = uintptr(getProcAddr("glCurrentPaletteMatrixARB")) gpDebugMessageCallback = uintptr(getProcAddr("glDebugMessageCallback")) gpDebugMessageCallbackAMD = uintptr(getProcAddr("glDebugMessageCallbackAMD")) gpDebugMessageCallbackARB = uintptr(getProcAddr("glDebugMessageCallbackARB")) gpDebugMessageCallbackKHR = uintptr(getProcAddr("glDebugMessageCallbackKHR")) gpDebugMessageControl = uintptr(getProcAddr("glDebugMessageControl")) gpDebugMessageControlARB = uintptr(getProcAddr("glDebugMessageControlARB")) gpDebugMessageControlKHR = uintptr(getProcAddr("glDebugMessageControlKHR")) gpDebugMessageEnableAMD = uintptr(getProcAddr("glDebugMessageEnableAMD")) gpDebugMessageInsert = uintptr(getProcAddr("glDebugMessageInsert")) gpDebugMessageInsertAMD = uintptr(getProcAddr("glDebugMessageInsertAMD")) gpDebugMessageInsertARB = uintptr(getProcAddr("glDebugMessageInsertARB")) gpDebugMessageInsertKHR = uintptr(getProcAddr("glDebugMessageInsertKHR")) gpDeformSGIX = uintptr(getProcAddr("glDeformSGIX")) gpDeformationMap3dSGIX = uintptr(getProcAddr("glDeformationMap3dSGIX")) gpDeformationMap3fSGIX = uintptr(getProcAddr("glDeformationMap3fSGIX")) gpDeleteAsyncMarkersSGIX = uintptr(getProcAddr("glDeleteAsyncMarkersSGIX")) gpDeleteBuffers = uintptr(getProcAddr("glDeleteBuffers")) if gpDeleteBuffers == 0 { return errors.New("glDeleteBuffers") } gpDeleteBuffersARB = uintptr(getProcAddr("glDeleteBuffersARB")) gpDeleteCommandListsNV = uintptr(getProcAddr("glDeleteCommandListsNV")) gpDeleteFencesAPPLE = uintptr(getProcAddr("glDeleteFencesAPPLE")) gpDeleteFencesNV = uintptr(getProcAddr("glDeleteFencesNV")) gpDeleteFragmentShaderATI = uintptr(getProcAddr("glDeleteFragmentShaderATI")) gpDeleteFramebuffers = uintptr(getProcAddr("glDeleteFramebuffers")) gpDeleteFramebuffersEXT = uintptr(getProcAddr("glDeleteFramebuffersEXT")) gpDeleteLists = uintptr(getProcAddr("glDeleteLists")) if gpDeleteLists == 0 { return errors.New("glDeleteLists") } gpDeleteMemoryObjectsEXT = uintptr(getProcAddr("glDeleteMemoryObjectsEXT")) gpDeleteNamedStringARB = uintptr(getProcAddr("glDeleteNamedStringARB")) gpDeleteNamesAMD = uintptr(getProcAddr("glDeleteNamesAMD")) gpDeleteObjectARB = uintptr(getProcAddr("glDeleteObjectARB")) gpDeleteOcclusionQueriesNV = uintptr(getProcAddr("glDeleteOcclusionQueriesNV")) gpDeletePathsNV = uintptr(getProcAddr("glDeletePathsNV")) gpDeletePerfMonitorsAMD = uintptr(getProcAddr("glDeletePerfMonitorsAMD")) gpDeletePerfQueryINTEL = uintptr(getProcAddr("glDeletePerfQueryINTEL")) gpDeleteProgram = uintptr(getProcAddr("glDeleteProgram")) if gpDeleteProgram == 0 { return errors.New("glDeleteProgram") } gpDeleteProgramPipelines = uintptr(getProcAddr("glDeleteProgramPipelines")) gpDeleteProgramPipelinesEXT = uintptr(getProcAddr("glDeleteProgramPipelinesEXT")) gpDeleteProgramsARB = uintptr(getProcAddr("glDeleteProgramsARB")) gpDeleteProgramsNV = uintptr(getProcAddr("glDeleteProgramsNV")) gpDeleteQueries = uintptr(getProcAddr("glDeleteQueries")) if gpDeleteQueries == 0 { return errors.New("glDeleteQueries") } gpDeleteQueriesARB = uintptr(getProcAddr("glDeleteQueriesARB")) gpDeleteQueryResourceTagNV = uintptr(getProcAddr("glDeleteQueryResourceTagNV")) gpDeleteRenderbuffers = uintptr(getProcAddr("glDeleteRenderbuffers")) gpDeleteRenderbuffersEXT = uintptr(getProcAddr("glDeleteRenderbuffersEXT")) gpDeleteSamplers = uintptr(getProcAddr("glDeleteSamplers")) gpDeleteSemaphoresEXT = uintptr(getProcAddr("glDeleteSemaphoresEXT")) gpDeleteShader = uintptr(getProcAddr("glDeleteShader")) if gpDeleteShader == 0 { return errors.New("glDeleteShader") } gpDeleteStatesNV = uintptr(getProcAddr("glDeleteStatesNV")) gpDeleteSync = uintptr(getProcAddr("glDeleteSync")) gpDeleteTextures = uintptr(getProcAddr("glDeleteTextures")) if gpDeleteTextures == 0 { return errors.New("glDeleteTextures") } gpDeleteTexturesEXT = uintptr(getProcAddr("glDeleteTexturesEXT")) gpDeleteTransformFeedbacks = uintptr(getProcAddr("glDeleteTransformFeedbacks")) gpDeleteTransformFeedbacksNV = uintptr(getProcAddr("glDeleteTransformFeedbacksNV")) gpDeleteVertexArrays = uintptr(getProcAddr("glDeleteVertexArrays")) gpDeleteVertexArraysAPPLE = uintptr(getProcAddr("glDeleteVertexArraysAPPLE")) gpDeleteVertexShaderEXT = uintptr(getProcAddr("glDeleteVertexShaderEXT")) gpDepthBoundsEXT = uintptr(getProcAddr("glDepthBoundsEXT")) gpDepthBoundsdNV = uintptr(getProcAddr("glDepthBoundsdNV")) gpDepthFunc = uintptr(getProcAddr("glDepthFunc")) if gpDepthFunc == 0 { return errors.New("glDepthFunc") } gpDepthMask = uintptr(getProcAddr("glDepthMask")) if gpDepthMask == 0 { return errors.New("glDepthMask") } gpDepthRange = uintptr(getProcAddr("glDepthRange")) if gpDepthRange == 0 { return errors.New("glDepthRange") } gpDepthRangeArrayv = uintptr(getProcAddr("glDepthRangeArrayv")) gpDepthRangeIndexed = uintptr(getProcAddr("glDepthRangeIndexed")) gpDepthRangedNV = uintptr(getProcAddr("glDepthRangedNV")) gpDepthRangef = uintptr(getProcAddr("glDepthRangef")) gpDepthRangefOES = uintptr(getProcAddr("glDepthRangefOES")) gpDepthRangexOES = uintptr(getProcAddr("glDepthRangexOES")) gpDetachObjectARB = uintptr(getProcAddr("glDetachObjectARB")) gpDetachShader = uintptr(getProcAddr("glDetachShader")) if gpDetachShader == 0 { return errors.New("glDetachShader") } gpDetailTexFuncSGIS = uintptr(getProcAddr("glDetailTexFuncSGIS")) gpDisable = uintptr(getProcAddr("glDisable")) if gpDisable == 0 { return errors.New("glDisable") } gpDisableClientState = uintptr(getProcAddr("glDisableClientState")) if gpDisableClientState == 0 { return errors.New("glDisableClientState") } gpDisableClientStateIndexedEXT = uintptr(getProcAddr("glDisableClientStateIndexedEXT")) gpDisableClientStateiEXT = uintptr(getProcAddr("glDisableClientStateiEXT")) gpDisableIndexedEXT = uintptr(getProcAddr("glDisableIndexedEXT")) gpDisableVariantClientStateEXT = uintptr(getProcAddr("glDisableVariantClientStateEXT")) gpDisableVertexArrayAttrib = uintptr(getProcAddr("glDisableVertexArrayAttrib")) gpDisableVertexArrayAttribEXT = uintptr(getProcAddr("glDisableVertexArrayAttribEXT")) gpDisableVertexArrayEXT = uintptr(getProcAddr("glDisableVertexArrayEXT")) gpDisableVertexAttribAPPLE = uintptr(getProcAddr("glDisableVertexAttribAPPLE")) gpDisableVertexAttribArray = uintptr(getProcAddr("glDisableVertexAttribArray")) if gpDisableVertexAttribArray == 0 { return errors.New("glDisableVertexAttribArray") } gpDisableVertexAttribArrayARB = uintptr(getProcAddr("glDisableVertexAttribArrayARB")) gpDispatchCompute = uintptr(getProcAddr("glDispatchCompute")) gpDispatchComputeGroupSizeARB = uintptr(getProcAddr("glDispatchComputeGroupSizeARB")) gpDispatchComputeIndirect = uintptr(getProcAddr("glDispatchComputeIndirect")) gpDrawArrays = uintptr(getProcAddr("glDrawArrays")) if gpDrawArrays == 0 { return errors.New("glDrawArrays") } gpDrawArraysEXT = uintptr(getProcAddr("glDrawArraysEXT")) gpDrawArraysIndirect = uintptr(getProcAddr("glDrawArraysIndirect")) gpDrawArraysInstancedARB = uintptr(getProcAddr("glDrawArraysInstancedARB")) gpDrawArraysInstancedBaseInstance = uintptr(getProcAddr("glDrawArraysInstancedBaseInstance")) gpDrawArraysInstancedEXT = uintptr(getProcAddr("glDrawArraysInstancedEXT")) gpDrawBuffer = uintptr(getProcAddr("glDrawBuffer")) if gpDrawBuffer == 0 { return errors.New("glDrawBuffer") } gpDrawBuffers = uintptr(getProcAddr("glDrawBuffers")) if gpDrawBuffers == 0 { return errors.New("glDrawBuffers") } gpDrawBuffersARB = uintptr(getProcAddr("glDrawBuffersARB")) gpDrawBuffersATI = uintptr(getProcAddr("glDrawBuffersATI")) gpDrawCommandsAddressNV = uintptr(getProcAddr("glDrawCommandsAddressNV")) gpDrawCommandsNV = uintptr(getProcAddr("glDrawCommandsNV")) gpDrawCommandsStatesAddressNV = uintptr(getProcAddr("glDrawCommandsStatesAddressNV")) gpDrawCommandsStatesNV = uintptr(getProcAddr("glDrawCommandsStatesNV")) gpDrawElementArrayAPPLE = uintptr(getProcAddr("glDrawElementArrayAPPLE")) gpDrawElementArrayATI = uintptr(getProcAddr("glDrawElementArrayATI")) gpDrawElements = uintptr(getProcAddr("glDrawElements")) if gpDrawElements == 0 { return errors.New("glDrawElements") } gpDrawElementsBaseVertex = uintptr(getProcAddr("glDrawElementsBaseVertex")) gpDrawElementsIndirect = uintptr(getProcAddr("glDrawElementsIndirect")) gpDrawElementsInstancedARB = uintptr(getProcAddr("glDrawElementsInstancedARB")) gpDrawElementsInstancedBaseInstance = uintptr(getProcAddr("glDrawElementsInstancedBaseInstance")) gpDrawElementsInstancedBaseVertex = uintptr(getProcAddr("glDrawElementsInstancedBaseVertex")) gpDrawElementsInstancedBaseVertexBaseInstance = uintptr(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstance")) gpDrawElementsInstancedEXT = uintptr(getProcAddr("glDrawElementsInstancedEXT")) gpDrawMeshArraysSUN = uintptr(getProcAddr("glDrawMeshArraysSUN")) gpDrawPixels = uintptr(getProcAddr("glDrawPixels")) if gpDrawPixels == 0 { return errors.New("glDrawPixels") } gpDrawRangeElementArrayAPPLE = uintptr(getProcAddr("glDrawRangeElementArrayAPPLE")) gpDrawRangeElementArrayATI = uintptr(getProcAddr("glDrawRangeElementArrayATI")) gpDrawRangeElements = uintptr(getProcAddr("glDrawRangeElements")) if gpDrawRangeElements == 0 { return errors.New("glDrawRangeElements") } gpDrawRangeElementsBaseVertex = uintptr(getProcAddr("glDrawRangeElementsBaseVertex")) gpDrawRangeElementsEXT = uintptr(getProcAddr("glDrawRangeElementsEXT")) gpDrawTextureNV = uintptr(getProcAddr("glDrawTextureNV")) gpDrawTransformFeedback = uintptr(getProcAddr("glDrawTransformFeedback")) gpDrawTransformFeedbackInstanced = uintptr(getProcAddr("glDrawTransformFeedbackInstanced")) gpDrawTransformFeedbackNV = uintptr(getProcAddr("glDrawTransformFeedbackNV")) gpDrawTransformFeedbackStream = uintptr(getProcAddr("glDrawTransformFeedbackStream")) gpDrawTransformFeedbackStreamInstanced = uintptr(getProcAddr("glDrawTransformFeedbackStreamInstanced")) gpDrawVkImageNV = uintptr(getProcAddr("glDrawVkImageNV")) gpEGLImageTargetTexStorageEXT = uintptr(getProcAddr("glEGLImageTargetTexStorageEXT")) gpEGLImageTargetTextureStorageEXT = uintptr(getProcAddr("glEGLImageTargetTextureStorageEXT")) gpEdgeFlag = uintptr(getProcAddr("glEdgeFlag")) if gpEdgeFlag == 0 { return errors.New("glEdgeFlag") } gpEdgeFlagFormatNV = uintptr(getProcAddr("glEdgeFlagFormatNV")) gpEdgeFlagPointer = uintptr(getProcAddr("glEdgeFlagPointer")) if gpEdgeFlagPointer == 0 { return errors.New("glEdgeFlagPointer") } gpEdgeFlagPointerEXT = uintptr(getProcAddr("glEdgeFlagPointerEXT")) gpEdgeFlagPointerListIBM = uintptr(getProcAddr("glEdgeFlagPointerListIBM")) gpEdgeFlagv = uintptr(getProcAddr("glEdgeFlagv")) if gpEdgeFlagv == 0 { return errors.New("glEdgeFlagv") } gpElementPointerAPPLE = uintptr(getProcAddr("glElementPointerAPPLE")) gpElementPointerATI = uintptr(getProcAddr("glElementPointerATI")) gpEnable = uintptr(getProcAddr("glEnable")) if gpEnable == 0 { return errors.New("glEnable") } gpEnableClientState = uintptr(getProcAddr("glEnableClientState")) if gpEnableClientState == 0 { return errors.New("glEnableClientState") } gpEnableClientStateIndexedEXT = uintptr(getProcAddr("glEnableClientStateIndexedEXT")) gpEnableClientStateiEXT = uintptr(getProcAddr("glEnableClientStateiEXT")) gpEnableIndexedEXT = uintptr(getProcAddr("glEnableIndexedEXT")) gpEnableVariantClientStateEXT = uintptr(getProcAddr("glEnableVariantClientStateEXT")) gpEnableVertexArrayAttrib = uintptr(getProcAddr("glEnableVertexArrayAttrib")) gpEnableVertexArrayAttribEXT = uintptr(getProcAddr("glEnableVertexArrayAttribEXT")) gpEnableVertexArrayEXT = uintptr(getProcAddr("glEnableVertexArrayEXT")) gpEnableVertexAttribAPPLE = uintptr(getProcAddr("glEnableVertexAttribAPPLE")) gpEnableVertexAttribArray = uintptr(getProcAddr("glEnableVertexAttribArray")) if gpEnableVertexAttribArray == 0 { return errors.New("glEnableVertexAttribArray") } gpEnableVertexAttribArrayARB = uintptr(getProcAddr("glEnableVertexAttribArrayARB")) gpEnd = uintptr(getProcAddr("glEnd")) if gpEnd == 0 { return errors.New("glEnd") } gpEndConditionalRenderNV = uintptr(getProcAddr("glEndConditionalRenderNV")) gpEndConditionalRenderNVX = uintptr(getProcAddr("glEndConditionalRenderNVX")) gpEndFragmentShaderATI = uintptr(getProcAddr("glEndFragmentShaderATI")) gpEndList = uintptr(getProcAddr("glEndList")) if gpEndList == 0 { return errors.New("glEndList") } gpEndOcclusionQueryNV = uintptr(getProcAddr("glEndOcclusionQueryNV")) gpEndPerfMonitorAMD = uintptr(getProcAddr("glEndPerfMonitorAMD")) gpEndPerfQueryINTEL = uintptr(getProcAddr("glEndPerfQueryINTEL")) gpEndQuery = uintptr(getProcAddr("glEndQuery")) if gpEndQuery == 0 { return errors.New("glEndQuery") } gpEndQueryARB = uintptr(getProcAddr("glEndQueryARB")) gpEndQueryIndexed = uintptr(getProcAddr("glEndQueryIndexed")) gpEndTransformFeedbackEXT = uintptr(getProcAddr("glEndTransformFeedbackEXT")) gpEndTransformFeedbackNV = uintptr(getProcAddr("glEndTransformFeedbackNV")) gpEndVertexShaderEXT = uintptr(getProcAddr("glEndVertexShaderEXT")) gpEndVideoCaptureNV = uintptr(getProcAddr("glEndVideoCaptureNV")) gpEvalCoord1d = uintptr(getProcAddr("glEvalCoord1d")) if gpEvalCoord1d == 0 { return errors.New("glEvalCoord1d") } gpEvalCoord1dv = uintptr(getProcAddr("glEvalCoord1dv")) if gpEvalCoord1dv == 0 { return errors.New("glEvalCoord1dv") } gpEvalCoord1f = uintptr(getProcAddr("glEvalCoord1f")) if gpEvalCoord1f == 0 { return errors.New("glEvalCoord1f") } gpEvalCoord1fv = uintptr(getProcAddr("glEvalCoord1fv")) if gpEvalCoord1fv == 0 { return errors.New("glEvalCoord1fv") } gpEvalCoord1xOES = uintptr(getProcAddr("glEvalCoord1xOES")) gpEvalCoord1xvOES = uintptr(getProcAddr("glEvalCoord1xvOES")) gpEvalCoord2d = uintptr(getProcAddr("glEvalCoord2d")) if gpEvalCoord2d == 0 { return errors.New("glEvalCoord2d") } gpEvalCoord2dv = uintptr(getProcAddr("glEvalCoord2dv")) if gpEvalCoord2dv == 0 { return errors.New("glEvalCoord2dv") } gpEvalCoord2f = uintptr(getProcAddr("glEvalCoord2f")) if gpEvalCoord2f == 0 { return errors.New("glEvalCoord2f") } gpEvalCoord2fv = uintptr(getProcAddr("glEvalCoord2fv")) if gpEvalCoord2fv == 0 { return errors.New("glEvalCoord2fv") } gpEvalCoord2xOES = uintptr(getProcAddr("glEvalCoord2xOES")) gpEvalCoord2xvOES = uintptr(getProcAddr("glEvalCoord2xvOES")) gpEvalMapsNV = uintptr(getProcAddr("glEvalMapsNV")) gpEvalMesh1 = uintptr(getProcAddr("glEvalMesh1")) if gpEvalMesh1 == 0 { return errors.New("glEvalMesh1") } gpEvalMesh2 = uintptr(getProcAddr("glEvalMesh2")) if gpEvalMesh2 == 0 { return errors.New("glEvalMesh2") } gpEvalPoint1 = uintptr(getProcAddr("glEvalPoint1")) if gpEvalPoint1 == 0 { return errors.New("glEvalPoint1") } gpEvalPoint2 = uintptr(getProcAddr("glEvalPoint2")) if gpEvalPoint2 == 0 { return errors.New("glEvalPoint2") } gpEvaluateDepthValuesARB = uintptr(getProcAddr("glEvaluateDepthValuesARB")) gpExecuteProgramNV = uintptr(getProcAddr("glExecuteProgramNV")) gpExtractComponentEXT = uintptr(getProcAddr("glExtractComponentEXT")) gpFeedbackBuffer = uintptr(getProcAddr("glFeedbackBuffer")) if gpFeedbackBuffer == 0 { return errors.New("glFeedbackBuffer") } gpFeedbackBufferxOES = uintptr(getProcAddr("glFeedbackBufferxOES")) gpFenceSync = uintptr(getProcAddr("glFenceSync")) gpFinalCombinerInputNV = uintptr(getProcAddr("glFinalCombinerInputNV")) gpFinish = uintptr(getProcAddr("glFinish")) if gpFinish == 0 { return errors.New("glFinish") } gpFinishAsyncSGIX = uintptr(getProcAddr("glFinishAsyncSGIX")) gpFinishFenceAPPLE = uintptr(getProcAddr("glFinishFenceAPPLE")) gpFinishFenceNV = uintptr(getProcAddr("glFinishFenceNV")) gpFinishObjectAPPLE = uintptr(getProcAddr("glFinishObjectAPPLE")) gpFinishTextureSUNX = uintptr(getProcAddr("glFinishTextureSUNX")) gpFlush = uintptr(getProcAddr("glFlush")) if gpFlush == 0 { return errors.New("glFlush") } gpFlushMappedBufferRange = uintptr(getProcAddr("glFlushMappedBufferRange")) gpFlushMappedBufferRangeAPPLE = uintptr(getProcAddr("glFlushMappedBufferRangeAPPLE")) gpFlushMappedNamedBufferRange = uintptr(getProcAddr("glFlushMappedNamedBufferRange")) gpFlushMappedNamedBufferRangeEXT = uintptr(getProcAddr("glFlushMappedNamedBufferRangeEXT")) gpFlushPixelDataRangeNV = uintptr(getProcAddr("glFlushPixelDataRangeNV")) gpFlushRasterSGIX = uintptr(getProcAddr("glFlushRasterSGIX")) gpFlushStaticDataIBM = uintptr(getProcAddr("glFlushStaticDataIBM")) gpFlushVertexArrayRangeAPPLE = uintptr(getProcAddr("glFlushVertexArrayRangeAPPLE")) gpFlushVertexArrayRangeNV = uintptr(getProcAddr("glFlushVertexArrayRangeNV")) gpFogCoordFormatNV = uintptr(getProcAddr("glFogCoordFormatNV")) gpFogCoordPointer = uintptr(getProcAddr("glFogCoordPointer")) if gpFogCoordPointer == 0 { return errors.New("glFogCoordPointer") } gpFogCoordPointerEXT = uintptr(getProcAddr("glFogCoordPointerEXT")) gpFogCoordPointerListIBM = uintptr(getProcAddr("glFogCoordPointerListIBM")) gpFogCoordd = uintptr(getProcAddr("glFogCoordd")) if gpFogCoordd == 0 { return errors.New("glFogCoordd") } gpFogCoorddEXT = uintptr(getProcAddr("glFogCoorddEXT")) gpFogCoorddv = uintptr(getProcAddr("glFogCoorddv")) if gpFogCoorddv == 0 { return errors.New("glFogCoorddv") } gpFogCoorddvEXT = uintptr(getProcAddr("glFogCoorddvEXT")) gpFogCoordf = uintptr(getProcAddr("glFogCoordf")) if gpFogCoordf == 0 { return errors.New("glFogCoordf") } gpFogCoordfEXT = uintptr(getProcAddr("glFogCoordfEXT")) gpFogCoordfv = uintptr(getProcAddr("glFogCoordfv")) if gpFogCoordfv == 0 { return errors.New("glFogCoordfv") } gpFogCoordfvEXT = uintptr(getProcAddr("glFogCoordfvEXT")) gpFogCoordhNV = uintptr(getProcAddr("glFogCoordhNV")) gpFogCoordhvNV = uintptr(getProcAddr("glFogCoordhvNV")) gpFogFuncSGIS = uintptr(getProcAddr("glFogFuncSGIS")) gpFogf = uintptr(getProcAddr("glFogf")) if gpFogf == 0 { return errors.New("glFogf") } gpFogfv = uintptr(getProcAddr("glFogfv")) if gpFogfv == 0 { return errors.New("glFogfv") } gpFogi = uintptr(getProcAddr("glFogi")) if gpFogi == 0 { return errors.New("glFogi") } gpFogiv = uintptr(getProcAddr("glFogiv")) if gpFogiv == 0 { return errors.New("glFogiv") } gpFogxOES = uintptr(getProcAddr("glFogxOES")) gpFogxvOES = uintptr(getProcAddr("glFogxvOES")) gpFragmentColorMaterialSGIX = uintptr(getProcAddr("glFragmentColorMaterialSGIX")) gpFragmentCoverageColorNV = uintptr(getProcAddr("glFragmentCoverageColorNV")) gpFragmentLightModelfSGIX = uintptr(getProcAddr("glFragmentLightModelfSGIX")) gpFragmentLightModelfvSGIX = uintptr(getProcAddr("glFragmentLightModelfvSGIX")) gpFragmentLightModeliSGIX = uintptr(getProcAddr("glFragmentLightModeliSGIX")) gpFragmentLightModelivSGIX = uintptr(getProcAddr("glFragmentLightModelivSGIX")) gpFragmentLightfSGIX = uintptr(getProcAddr("glFragmentLightfSGIX")) gpFragmentLightfvSGIX = uintptr(getProcAddr("glFragmentLightfvSGIX")) gpFragmentLightiSGIX = uintptr(getProcAddr("glFragmentLightiSGIX")) gpFragmentLightivSGIX = uintptr(getProcAddr("glFragmentLightivSGIX")) gpFragmentMaterialfSGIX = uintptr(getProcAddr("glFragmentMaterialfSGIX")) gpFragmentMaterialfvSGIX = uintptr(getProcAddr("glFragmentMaterialfvSGIX")) gpFragmentMaterialiSGIX = uintptr(getProcAddr("glFragmentMaterialiSGIX")) gpFragmentMaterialivSGIX = uintptr(getProcAddr("glFragmentMaterialivSGIX")) gpFrameTerminatorGREMEDY = uintptr(getProcAddr("glFrameTerminatorGREMEDY")) gpFrameZoomSGIX = uintptr(getProcAddr("glFrameZoomSGIX")) gpFramebufferDrawBufferEXT = uintptr(getProcAddr("glFramebufferDrawBufferEXT")) gpFramebufferDrawBuffersEXT = uintptr(getProcAddr("glFramebufferDrawBuffersEXT")) gpFramebufferFetchBarrierEXT = uintptr(getProcAddr("glFramebufferFetchBarrierEXT")) gpFramebufferParameteri = uintptr(getProcAddr("glFramebufferParameteri")) gpFramebufferReadBufferEXT = uintptr(getProcAddr("glFramebufferReadBufferEXT")) gpFramebufferRenderbuffer = uintptr(getProcAddr("glFramebufferRenderbuffer")) gpFramebufferRenderbufferEXT = uintptr(getProcAddr("glFramebufferRenderbufferEXT")) gpFramebufferSampleLocationsfvARB = uintptr(getProcAddr("glFramebufferSampleLocationsfvARB")) gpFramebufferSampleLocationsfvNV = uintptr(getProcAddr("glFramebufferSampleLocationsfvNV")) gpFramebufferSamplePositionsfvAMD = uintptr(getProcAddr("glFramebufferSamplePositionsfvAMD")) gpFramebufferTexture1D = uintptr(getProcAddr("glFramebufferTexture1D")) gpFramebufferTexture1DEXT = uintptr(getProcAddr("glFramebufferTexture1DEXT")) gpFramebufferTexture2D = uintptr(getProcAddr("glFramebufferTexture2D")) gpFramebufferTexture2DEXT = uintptr(getProcAddr("glFramebufferTexture2DEXT")) gpFramebufferTexture3D = uintptr(getProcAddr("glFramebufferTexture3D")) gpFramebufferTexture3DEXT = uintptr(getProcAddr("glFramebufferTexture3DEXT")) gpFramebufferTextureARB = uintptr(getProcAddr("glFramebufferTextureARB")) gpFramebufferTextureEXT = uintptr(getProcAddr("glFramebufferTextureEXT")) gpFramebufferTextureFaceARB = uintptr(getProcAddr("glFramebufferTextureFaceARB")) gpFramebufferTextureFaceEXT = uintptr(getProcAddr("glFramebufferTextureFaceEXT")) gpFramebufferTextureLayer = uintptr(getProcAddr("glFramebufferTextureLayer")) gpFramebufferTextureLayerARB = uintptr(getProcAddr("glFramebufferTextureLayerARB")) gpFramebufferTextureLayerEXT = uintptr(getProcAddr("glFramebufferTextureLayerEXT")) gpFramebufferTextureMultiviewOVR = uintptr(getProcAddr("glFramebufferTextureMultiviewOVR")) gpFreeObjectBufferATI = uintptr(getProcAddr("glFreeObjectBufferATI")) gpFrontFace = uintptr(getProcAddr("glFrontFace")) if gpFrontFace == 0 { return errors.New("glFrontFace") } gpFrustum = uintptr(getProcAddr("glFrustum")) if gpFrustum == 0 { return errors.New("glFrustum") } gpFrustumfOES = uintptr(getProcAddr("glFrustumfOES")) gpFrustumxOES = uintptr(getProcAddr("glFrustumxOES")) gpGenAsyncMarkersSGIX = uintptr(getProcAddr("glGenAsyncMarkersSGIX")) gpGenBuffers = uintptr(getProcAddr("glGenBuffers")) if gpGenBuffers == 0 { return errors.New("glGenBuffers") } gpGenBuffersARB = uintptr(getProcAddr("glGenBuffersARB")) gpGenFencesAPPLE = uintptr(getProcAddr("glGenFencesAPPLE")) gpGenFencesNV = uintptr(getProcAddr("glGenFencesNV")) gpGenFragmentShadersATI = uintptr(getProcAddr("glGenFragmentShadersATI")) gpGenFramebuffers = uintptr(getProcAddr("glGenFramebuffers")) gpGenFramebuffersEXT = uintptr(getProcAddr("glGenFramebuffersEXT")) gpGenLists = uintptr(getProcAddr("glGenLists")) if gpGenLists == 0 { return errors.New("glGenLists") } gpGenNamesAMD = uintptr(getProcAddr("glGenNamesAMD")) gpGenOcclusionQueriesNV = uintptr(getProcAddr("glGenOcclusionQueriesNV")) gpGenPathsNV = uintptr(getProcAddr("glGenPathsNV")) gpGenPerfMonitorsAMD = uintptr(getProcAddr("glGenPerfMonitorsAMD")) gpGenProgramPipelines = uintptr(getProcAddr("glGenProgramPipelines")) gpGenProgramPipelinesEXT = uintptr(getProcAddr("glGenProgramPipelinesEXT")) gpGenProgramsARB = uintptr(getProcAddr("glGenProgramsARB")) gpGenProgramsNV = uintptr(getProcAddr("glGenProgramsNV")) gpGenQueries = uintptr(getProcAddr("glGenQueries")) if gpGenQueries == 0 { return errors.New("glGenQueries") } gpGenQueriesARB = uintptr(getProcAddr("glGenQueriesARB")) gpGenQueryResourceTagNV = uintptr(getProcAddr("glGenQueryResourceTagNV")) gpGenRenderbuffers = uintptr(getProcAddr("glGenRenderbuffers")) gpGenRenderbuffersEXT = uintptr(getProcAddr("glGenRenderbuffersEXT")) gpGenSamplers = uintptr(getProcAddr("glGenSamplers")) gpGenSemaphoresEXT = uintptr(getProcAddr("glGenSemaphoresEXT")) gpGenSymbolsEXT = uintptr(getProcAddr("glGenSymbolsEXT")) gpGenTextures = uintptr(getProcAddr("glGenTextures")) if gpGenTextures == 0 { return errors.New("glGenTextures") } gpGenTexturesEXT = uintptr(getProcAddr("glGenTexturesEXT")) gpGenTransformFeedbacks = uintptr(getProcAddr("glGenTransformFeedbacks")) gpGenTransformFeedbacksNV = uintptr(getProcAddr("glGenTransformFeedbacksNV")) gpGenVertexArrays = uintptr(getProcAddr("glGenVertexArrays")) gpGenVertexArraysAPPLE = uintptr(getProcAddr("glGenVertexArraysAPPLE")) gpGenVertexShadersEXT = uintptr(getProcAddr("glGenVertexShadersEXT")) gpGenerateMipmap = uintptr(getProcAddr("glGenerateMipmap")) gpGenerateMipmapEXT = uintptr(getProcAddr("glGenerateMipmapEXT")) gpGenerateMultiTexMipmapEXT = uintptr(getProcAddr("glGenerateMultiTexMipmapEXT")) gpGenerateTextureMipmap = uintptr(getProcAddr("glGenerateTextureMipmap")) gpGenerateTextureMipmapEXT = uintptr(getProcAddr("glGenerateTextureMipmapEXT")) gpGetActiveAtomicCounterBufferiv = uintptr(getProcAddr("glGetActiveAtomicCounterBufferiv")) gpGetActiveAttrib = uintptr(getProcAddr("glGetActiveAttrib")) if gpGetActiveAttrib == 0 { return errors.New("glGetActiveAttrib") } gpGetActiveAttribARB = uintptr(getProcAddr("glGetActiveAttribARB")) gpGetActiveSubroutineName = uintptr(getProcAddr("glGetActiveSubroutineName")) gpGetActiveSubroutineUniformName = uintptr(getProcAddr("glGetActiveSubroutineUniformName")) gpGetActiveSubroutineUniformiv = uintptr(getProcAddr("glGetActiveSubroutineUniformiv")) gpGetActiveUniform = uintptr(getProcAddr("glGetActiveUniform")) if gpGetActiveUniform == 0 { return errors.New("glGetActiveUniform") } gpGetActiveUniformARB = uintptr(getProcAddr("glGetActiveUniformARB")) gpGetActiveUniformBlockName = uintptr(getProcAddr("glGetActiveUniformBlockName")) gpGetActiveUniformBlockiv = uintptr(getProcAddr("glGetActiveUniformBlockiv")) gpGetActiveUniformName = uintptr(getProcAddr("glGetActiveUniformName")) gpGetActiveUniformsiv = uintptr(getProcAddr("glGetActiveUniformsiv")) gpGetActiveVaryingNV = uintptr(getProcAddr("glGetActiveVaryingNV")) gpGetArrayObjectfvATI = uintptr(getProcAddr("glGetArrayObjectfvATI")) gpGetArrayObjectivATI = uintptr(getProcAddr("glGetArrayObjectivATI")) gpGetAttachedObjectsARB = uintptr(getProcAddr("glGetAttachedObjectsARB")) gpGetAttachedShaders = uintptr(getProcAddr("glGetAttachedShaders")) if gpGetAttachedShaders == 0 { return errors.New("glGetAttachedShaders") } gpGetAttribLocation = uintptr(getProcAddr("glGetAttribLocation")) if gpGetAttribLocation == 0 { return errors.New("glGetAttribLocation") } gpGetAttribLocationARB = uintptr(getProcAddr("glGetAttribLocationARB")) gpGetBooleanIndexedvEXT = uintptr(getProcAddr("glGetBooleanIndexedvEXT")) gpGetBooleanv = uintptr(getProcAddr("glGetBooleanv")) if gpGetBooleanv == 0 { return errors.New("glGetBooleanv") } gpGetBufferParameteriv = uintptr(getProcAddr("glGetBufferParameteriv")) if gpGetBufferParameteriv == 0 { return errors.New("glGetBufferParameteriv") } gpGetBufferParameterivARB = uintptr(getProcAddr("glGetBufferParameterivARB")) gpGetBufferParameterui64vNV = uintptr(getProcAddr("glGetBufferParameterui64vNV")) gpGetBufferPointerv = uintptr(getProcAddr("glGetBufferPointerv")) if gpGetBufferPointerv == 0 { return errors.New("glGetBufferPointerv") } gpGetBufferPointervARB = uintptr(getProcAddr("glGetBufferPointervARB")) gpGetBufferSubData = uintptr(getProcAddr("glGetBufferSubData")) if gpGetBufferSubData == 0 { return errors.New("glGetBufferSubData") } gpGetBufferSubDataARB = uintptr(getProcAddr("glGetBufferSubDataARB")) gpGetClipPlane = uintptr(getProcAddr("glGetClipPlane")) if gpGetClipPlane == 0 { return errors.New("glGetClipPlane") } gpGetClipPlanefOES = uintptr(getProcAddr("glGetClipPlanefOES")) gpGetClipPlanexOES = uintptr(getProcAddr("glGetClipPlanexOES")) gpGetColorTableEXT = uintptr(getProcAddr("glGetColorTableEXT")) gpGetColorTableParameterfvEXT = uintptr(getProcAddr("glGetColorTableParameterfvEXT")) gpGetColorTableParameterfvSGI = uintptr(getProcAddr("glGetColorTableParameterfvSGI")) gpGetColorTableParameterivEXT = uintptr(getProcAddr("glGetColorTableParameterivEXT")) gpGetColorTableParameterivSGI = uintptr(getProcAddr("glGetColorTableParameterivSGI")) gpGetColorTableSGI = uintptr(getProcAddr("glGetColorTableSGI")) gpGetCombinerInputParameterfvNV = uintptr(getProcAddr("glGetCombinerInputParameterfvNV")) gpGetCombinerInputParameterivNV = uintptr(getProcAddr("glGetCombinerInputParameterivNV")) gpGetCombinerOutputParameterfvNV = uintptr(getProcAddr("glGetCombinerOutputParameterfvNV")) gpGetCombinerOutputParameterivNV = uintptr(getProcAddr("glGetCombinerOutputParameterivNV")) gpGetCombinerStageParameterfvNV = uintptr(getProcAddr("glGetCombinerStageParameterfvNV")) gpGetCommandHeaderNV = uintptr(getProcAddr("glGetCommandHeaderNV")) gpGetCompressedMultiTexImageEXT = uintptr(getProcAddr("glGetCompressedMultiTexImageEXT")) gpGetCompressedTexImage = uintptr(getProcAddr("glGetCompressedTexImage")) if gpGetCompressedTexImage == 0 { return errors.New("glGetCompressedTexImage") } gpGetCompressedTexImageARB = uintptr(getProcAddr("glGetCompressedTexImageARB")) gpGetCompressedTextureImage = uintptr(getProcAddr("glGetCompressedTextureImage")) gpGetCompressedTextureImageEXT = uintptr(getProcAddr("glGetCompressedTextureImageEXT")) gpGetCompressedTextureSubImage = uintptr(getProcAddr("glGetCompressedTextureSubImage")) gpGetConvolutionFilterEXT = uintptr(getProcAddr("glGetConvolutionFilterEXT")) gpGetConvolutionParameterfvEXT = uintptr(getProcAddr("glGetConvolutionParameterfvEXT")) gpGetConvolutionParameterivEXT = uintptr(getProcAddr("glGetConvolutionParameterivEXT")) gpGetConvolutionParameterxvOES = uintptr(getProcAddr("glGetConvolutionParameterxvOES")) gpGetCoverageModulationTableNV = uintptr(getProcAddr("glGetCoverageModulationTableNV")) gpGetDebugMessageLog = uintptr(getProcAddr("glGetDebugMessageLog")) gpGetDebugMessageLogAMD = uintptr(getProcAddr("glGetDebugMessageLogAMD")) gpGetDebugMessageLogARB = uintptr(getProcAddr("glGetDebugMessageLogARB")) gpGetDebugMessageLogKHR = uintptr(getProcAddr("glGetDebugMessageLogKHR")) gpGetDetailTexFuncSGIS = uintptr(getProcAddr("glGetDetailTexFuncSGIS")) gpGetDoubleIndexedvEXT = uintptr(getProcAddr("glGetDoubleIndexedvEXT")) gpGetDoublei_v = uintptr(getProcAddr("glGetDoublei_v")) gpGetDoublei_vEXT = uintptr(getProcAddr("glGetDoublei_vEXT")) gpGetDoublev = uintptr(getProcAddr("glGetDoublev")) if gpGetDoublev == 0 { return errors.New("glGetDoublev") } gpGetError = uintptr(getProcAddr("glGetError")) if gpGetError == 0 { return errors.New("glGetError") } gpGetFenceivNV = uintptr(getProcAddr("glGetFenceivNV")) gpGetFinalCombinerInputParameterfvNV = uintptr(getProcAddr("glGetFinalCombinerInputParameterfvNV")) gpGetFinalCombinerInputParameterivNV = uintptr(getProcAddr("glGetFinalCombinerInputParameterivNV")) gpGetFirstPerfQueryIdINTEL = uintptr(getProcAddr("glGetFirstPerfQueryIdINTEL")) gpGetFixedvOES = uintptr(getProcAddr("glGetFixedvOES")) gpGetFloatIndexedvEXT = uintptr(getProcAddr("glGetFloatIndexedvEXT")) gpGetFloati_v = uintptr(getProcAddr("glGetFloati_v")) gpGetFloati_vEXT = uintptr(getProcAddr("glGetFloati_vEXT")) gpGetFloatv = uintptr(getProcAddr("glGetFloatv")) if gpGetFloatv == 0 { return errors.New("glGetFloatv") } gpGetFogFuncSGIS = uintptr(getProcAddr("glGetFogFuncSGIS")) gpGetFragDataIndex = uintptr(getProcAddr("glGetFragDataIndex")) gpGetFragDataLocationEXT = uintptr(getProcAddr("glGetFragDataLocationEXT")) gpGetFragmentLightfvSGIX = uintptr(getProcAddr("glGetFragmentLightfvSGIX")) gpGetFragmentLightivSGIX = uintptr(getProcAddr("glGetFragmentLightivSGIX")) gpGetFragmentMaterialfvSGIX = uintptr(getProcAddr("glGetFragmentMaterialfvSGIX")) gpGetFragmentMaterialivSGIX = uintptr(getProcAddr("glGetFragmentMaterialivSGIX")) gpGetFramebufferAttachmentParameteriv = uintptr(getProcAddr("glGetFramebufferAttachmentParameteriv")) gpGetFramebufferAttachmentParameterivEXT = uintptr(getProcAddr("glGetFramebufferAttachmentParameterivEXT")) gpGetFramebufferParameterfvAMD = uintptr(getProcAddr("glGetFramebufferParameterfvAMD")) gpGetFramebufferParameteriv = uintptr(getProcAddr("glGetFramebufferParameteriv")) gpGetFramebufferParameterivEXT = uintptr(getProcAddr("glGetFramebufferParameterivEXT")) gpGetGraphicsResetStatus = uintptr(getProcAddr("glGetGraphicsResetStatus")) gpGetGraphicsResetStatusARB = uintptr(getProcAddr("glGetGraphicsResetStatusARB")) gpGetGraphicsResetStatusKHR = uintptr(getProcAddr("glGetGraphicsResetStatusKHR")) gpGetHandleARB = uintptr(getProcAddr("glGetHandleARB")) gpGetHistogramEXT = uintptr(getProcAddr("glGetHistogramEXT")) gpGetHistogramParameterfvEXT = uintptr(getProcAddr("glGetHistogramParameterfvEXT")) gpGetHistogramParameterivEXT = uintptr(getProcAddr("glGetHistogramParameterivEXT")) gpGetHistogramParameterxvOES = uintptr(getProcAddr("glGetHistogramParameterxvOES")) gpGetImageHandleARB = uintptr(getProcAddr("glGetImageHandleARB")) gpGetImageHandleNV = uintptr(getProcAddr("glGetImageHandleNV")) gpGetImageTransformParameterfvHP = uintptr(getProcAddr("glGetImageTransformParameterfvHP")) gpGetImageTransformParameterivHP = uintptr(getProcAddr("glGetImageTransformParameterivHP")) gpGetInfoLogARB = uintptr(getProcAddr("glGetInfoLogARB")) gpGetInstrumentsSGIX = uintptr(getProcAddr("glGetInstrumentsSGIX")) gpGetInteger64v = uintptr(getProcAddr("glGetInteger64v")) gpGetIntegerIndexedvEXT = uintptr(getProcAddr("glGetIntegerIndexedvEXT")) gpGetIntegeri_v = uintptr(getProcAddr("glGetIntegeri_v")) gpGetIntegerui64i_vNV = uintptr(getProcAddr("glGetIntegerui64i_vNV")) gpGetIntegerui64vNV = uintptr(getProcAddr("glGetIntegerui64vNV")) gpGetIntegerv = uintptr(getProcAddr("glGetIntegerv")) if gpGetIntegerv == 0 { return errors.New("glGetIntegerv") } gpGetInternalformatSampleivNV = uintptr(getProcAddr("glGetInternalformatSampleivNV")) gpGetInternalformati64v = uintptr(getProcAddr("glGetInternalformati64v")) gpGetInternalformativ = uintptr(getProcAddr("glGetInternalformativ")) gpGetInvariantBooleanvEXT = uintptr(getProcAddr("glGetInvariantBooleanvEXT")) gpGetInvariantFloatvEXT = uintptr(getProcAddr("glGetInvariantFloatvEXT")) gpGetInvariantIntegervEXT = uintptr(getProcAddr("glGetInvariantIntegervEXT")) gpGetLightfv = uintptr(getProcAddr("glGetLightfv")) if gpGetLightfv == 0 { return errors.New("glGetLightfv") } gpGetLightiv = uintptr(getProcAddr("glGetLightiv")) if gpGetLightiv == 0 { return errors.New("glGetLightiv") } gpGetLightxOES = uintptr(getProcAddr("glGetLightxOES")) gpGetLightxvOES = uintptr(getProcAddr("glGetLightxvOES")) gpGetListParameterfvSGIX = uintptr(getProcAddr("glGetListParameterfvSGIX")) gpGetListParameterivSGIX = uintptr(getProcAddr("glGetListParameterivSGIX")) gpGetLocalConstantBooleanvEXT = uintptr(getProcAddr("glGetLocalConstantBooleanvEXT")) gpGetLocalConstantFloatvEXT = uintptr(getProcAddr("glGetLocalConstantFloatvEXT")) gpGetLocalConstantIntegervEXT = uintptr(getProcAddr("glGetLocalConstantIntegervEXT")) gpGetMapAttribParameterfvNV = uintptr(getProcAddr("glGetMapAttribParameterfvNV")) gpGetMapAttribParameterivNV = uintptr(getProcAddr("glGetMapAttribParameterivNV")) gpGetMapControlPointsNV = uintptr(getProcAddr("glGetMapControlPointsNV")) gpGetMapParameterfvNV = uintptr(getProcAddr("glGetMapParameterfvNV")) gpGetMapParameterivNV = uintptr(getProcAddr("glGetMapParameterivNV")) gpGetMapdv = uintptr(getProcAddr("glGetMapdv")) if gpGetMapdv == 0 { return errors.New("glGetMapdv") } gpGetMapfv = uintptr(getProcAddr("glGetMapfv")) if gpGetMapfv == 0 { return errors.New("glGetMapfv") } gpGetMapiv = uintptr(getProcAddr("glGetMapiv")) if gpGetMapiv == 0 { return errors.New("glGetMapiv") } gpGetMapxvOES = uintptr(getProcAddr("glGetMapxvOES")) gpGetMaterialfv = uintptr(getProcAddr("glGetMaterialfv")) if gpGetMaterialfv == 0 { return errors.New("glGetMaterialfv") } gpGetMaterialiv = uintptr(getProcAddr("glGetMaterialiv")) if gpGetMaterialiv == 0 { return errors.New("glGetMaterialiv") } gpGetMaterialxOES = uintptr(getProcAddr("glGetMaterialxOES")) gpGetMaterialxvOES = uintptr(getProcAddr("glGetMaterialxvOES")) gpGetMemoryObjectParameterivEXT = uintptr(getProcAddr("glGetMemoryObjectParameterivEXT")) gpGetMinmaxEXT = uintptr(getProcAddr("glGetMinmaxEXT")) gpGetMinmaxParameterfvEXT = uintptr(getProcAddr("glGetMinmaxParameterfvEXT")) gpGetMinmaxParameterivEXT = uintptr(getProcAddr("glGetMinmaxParameterivEXT")) gpGetMultiTexEnvfvEXT = uintptr(getProcAddr("glGetMultiTexEnvfvEXT")) gpGetMultiTexEnvivEXT = uintptr(getProcAddr("glGetMultiTexEnvivEXT")) gpGetMultiTexGendvEXT = uintptr(getProcAddr("glGetMultiTexGendvEXT")) gpGetMultiTexGenfvEXT = uintptr(getProcAddr("glGetMultiTexGenfvEXT")) gpGetMultiTexGenivEXT = uintptr(getProcAddr("glGetMultiTexGenivEXT")) gpGetMultiTexImageEXT = uintptr(getProcAddr("glGetMultiTexImageEXT")) gpGetMultiTexLevelParameterfvEXT = uintptr(getProcAddr("glGetMultiTexLevelParameterfvEXT")) gpGetMultiTexLevelParameterivEXT = uintptr(getProcAddr("glGetMultiTexLevelParameterivEXT")) gpGetMultiTexParameterIivEXT = uintptr(getProcAddr("glGetMultiTexParameterIivEXT")) gpGetMultiTexParameterIuivEXT = uintptr(getProcAddr("glGetMultiTexParameterIuivEXT")) gpGetMultiTexParameterfvEXT = uintptr(getProcAddr("glGetMultiTexParameterfvEXT")) gpGetMultiTexParameterivEXT = uintptr(getProcAddr("glGetMultiTexParameterivEXT")) gpGetMultisamplefv = uintptr(getProcAddr("glGetMultisamplefv")) gpGetMultisamplefvNV = uintptr(getProcAddr("glGetMultisamplefvNV")) gpGetNamedBufferParameteri64v = uintptr(getProcAddr("glGetNamedBufferParameteri64v")) gpGetNamedBufferParameteriv = uintptr(getProcAddr("glGetNamedBufferParameteriv")) gpGetNamedBufferParameterivEXT = uintptr(getProcAddr("glGetNamedBufferParameterivEXT")) gpGetNamedBufferParameterui64vNV = uintptr(getProcAddr("glGetNamedBufferParameterui64vNV")) gpGetNamedBufferPointerv = uintptr(getProcAddr("glGetNamedBufferPointerv")) gpGetNamedBufferPointervEXT = uintptr(getProcAddr("glGetNamedBufferPointervEXT")) gpGetNamedBufferSubData = uintptr(getProcAddr("glGetNamedBufferSubData")) gpGetNamedBufferSubDataEXT = uintptr(getProcAddr("glGetNamedBufferSubDataEXT")) gpGetNamedFramebufferAttachmentParameteriv = uintptr(getProcAddr("glGetNamedFramebufferAttachmentParameteriv")) gpGetNamedFramebufferAttachmentParameterivEXT = uintptr(getProcAddr("glGetNamedFramebufferAttachmentParameterivEXT")) gpGetNamedFramebufferParameterfvAMD = uintptr(getProcAddr("glGetNamedFramebufferParameterfvAMD")) gpGetNamedFramebufferParameteriv = uintptr(getProcAddr("glGetNamedFramebufferParameteriv")) gpGetNamedFramebufferParameterivEXT = uintptr(getProcAddr("glGetNamedFramebufferParameterivEXT")) gpGetNamedProgramLocalParameterIivEXT = uintptr(getProcAddr("glGetNamedProgramLocalParameterIivEXT")) gpGetNamedProgramLocalParameterIuivEXT = uintptr(getProcAddr("glGetNamedProgramLocalParameterIuivEXT")) gpGetNamedProgramLocalParameterdvEXT = uintptr(getProcAddr("glGetNamedProgramLocalParameterdvEXT")) gpGetNamedProgramLocalParameterfvEXT = uintptr(getProcAddr("glGetNamedProgramLocalParameterfvEXT")) gpGetNamedProgramStringEXT = uintptr(getProcAddr("glGetNamedProgramStringEXT")) gpGetNamedProgramivEXT = uintptr(getProcAddr("glGetNamedProgramivEXT")) gpGetNamedRenderbufferParameteriv = uintptr(getProcAddr("glGetNamedRenderbufferParameteriv")) gpGetNamedRenderbufferParameterivEXT = uintptr(getProcAddr("glGetNamedRenderbufferParameterivEXT")) gpGetNamedStringARB = uintptr(getProcAddr("glGetNamedStringARB")) gpGetNamedStringivARB = uintptr(getProcAddr("glGetNamedStringivARB")) gpGetNextPerfQueryIdINTEL = uintptr(getProcAddr("glGetNextPerfQueryIdINTEL")) gpGetObjectBufferfvATI = uintptr(getProcAddr("glGetObjectBufferfvATI")) gpGetObjectBufferivATI = uintptr(getProcAddr("glGetObjectBufferivATI")) gpGetObjectLabel = uintptr(getProcAddr("glGetObjectLabel")) gpGetObjectLabelEXT = uintptr(getProcAddr("glGetObjectLabelEXT")) gpGetObjectLabelKHR = uintptr(getProcAddr("glGetObjectLabelKHR")) gpGetObjectParameterfvARB = uintptr(getProcAddr("glGetObjectParameterfvARB")) gpGetObjectParameterivAPPLE = uintptr(getProcAddr("glGetObjectParameterivAPPLE")) gpGetObjectParameterivARB = uintptr(getProcAddr("glGetObjectParameterivARB")) gpGetObjectPtrLabel = uintptr(getProcAddr("glGetObjectPtrLabel")) gpGetObjectPtrLabelKHR = uintptr(getProcAddr("glGetObjectPtrLabelKHR")) gpGetOcclusionQueryivNV = uintptr(getProcAddr("glGetOcclusionQueryivNV")) gpGetOcclusionQueryuivNV = uintptr(getProcAddr("glGetOcclusionQueryuivNV")) gpGetPathCommandsNV = uintptr(getProcAddr("glGetPathCommandsNV")) gpGetPathCoordsNV = uintptr(getProcAddr("glGetPathCoordsNV")) gpGetPathDashArrayNV = uintptr(getProcAddr("glGetPathDashArrayNV")) gpGetPathLengthNV = uintptr(getProcAddr("glGetPathLengthNV")) gpGetPathMetricRangeNV = uintptr(getProcAddr("glGetPathMetricRangeNV")) gpGetPathMetricsNV = uintptr(getProcAddr("glGetPathMetricsNV")) gpGetPathParameterfvNV = uintptr(getProcAddr("glGetPathParameterfvNV")) gpGetPathParameterivNV = uintptr(getProcAddr("glGetPathParameterivNV")) gpGetPathSpacingNV = uintptr(getProcAddr("glGetPathSpacingNV")) gpGetPerfCounterInfoINTEL = uintptr(getProcAddr("glGetPerfCounterInfoINTEL")) gpGetPerfMonitorCounterDataAMD = uintptr(getProcAddr("glGetPerfMonitorCounterDataAMD")) gpGetPerfMonitorCounterInfoAMD = uintptr(getProcAddr("glGetPerfMonitorCounterInfoAMD")) gpGetPerfMonitorCounterStringAMD = uintptr(getProcAddr("glGetPerfMonitorCounterStringAMD")) gpGetPerfMonitorCountersAMD = uintptr(getProcAddr("glGetPerfMonitorCountersAMD")) gpGetPerfMonitorGroupStringAMD = uintptr(getProcAddr("glGetPerfMonitorGroupStringAMD")) gpGetPerfMonitorGroupsAMD = uintptr(getProcAddr("glGetPerfMonitorGroupsAMD")) gpGetPerfQueryDataINTEL = uintptr(getProcAddr("glGetPerfQueryDataINTEL")) gpGetPerfQueryIdByNameINTEL = uintptr(getProcAddr("glGetPerfQueryIdByNameINTEL")) gpGetPerfQueryInfoINTEL = uintptr(getProcAddr("glGetPerfQueryInfoINTEL")) gpGetPixelMapfv = uintptr(getProcAddr("glGetPixelMapfv")) if gpGetPixelMapfv == 0 { return errors.New("glGetPixelMapfv") } gpGetPixelMapuiv = uintptr(getProcAddr("glGetPixelMapuiv")) if gpGetPixelMapuiv == 0 { return errors.New("glGetPixelMapuiv") } gpGetPixelMapusv = uintptr(getProcAddr("glGetPixelMapusv")) if gpGetPixelMapusv == 0 { return errors.New("glGetPixelMapusv") } gpGetPixelMapxv = uintptr(getProcAddr("glGetPixelMapxv")) gpGetPixelTexGenParameterfvSGIS = uintptr(getProcAddr("glGetPixelTexGenParameterfvSGIS")) gpGetPixelTexGenParameterivSGIS = uintptr(getProcAddr("glGetPixelTexGenParameterivSGIS")) gpGetPixelTransformParameterfvEXT = uintptr(getProcAddr("glGetPixelTransformParameterfvEXT")) gpGetPixelTransformParameterivEXT = uintptr(getProcAddr("glGetPixelTransformParameterivEXT")) gpGetPointerIndexedvEXT = uintptr(getProcAddr("glGetPointerIndexedvEXT")) gpGetPointeri_vEXT = uintptr(getProcAddr("glGetPointeri_vEXT")) gpGetPointerv = uintptr(getProcAddr("glGetPointerv")) if gpGetPointerv == 0 { return errors.New("glGetPointerv") } gpGetPointervEXT = uintptr(getProcAddr("glGetPointervEXT")) gpGetPointervKHR = uintptr(getProcAddr("glGetPointervKHR")) gpGetPolygonStipple = uintptr(getProcAddr("glGetPolygonStipple")) if gpGetPolygonStipple == 0 { return errors.New("glGetPolygonStipple") } gpGetProgramBinary = uintptr(getProcAddr("glGetProgramBinary")) gpGetProgramEnvParameterIivNV = uintptr(getProcAddr("glGetProgramEnvParameterIivNV")) gpGetProgramEnvParameterIuivNV = uintptr(getProcAddr("glGetProgramEnvParameterIuivNV")) gpGetProgramEnvParameterdvARB = uintptr(getProcAddr("glGetProgramEnvParameterdvARB")) gpGetProgramEnvParameterfvARB = uintptr(getProcAddr("glGetProgramEnvParameterfvARB")) gpGetProgramInfoLog = uintptr(getProcAddr("glGetProgramInfoLog")) if gpGetProgramInfoLog == 0 { return errors.New("glGetProgramInfoLog") } gpGetProgramInterfaceiv = uintptr(getProcAddr("glGetProgramInterfaceiv")) gpGetProgramLocalParameterIivNV = uintptr(getProcAddr("glGetProgramLocalParameterIivNV")) gpGetProgramLocalParameterIuivNV = uintptr(getProcAddr("glGetProgramLocalParameterIuivNV")) gpGetProgramLocalParameterdvARB = uintptr(getProcAddr("glGetProgramLocalParameterdvARB")) gpGetProgramLocalParameterfvARB = uintptr(getProcAddr("glGetProgramLocalParameterfvARB")) gpGetProgramNamedParameterdvNV = uintptr(getProcAddr("glGetProgramNamedParameterdvNV")) gpGetProgramNamedParameterfvNV = uintptr(getProcAddr("glGetProgramNamedParameterfvNV")) gpGetProgramParameterdvNV = uintptr(getProcAddr("glGetProgramParameterdvNV")) gpGetProgramParameterfvNV = uintptr(getProcAddr("glGetProgramParameterfvNV")) gpGetProgramPipelineInfoLog = uintptr(getProcAddr("glGetProgramPipelineInfoLog")) gpGetProgramPipelineInfoLogEXT = uintptr(getProcAddr("glGetProgramPipelineInfoLogEXT")) gpGetProgramPipelineiv = uintptr(getProcAddr("glGetProgramPipelineiv")) gpGetProgramPipelineivEXT = uintptr(getProcAddr("glGetProgramPipelineivEXT")) gpGetProgramResourceIndex = uintptr(getProcAddr("glGetProgramResourceIndex")) gpGetProgramResourceLocation = uintptr(getProcAddr("glGetProgramResourceLocation")) gpGetProgramResourceLocationIndex = uintptr(getProcAddr("glGetProgramResourceLocationIndex")) gpGetProgramResourceName = uintptr(getProcAddr("glGetProgramResourceName")) gpGetProgramResourcefvNV = uintptr(getProcAddr("glGetProgramResourcefvNV")) gpGetProgramResourceiv = uintptr(getProcAddr("glGetProgramResourceiv")) gpGetProgramStageiv = uintptr(getProcAddr("glGetProgramStageiv")) gpGetProgramStringARB = uintptr(getProcAddr("glGetProgramStringARB")) gpGetProgramStringNV = uintptr(getProcAddr("glGetProgramStringNV")) gpGetProgramSubroutineParameteruivNV = uintptr(getProcAddr("glGetProgramSubroutineParameteruivNV")) gpGetProgramiv = uintptr(getProcAddr("glGetProgramiv")) if gpGetProgramiv == 0 { return errors.New("glGetProgramiv") } gpGetProgramivARB = uintptr(getProcAddr("glGetProgramivARB")) gpGetProgramivNV = uintptr(getProcAddr("glGetProgramivNV")) gpGetQueryBufferObjecti64v = uintptr(getProcAddr("glGetQueryBufferObjecti64v")) gpGetQueryBufferObjectiv = uintptr(getProcAddr("glGetQueryBufferObjectiv")) gpGetQueryBufferObjectui64v = uintptr(getProcAddr("glGetQueryBufferObjectui64v")) gpGetQueryBufferObjectuiv = uintptr(getProcAddr("glGetQueryBufferObjectuiv")) gpGetQueryIndexediv = uintptr(getProcAddr("glGetQueryIndexediv")) gpGetQueryObjecti64v = uintptr(getProcAddr("glGetQueryObjecti64v")) gpGetQueryObjecti64vEXT = uintptr(getProcAddr("glGetQueryObjecti64vEXT")) gpGetQueryObjectiv = uintptr(getProcAddr("glGetQueryObjectiv")) if gpGetQueryObjectiv == 0 { return errors.New("glGetQueryObjectiv") } gpGetQueryObjectivARB = uintptr(getProcAddr("glGetQueryObjectivARB")) gpGetQueryObjectui64v = uintptr(getProcAddr("glGetQueryObjectui64v")) gpGetQueryObjectui64vEXT = uintptr(getProcAddr("glGetQueryObjectui64vEXT")) gpGetQueryObjectuiv = uintptr(getProcAddr("glGetQueryObjectuiv")) if gpGetQueryObjectuiv == 0 { return errors.New("glGetQueryObjectuiv") } gpGetQueryObjectuivARB = uintptr(getProcAddr("glGetQueryObjectuivARB")) gpGetQueryiv = uintptr(getProcAddr("glGetQueryiv")) if gpGetQueryiv == 0 { return errors.New("glGetQueryiv") } gpGetQueryivARB = uintptr(getProcAddr("glGetQueryivARB")) gpGetRenderbufferParameteriv = uintptr(getProcAddr("glGetRenderbufferParameteriv")) gpGetRenderbufferParameterivEXT = uintptr(getProcAddr("glGetRenderbufferParameterivEXT")) gpGetSamplerParameterIiv = uintptr(getProcAddr("glGetSamplerParameterIiv")) gpGetSamplerParameterIuiv = uintptr(getProcAddr("glGetSamplerParameterIuiv")) gpGetSamplerParameterfv = uintptr(getProcAddr("glGetSamplerParameterfv")) gpGetSamplerParameteriv = uintptr(getProcAddr("glGetSamplerParameteriv")) gpGetSemaphoreParameterui64vEXT = uintptr(getProcAddr("glGetSemaphoreParameterui64vEXT")) gpGetSeparableFilterEXT = uintptr(getProcAddr("glGetSeparableFilterEXT")) gpGetShaderInfoLog = uintptr(getProcAddr("glGetShaderInfoLog")) if gpGetShaderInfoLog == 0 { return errors.New("glGetShaderInfoLog") } gpGetShaderPrecisionFormat = uintptr(getProcAddr("glGetShaderPrecisionFormat")) gpGetShaderSource = uintptr(getProcAddr("glGetShaderSource")) if gpGetShaderSource == 0 { return errors.New("glGetShaderSource") } gpGetShaderSourceARB = uintptr(getProcAddr("glGetShaderSourceARB")) gpGetShaderiv = uintptr(getProcAddr("glGetShaderiv")) if gpGetShaderiv == 0 { return errors.New("glGetShaderiv") } gpGetSharpenTexFuncSGIS = uintptr(getProcAddr("glGetSharpenTexFuncSGIS")) gpGetStageIndexNV = uintptr(getProcAddr("glGetStageIndexNV")) gpGetString = uintptr(getProcAddr("glGetString")) if gpGetString == 0 { return errors.New("glGetString") } gpGetSubroutineIndex = uintptr(getProcAddr("glGetSubroutineIndex")) gpGetSubroutineUniformLocation = uintptr(getProcAddr("glGetSubroutineUniformLocation")) gpGetSynciv = uintptr(getProcAddr("glGetSynciv")) gpGetTexBumpParameterfvATI = uintptr(getProcAddr("glGetTexBumpParameterfvATI")) gpGetTexBumpParameterivATI = uintptr(getProcAddr("glGetTexBumpParameterivATI")) gpGetTexEnvfv = uintptr(getProcAddr("glGetTexEnvfv")) if gpGetTexEnvfv == 0 { return errors.New("glGetTexEnvfv") } gpGetTexEnviv = uintptr(getProcAddr("glGetTexEnviv")) if gpGetTexEnviv == 0 { return errors.New("glGetTexEnviv") } gpGetTexEnvxvOES = uintptr(getProcAddr("glGetTexEnvxvOES")) gpGetTexFilterFuncSGIS = uintptr(getProcAddr("glGetTexFilterFuncSGIS")) gpGetTexGendv = uintptr(getProcAddr("glGetTexGendv")) if gpGetTexGendv == 0 { return errors.New("glGetTexGendv") } gpGetTexGenfv = uintptr(getProcAddr("glGetTexGenfv")) if gpGetTexGenfv == 0 { return errors.New("glGetTexGenfv") } gpGetTexGeniv = uintptr(getProcAddr("glGetTexGeniv")) if gpGetTexGeniv == 0 { return errors.New("glGetTexGeniv") } gpGetTexGenxvOES = uintptr(getProcAddr("glGetTexGenxvOES")) gpGetTexImage = uintptr(getProcAddr("glGetTexImage")) if gpGetTexImage == 0 { return errors.New("glGetTexImage") } gpGetTexLevelParameterfv = uintptr(getProcAddr("glGetTexLevelParameterfv")) if gpGetTexLevelParameterfv == 0 { return errors.New("glGetTexLevelParameterfv") } gpGetTexLevelParameteriv = uintptr(getProcAddr("glGetTexLevelParameteriv")) if gpGetTexLevelParameteriv == 0 { return errors.New("glGetTexLevelParameteriv") } gpGetTexLevelParameterxvOES = uintptr(getProcAddr("glGetTexLevelParameterxvOES")) gpGetTexParameterIivEXT = uintptr(getProcAddr("glGetTexParameterIivEXT")) gpGetTexParameterIuivEXT = uintptr(getProcAddr("glGetTexParameterIuivEXT")) gpGetTexParameterPointervAPPLE = uintptr(getProcAddr("glGetTexParameterPointervAPPLE")) gpGetTexParameterfv = uintptr(getProcAddr("glGetTexParameterfv")) if gpGetTexParameterfv == 0 { return errors.New("glGetTexParameterfv") } gpGetTexParameteriv = uintptr(getProcAddr("glGetTexParameteriv")) if gpGetTexParameteriv == 0 { return errors.New("glGetTexParameteriv") } gpGetTexParameterxvOES = uintptr(getProcAddr("glGetTexParameterxvOES")) gpGetTextureHandleARB = uintptr(getProcAddr("glGetTextureHandleARB")) gpGetTextureHandleNV = uintptr(getProcAddr("glGetTextureHandleNV")) gpGetTextureImage = uintptr(getProcAddr("glGetTextureImage")) gpGetTextureImageEXT = uintptr(getProcAddr("glGetTextureImageEXT")) gpGetTextureLevelParameterfv = uintptr(getProcAddr("glGetTextureLevelParameterfv")) gpGetTextureLevelParameterfvEXT = uintptr(getProcAddr("glGetTextureLevelParameterfvEXT")) gpGetTextureLevelParameteriv = uintptr(getProcAddr("glGetTextureLevelParameteriv")) gpGetTextureLevelParameterivEXT = uintptr(getProcAddr("glGetTextureLevelParameterivEXT")) gpGetTextureParameterIiv = uintptr(getProcAddr("glGetTextureParameterIiv")) gpGetTextureParameterIivEXT = uintptr(getProcAddr("glGetTextureParameterIivEXT")) gpGetTextureParameterIuiv = uintptr(getProcAddr("glGetTextureParameterIuiv")) gpGetTextureParameterIuivEXT = uintptr(getProcAddr("glGetTextureParameterIuivEXT")) gpGetTextureParameterfv = uintptr(getProcAddr("glGetTextureParameterfv")) gpGetTextureParameterfvEXT = uintptr(getProcAddr("glGetTextureParameterfvEXT")) gpGetTextureParameteriv = uintptr(getProcAddr("glGetTextureParameteriv")) gpGetTextureParameterivEXT = uintptr(getProcAddr("glGetTextureParameterivEXT")) gpGetTextureSamplerHandleARB = uintptr(getProcAddr("glGetTextureSamplerHandleARB")) gpGetTextureSamplerHandleNV = uintptr(getProcAddr("glGetTextureSamplerHandleNV")) gpGetTextureSubImage = uintptr(getProcAddr("glGetTextureSubImage")) gpGetTrackMatrixivNV = uintptr(getProcAddr("glGetTrackMatrixivNV")) gpGetTransformFeedbackVaryingEXT = uintptr(getProcAddr("glGetTransformFeedbackVaryingEXT")) gpGetTransformFeedbackVaryingNV = uintptr(getProcAddr("glGetTransformFeedbackVaryingNV")) gpGetTransformFeedbacki64_v = uintptr(getProcAddr("glGetTransformFeedbacki64_v")) gpGetTransformFeedbacki_v = uintptr(getProcAddr("glGetTransformFeedbacki_v")) gpGetTransformFeedbackiv = uintptr(getProcAddr("glGetTransformFeedbackiv")) gpGetUniformBlockIndex = uintptr(getProcAddr("glGetUniformBlockIndex")) gpGetUniformBufferSizeEXT = uintptr(getProcAddr("glGetUniformBufferSizeEXT")) gpGetUniformIndices = uintptr(getProcAddr("glGetUniformIndices")) gpGetUniformLocation = uintptr(getProcAddr("glGetUniformLocation")) if gpGetUniformLocation == 0 { return errors.New("glGetUniformLocation") } gpGetUniformLocationARB = uintptr(getProcAddr("glGetUniformLocationARB")) gpGetUniformOffsetEXT = uintptr(getProcAddr("glGetUniformOffsetEXT")) gpGetUniformSubroutineuiv = uintptr(getProcAddr("glGetUniformSubroutineuiv")) gpGetUniformdv = uintptr(getProcAddr("glGetUniformdv")) gpGetUniformfv = uintptr(getProcAddr("glGetUniformfv")) if gpGetUniformfv == 0 { return errors.New("glGetUniformfv") } gpGetUniformfvARB = uintptr(getProcAddr("glGetUniformfvARB")) gpGetUniformi64vARB = uintptr(getProcAddr("glGetUniformi64vARB")) gpGetUniformi64vNV = uintptr(getProcAddr("glGetUniformi64vNV")) gpGetUniformiv = uintptr(getProcAddr("glGetUniformiv")) if gpGetUniformiv == 0 { return errors.New("glGetUniformiv") } gpGetUniformivARB = uintptr(getProcAddr("glGetUniformivARB")) gpGetUniformui64vARB = uintptr(getProcAddr("glGetUniformui64vARB")) gpGetUniformui64vNV = uintptr(getProcAddr("glGetUniformui64vNV")) gpGetUniformuivEXT = uintptr(getProcAddr("glGetUniformuivEXT")) gpGetUnsignedBytei_vEXT = uintptr(getProcAddr("glGetUnsignedBytei_vEXT")) gpGetUnsignedBytevEXT = uintptr(getProcAddr("glGetUnsignedBytevEXT")) gpGetVariantArrayObjectfvATI = uintptr(getProcAddr("glGetVariantArrayObjectfvATI")) gpGetVariantArrayObjectivATI = uintptr(getProcAddr("glGetVariantArrayObjectivATI")) gpGetVariantBooleanvEXT = uintptr(getProcAddr("glGetVariantBooleanvEXT")) gpGetVariantFloatvEXT = uintptr(getProcAddr("glGetVariantFloatvEXT")) gpGetVariantIntegervEXT = uintptr(getProcAddr("glGetVariantIntegervEXT")) gpGetVariantPointervEXT = uintptr(getProcAddr("glGetVariantPointervEXT")) gpGetVaryingLocationNV = uintptr(getProcAddr("glGetVaryingLocationNV")) gpGetVertexArrayIndexed64iv = uintptr(getProcAddr("glGetVertexArrayIndexed64iv")) gpGetVertexArrayIndexediv = uintptr(getProcAddr("glGetVertexArrayIndexediv")) gpGetVertexArrayIntegeri_vEXT = uintptr(getProcAddr("glGetVertexArrayIntegeri_vEXT")) gpGetVertexArrayIntegervEXT = uintptr(getProcAddr("glGetVertexArrayIntegervEXT")) gpGetVertexArrayPointeri_vEXT = uintptr(getProcAddr("glGetVertexArrayPointeri_vEXT")) gpGetVertexArrayPointervEXT = uintptr(getProcAddr("glGetVertexArrayPointervEXT")) gpGetVertexArrayiv = uintptr(getProcAddr("glGetVertexArrayiv")) gpGetVertexAttribArrayObjectfvATI = uintptr(getProcAddr("glGetVertexAttribArrayObjectfvATI")) gpGetVertexAttribArrayObjectivATI = uintptr(getProcAddr("glGetVertexAttribArrayObjectivATI")) gpGetVertexAttribIivEXT = uintptr(getProcAddr("glGetVertexAttribIivEXT")) gpGetVertexAttribIuivEXT = uintptr(getProcAddr("glGetVertexAttribIuivEXT")) gpGetVertexAttribLdv = uintptr(getProcAddr("glGetVertexAttribLdv")) gpGetVertexAttribLdvEXT = uintptr(getProcAddr("glGetVertexAttribLdvEXT")) gpGetVertexAttribLi64vNV = uintptr(getProcAddr("glGetVertexAttribLi64vNV")) gpGetVertexAttribLui64vARB = uintptr(getProcAddr("glGetVertexAttribLui64vARB")) gpGetVertexAttribLui64vNV = uintptr(getProcAddr("glGetVertexAttribLui64vNV")) gpGetVertexAttribPointerv = uintptr(getProcAddr("glGetVertexAttribPointerv")) if gpGetVertexAttribPointerv == 0 { return errors.New("glGetVertexAttribPointerv") } gpGetVertexAttribPointervARB = uintptr(getProcAddr("glGetVertexAttribPointervARB")) gpGetVertexAttribPointervNV = uintptr(getProcAddr("glGetVertexAttribPointervNV")) gpGetVertexAttribdv = uintptr(getProcAddr("glGetVertexAttribdv")) if gpGetVertexAttribdv == 0 { return errors.New("glGetVertexAttribdv") } gpGetVertexAttribdvARB = uintptr(getProcAddr("glGetVertexAttribdvARB")) gpGetVertexAttribdvNV = uintptr(getProcAddr("glGetVertexAttribdvNV")) gpGetVertexAttribfv = uintptr(getProcAddr("glGetVertexAttribfv")) if gpGetVertexAttribfv == 0 { return errors.New("glGetVertexAttribfv") } gpGetVertexAttribfvARB = uintptr(getProcAddr("glGetVertexAttribfvARB")) gpGetVertexAttribfvNV = uintptr(getProcAddr("glGetVertexAttribfvNV")) gpGetVertexAttribiv = uintptr(getProcAddr("glGetVertexAttribiv")) if gpGetVertexAttribiv == 0 { return errors.New("glGetVertexAttribiv") } gpGetVertexAttribivARB = uintptr(getProcAddr("glGetVertexAttribivARB")) gpGetVertexAttribivNV = uintptr(getProcAddr("glGetVertexAttribivNV")) gpGetVideoCaptureStreamdvNV = uintptr(getProcAddr("glGetVideoCaptureStreamdvNV")) gpGetVideoCaptureStreamfvNV = uintptr(getProcAddr("glGetVideoCaptureStreamfvNV")) gpGetVideoCaptureStreamivNV = uintptr(getProcAddr("glGetVideoCaptureStreamivNV")) gpGetVideoCaptureivNV = uintptr(getProcAddr("glGetVideoCaptureivNV")) gpGetVideoi64vNV = uintptr(getProcAddr("glGetVideoi64vNV")) gpGetVideoivNV = uintptr(getProcAddr("glGetVideoivNV")) gpGetVideoui64vNV = uintptr(getProcAddr("glGetVideoui64vNV")) gpGetVideouivNV = uintptr(getProcAddr("glGetVideouivNV")) gpGetVkProcAddrNV = uintptr(getProcAddr("glGetVkProcAddrNV")) gpGetnCompressedTexImageARB = uintptr(getProcAddr("glGetnCompressedTexImageARB")) gpGetnTexImageARB = uintptr(getProcAddr("glGetnTexImageARB")) gpGetnUniformdvARB = uintptr(getProcAddr("glGetnUniformdvARB")) gpGetnUniformfv = uintptr(getProcAddr("glGetnUniformfv")) gpGetnUniformfvARB = uintptr(getProcAddr("glGetnUniformfvARB")) gpGetnUniformfvKHR = uintptr(getProcAddr("glGetnUniformfvKHR")) gpGetnUniformi64vARB = uintptr(getProcAddr("glGetnUniformi64vARB")) gpGetnUniformiv = uintptr(getProcAddr("glGetnUniformiv")) gpGetnUniformivARB = uintptr(getProcAddr("glGetnUniformivARB")) gpGetnUniformivKHR = uintptr(getProcAddr("glGetnUniformivKHR")) gpGetnUniformui64vARB = uintptr(getProcAddr("glGetnUniformui64vARB")) gpGetnUniformuiv = uintptr(getProcAddr("glGetnUniformuiv")) gpGetnUniformuivARB = uintptr(getProcAddr("glGetnUniformuivARB")) gpGetnUniformuivKHR = uintptr(getProcAddr("glGetnUniformuivKHR")) gpGlobalAlphaFactorbSUN = uintptr(getProcAddr("glGlobalAlphaFactorbSUN")) gpGlobalAlphaFactordSUN = uintptr(getProcAddr("glGlobalAlphaFactordSUN")) gpGlobalAlphaFactorfSUN = uintptr(getProcAddr("glGlobalAlphaFactorfSUN")) gpGlobalAlphaFactoriSUN = uintptr(getProcAddr("glGlobalAlphaFactoriSUN")) gpGlobalAlphaFactorsSUN = uintptr(getProcAddr("glGlobalAlphaFactorsSUN")) gpGlobalAlphaFactorubSUN = uintptr(getProcAddr("glGlobalAlphaFactorubSUN")) gpGlobalAlphaFactoruiSUN = uintptr(getProcAddr("glGlobalAlphaFactoruiSUN")) gpGlobalAlphaFactorusSUN = uintptr(getProcAddr("glGlobalAlphaFactorusSUN")) gpHint = uintptr(getProcAddr("glHint")) if gpHint == 0 { return errors.New("glHint") } gpHintPGI = uintptr(getProcAddr("glHintPGI")) gpHistogramEXT = uintptr(getProcAddr("glHistogramEXT")) gpIglooInterfaceSGIX = uintptr(getProcAddr("glIglooInterfaceSGIX")) gpImageTransformParameterfHP = uintptr(getProcAddr("glImageTransformParameterfHP")) gpImageTransformParameterfvHP = uintptr(getProcAddr("glImageTransformParameterfvHP")) gpImageTransformParameteriHP = uintptr(getProcAddr("glImageTransformParameteriHP")) gpImageTransformParameterivHP = uintptr(getProcAddr("glImageTransformParameterivHP")) gpImportMemoryFdEXT = uintptr(getProcAddr("glImportMemoryFdEXT")) gpImportMemoryWin32HandleEXT = uintptr(getProcAddr("glImportMemoryWin32HandleEXT")) gpImportMemoryWin32NameEXT = uintptr(getProcAddr("glImportMemoryWin32NameEXT")) gpImportSemaphoreFdEXT = uintptr(getProcAddr("glImportSemaphoreFdEXT")) gpImportSemaphoreWin32HandleEXT = uintptr(getProcAddr("glImportSemaphoreWin32HandleEXT")) gpImportSemaphoreWin32NameEXT = uintptr(getProcAddr("glImportSemaphoreWin32NameEXT")) gpImportSyncEXT = uintptr(getProcAddr("glImportSyncEXT")) gpIndexFormatNV = uintptr(getProcAddr("glIndexFormatNV")) gpIndexFuncEXT = uintptr(getProcAddr("glIndexFuncEXT")) gpIndexMask = uintptr(getProcAddr("glIndexMask")) if gpIndexMask == 0 { return errors.New("glIndexMask") } gpIndexMaterialEXT = uintptr(getProcAddr("glIndexMaterialEXT")) gpIndexPointer = uintptr(getProcAddr("glIndexPointer")) if gpIndexPointer == 0 { return errors.New("glIndexPointer") } gpIndexPointerEXT = uintptr(getProcAddr("glIndexPointerEXT")) gpIndexPointerListIBM = uintptr(getProcAddr("glIndexPointerListIBM")) gpIndexd = uintptr(getProcAddr("glIndexd")) if gpIndexd == 0 { return errors.New("glIndexd") } gpIndexdv = uintptr(getProcAddr("glIndexdv")) if gpIndexdv == 0 { return errors.New("glIndexdv") } gpIndexf = uintptr(getProcAddr("glIndexf")) if gpIndexf == 0 { return errors.New("glIndexf") } gpIndexfv = uintptr(getProcAddr("glIndexfv")) if gpIndexfv == 0 { return errors.New("glIndexfv") } gpIndexi = uintptr(getProcAddr("glIndexi")) if gpIndexi == 0 { return errors.New("glIndexi") } gpIndexiv = uintptr(getProcAddr("glIndexiv")) if gpIndexiv == 0 { return errors.New("glIndexiv") } gpIndexs = uintptr(getProcAddr("glIndexs")) if gpIndexs == 0 { return errors.New("glIndexs") } gpIndexsv = uintptr(getProcAddr("glIndexsv")) if gpIndexsv == 0 { return errors.New("glIndexsv") } gpIndexub = uintptr(getProcAddr("glIndexub")) if gpIndexub == 0 { return errors.New("glIndexub") } gpIndexubv = uintptr(getProcAddr("glIndexubv")) if gpIndexubv == 0 { return errors.New("glIndexubv") } gpIndexxOES = uintptr(getProcAddr("glIndexxOES")) gpIndexxvOES = uintptr(getProcAddr("glIndexxvOES")) gpInitNames = uintptr(getProcAddr("glInitNames")) if gpInitNames == 0 { return errors.New("glInitNames") } gpInsertComponentEXT = uintptr(getProcAddr("glInsertComponentEXT")) gpInsertEventMarkerEXT = uintptr(getProcAddr("glInsertEventMarkerEXT")) gpInstrumentsBufferSGIX = uintptr(getProcAddr("glInstrumentsBufferSGIX")) gpInterleavedArrays = uintptr(getProcAddr("glInterleavedArrays")) if gpInterleavedArrays == 0 { return errors.New("glInterleavedArrays") } gpInterpolatePathsNV = uintptr(getProcAddr("glInterpolatePathsNV")) gpInvalidateBufferData = uintptr(getProcAddr("glInvalidateBufferData")) gpInvalidateBufferSubData = uintptr(getProcAddr("glInvalidateBufferSubData")) gpInvalidateFramebuffer = uintptr(getProcAddr("glInvalidateFramebuffer")) gpInvalidateNamedFramebufferData = uintptr(getProcAddr("glInvalidateNamedFramebufferData")) gpInvalidateNamedFramebufferSubData = uintptr(getProcAddr("glInvalidateNamedFramebufferSubData")) gpInvalidateSubFramebuffer = uintptr(getProcAddr("glInvalidateSubFramebuffer")) gpInvalidateTexImage = uintptr(getProcAddr("glInvalidateTexImage")) gpInvalidateTexSubImage = uintptr(getProcAddr("glInvalidateTexSubImage")) gpIsAsyncMarkerSGIX = uintptr(getProcAddr("glIsAsyncMarkerSGIX")) gpIsBuffer = uintptr(getProcAddr("glIsBuffer")) if gpIsBuffer == 0 { return errors.New("glIsBuffer") } gpIsBufferARB = uintptr(getProcAddr("glIsBufferARB")) gpIsBufferResidentNV = uintptr(getProcAddr("glIsBufferResidentNV")) gpIsCommandListNV = uintptr(getProcAddr("glIsCommandListNV")) gpIsEnabled = uintptr(getProcAddr("glIsEnabled")) if gpIsEnabled == 0 { return errors.New("glIsEnabled") } gpIsEnabledIndexedEXT = uintptr(getProcAddr("glIsEnabledIndexedEXT")) gpIsFenceAPPLE = uintptr(getProcAddr("glIsFenceAPPLE")) gpIsFenceNV = uintptr(getProcAddr("glIsFenceNV")) gpIsFramebuffer = uintptr(getProcAddr("glIsFramebuffer")) gpIsFramebufferEXT = uintptr(getProcAddr("glIsFramebufferEXT")) gpIsImageHandleResidentARB = uintptr(getProcAddr("glIsImageHandleResidentARB")) gpIsImageHandleResidentNV = uintptr(getProcAddr("glIsImageHandleResidentNV")) gpIsList = uintptr(getProcAddr("glIsList")) if gpIsList == 0 { return errors.New("glIsList") } gpIsMemoryObjectEXT = uintptr(getProcAddr("glIsMemoryObjectEXT")) gpIsNameAMD = uintptr(getProcAddr("glIsNameAMD")) gpIsNamedBufferResidentNV = uintptr(getProcAddr("glIsNamedBufferResidentNV")) gpIsNamedStringARB = uintptr(getProcAddr("glIsNamedStringARB")) gpIsObjectBufferATI = uintptr(getProcAddr("glIsObjectBufferATI")) gpIsOcclusionQueryNV = uintptr(getProcAddr("glIsOcclusionQueryNV")) gpIsPathNV = uintptr(getProcAddr("glIsPathNV")) gpIsPointInFillPathNV = uintptr(getProcAddr("glIsPointInFillPathNV")) gpIsPointInStrokePathNV = uintptr(getProcAddr("glIsPointInStrokePathNV")) gpIsProgram = uintptr(getProcAddr("glIsProgram")) if gpIsProgram == 0 { return errors.New("glIsProgram") } gpIsProgramARB = uintptr(getProcAddr("glIsProgramARB")) gpIsProgramNV = uintptr(getProcAddr("glIsProgramNV")) gpIsProgramPipeline = uintptr(getProcAddr("glIsProgramPipeline")) gpIsProgramPipelineEXT = uintptr(getProcAddr("glIsProgramPipelineEXT")) gpIsQuery = uintptr(getProcAddr("glIsQuery")) if gpIsQuery == 0 { return errors.New("glIsQuery") } gpIsQueryARB = uintptr(getProcAddr("glIsQueryARB")) gpIsRenderbuffer = uintptr(getProcAddr("glIsRenderbuffer")) gpIsRenderbufferEXT = uintptr(getProcAddr("glIsRenderbufferEXT")) gpIsSampler = uintptr(getProcAddr("glIsSampler")) gpIsSemaphoreEXT = uintptr(getProcAddr("glIsSemaphoreEXT")) gpIsShader = uintptr(getProcAddr("glIsShader")) if gpIsShader == 0 { return errors.New("glIsShader") } gpIsStateNV = uintptr(getProcAddr("glIsStateNV")) gpIsSync = uintptr(getProcAddr("glIsSync")) gpIsTexture = uintptr(getProcAddr("glIsTexture")) if gpIsTexture == 0 { return errors.New("glIsTexture") } gpIsTextureEXT = uintptr(getProcAddr("glIsTextureEXT")) gpIsTextureHandleResidentARB = uintptr(getProcAddr("glIsTextureHandleResidentARB")) gpIsTextureHandleResidentNV = uintptr(getProcAddr("glIsTextureHandleResidentNV")) gpIsTransformFeedback = uintptr(getProcAddr("glIsTransformFeedback")) gpIsTransformFeedbackNV = uintptr(getProcAddr("glIsTransformFeedbackNV")) gpIsVariantEnabledEXT = uintptr(getProcAddr("glIsVariantEnabledEXT")) gpIsVertexArray = uintptr(getProcAddr("glIsVertexArray")) gpIsVertexArrayAPPLE = uintptr(getProcAddr("glIsVertexArrayAPPLE")) gpIsVertexAttribEnabledAPPLE = uintptr(getProcAddr("glIsVertexAttribEnabledAPPLE")) gpLGPUCopyImageSubDataNVX = uintptr(getProcAddr("glLGPUCopyImageSubDataNVX")) gpLGPUInterlockNVX = uintptr(getProcAddr("glLGPUInterlockNVX")) gpLGPUNamedBufferSubDataNVX = uintptr(getProcAddr("glLGPUNamedBufferSubDataNVX")) gpLabelObjectEXT = uintptr(getProcAddr("glLabelObjectEXT")) gpLightEnviSGIX = uintptr(getProcAddr("glLightEnviSGIX")) gpLightModelf = uintptr(getProcAddr("glLightModelf")) if gpLightModelf == 0 { return errors.New("glLightModelf") } gpLightModelfv = uintptr(getProcAddr("glLightModelfv")) if gpLightModelfv == 0 { return errors.New("glLightModelfv") } gpLightModeli = uintptr(getProcAddr("glLightModeli")) if gpLightModeli == 0 { return errors.New("glLightModeli") } gpLightModeliv = uintptr(getProcAddr("glLightModeliv")) if gpLightModeliv == 0 { return errors.New("glLightModeliv") } gpLightModelxOES = uintptr(getProcAddr("glLightModelxOES")) gpLightModelxvOES = uintptr(getProcAddr("glLightModelxvOES")) gpLightf = uintptr(getProcAddr("glLightf")) if gpLightf == 0 { return errors.New("glLightf") } gpLightfv = uintptr(getProcAddr("glLightfv")) if gpLightfv == 0 { return errors.New("glLightfv") } gpLighti = uintptr(getProcAddr("glLighti")) if gpLighti == 0 { return errors.New("glLighti") } gpLightiv = uintptr(getProcAddr("glLightiv")) if gpLightiv == 0 { return errors.New("glLightiv") } gpLightxOES = uintptr(getProcAddr("glLightxOES")) gpLightxvOES = uintptr(getProcAddr("glLightxvOES")) gpLineStipple = uintptr(getProcAddr("glLineStipple")) if gpLineStipple == 0 { return errors.New("glLineStipple") } gpLineWidth = uintptr(getProcAddr("glLineWidth")) if gpLineWidth == 0 { return errors.New("glLineWidth") } gpLineWidthxOES = uintptr(getProcAddr("glLineWidthxOES")) gpLinkProgram = uintptr(getProcAddr("glLinkProgram")) if gpLinkProgram == 0 { return errors.New("glLinkProgram") } gpLinkProgramARB = uintptr(getProcAddr("glLinkProgramARB")) gpListBase = uintptr(getProcAddr("glListBase")) if gpListBase == 0 { return errors.New("glListBase") } gpListDrawCommandsStatesClientNV = uintptr(getProcAddr("glListDrawCommandsStatesClientNV")) gpListParameterfSGIX = uintptr(getProcAddr("glListParameterfSGIX")) gpListParameterfvSGIX = uintptr(getProcAddr("glListParameterfvSGIX")) gpListParameteriSGIX = uintptr(getProcAddr("glListParameteriSGIX")) gpListParameterivSGIX = uintptr(getProcAddr("glListParameterivSGIX")) gpLoadIdentity = uintptr(getProcAddr("glLoadIdentity")) if gpLoadIdentity == 0 { return errors.New("glLoadIdentity") } gpLoadIdentityDeformationMapSGIX = uintptr(getProcAddr("glLoadIdentityDeformationMapSGIX")) gpLoadMatrixd = uintptr(getProcAddr("glLoadMatrixd")) if gpLoadMatrixd == 0 { return errors.New("glLoadMatrixd") } gpLoadMatrixf = uintptr(getProcAddr("glLoadMatrixf")) if gpLoadMatrixf == 0 { return errors.New("glLoadMatrixf") } gpLoadMatrixxOES = uintptr(getProcAddr("glLoadMatrixxOES")) gpLoadName = uintptr(getProcAddr("glLoadName")) if gpLoadName == 0 { return errors.New("glLoadName") } gpLoadProgramNV = uintptr(getProcAddr("glLoadProgramNV")) gpLoadTransposeMatrixd = uintptr(getProcAddr("glLoadTransposeMatrixd")) if gpLoadTransposeMatrixd == 0 { return errors.New("glLoadTransposeMatrixd") } gpLoadTransposeMatrixdARB = uintptr(getProcAddr("glLoadTransposeMatrixdARB")) gpLoadTransposeMatrixf = uintptr(getProcAddr("glLoadTransposeMatrixf")) if gpLoadTransposeMatrixf == 0 { return errors.New("glLoadTransposeMatrixf") } gpLoadTransposeMatrixfARB = uintptr(getProcAddr("glLoadTransposeMatrixfARB")) gpLoadTransposeMatrixxOES = uintptr(getProcAddr("glLoadTransposeMatrixxOES")) gpLockArraysEXT = uintptr(getProcAddr("glLockArraysEXT")) gpLogicOp = uintptr(getProcAddr("glLogicOp")) if gpLogicOp == 0 { return errors.New("glLogicOp") } gpMakeBufferNonResidentNV = uintptr(getProcAddr("glMakeBufferNonResidentNV")) gpMakeBufferResidentNV = uintptr(getProcAddr("glMakeBufferResidentNV")) gpMakeImageHandleNonResidentARB = uintptr(getProcAddr("glMakeImageHandleNonResidentARB")) gpMakeImageHandleNonResidentNV = uintptr(getProcAddr("glMakeImageHandleNonResidentNV")) gpMakeImageHandleResidentARB = uintptr(getProcAddr("glMakeImageHandleResidentARB")) gpMakeImageHandleResidentNV = uintptr(getProcAddr("glMakeImageHandleResidentNV")) gpMakeNamedBufferNonResidentNV = uintptr(getProcAddr("glMakeNamedBufferNonResidentNV")) gpMakeNamedBufferResidentNV = uintptr(getProcAddr("glMakeNamedBufferResidentNV")) gpMakeTextureHandleNonResidentARB = uintptr(getProcAddr("glMakeTextureHandleNonResidentARB")) gpMakeTextureHandleNonResidentNV = uintptr(getProcAddr("glMakeTextureHandleNonResidentNV")) gpMakeTextureHandleResidentARB = uintptr(getProcAddr("glMakeTextureHandleResidentARB")) gpMakeTextureHandleResidentNV = uintptr(getProcAddr("glMakeTextureHandleResidentNV")) gpMap1d = uintptr(getProcAddr("glMap1d")) if gpMap1d == 0 { return errors.New("glMap1d") } gpMap1f = uintptr(getProcAddr("glMap1f")) if gpMap1f == 0 { return errors.New("glMap1f") } gpMap1xOES = uintptr(getProcAddr("glMap1xOES")) gpMap2d = uintptr(getProcAddr("glMap2d")) if gpMap2d == 0 { return errors.New("glMap2d") } gpMap2f = uintptr(getProcAddr("glMap2f")) if gpMap2f == 0 { return errors.New("glMap2f") } gpMap2xOES = uintptr(getProcAddr("glMap2xOES")) gpMapBuffer = uintptr(getProcAddr("glMapBuffer")) if gpMapBuffer == 0 { return errors.New("glMapBuffer") } gpMapBufferARB = uintptr(getProcAddr("glMapBufferARB")) gpMapBufferRange = uintptr(getProcAddr("glMapBufferRange")) gpMapControlPointsNV = uintptr(getProcAddr("glMapControlPointsNV")) gpMapGrid1d = uintptr(getProcAddr("glMapGrid1d")) if gpMapGrid1d == 0 { return errors.New("glMapGrid1d") } gpMapGrid1f = uintptr(getProcAddr("glMapGrid1f")) if gpMapGrid1f == 0 { return errors.New("glMapGrid1f") } gpMapGrid1xOES = uintptr(getProcAddr("glMapGrid1xOES")) gpMapGrid2d = uintptr(getProcAddr("glMapGrid2d")) if gpMapGrid2d == 0 { return errors.New("glMapGrid2d") } gpMapGrid2f = uintptr(getProcAddr("glMapGrid2f")) if gpMapGrid2f == 0 { return errors.New("glMapGrid2f") } gpMapGrid2xOES = uintptr(getProcAddr("glMapGrid2xOES")) gpMapNamedBuffer = uintptr(getProcAddr("glMapNamedBuffer")) gpMapNamedBufferEXT = uintptr(getProcAddr("glMapNamedBufferEXT")) gpMapNamedBufferRange = uintptr(getProcAddr("glMapNamedBufferRange")) gpMapNamedBufferRangeEXT = uintptr(getProcAddr("glMapNamedBufferRangeEXT")) gpMapObjectBufferATI = uintptr(getProcAddr("glMapObjectBufferATI")) gpMapParameterfvNV = uintptr(getProcAddr("glMapParameterfvNV")) gpMapParameterivNV = uintptr(getProcAddr("glMapParameterivNV")) gpMapTexture2DINTEL = uintptr(getProcAddr("glMapTexture2DINTEL")) gpMapVertexAttrib1dAPPLE = uintptr(getProcAddr("glMapVertexAttrib1dAPPLE")) gpMapVertexAttrib1fAPPLE = uintptr(getProcAddr("glMapVertexAttrib1fAPPLE")) gpMapVertexAttrib2dAPPLE = uintptr(getProcAddr("glMapVertexAttrib2dAPPLE")) gpMapVertexAttrib2fAPPLE = uintptr(getProcAddr("glMapVertexAttrib2fAPPLE")) gpMaterialf = uintptr(getProcAddr("glMaterialf")) if gpMaterialf == 0 { return errors.New("glMaterialf") } gpMaterialfv = uintptr(getProcAddr("glMaterialfv")) if gpMaterialfv == 0 { return errors.New("glMaterialfv") } gpMateriali = uintptr(getProcAddr("glMateriali")) if gpMateriali == 0 { return errors.New("glMateriali") } gpMaterialiv = uintptr(getProcAddr("glMaterialiv")) if gpMaterialiv == 0 { return errors.New("glMaterialiv") } gpMaterialxOES = uintptr(getProcAddr("glMaterialxOES")) gpMaterialxvOES = uintptr(getProcAddr("glMaterialxvOES")) gpMatrixFrustumEXT = uintptr(getProcAddr("glMatrixFrustumEXT")) gpMatrixIndexPointerARB = uintptr(getProcAddr("glMatrixIndexPointerARB")) gpMatrixIndexubvARB = uintptr(getProcAddr("glMatrixIndexubvARB")) gpMatrixIndexuivARB = uintptr(getProcAddr("glMatrixIndexuivARB")) gpMatrixIndexusvARB = uintptr(getProcAddr("glMatrixIndexusvARB")) gpMatrixLoad3x2fNV = uintptr(getProcAddr("glMatrixLoad3x2fNV")) gpMatrixLoad3x3fNV = uintptr(getProcAddr("glMatrixLoad3x3fNV")) gpMatrixLoadIdentityEXT = uintptr(getProcAddr("glMatrixLoadIdentityEXT")) gpMatrixLoadTranspose3x3fNV = uintptr(getProcAddr("glMatrixLoadTranspose3x3fNV")) gpMatrixLoadTransposedEXT = uintptr(getProcAddr("glMatrixLoadTransposedEXT")) gpMatrixLoadTransposefEXT = uintptr(getProcAddr("glMatrixLoadTransposefEXT")) gpMatrixLoaddEXT = uintptr(getProcAddr("glMatrixLoaddEXT")) gpMatrixLoadfEXT = uintptr(getProcAddr("glMatrixLoadfEXT")) gpMatrixMode = uintptr(getProcAddr("glMatrixMode")) if gpMatrixMode == 0 { return errors.New("glMatrixMode") } gpMatrixMult3x2fNV = uintptr(getProcAddr("glMatrixMult3x2fNV")) gpMatrixMult3x3fNV = uintptr(getProcAddr("glMatrixMult3x3fNV")) gpMatrixMultTranspose3x3fNV = uintptr(getProcAddr("glMatrixMultTranspose3x3fNV")) gpMatrixMultTransposedEXT = uintptr(getProcAddr("glMatrixMultTransposedEXT")) gpMatrixMultTransposefEXT = uintptr(getProcAddr("glMatrixMultTransposefEXT")) gpMatrixMultdEXT = uintptr(getProcAddr("glMatrixMultdEXT")) gpMatrixMultfEXT = uintptr(getProcAddr("glMatrixMultfEXT")) gpMatrixOrthoEXT = uintptr(getProcAddr("glMatrixOrthoEXT")) gpMatrixPopEXT = uintptr(getProcAddr("glMatrixPopEXT")) gpMatrixPushEXT = uintptr(getProcAddr("glMatrixPushEXT")) gpMatrixRotatedEXT = uintptr(getProcAddr("glMatrixRotatedEXT")) gpMatrixRotatefEXT = uintptr(getProcAddr("glMatrixRotatefEXT")) gpMatrixScaledEXT = uintptr(getProcAddr("glMatrixScaledEXT")) gpMatrixScalefEXT = uintptr(getProcAddr("glMatrixScalefEXT")) gpMatrixTranslatedEXT = uintptr(getProcAddr("glMatrixTranslatedEXT")) gpMatrixTranslatefEXT = uintptr(getProcAddr("glMatrixTranslatefEXT")) gpMaxShaderCompilerThreadsARB = uintptr(getProcAddr("glMaxShaderCompilerThreadsARB")) gpMaxShaderCompilerThreadsKHR = uintptr(getProcAddr("glMaxShaderCompilerThreadsKHR")) gpMemoryBarrier = uintptr(getProcAddr("glMemoryBarrier")) gpMemoryBarrierByRegion = uintptr(getProcAddr("glMemoryBarrierByRegion")) gpMemoryBarrierEXT = uintptr(getProcAddr("glMemoryBarrierEXT")) gpMemoryObjectParameterivEXT = uintptr(getProcAddr("glMemoryObjectParameterivEXT")) gpMinSampleShadingARB = uintptr(getProcAddr("glMinSampleShadingARB")) gpMinmaxEXT = uintptr(getProcAddr("glMinmaxEXT")) gpMultMatrixd = uintptr(getProcAddr("glMultMatrixd")) if gpMultMatrixd == 0 { return errors.New("glMultMatrixd") } gpMultMatrixf = uintptr(getProcAddr("glMultMatrixf")) if gpMultMatrixf == 0 { return errors.New("glMultMatrixf") } gpMultMatrixxOES = uintptr(getProcAddr("glMultMatrixxOES")) gpMultTransposeMatrixd = uintptr(getProcAddr("glMultTransposeMatrixd")) if gpMultTransposeMatrixd == 0 { return errors.New("glMultTransposeMatrixd") } gpMultTransposeMatrixdARB = uintptr(getProcAddr("glMultTransposeMatrixdARB")) gpMultTransposeMatrixf = uintptr(getProcAddr("glMultTransposeMatrixf")) if gpMultTransposeMatrixf == 0 { return errors.New("glMultTransposeMatrixf") } gpMultTransposeMatrixfARB = uintptr(getProcAddr("glMultTransposeMatrixfARB")) gpMultTransposeMatrixxOES = uintptr(getProcAddr("glMultTransposeMatrixxOES")) gpMultiDrawArrays = uintptr(getProcAddr("glMultiDrawArrays")) if gpMultiDrawArrays == 0 { return errors.New("glMultiDrawArrays") } gpMultiDrawArraysEXT = uintptr(getProcAddr("glMultiDrawArraysEXT")) gpMultiDrawArraysIndirect = uintptr(getProcAddr("glMultiDrawArraysIndirect")) gpMultiDrawArraysIndirectAMD = uintptr(getProcAddr("glMultiDrawArraysIndirectAMD")) gpMultiDrawArraysIndirectBindlessCountNV = uintptr(getProcAddr("glMultiDrawArraysIndirectBindlessCountNV")) gpMultiDrawArraysIndirectBindlessNV = uintptr(getProcAddr("glMultiDrawArraysIndirectBindlessNV")) gpMultiDrawArraysIndirectCountARB = uintptr(getProcAddr("glMultiDrawArraysIndirectCountARB")) gpMultiDrawElementArrayAPPLE = uintptr(getProcAddr("glMultiDrawElementArrayAPPLE")) gpMultiDrawElements = uintptr(getProcAddr("glMultiDrawElements")) if gpMultiDrawElements == 0 { return errors.New("glMultiDrawElements") } gpMultiDrawElementsBaseVertex = uintptr(getProcAddr("glMultiDrawElementsBaseVertex")) gpMultiDrawElementsEXT = uintptr(getProcAddr("glMultiDrawElementsEXT")) gpMultiDrawElementsIndirect = uintptr(getProcAddr("glMultiDrawElementsIndirect")) gpMultiDrawElementsIndirectAMD = uintptr(getProcAddr("glMultiDrawElementsIndirectAMD")) gpMultiDrawElementsIndirectBindlessCountNV = uintptr(getProcAddr("glMultiDrawElementsIndirectBindlessCountNV")) gpMultiDrawElementsIndirectBindlessNV = uintptr(getProcAddr("glMultiDrawElementsIndirectBindlessNV")) gpMultiDrawElementsIndirectCountARB = uintptr(getProcAddr("glMultiDrawElementsIndirectCountARB")) gpMultiDrawRangeElementArrayAPPLE = uintptr(getProcAddr("glMultiDrawRangeElementArrayAPPLE")) gpMultiModeDrawArraysIBM = uintptr(getProcAddr("glMultiModeDrawArraysIBM")) gpMultiModeDrawElementsIBM = uintptr(getProcAddr("glMultiModeDrawElementsIBM")) gpMultiTexBufferEXT = uintptr(getProcAddr("glMultiTexBufferEXT")) gpMultiTexCoord1bOES = uintptr(getProcAddr("glMultiTexCoord1bOES")) gpMultiTexCoord1bvOES = uintptr(getProcAddr("glMultiTexCoord1bvOES")) gpMultiTexCoord1d = uintptr(getProcAddr("glMultiTexCoord1d")) if gpMultiTexCoord1d == 0 { return errors.New("glMultiTexCoord1d") } gpMultiTexCoord1dARB = uintptr(getProcAddr("glMultiTexCoord1dARB")) gpMultiTexCoord1dv = uintptr(getProcAddr("glMultiTexCoord1dv")) if gpMultiTexCoord1dv == 0 { return errors.New("glMultiTexCoord1dv") } gpMultiTexCoord1dvARB = uintptr(getProcAddr("glMultiTexCoord1dvARB")) gpMultiTexCoord1f = uintptr(getProcAddr("glMultiTexCoord1f")) if gpMultiTexCoord1f == 0 { return errors.New("glMultiTexCoord1f") } gpMultiTexCoord1fARB = uintptr(getProcAddr("glMultiTexCoord1fARB")) gpMultiTexCoord1fv = uintptr(getProcAddr("glMultiTexCoord1fv")) if gpMultiTexCoord1fv == 0 { return errors.New("glMultiTexCoord1fv") } gpMultiTexCoord1fvARB = uintptr(getProcAddr("glMultiTexCoord1fvARB")) gpMultiTexCoord1hNV = uintptr(getProcAddr("glMultiTexCoord1hNV")) gpMultiTexCoord1hvNV = uintptr(getProcAddr("glMultiTexCoord1hvNV")) gpMultiTexCoord1i = uintptr(getProcAddr("glMultiTexCoord1i")) if gpMultiTexCoord1i == 0 { return errors.New("glMultiTexCoord1i") } gpMultiTexCoord1iARB = uintptr(getProcAddr("glMultiTexCoord1iARB")) gpMultiTexCoord1iv = uintptr(getProcAddr("glMultiTexCoord1iv")) if gpMultiTexCoord1iv == 0 { return errors.New("glMultiTexCoord1iv") } gpMultiTexCoord1ivARB = uintptr(getProcAddr("glMultiTexCoord1ivARB")) gpMultiTexCoord1s = uintptr(getProcAddr("glMultiTexCoord1s")) if gpMultiTexCoord1s == 0 { return errors.New("glMultiTexCoord1s") } gpMultiTexCoord1sARB = uintptr(getProcAddr("glMultiTexCoord1sARB")) gpMultiTexCoord1sv = uintptr(getProcAddr("glMultiTexCoord1sv")) if gpMultiTexCoord1sv == 0 { return errors.New("glMultiTexCoord1sv") } gpMultiTexCoord1svARB = uintptr(getProcAddr("glMultiTexCoord1svARB")) gpMultiTexCoord1xOES = uintptr(getProcAddr("glMultiTexCoord1xOES")) gpMultiTexCoord1xvOES = uintptr(getProcAddr("glMultiTexCoord1xvOES")) gpMultiTexCoord2bOES = uintptr(getProcAddr("glMultiTexCoord2bOES")) gpMultiTexCoord2bvOES = uintptr(getProcAddr("glMultiTexCoord2bvOES")) gpMultiTexCoord2d = uintptr(getProcAddr("glMultiTexCoord2d")) if gpMultiTexCoord2d == 0 { return errors.New("glMultiTexCoord2d") } gpMultiTexCoord2dARB = uintptr(getProcAddr("glMultiTexCoord2dARB")) gpMultiTexCoord2dv = uintptr(getProcAddr("glMultiTexCoord2dv")) if gpMultiTexCoord2dv == 0 { return errors.New("glMultiTexCoord2dv") } gpMultiTexCoord2dvARB = uintptr(getProcAddr("glMultiTexCoord2dvARB")) gpMultiTexCoord2f = uintptr(getProcAddr("glMultiTexCoord2f")) if gpMultiTexCoord2f == 0 { return errors.New("glMultiTexCoord2f") } gpMultiTexCoord2fARB = uintptr(getProcAddr("glMultiTexCoord2fARB")) gpMultiTexCoord2fv = uintptr(getProcAddr("glMultiTexCoord2fv")) if gpMultiTexCoord2fv == 0 { return errors.New("glMultiTexCoord2fv") } gpMultiTexCoord2fvARB = uintptr(getProcAddr("glMultiTexCoord2fvARB")) gpMultiTexCoord2hNV = uintptr(getProcAddr("glMultiTexCoord2hNV")) gpMultiTexCoord2hvNV = uintptr(getProcAddr("glMultiTexCoord2hvNV")) gpMultiTexCoord2i = uintptr(getProcAddr("glMultiTexCoord2i")) if gpMultiTexCoord2i == 0 { return errors.New("glMultiTexCoord2i") } gpMultiTexCoord2iARB = uintptr(getProcAddr("glMultiTexCoord2iARB")) gpMultiTexCoord2iv = uintptr(getProcAddr("glMultiTexCoord2iv")) if gpMultiTexCoord2iv == 0 { return errors.New("glMultiTexCoord2iv") } gpMultiTexCoord2ivARB = uintptr(getProcAddr("glMultiTexCoord2ivARB")) gpMultiTexCoord2s = uintptr(getProcAddr("glMultiTexCoord2s")) if gpMultiTexCoord2s == 0 { return errors.New("glMultiTexCoord2s") } gpMultiTexCoord2sARB = uintptr(getProcAddr("glMultiTexCoord2sARB")) gpMultiTexCoord2sv = uintptr(getProcAddr("glMultiTexCoord2sv")) if gpMultiTexCoord2sv == 0 { return errors.New("glMultiTexCoord2sv") } gpMultiTexCoord2svARB = uintptr(getProcAddr("glMultiTexCoord2svARB")) gpMultiTexCoord2xOES = uintptr(getProcAddr("glMultiTexCoord2xOES")) gpMultiTexCoord2xvOES = uintptr(getProcAddr("glMultiTexCoord2xvOES")) gpMultiTexCoord3bOES = uintptr(getProcAddr("glMultiTexCoord3bOES")) gpMultiTexCoord3bvOES = uintptr(getProcAddr("glMultiTexCoord3bvOES")) gpMultiTexCoord3d = uintptr(getProcAddr("glMultiTexCoord3d")) if gpMultiTexCoord3d == 0 { return errors.New("glMultiTexCoord3d") } gpMultiTexCoord3dARB = uintptr(getProcAddr("glMultiTexCoord3dARB")) gpMultiTexCoord3dv = uintptr(getProcAddr("glMultiTexCoord3dv")) if gpMultiTexCoord3dv == 0 { return errors.New("glMultiTexCoord3dv") } gpMultiTexCoord3dvARB = uintptr(getProcAddr("glMultiTexCoord3dvARB")) gpMultiTexCoord3f = uintptr(getProcAddr("glMultiTexCoord3f")) if gpMultiTexCoord3f == 0 { return errors.New("glMultiTexCoord3f") } gpMultiTexCoord3fARB = uintptr(getProcAddr("glMultiTexCoord3fARB")) gpMultiTexCoord3fv = uintptr(getProcAddr("glMultiTexCoord3fv")) if gpMultiTexCoord3fv == 0 { return errors.New("glMultiTexCoord3fv") } gpMultiTexCoord3fvARB = uintptr(getProcAddr("glMultiTexCoord3fvARB")) gpMultiTexCoord3hNV = uintptr(getProcAddr("glMultiTexCoord3hNV")) gpMultiTexCoord3hvNV = uintptr(getProcAddr("glMultiTexCoord3hvNV")) gpMultiTexCoord3i = uintptr(getProcAddr("glMultiTexCoord3i")) if gpMultiTexCoord3i == 0 { return errors.New("glMultiTexCoord3i") } gpMultiTexCoord3iARB = uintptr(getProcAddr("glMultiTexCoord3iARB")) gpMultiTexCoord3iv = uintptr(getProcAddr("glMultiTexCoord3iv")) if gpMultiTexCoord3iv == 0 { return errors.New("glMultiTexCoord3iv") } gpMultiTexCoord3ivARB = uintptr(getProcAddr("glMultiTexCoord3ivARB")) gpMultiTexCoord3s = uintptr(getProcAddr("glMultiTexCoord3s")) if gpMultiTexCoord3s == 0 { return errors.New("glMultiTexCoord3s") } gpMultiTexCoord3sARB = uintptr(getProcAddr("glMultiTexCoord3sARB")) gpMultiTexCoord3sv = uintptr(getProcAddr("glMultiTexCoord3sv")) if gpMultiTexCoord3sv == 0 { return errors.New("glMultiTexCoord3sv") } gpMultiTexCoord3svARB = uintptr(getProcAddr("glMultiTexCoord3svARB")) gpMultiTexCoord3xOES = uintptr(getProcAddr("glMultiTexCoord3xOES")) gpMultiTexCoord3xvOES = uintptr(getProcAddr("glMultiTexCoord3xvOES")) gpMultiTexCoord4bOES = uintptr(getProcAddr("glMultiTexCoord4bOES")) gpMultiTexCoord4bvOES = uintptr(getProcAddr("glMultiTexCoord4bvOES")) gpMultiTexCoord4d = uintptr(getProcAddr("glMultiTexCoord4d")) if gpMultiTexCoord4d == 0 { return errors.New("glMultiTexCoord4d") } gpMultiTexCoord4dARB = uintptr(getProcAddr("glMultiTexCoord4dARB")) gpMultiTexCoord4dv = uintptr(getProcAddr("glMultiTexCoord4dv")) if gpMultiTexCoord4dv == 0 { return errors.New("glMultiTexCoord4dv") } gpMultiTexCoord4dvARB = uintptr(getProcAddr("glMultiTexCoord4dvARB")) gpMultiTexCoord4f = uintptr(getProcAddr("glMultiTexCoord4f")) if gpMultiTexCoord4f == 0 { return errors.New("glMultiTexCoord4f") } gpMultiTexCoord4fARB = uintptr(getProcAddr("glMultiTexCoord4fARB")) gpMultiTexCoord4fv = uintptr(getProcAddr("glMultiTexCoord4fv")) if gpMultiTexCoord4fv == 0 { return errors.New("glMultiTexCoord4fv") } gpMultiTexCoord4fvARB = uintptr(getProcAddr("glMultiTexCoord4fvARB")) gpMultiTexCoord4hNV = uintptr(getProcAddr("glMultiTexCoord4hNV")) gpMultiTexCoord4hvNV = uintptr(getProcAddr("glMultiTexCoord4hvNV")) gpMultiTexCoord4i = uintptr(getProcAddr("glMultiTexCoord4i")) if gpMultiTexCoord4i == 0 { return errors.New("glMultiTexCoord4i") } gpMultiTexCoord4iARB = uintptr(getProcAddr("glMultiTexCoord4iARB")) gpMultiTexCoord4iv = uintptr(getProcAddr("glMultiTexCoord4iv")) if gpMultiTexCoord4iv == 0 { return errors.New("glMultiTexCoord4iv") } gpMultiTexCoord4ivARB = uintptr(getProcAddr("glMultiTexCoord4ivARB")) gpMultiTexCoord4s = uintptr(getProcAddr("glMultiTexCoord4s")) if gpMultiTexCoord4s == 0 { return errors.New("glMultiTexCoord4s") } gpMultiTexCoord4sARB = uintptr(getProcAddr("glMultiTexCoord4sARB")) gpMultiTexCoord4sv = uintptr(getProcAddr("glMultiTexCoord4sv")) if gpMultiTexCoord4sv == 0 { return errors.New("glMultiTexCoord4sv") } gpMultiTexCoord4svARB = uintptr(getProcAddr("glMultiTexCoord4svARB")) gpMultiTexCoord4xOES = uintptr(getProcAddr("glMultiTexCoord4xOES")) gpMultiTexCoord4xvOES = uintptr(getProcAddr("glMultiTexCoord4xvOES")) gpMultiTexCoordPointerEXT = uintptr(getProcAddr("glMultiTexCoordPointerEXT")) gpMultiTexEnvfEXT = uintptr(getProcAddr("glMultiTexEnvfEXT")) gpMultiTexEnvfvEXT = uintptr(getProcAddr("glMultiTexEnvfvEXT")) gpMultiTexEnviEXT = uintptr(getProcAddr("glMultiTexEnviEXT")) gpMultiTexEnvivEXT = uintptr(getProcAddr("glMultiTexEnvivEXT")) gpMultiTexGendEXT = uintptr(getProcAddr("glMultiTexGendEXT")) gpMultiTexGendvEXT = uintptr(getProcAddr("glMultiTexGendvEXT")) gpMultiTexGenfEXT = uintptr(getProcAddr("glMultiTexGenfEXT")) gpMultiTexGenfvEXT = uintptr(getProcAddr("glMultiTexGenfvEXT")) gpMultiTexGeniEXT = uintptr(getProcAddr("glMultiTexGeniEXT")) gpMultiTexGenivEXT = uintptr(getProcAddr("glMultiTexGenivEXT")) gpMultiTexImage1DEXT = uintptr(getProcAddr("glMultiTexImage1DEXT")) gpMultiTexImage2DEXT = uintptr(getProcAddr("glMultiTexImage2DEXT")) gpMultiTexImage3DEXT = uintptr(getProcAddr("glMultiTexImage3DEXT")) gpMultiTexParameterIivEXT = uintptr(getProcAddr("glMultiTexParameterIivEXT")) gpMultiTexParameterIuivEXT = uintptr(getProcAddr("glMultiTexParameterIuivEXT")) gpMultiTexParameterfEXT = uintptr(getProcAddr("glMultiTexParameterfEXT")) gpMultiTexParameterfvEXT = uintptr(getProcAddr("glMultiTexParameterfvEXT")) gpMultiTexParameteriEXT = uintptr(getProcAddr("glMultiTexParameteriEXT")) gpMultiTexParameterivEXT = uintptr(getProcAddr("glMultiTexParameterivEXT")) gpMultiTexRenderbufferEXT = uintptr(getProcAddr("glMultiTexRenderbufferEXT")) gpMultiTexSubImage1DEXT = uintptr(getProcAddr("glMultiTexSubImage1DEXT")) gpMultiTexSubImage2DEXT = uintptr(getProcAddr("glMultiTexSubImage2DEXT")) gpMultiTexSubImage3DEXT = uintptr(getProcAddr("glMultiTexSubImage3DEXT")) gpMulticastBarrierNV = uintptr(getProcAddr("glMulticastBarrierNV")) gpMulticastBlitFramebufferNV = uintptr(getProcAddr("glMulticastBlitFramebufferNV")) gpMulticastBufferSubDataNV = uintptr(getProcAddr("glMulticastBufferSubDataNV")) gpMulticastCopyBufferSubDataNV = uintptr(getProcAddr("glMulticastCopyBufferSubDataNV")) gpMulticastCopyImageSubDataNV = uintptr(getProcAddr("glMulticastCopyImageSubDataNV")) gpMulticastFramebufferSampleLocationsfvNV = uintptr(getProcAddr("glMulticastFramebufferSampleLocationsfvNV")) gpMulticastGetQueryObjecti64vNV = uintptr(getProcAddr("glMulticastGetQueryObjecti64vNV")) gpMulticastGetQueryObjectivNV = uintptr(getProcAddr("glMulticastGetQueryObjectivNV")) gpMulticastGetQueryObjectui64vNV = uintptr(getProcAddr("glMulticastGetQueryObjectui64vNV")) gpMulticastGetQueryObjectuivNV = uintptr(getProcAddr("glMulticastGetQueryObjectuivNV")) gpMulticastWaitSyncNV = uintptr(getProcAddr("glMulticastWaitSyncNV")) gpNamedBufferData = uintptr(getProcAddr("glNamedBufferData")) gpNamedBufferDataEXT = uintptr(getProcAddr("glNamedBufferDataEXT")) gpNamedBufferPageCommitmentARB = uintptr(getProcAddr("glNamedBufferPageCommitmentARB")) gpNamedBufferPageCommitmentEXT = uintptr(getProcAddr("glNamedBufferPageCommitmentEXT")) gpNamedBufferStorage = uintptr(getProcAddr("glNamedBufferStorage")) gpNamedBufferStorageEXT = uintptr(getProcAddr("glNamedBufferStorageEXT")) gpNamedBufferStorageExternalEXT = uintptr(getProcAddr("glNamedBufferStorageExternalEXT")) gpNamedBufferStorageMemEXT = uintptr(getProcAddr("glNamedBufferStorageMemEXT")) gpNamedBufferSubData = uintptr(getProcAddr("glNamedBufferSubData")) gpNamedBufferSubDataEXT = uintptr(getProcAddr("glNamedBufferSubDataEXT")) gpNamedCopyBufferSubDataEXT = uintptr(getProcAddr("glNamedCopyBufferSubDataEXT")) gpNamedFramebufferDrawBuffer = uintptr(getProcAddr("glNamedFramebufferDrawBuffer")) gpNamedFramebufferDrawBuffers = uintptr(getProcAddr("glNamedFramebufferDrawBuffers")) gpNamedFramebufferParameteri = uintptr(getProcAddr("glNamedFramebufferParameteri")) gpNamedFramebufferParameteriEXT = uintptr(getProcAddr("glNamedFramebufferParameteriEXT")) gpNamedFramebufferReadBuffer = uintptr(getProcAddr("glNamedFramebufferReadBuffer")) gpNamedFramebufferRenderbuffer = uintptr(getProcAddr("glNamedFramebufferRenderbuffer")) gpNamedFramebufferRenderbufferEXT = uintptr(getProcAddr("glNamedFramebufferRenderbufferEXT")) gpNamedFramebufferSampleLocationsfvARB = uintptr(getProcAddr("glNamedFramebufferSampleLocationsfvARB")) gpNamedFramebufferSampleLocationsfvNV = uintptr(getProcAddr("glNamedFramebufferSampleLocationsfvNV")) gpNamedFramebufferSamplePositionsfvAMD = uintptr(getProcAddr("glNamedFramebufferSamplePositionsfvAMD")) gpNamedFramebufferTexture = uintptr(getProcAddr("glNamedFramebufferTexture")) gpNamedFramebufferTexture1DEXT = uintptr(getProcAddr("glNamedFramebufferTexture1DEXT")) gpNamedFramebufferTexture2DEXT = uintptr(getProcAddr("glNamedFramebufferTexture2DEXT")) gpNamedFramebufferTexture3DEXT = uintptr(getProcAddr("glNamedFramebufferTexture3DEXT")) gpNamedFramebufferTextureEXT = uintptr(getProcAddr("glNamedFramebufferTextureEXT")) gpNamedFramebufferTextureFaceEXT = uintptr(getProcAddr("glNamedFramebufferTextureFaceEXT")) gpNamedFramebufferTextureLayer = uintptr(getProcAddr("glNamedFramebufferTextureLayer")) gpNamedFramebufferTextureLayerEXT = uintptr(getProcAddr("glNamedFramebufferTextureLayerEXT")) gpNamedProgramLocalParameter4dEXT = uintptr(getProcAddr("glNamedProgramLocalParameter4dEXT")) gpNamedProgramLocalParameter4dvEXT = uintptr(getProcAddr("glNamedProgramLocalParameter4dvEXT")) gpNamedProgramLocalParameter4fEXT = uintptr(getProcAddr("glNamedProgramLocalParameter4fEXT")) gpNamedProgramLocalParameter4fvEXT = uintptr(getProcAddr("glNamedProgramLocalParameter4fvEXT")) gpNamedProgramLocalParameterI4iEXT = uintptr(getProcAddr("glNamedProgramLocalParameterI4iEXT")) gpNamedProgramLocalParameterI4ivEXT = uintptr(getProcAddr("glNamedProgramLocalParameterI4ivEXT")) gpNamedProgramLocalParameterI4uiEXT = uintptr(getProcAddr("glNamedProgramLocalParameterI4uiEXT")) gpNamedProgramLocalParameterI4uivEXT = uintptr(getProcAddr("glNamedProgramLocalParameterI4uivEXT")) gpNamedProgramLocalParameters4fvEXT = uintptr(getProcAddr("glNamedProgramLocalParameters4fvEXT")) gpNamedProgramLocalParametersI4ivEXT = uintptr(getProcAddr("glNamedProgramLocalParametersI4ivEXT")) gpNamedProgramLocalParametersI4uivEXT = uintptr(getProcAddr("glNamedProgramLocalParametersI4uivEXT")) gpNamedProgramStringEXT = uintptr(getProcAddr("glNamedProgramStringEXT")) gpNamedRenderbufferStorage = uintptr(getProcAddr("glNamedRenderbufferStorage")) gpNamedRenderbufferStorageEXT = uintptr(getProcAddr("glNamedRenderbufferStorageEXT")) gpNamedRenderbufferStorageMultisample = uintptr(getProcAddr("glNamedRenderbufferStorageMultisample")) gpNamedRenderbufferStorageMultisampleCoverageEXT = uintptr(getProcAddr("glNamedRenderbufferStorageMultisampleCoverageEXT")) gpNamedRenderbufferStorageMultisampleEXT = uintptr(getProcAddr("glNamedRenderbufferStorageMultisampleEXT")) gpNamedStringARB = uintptr(getProcAddr("glNamedStringARB")) gpNewList = uintptr(getProcAddr("glNewList")) if gpNewList == 0 { return errors.New("glNewList") } gpNewObjectBufferATI = uintptr(getProcAddr("glNewObjectBufferATI")) gpNormal3b = uintptr(getProcAddr("glNormal3b")) if gpNormal3b == 0 { return errors.New("glNormal3b") } gpNormal3bv = uintptr(getProcAddr("glNormal3bv")) if gpNormal3bv == 0 { return errors.New("glNormal3bv") } gpNormal3d = uintptr(getProcAddr("glNormal3d")) if gpNormal3d == 0 { return errors.New("glNormal3d") } gpNormal3dv = uintptr(getProcAddr("glNormal3dv")) if gpNormal3dv == 0 { return errors.New("glNormal3dv") } gpNormal3f = uintptr(getProcAddr("glNormal3f")) if gpNormal3f == 0 { return errors.New("glNormal3f") } gpNormal3fVertex3fSUN = uintptr(getProcAddr("glNormal3fVertex3fSUN")) gpNormal3fVertex3fvSUN = uintptr(getProcAddr("glNormal3fVertex3fvSUN")) gpNormal3fv = uintptr(getProcAddr("glNormal3fv")) if gpNormal3fv == 0 { return errors.New("glNormal3fv") } gpNormal3hNV = uintptr(getProcAddr("glNormal3hNV")) gpNormal3hvNV = uintptr(getProcAddr("glNormal3hvNV")) gpNormal3i = uintptr(getProcAddr("glNormal3i")) if gpNormal3i == 0 { return errors.New("glNormal3i") } gpNormal3iv = uintptr(getProcAddr("glNormal3iv")) if gpNormal3iv == 0 { return errors.New("glNormal3iv") } gpNormal3s = uintptr(getProcAddr("glNormal3s")) if gpNormal3s == 0 { return errors.New("glNormal3s") } gpNormal3sv = uintptr(getProcAddr("glNormal3sv")) if gpNormal3sv == 0 { return errors.New("glNormal3sv") } gpNormal3xOES = uintptr(getProcAddr("glNormal3xOES")) gpNormal3xvOES = uintptr(getProcAddr("glNormal3xvOES")) gpNormalFormatNV = uintptr(getProcAddr("glNormalFormatNV")) gpNormalPointer = uintptr(getProcAddr("glNormalPointer")) if gpNormalPointer == 0 { return errors.New("glNormalPointer") } gpNormalPointerEXT = uintptr(getProcAddr("glNormalPointerEXT")) gpNormalPointerListIBM = uintptr(getProcAddr("glNormalPointerListIBM")) gpNormalPointervINTEL = uintptr(getProcAddr("glNormalPointervINTEL")) gpNormalStream3bATI = uintptr(getProcAddr("glNormalStream3bATI")) gpNormalStream3bvATI = uintptr(getProcAddr("glNormalStream3bvATI")) gpNormalStream3dATI = uintptr(getProcAddr("glNormalStream3dATI")) gpNormalStream3dvATI = uintptr(getProcAddr("glNormalStream3dvATI")) gpNormalStream3fATI = uintptr(getProcAddr("glNormalStream3fATI")) gpNormalStream3fvATI = uintptr(getProcAddr("glNormalStream3fvATI")) gpNormalStream3iATI = uintptr(getProcAddr("glNormalStream3iATI")) gpNormalStream3ivATI = uintptr(getProcAddr("glNormalStream3ivATI")) gpNormalStream3sATI = uintptr(getProcAddr("glNormalStream3sATI")) gpNormalStream3svATI = uintptr(getProcAddr("glNormalStream3svATI")) gpObjectLabel = uintptr(getProcAddr("glObjectLabel")) gpObjectLabelKHR = uintptr(getProcAddr("glObjectLabelKHR")) gpObjectPtrLabel = uintptr(getProcAddr("glObjectPtrLabel")) gpObjectPtrLabelKHR = uintptr(getProcAddr("glObjectPtrLabelKHR")) gpObjectPurgeableAPPLE = uintptr(getProcAddr("glObjectPurgeableAPPLE")) gpObjectUnpurgeableAPPLE = uintptr(getProcAddr("glObjectUnpurgeableAPPLE")) gpOrtho = uintptr(getProcAddr("glOrtho")) if gpOrtho == 0 { return errors.New("glOrtho") } gpOrthofOES = uintptr(getProcAddr("glOrthofOES")) gpOrthoxOES = uintptr(getProcAddr("glOrthoxOES")) gpPNTrianglesfATI = uintptr(getProcAddr("glPNTrianglesfATI")) gpPNTrianglesiATI = uintptr(getProcAddr("glPNTrianglesiATI")) gpPassTexCoordATI = uintptr(getProcAddr("glPassTexCoordATI")) gpPassThrough = uintptr(getProcAddr("glPassThrough")) if gpPassThrough == 0 { return errors.New("glPassThrough") } gpPassThroughxOES = uintptr(getProcAddr("glPassThroughxOES")) gpPatchParameterfv = uintptr(getProcAddr("glPatchParameterfv")) gpPatchParameteri = uintptr(getProcAddr("glPatchParameteri")) gpPathCommandsNV = uintptr(getProcAddr("glPathCommandsNV")) gpPathCoordsNV = uintptr(getProcAddr("glPathCoordsNV")) gpPathCoverDepthFuncNV = uintptr(getProcAddr("glPathCoverDepthFuncNV")) gpPathDashArrayNV = uintptr(getProcAddr("glPathDashArrayNV")) gpPathGlyphIndexArrayNV = uintptr(getProcAddr("glPathGlyphIndexArrayNV")) gpPathGlyphIndexRangeNV = uintptr(getProcAddr("glPathGlyphIndexRangeNV")) gpPathGlyphRangeNV = uintptr(getProcAddr("glPathGlyphRangeNV")) gpPathGlyphsNV = uintptr(getProcAddr("glPathGlyphsNV")) gpPathMemoryGlyphIndexArrayNV = uintptr(getProcAddr("glPathMemoryGlyphIndexArrayNV")) gpPathParameterfNV = uintptr(getProcAddr("glPathParameterfNV")) gpPathParameterfvNV = uintptr(getProcAddr("glPathParameterfvNV")) gpPathParameteriNV = uintptr(getProcAddr("glPathParameteriNV")) gpPathParameterivNV = uintptr(getProcAddr("glPathParameterivNV")) gpPathStencilDepthOffsetNV = uintptr(getProcAddr("glPathStencilDepthOffsetNV")) gpPathStencilFuncNV = uintptr(getProcAddr("glPathStencilFuncNV")) gpPathStringNV = uintptr(getProcAddr("glPathStringNV")) gpPathSubCommandsNV = uintptr(getProcAddr("glPathSubCommandsNV")) gpPathSubCoordsNV = uintptr(getProcAddr("glPathSubCoordsNV")) gpPauseTransformFeedback = uintptr(getProcAddr("glPauseTransformFeedback")) gpPauseTransformFeedbackNV = uintptr(getProcAddr("glPauseTransformFeedbackNV")) gpPixelDataRangeNV = uintptr(getProcAddr("glPixelDataRangeNV")) gpPixelMapfv = uintptr(getProcAddr("glPixelMapfv")) if gpPixelMapfv == 0 { return errors.New("glPixelMapfv") } gpPixelMapuiv = uintptr(getProcAddr("glPixelMapuiv")) if gpPixelMapuiv == 0 { return errors.New("glPixelMapuiv") } gpPixelMapusv = uintptr(getProcAddr("glPixelMapusv")) if gpPixelMapusv == 0 { return errors.New("glPixelMapusv") } gpPixelMapx = uintptr(getProcAddr("glPixelMapx")) gpPixelStoref = uintptr(getProcAddr("glPixelStoref")) if gpPixelStoref == 0 { return errors.New("glPixelStoref") } gpPixelStorei = uintptr(getProcAddr("glPixelStorei")) if gpPixelStorei == 0 { return errors.New("glPixelStorei") } gpPixelStorex = uintptr(getProcAddr("glPixelStorex")) gpPixelTexGenParameterfSGIS = uintptr(getProcAddr("glPixelTexGenParameterfSGIS")) gpPixelTexGenParameterfvSGIS = uintptr(getProcAddr("glPixelTexGenParameterfvSGIS")) gpPixelTexGenParameteriSGIS = uintptr(getProcAddr("glPixelTexGenParameteriSGIS")) gpPixelTexGenParameterivSGIS = uintptr(getProcAddr("glPixelTexGenParameterivSGIS")) gpPixelTexGenSGIX = uintptr(getProcAddr("glPixelTexGenSGIX")) gpPixelTransferf = uintptr(getProcAddr("glPixelTransferf")) if gpPixelTransferf == 0 { return errors.New("glPixelTransferf") } gpPixelTransferi = uintptr(getProcAddr("glPixelTransferi")) if gpPixelTransferi == 0 { return errors.New("glPixelTransferi") } gpPixelTransferxOES = uintptr(getProcAddr("glPixelTransferxOES")) gpPixelTransformParameterfEXT = uintptr(getProcAddr("glPixelTransformParameterfEXT")) gpPixelTransformParameterfvEXT = uintptr(getProcAddr("glPixelTransformParameterfvEXT")) gpPixelTransformParameteriEXT = uintptr(getProcAddr("glPixelTransformParameteriEXT")) gpPixelTransformParameterivEXT = uintptr(getProcAddr("glPixelTransformParameterivEXT")) gpPixelZoom = uintptr(getProcAddr("glPixelZoom")) if gpPixelZoom == 0 { return errors.New("glPixelZoom") } gpPixelZoomxOES = uintptr(getProcAddr("glPixelZoomxOES")) gpPointAlongPathNV = uintptr(getProcAddr("glPointAlongPathNV")) gpPointParameterf = uintptr(getProcAddr("glPointParameterf")) if gpPointParameterf == 0 { return errors.New("glPointParameterf") } gpPointParameterfARB = uintptr(getProcAddr("glPointParameterfARB")) gpPointParameterfEXT = uintptr(getProcAddr("glPointParameterfEXT")) gpPointParameterfSGIS = uintptr(getProcAddr("glPointParameterfSGIS")) gpPointParameterfv = uintptr(getProcAddr("glPointParameterfv")) if gpPointParameterfv == 0 { return errors.New("glPointParameterfv") } gpPointParameterfvARB = uintptr(getProcAddr("glPointParameterfvARB")) gpPointParameterfvEXT = uintptr(getProcAddr("glPointParameterfvEXT")) gpPointParameterfvSGIS = uintptr(getProcAddr("glPointParameterfvSGIS")) gpPointParameteri = uintptr(getProcAddr("glPointParameteri")) if gpPointParameteri == 0 { return errors.New("glPointParameteri") } gpPointParameteriNV = uintptr(getProcAddr("glPointParameteriNV")) gpPointParameteriv = uintptr(getProcAddr("glPointParameteriv")) if gpPointParameteriv == 0 { return errors.New("glPointParameteriv") } gpPointParameterivNV = uintptr(getProcAddr("glPointParameterivNV")) gpPointParameterxOES = uintptr(getProcAddr("glPointParameterxOES")) gpPointParameterxvOES = uintptr(getProcAddr("glPointParameterxvOES")) gpPointSize = uintptr(getProcAddr("glPointSize")) if gpPointSize == 0 { return errors.New("glPointSize") } gpPointSizexOES = uintptr(getProcAddr("glPointSizexOES")) gpPollAsyncSGIX = uintptr(getProcAddr("glPollAsyncSGIX")) gpPollInstrumentsSGIX = uintptr(getProcAddr("glPollInstrumentsSGIX")) gpPolygonMode = uintptr(getProcAddr("glPolygonMode")) if gpPolygonMode == 0 { return errors.New("glPolygonMode") } gpPolygonOffset = uintptr(getProcAddr("glPolygonOffset")) if gpPolygonOffset == 0 { return errors.New("glPolygonOffset") } gpPolygonOffsetClamp = uintptr(getProcAddr("glPolygonOffsetClamp")) gpPolygonOffsetClampEXT = uintptr(getProcAddr("glPolygonOffsetClampEXT")) gpPolygonOffsetEXT = uintptr(getProcAddr("glPolygonOffsetEXT")) gpPolygonOffsetxOES = uintptr(getProcAddr("glPolygonOffsetxOES")) gpPolygonStipple = uintptr(getProcAddr("glPolygonStipple")) if gpPolygonStipple == 0 { return errors.New("glPolygonStipple") } gpPopAttrib = uintptr(getProcAddr("glPopAttrib")) if gpPopAttrib == 0 { return errors.New("glPopAttrib") } gpPopClientAttrib = uintptr(getProcAddr("glPopClientAttrib")) if gpPopClientAttrib == 0 { return errors.New("glPopClientAttrib") } gpPopDebugGroup = uintptr(getProcAddr("glPopDebugGroup")) gpPopDebugGroupKHR = uintptr(getProcAddr("glPopDebugGroupKHR")) gpPopGroupMarkerEXT = uintptr(getProcAddr("glPopGroupMarkerEXT")) gpPopMatrix = uintptr(getProcAddr("glPopMatrix")) if gpPopMatrix == 0 { return errors.New("glPopMatrix") } gpPopName = uintptr(getProcAddr("glPopName")) if gpPopName == 0 { return errors.New("glPopName") } gpPresentFrameDualFillNV = uintptr(getProcAddr("glPresentFrameDualFillNV")) gpPresentFrameKeyedNV = uintptr(getProcAddr("glPresentFrameKeyedNV")) gpPrimitiveBoundingBoxARB = uintptr(getProcAddr("glPrimitiveBoundingBoxARB")) gpPrimitiveRestartIndexNV = uintptr(getProcAddr("glPrimitiveRestartIndexNV")) gpPrimitiveRestartNV = uintptr(getProcAddr("glPrimitiveRestartNV")) gpPrioritizeTextures = uintptr(getProcAddr("glPrioritizeTextures")) if gpPrioritizeTextures == 0 { return errors.New("glPrioritizeTextures") } gpPrioritizeTexturesEXT = uintptr(getProcAddr("glPrioritizeTexturesEXT")) gpPrioritizeTexturesxOES = uintptr(getProcAddr("glPrioritizeTexturesxOES")) gpProgramBinary = uintptr(getProcAddr("glProgramBinary")) gpProgramBufferParametersIivNV = uintptr(getProcAddr("glProgramBufferParametersIivNV")) gpProgramBufferParametersIuivNV = uintptr(getProcAddr("glProgramBufferParametersIuivNV")) gpProgramBufferParametersfvNV = uintptr(getProcAddr("glProgramBufferParametersfvNV")) gpProgramEnvParameter4dARB = uintptr(getProcAddr("glProgramEnvParameter4dARB")) gpProgramEnvParameter4dvARB = uintptr(getProcAddr("glProgramEnvParameter4dvARB")) gpProgramEnvParameter4fARB = uintptr(getProcAddr("glProgramEnvParameter4fARB")) gpProgramEnvParameter4fvARB = uintptr(getProcAddr("glProgramEnvParameter4fvARB")) gpProgramEnvParameterI4iNV = uintptr(getProcAddr("glProgramEnvParameterI4iNV")) gpProgramEnvParameterI4ivNV = uintptr(getProcAddr("glProgramEnvParameterI4ivNV")) gpProgramEnvParameterI4uiNV = uintptr(getProcAddr("glProgramEnvParameterI4uiNV")) gpProgramEnvParameterI4uivNV = uintptr(getProcAddr("glProgramEnvParameterI4uivNV")) gpProgramEnvParameters4fvEXT = uintptr(getProcAddr("glProgramEnvParameters4fvEXT")) gpProgramEnvParametersI4ivNV = uintptr(getProcAddr("glProgramEnvParametersI4ivNV")) gpProgramEnvParametersI4uivNV = uintptr(getProcAddr("glProgramEnvParametersI4uivNV")) gpProgramLocalParameter4dARB = uintptr(getProcAddr("glProgramLocalParameter4dARB")) gpProgramLocalParameter4dvARB = uintptr(getProcAddr("glProgramLocalParameter4dvARB")) gpProgramLocalParameter4fARB = uintptr(getProcAddr("glProgramLocalParameter4fARB")) gpProgramLocalParameter4fvARB = uintptr(getProcAddr("glProgramLocalParameter4fvARB")) gpProgramLocalParameterI4iNV = uintptr(getProcAddr("glProgramLocalParameterI4iNV")) gpProgramLocalParameterI4ivNV = uintptr(getProcAddr("glProgramLocalParameterI4ivNV")) gpProgramLocalParameterI4uiNV = uintptr(getProcAddr("glProgramLocalParameterI4uiNV")) gpProgramLocalParameterI4uivNV = uintptr(getProcAddr("glProgramLocalParameterI4uivNV")) gpProgramLocalParameters4fvEXT = uintptr(getProcAddr("glProgramLocalParameters4fvEXT")) gpProgramLocalParametersI4ivNV = uintptr(getProcAddr("glProgramLocalParametersI4ivNV")) gpProgramLocalParametersI4uivNV = uintptr(getProcAddr("glProgramLocalParametersI4uivNV")) gpProgramNamedParameter4dNV = uintptr(getProcAddr("glProgramNamedParameter4dNV")) gpProgramNamedParameter4dvNV = uintptr(getProcAddr("glProgramNamedParameter4dvNV")) gpProgramNamedParameter4fNV = uintptr(getProcAddr("glProgramNamedParameter4fNV")) gpProgramNamedParameter4fvNV = uintptr(getProcAddr("glProgramNamedParameter4fvNV")) gpProgramParameter4dNV = uintptr(getProcAddr("glProgramParameter4dNV")) gpProgramParameter4dvNV = uintptr(getProcAddr("glProgramParameter4dvNV")) gpProgramParameter4fNV = uintptr(getProcAddr("glProgramParameter4fNV")) gpProgramParameter4fvNV = uintptr(getProcAddr("glProgramParameter4fvNV")) gpProgramParameteri = uintptr(getProcAddr("glProgramParameteri")) gpProgramParameteriARB = uintptr(getProcAddr("glProgramParameteriARB")) gpProgramParameteriEXT = uintptr(getProcAddr("glProgramParameteriEXT")) gpProgramParameters4dvNV = uintptr(getProcAddr("glProgramParameters4dvNV")) gpProgramParameters4fvNV = uintptr(getProcAddr("glProgramParameters4fvNV")) gpProgramPathFragmentInputGenNV = uintptr(getProcAddr("glProgramPathFragmentInputGenNV")) gpProgramStringARB = uintptr(getProcAddr("glProgramStringARB")) gpProgramSubroutineParametersuivNV = uintptr(getProcAddr("glProgramSubroutineParametersuivNV")) gpProgramUniform1d = uintptr(getProcAddr("glProgramUniform1d")) gpProgramUniform1dEXT = uintptr(getProcAddr("glProgramUniform1dEXT")) gpProgramUniform1dv = uintptr(getProcAddr("glProgramUniform1dv")) gpProgramUniform1dvEXT = uintptr(getProcAddr("glProgramUniform1dvEXT")) gpProgramUniform1f = uintptr(getProcAddr("glProgramUniform1f")) gpProgramUniform1fEXT = uintptr(getProcAddr("glProgramUniform1fEXT")) gpProgramUniform1fv = uintptr(getProcAddr("glProgramUniform1fv")) gpProgramUniform1fvEXT = uintptr(getProcAddr("glProgramUniform1fvEXT")) gpProgramUniform1i = uintptr(getProcAddr("glProgramUniform1i")) gpProgramUniform1i64ARB = uintptr(getProcAddr("glProgramUniform1i64ARB")) gpProgramUniform1i64NV = uintptr(getProcAddr("glProgramUniform1i64NV")) gpProgramUniform1i64vARB = uintptr(getProcAddr("glProgramUniform1i64vARB")) gpProgramUniform1i64vNV = uintptr(getProcAddr("glProgramUniform1i64vNV")) gpProgramUniform1iEXT = uintptr(getProcAddr("glProgramUniform1iEXT")) gpProgramUniform1iv = uintptr(getProcAddr("glProgramUniform1iv")) gpProgramUniform1ivEXT = uintptr(getProcAddr("glProgramUniform1ivEXT")) gpProgramUniform1ui = uintptr(getProcAddr("glProgramUniform1ui")) gpProgramUniform1ui64ARB = uintptr(getProcAddr("glProgramUniform1ui64ARB")) gpProgramUniform1ui64NV = uintptr(getProcAddr("glProgramUniform1ui64NV")) gpProgramUniform1ui64vARB = uintptr(getProcAddr("glProgramUniform1ui64vARB")) gpProgramUniform1ui64vNV = uintptr(getProcAddr("glProgramUniform1ui64vNV")) gpProgramUniform1uiEXT = uintptr(getProcAddr("glProgramUniform1uiEXT")) gpProgramUniform1uiv = uintptr(getProcAddr("glProgramUniform1uiv")) gpProgramUniform1uivEXT = uintptr(getProcAddr("glProgramUniform1uivEXT")) gpProgramUniform2d = uintptr(getProcAddr("glProgramUniform2d")) gpProgramUniform2dEXT = uintptr(getProcAddr("glProgramUniform2dEXT")) gpProgramUniform2dv = uintptr(getProcAddr("glProgramUniform2dv")) gpProgramUniform2dvEXT = uintptr(getProcAddr("glProgramUniform2dvEXT")) gpProgramUniform2f = uintptr(getProcAddr("glProgramUniform2f")) gpProgramUniform2fEXT = uintptr(getProcAddr("glProgramUniform2fEXT")) gpProgramUniform2fv = uintptr(getProcAddr("glProgramUniform2fv")) gpProgramUniform2fvEXT = uintptr(getProcAddr("glProgramUniform2fvEXT")) gpProgramUniform2i = uintptr(getProcAddr("glProgramUniform2i")) gpProgramUniform2i64ARB = uintptr(getProcAddr("glProgramUniform2i64ARB")) gpProgramUniform2i64NV = uintptr(getProcAddr("glProgramUniform2i64NV")) gpProgramUniform2i64vARB = uintptr(getProcAddr("glProgramUniform2i64vARB")) gpProgramUniform2i64vNV = uintptr(getProcAddr("glProgramUniform2i64vNV")) gpProgramUniform2iEXT = uintptr(getProcAddr("glProgramUniform2iEXT")) gpProgramUniform2iv = uintptr(getProcAddr("glProgramUniform2iv")) gpProgramUniform2ivEXT = uintptr(getProcAddr("glProgramUniform2ivEXT")) gpProgramUniform2ui = uintptr(getProcAddr("glProgramUniform2ui")) gpProgramUniform2ui64ARB = uintptr(getProcAddr("glProgramUniform2ui64ARB")) gpProgramUniform2ui64NV = uintptr(getProcAddr("glProgramUniform2ui64NV")) gpProgramUniform2ui64vARB = uintptr(getProcAddr("glProgramUniform2ui64vARB")) gpProgramUniform2ui64vNV = uintptr(getProcAddr("glProgramUniform2ui64vNV")) gpProgramUniform2uiEXT = uintptr(getProcAddr("glProgramUniform2uiEXT")) gpProgramUniform2uiv = uintptr(getProcAddr("glProgramUniform2uiv")) gpProgramUniform2uivEXT = uintptr(getProcAddr("glProgramUniform2uivEXT")) gpProgramUniform3d = uintptr(getProcAddr("glProgramUniform3d")) gpProgramUniform3dEXT = uintptr(getProcAddr("glProgramUniform3dEXT")) gpProgramUniform3dv = uintptr(getProcAddr("glProgramUniform3dv")) gpProgramUniform3dvEXT = uintptr(getProcAddr("glProgramUniform3dvEXT")) gpProgramUniform3f = uintptr(getProcAddr("glProgramUniform3f")) gpProgramUniform3fEXT = uintptr(getProcAddr("glProgramUniform3fEXT")) gpProgramUniform3fv = uintptr(getProcAddr("glProgramUniform3fv")) gpProgramUniform3fvEXT = uintptr(getProcAddr("glProgramUniform3fvEXT")) gpProgramUniform3i = uintptr(getProcAddr("glProgramUniform3i")) gpProgramUniform3i64ARB = uintptr(getProcAddr("glProgramUniform3i64ARB")) gpProgramUniform3i64NV = uintptr(getProcAddr("glProgramUniform3i64NV")) gpProgramUniform3i64vARB = uintptr(getProcAddr("glProgramUniform3i64vARB")) gpProgramUniform3i64vNV = uintptr(getProcAddr("glProgramUniform3i64vNV")) gpProgramUniform3iEXT = uintptr(getProcAddr("glProgramUniform3iEXT")) gpProgramUniform3iv = uintptr(getProcAddr("glProgramUniform3iv")) gpProgramUniform3ivEXT = uintptr(getProcAddr("glProgramUniform3ivEXT")) gpProgramUniform3ui = uintptr(getProcAddr("glProgramUniform3ui")) gpProgramUniform3ui64ARB = uintptr(getProcAddr("glProgramUniform3ui64ARB")) gpProgramUniform3ui64NV = uintptr(getProcAddr("glProgramUniform3ui64NV")) gpProgramUniform3ui64vARB = uintptr(getProcAddr("glProgramUniform3ui64vARB")) gpProgramUniform3ui64vNV = uintptr(getProcAddr("glProgramUniform3ui64vNV")) gpProgramUniform3uiEXT = uintptr(getProcAddr("glProgramUniform3uiEXT")) gpProgramUniform3uiv = uintptr(getProcAddr("glProgramUniform3uiv")) gpProgramUniform3uivEXT = uintptr(getProcAddr("glProgramUniform3uivEXT")) gpProgramUniform4d = uintptr(getProcAddr("glProgramUniform4d")) gpProgramUniform4dEXT = uintptr(getProcAddr("glProgramUniform4dEXT")) gpProgramUniform4dv = uintptr(getProcAddr("glProgramUniform4dv")) gpProgramUniform4dvEXT = uintptr(getProcAddr("glProgramUniform4dvEXT")) gpProgramUniform4f = uintptr(getProcAddr("glProgramUniform4f")) gpProgramUniform4fEXT = uintptr(getProcAddr("glProgramUniform4fEXT")) gpProgramUniform4fv = uintptr(getProcAddr("glProgramUniform4fv")) gpProgramUniform4fvEXT = uintptr(getProcAddr("glProgramUniform4fvEXT")) gpProgramUniform4i = uintptr(getProcAddr("glProgramUniform4i")) gpProgramUniform4i64ARB = uintptr(getProcAddr("glProgramUniform4i64ARB")) gpProgramUniform4i64NV = uintptr(getProcAddr("glProgramUniform4i64NV")) gpProgramUniform4i64vARB = uintptr(getProcAddr("glProgramUniform4i64vARB")) gpProgramUniform4i64vNV = uintptr(getProcAddr("glProgramUniform4i64vNV")) gpProgramUniform4iEXT = uintptr(getProcAddr("glProgramUniform4iEXT")) gpProgramUniform4iv = uintptr(getProcAddr("glProgramUniform4iv")) gpProgramUniform4ivEXT = uintptr(getProcAddr("glProgramUniform4ivEXT")) gpProgramUniform4ui = uintptr(getProcAddr("glProgramUniform4ui")) gpProgramUniform4ui64ARB = uintptr(getProcAddr("glProgramUniform4ui64ARB")) gpProgramUniform4ui64NV = uintptr(getProcAddr("glProgramUniform4ui64NV")) gpProgramUniform4ui64vARB = uintptr(getProcAddr("glProgramUniform4ui64vARB")) gpProgramUniform4ui64vNV = uintptr(getProcAddr("glProgramUniform4ui64vNV")) gpProgramUniform4uiEXT = uintptr(getProcAddr("glProgramUniform4uiEXT")) gpProgramUniform4uiv = uintptr(getProcAddr("glProgramUniform4uiv")) gpProgramUniform4uivEXT = uintptr(getProcAddr("glProgramUniform4uivEXT")) gpProgramUniformHandleui64ARB = uintptr(getProcAddr("glProgramUniformHandleui64ARB")) gpProgramUniformHandleui64NV = uintptr(getProcAddr("glProgramUniformHandleui64NV")) gpProgramUniformHandleui64vARB = uintptr(getProcAddr("glProgramUniformHandleui64vARB")) gpProgramUniformHandleui64vNV = uintptr(getProcAddr("glProgramUniformHandleui64vNV")) gpProgramUniformMatrix2dv = uintptr(getProcAddr("glProgramUniformMatrix2dv")) gpProgramUniformMatrix2dvEXT = uintptr(getProcAddr("glProgramUniformMatrix2dvEXT")) gpProgramUniformMatrix2fv = uintptr(getProcAddr("glProgramUniformMatrix2fv")) gpProgramUniformMatrix2fvEXT = uintptr(getProcAddr("glProgramUniformMatrix2fvEXT")) gpProgramUniformMatrix2x3dv = uintptr(getProcAddr("glProgramUniformMatrix2x3dv")) gpProgramUniformMatrix2x3dvEXT = uintptr(getProcAddr("glProgramUniformMatrix2x3dvEXT")) gpProgramUniformMatrix2x3fv = uintptr(getProcAddr("glProgramUniformMatrix2x3fv")) gpProgramUniformMatrix2x3fvEXT = uintptr(getProcAddr("glProgramUniformMatrix2x3fvEXT")) gpProgramUniformMatrix2x4dv = uintptr(getProcAddr("glProgramUniformMatrix2x4dv")) gpProgramUniformMatrix2x4dvEXT = uintptr(getProcAddr("glProgramUniformMatrix2x4dvEXT")) gpProgramUniformMatrix2x4fv = uintptr(getProcAddr("glProgramUniformMatrix2x4fv")) gpProgramUniformMatrix2x4fvEXT = uintptr(getProcAddr("glProgramUniformMatrix2x4fvEXT")) gpProgramUniformMatrix3dv = uintptr(getProcAddr("glProgramUniformMatrix3dv")) gpProgramUniformMatrix3dvEXT = uintptr(getProcAddr("glProgramUniformMatrix3dvEXT")) gpProgramUniformMatrix3fv = uintptr(getProcAddr("glProgramUniformMatrix3fv")) gpProgramUniformMatrix3fvEXT = uintptr(getProcAddr("glProgramUniformMatrix3fvEXT")) gpProgramUniformMatrix3x2dv = uintptr(getProcAddr("glProgramUniformMatrix3x2dv")) gpProgramUniformMatrix3x2dvEXT = uintptr(getProcAddr("glProgramUniformMatrix3x2dvEXT")) gpProgramUniformMatrix3x2fv = uintptr(getProcAddr("glProgramUniformMatrix3x2fv")) gpProgramUniformMatrix3x2fvEXT = uintptr(getProcAddr("glProgramUniformMatrix3x2fvEXT")) gpProgramUniformMatrix3x4dv = uintptr(getProcAddr("glProgramUniformMatrix3x4dv")) gpProgramUniformMatrix3x4dvEXT = uintptr(getProcAddr("glProgramUniformMatrix3x4dvEXT")) gpProgramUniformMatrix3x4fv = uintptr(getProcAddr("glProgramUniformMatrix3x4fv")) gpProgramUniformMatrix3x4fvEXT = uintptr(getProcAddr("glProgramUniformMatrix3x4fvEXT")) gpProgramUniformMatrix4dv = uintptr(getProcAddr("glProgramUniformMatrix4dv")) gpProgramUniformMatrix4dvEXT = uintptr(getProcAddr("glProgramUniformMatrix4dvEXT")) gpProgramUniformMatrix4fv = uintptr(getProcAddr("glProgramUniformMatrix4fv")) gpProgramUniformMatrix4fvEXT = uintptr(getProcAddr("glProgramUniformMatrix4fvEXT")) gpProgramUniformMatrix4x2dv = uintptr(getProcAddr("glProgramUniformMatrix4x2dv")) gpProgramUniformMatrix4x2dvEXT = uintptr(getProcAddr("glProgramUniformMatrix4x2dvEXT")) gpProgramUniformMatrix4x2fv = uintptr(getProcAddr("glProgramUniformMatrix4x2fv")) gpProgramUniformMatrix4x2fvEXT = uintptr(getProcAddr("glProgramUniformMatrix4x2fvEXT")) gpProgramUniformMatrix4x3dv = uintptr(getProcAddr("glProgramUniformMatrix4x3dv")) gpProgramUniformMatrix4x3dvEXT = uintptr(getProcAddr("glProgramUniformMatrix4x3dvEXT")) gpProgramUniformMatrix4x3fv = uintptr(getProcAddr("glProgramUniformMatrix4x3fv")) gpProgramUniformMatrix4x3fvEXT = uintptr(getProcAddr("glProgramUniformMatrix4x3fvEXT")) gpProgramUniformui64NV = uintptr(getProcAddr("glProgramUniformui64NV")) gpProgramUniformui64vNV = uintptr(getProcAddr("glProgramUniformui64vNV")) gpProgramVertexLimitNV = uintptr(getProcAddr("glProgramVertexLimitNV")) gpProvokingVertex = uintptr(getProcAddr("glProvokingVertex")) gpProvokingVertexEXT = uintptr(getProcAddr("glProvokingVertexEXT")) gpPushAttrib = uintptr(getProcAddr("glPushAttrib")) if gpPushAttrib == 0 { return errors.New("glPushAttrib") } gpPushClientAttrib = uintptr(getProcAddr("glPushClientAttrib")) if gpPushClientAttrib == 0 { return errors.New("glPushClientAttrib") } gpPushClientAttribDefaultEXT = uintptr(getProcAddr("glPushClientAttribDefaultEXT")) gpPushDebugGroup = uintptr(getProcAddr("glPushDebugGroup")) gpPushDebugGroupKHR = uintptr(getProcAddr("glPushDebugGroupKHR")) gpPushGroupMarkerEXT = uintptr(getProcAddr("glPushGroupMarkerEXT")) gpPushMatrix = uintptr(getProcAddr("glPushMatrix")) if gpPushMatrix == 0 { return errors.New("glPushMatrix") } gpPushName = uintptr(getProcAddr("glPushName")) if gpPushName == 0 { return errors.New("glPushName") } gpQueryCounter = uintptr(getProcAddr("glQueryCounter")) gpQueryMatrixxOES = uintptr(getProcAddr("glQueryMatrixxOES")) gpQueryObjectParameteruiAMD = uintptr(getProcAddr("glQueryObjectParameteruiAMD")) gpQueryResourceNV = uintptr(getProcAddr("glQueryResourceNV")) gpQueryResourceTagNV = uintptr(getProcAddr("glQueryResourceTagNV")) gpRasterPos2d = uintptr(getProcAddr("glRasterPos2d")) if gpRasterPos2d == 0 { return errors.New("glRasterPos2d") } gpRasterPos2dv = uintptr(getProcAddr("glRasterPos2dv")) if gpRasterPos2dv == 0 { return errors.New("glRasterPos2dv") } gpRasterPos2f = uintptr(getProcAddr("glRasterPos2f")) if gpRasterPos2f == 0 { return errors.New("glRasterPos2f") } gpRasterPos2fv = uintptr(getProcAddr("glRasterPos2fv")) if gpRasterPos2fv == 0 { return errors.New("glRasterPos2fv") } gpRasterPos2i = uintptr(getProcAddr("glRasterPos2i")) if gpRasterPos2i == 0 { return errors.New("glRasterPos2i") } gpRasterPos2iv = uintptr(getProcAddr("glRasterPos2iv")) if gpRasterPos2iv == 0 { return errors.New("glRasterPos2iv") } gpRasterPos2s = uintptr(getProcAddr("glRasterPos2s")) if gpRasterPos2s == 0 { return errors.New("glRasterPos2s") } gpRasterPos2sv = uintptr(getProcAddr("glRasterPos2sv")) if gpRasterPos2sv == 0 { return errors.New("glRasterPos2sv") } gpRasterPos2xOES = uintptr(getProcAddr("glRasterPos2xOES")) gpRasterPos2xvOES = uintptr(getProcAddr("glRasterPos2xvOES")) gpRasterPos3d = uintptr(getProcAddr("glRasterPos3d")) if gpRasterPos3d == 0 { return errors.New("glRasterPos3d") } gpRasterPos3dv = uintptr(getProcAddr("glRasterPos3dv")) if gpRasterPos3dv == 0 { return errors.New("glRasterPos3dv") } gpRasterPos3f = uintptr(getProcAddr("glRasterPos3f")) if gpRasterPos3f == 0 { return errors.New("glRasterPos3f") } gpRasterPos3fv = uintptr(getProcAddr("glRasterPos3fv")) if gpRasterPos3fv == 0 { return errors.New("glRasterPos3fv") } gpRasterPos3i = uintptr(getProcAddr("glRasterPos3i")) if gpRasterPos3i == 0 { return errors.New("glRasterPos3i") } gpRasterPos3iv = uintptr(getProcAddr("glRasterPos3iv")) if gpRasterPos3iv == 0 { return errors.New("glRasterPos3iv") } gpRasterPos3s = uintptr(getProcAddr("glRasterPos3s")) if gpRasterPos3s == 0 { return errors.New("glRasterPos3s") } gpRasterPos3sv = uintptr(getProcAddr("glRasterPos3sv")) if gpRasterPos3sv == 0 { return errors.New("glRasterPos3sv") } gpRasterPos3xOES = uintptr(getProcAddr("glRasterPos3xOES")) gpRasterPos3xvOES = uintptr(getProcAddr("glRasterPos3xvOES")) gpRasterPos4d = uintptr(getProcAddr("glRasterPos4d")) if gpRasterPos4d == 0 { return errors.New("glRasterPos4d") } gpRasterPos4dv = uintptr(getProcAddr("glRasterPos4dv")) if gpRasterPos4dv == 0 { return errors.New("glRasterPos4dv") } gpRasterPos4f = uintptr(getProcAddr("glRasterPos4f")) if gpRasterPos4f == 0 { return errors.New("glRasterPos4f") } gpRasterPos4fv = uintptr(getProcAddr("glRasterPos4fv")) if gpRasterPos4fv == 0 { return errors.New("glRasterPos4fv") } gpRasterPos4i = uintptr(getProcAddr("glRasterPos4i")) if gpRasterPos4i == 0 { return errors.New("glRasterPos4i") } gpRasterPos4iv = uintptr(getProcAddr("glRasterPos4iv")) if gpRasterPos4iv == 0 { return errors.New("glRasterPos4iv") } gpRasterPos4s = uintptr(getProcAddr("glRasterPos4s")) if gpRasterPos4s == 0 { return errors.New("glRasterPos4s") } gpRasterPos4sv = uintptr(getProcAddr("glRasterPos4sv")) if gpRasterPos4sv == 0 { return errors.New("glRasterPos4sv") } gpRasterPos4xOES = uintptr(getProcAddr("glRasterPos4xOES")) gpRasterPos4xvOES = uintptr(getProcAddr("glRasterPos4xvOES")) gpRasterSamplesEXT = uintptr(getProcAddr("glRasterSamplesEXT")) gpReadBuffer = uintptr(getProcAddr("glReadBuffer")) if gpReadBuffer == 0 { return errors.New("glReadBuffer") } gpReadInstrumentsSGIX = uintptr(getProcAddr("glReadInstrumentsSGIX")) gpReadPixels = uintptr(getProcAddr("glReadPixels")) if gpReadPixels == 0 { return errors.New("glReadPixels") } gpReadnPixels = uintptr(getProcAddr("glReadnPixels")) gpReadnPixelsARB = uintptr(getProcAddr("glReadnPixelsARB")) gpReadnPixelsKHR = uintptr(getProcAddr("glReadnPixelsKHR")) gpRectd = uintptr(getProcAddr("glRectd")) if gpRectd == 0 { return errors.New("glRectd") } gpRectdv = uintptr(getProcAddr("glRectdv")) if gpRectdv == 0 { return errors.New("glRectdv") } gpRectf = uintptr(getProcAddr("glRectf")) if gpRectf == 0 { return errors.New("glRectf") } gpRectfv = uintptr(getProcAddr("glRectfv")) if gpRectfv == 0 { return errors.New("glRectfv") } gpRecti = uintptr(getProcAddr("glRecti")) if gpRecti == 0 { return errors.New("glRecti") } gpRectiv = uintptr(getProcAddr("glRectiv")) if gpRectiv == 0 { return errors.New("glRectiv") } gpRects = uintptr(getProcAddr("glRects")) if gpRects == 0 { return errors.New("glRects") } gpRectsv = uintptr(getProcAddr("glRectsv")) if gpRectsv == 0 { return errors.New("glRectsv") } gpRectxOES = uintptr(getProcAddr("glRectxOES")) gpRectxvOES = uintptr(getProcAddr("glRectxvOES")) gpReferencePlaneSGIX = uintptr(getProcAddr("glReferencePlaneSGIX")) gpReleaseKeyedMutexWin32EXT = uintptr(getProcAddr("glReleaseKeyedMutexWin32EXT")) gpReleaseShaderCompiler = uintptr(getProcAddr("glReleaseShaderCompiler")) gpRenderGpuMaskNV = uintptr(getProcAddr("glRenderGpuMaskNV")) gpRenderMode = uintptr(getProcAddr("glRenderMode")) if gpRenderMode == 0 { return errors.New("glRenderMode") } gpRenderbufferStorage = uintptr(getProcAddr("glRenderbufferStorage")) gpRenderbufferStorageEXT = uintptr(getProcAddr("glRenderbufferStorageEXT")) gpRenderbufferStorageMultisample = uintptr(getProcAddr("glRenderbufferStorageMultisample")) gpRenderbufferStorageMultisampleCoverageNV = uintptr(getProcAddr("glRenderbufferStorageMultisampleCoverageNV")) gpRenderbufferStorageMultisampleEXT = uintptr(getProcAddr("glRenderbufferStorageMultisampleEXT")) gpReplacementCodePointerSUN = uintptr(getProcAddr("glReplacementCodePointerSUN")) gpReplacementCodeubSUN = uintptr(getProcAddr("glReplacementCodeubSUN")) gpReplacementCodeubvSUN = uintptr(getProcAddr("glReplacementCodeubvSUN")) gpReplacementCodeuiColor3fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiColor3fVertex3fSUN")) gpReplacementCodeuiColor3fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiColor3fVertex3fvSUN")) gpReplacementCodeuiColor4fNormal3fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fSUN")) gpReplacementCodeuiColor4fNormal3fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) gpReplacementCodeuiColor4ubVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiColor4ubVertex3fSUN")) gpReplacementCodeuiColor4ubVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiColor4ubVertex3fvSUN")) gpReplacementCodeuiNormal3fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiNormal3fVertex3fSUN")) gpReplacementCodeuiNormal3fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiNormal3fVertex3fvSUN")) gpReplacementCodeuiSUN = uintptr(getProcAddr("glReplacementCodeuiSUN")) gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) gpReplacementCodeuiTexCoord2fVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fSUN")) gpReplacementCodeuiTexCoord2fVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fvSUN")) gpReplacementCodeuiVertex3fSUN = uintptr(getProcAddr("glReplacementCodeuiVertex3fSUN")) gpReplacementCodeuiVertex3fvSUN = uintptr(getProcAddr("glReplacementCodeuiVertex3fvSUN")) gpReplacementCodeuivSUN = uintptr(getProcAddr("glReplacementCodeuivSUN")) gpReplacementCodeusSUN = uintptr(getProcAddr("glReplacementCodeusSUN")) gpReplacementCodeusvSUN = uintptr(getProcAddr("glReplacementCodeusvSUN")) gpRequestResidentProgramsNV = uintptr(getProcAddr("glRequestResidentProgramsNV")) gpResetHistogramEXT = uintptr(getProcAddr("glResetHistogramEXT")) gpResetMinmaxEXT = uintptr(getProcAddr("glResetMinmaxEXT")) gpResizeBuffersMESA = uintptr(getProcAddr("glResizeBuffersMESA")) gpResolveDepthValuesNV = uintptr(getProcAddr("glResolveDepthValuesNV")) gpResumeTransformFeedback = uintptr(getProcAddr("glResumeTransformFeedback")) gpResumeTransformFeedbackNV = uintptr(getProcAddr("glResumeTransformFeedbackNV")) gpRotated = uintptr(getProcAddr("glRotated")) if gpRotated == 0 { return errors.New("glRotated") } gpRotatef = uintptr(getProcAddr("glRotatef")) if gpRotatef == 0 { return errors.New("glRotatef") } gpRotatexOES = uintptr(getProcAddr("glRotatexOES")) gpSampleCoverage = uintptr(getProcAddr("glSampleCoverage")) if gpSampleCoverage == 0 { return errors.New("glSampleCoverage") } gpSampleCoverageARB = uintptr(getProcAddr("glSampleCoverageARB")) gpSampleCoveragexOES = uintptr(getProcAddr("glSampleCoveragexOES")) gpSampleMapATI = uintptr(getProcAddr("glSampleMapATI")) gpSampleMaskEXT = uintptr(getProcAddr("glSampleMaskEXT")) gpSampleMaskIndexedNV = uintptr(getProcAddr("glSampleMaskIndexedNV")) gpSampleMaskSGIS = uintptr(getProcAddr("glSampleMaskSGIS")) gpSampleMaski = uintptr(getProcAddr("glSampleMaski")) gpSamplePatternEXT = uintptr(getProcAddr("glSamplePatternEXT")) gpSamplePatternSGIS = uintptr(getProcAddr("glSamplePatternSGIS")) gpSamplerParameterIiv = uintptr(getProcAddr("glSamplerParameterIiv")) gpSamplerParameterIuiv = uintptr(getProcAddr("glSamplerParameterIuiv")) gpSamplerParameterf = uintptr(getProcAddr("glSamplerParameterf")) gpSamplerParameterfv = uintptr(getProcAddr("glSamplerParameterfv")) gpSamplerParameteri = uintptr(getProcAddr("glSamplerParameteri")) gpSamplerParameteriv = uintptr(getProcAddr("glSamplerParameteriv")) gpScaled = uintptr(getProcAddr("glScaled")) if gpScaled == 0 { return errors.New("glScaled") } gpScalef = uintptr(getProcAddr("glScalef")) if gpScalef == 0 { return errors.New("glScalef") } gpScalexOES = uintptr(getProcAddr("glScalexOES")) gpScissor = uintptr(getProcAddr("glScissor")) if gpScissor == 0 { return errors.New("glScissor") } gpScissorArrayv = uintptr(getProcAddr("glScissorArrayv")) gpScissorIndexed = uintptr(getProcAddr("glScissorIndexed")) gpScissorIndexedv = uintptr(getProcAddr("glScissorIndexedv")) gpSecondaryColor3b = uintptr(getProcAddr("glSecondaryColor3b")) if gpSecondaryColor3b == 0 { return errors.New("glSecondaryColor3b") } gpSecondaryColor3bEXT = uintptr(getProcAddr("glSecondaryColor3bEXT")) gpSecondaryColor3bv = uintptr(getProcAddr("glSecondaryColor3bv")) if gpSecondaryColor3bv == 0 { return errors.New("glSecondaryColor3bv") } gpSecondaryColor3bvEXT = uintptr(getProcAddr("glSecondaryColor3bvEXT")) gpSecondaryColor3d = uintptr(getProcAddr("glSecondaryColor3d")) if gpSecondaryColor3d == 0 { return errors.New("glSecondaryColor3d") } gpSecondaryColor3dEXT = uintptr(getProcAddr("glSecondaryColor3dEXT")) gpSecondaryColor3dv = uintptr(getProcAddr("glSecondaryColor3dv")) if gpSecondaryColor3dv == 0 { return errors.New("glSecondaryColor3dv") } gpSecondaryColor3dvEXT = uintptr(getProcAddr("glSecondaryColor3dvEXT")) gpSecondaryColor3f = uintptr(getProcAddr("glSecondaryColor3f")) if gpSecondaryColor3f == 0 { return errors.New("glSecondaryColor3f") } gpSecondaryColor3fEXT = uintptr(getProcAddr("glSecondaryColor3fEXT")) gpSecondaryColor3fv = uintptr(getProcAddr("glSecondaryColor3fv")) if gpSecondaryColor3fv == 0 { return errors.New("glSecondaryColor3fv") } gpSecondaryColor3fvEXT = uintptr(getProcAddr("glSecondaryColor3fvEXT")) gpSecondaryColor3hNV = uintptr(getProcAddr("glSecondaryColor3hNV")) gpSecondaryColor3hvNV = uintptr(getProcAddr("glSecondaryColor3hvNV")) gpSecondaryColor3i = uintptr(getProcAddr("glSecondaryColor3i")) if gpSecondaryColor3i == 0 { return errors.New("glSecondaryColor3i") } gpSecondaryColor3iEXT = uintptr(getProcAddr("glSecondaryColor3iEXT")) gpSecondaryColor3iv = uintptr(getProcAddr("glSecondaryColor3iv")) if gpSecondaryColor3iv == 0 { return errors.New("glSecondaryColor3iv") } gpSecondaryColor3ivEXT = uintptr(getProcAddr("glSecondaryColor3ivEXT")) gpSecondaryColor3s = uintptr(getProcAddr("glSecondaryColor3s")) if gpSecondaryColor3s == 0 { return errors.New("glSecondaryColor3s") } gpSecondaryColor3sEXT = uintptr(getProcAddr("glSecondaryColor3sEXT")) gpSecondaryColor3sv = uintptr(getProcAddr("glSecondaryColor3sv")) if gpSecondaryColor3sv == 0 { return errors.New("glSecondaryColor3sv") } gpSecondaryColor3svEXT = uintptr(getProcAddr("glSecondaryColor3svEXT")) gpSecondaryColor3ub = uintptr(getProcAddr("glSecondaryColor3ub")) if gpSecondaryColor3ub == 0 { return errors.New("glSecondaryColor3ub") } gpSecondaryColor3ubEXT = uintptr(getProcAddr("glSecondaryColor3ubEXT")) gpSecondaryColor3ubv = uintptr(getProcAddr("glSecondaryColor3ubv")) if gpSecondaryColor3ubv == 0 { return errors.New("glSecondaryColor3ubv") } gpSecondaryColor3ubvEXT = uintptr(getProcAddr("glSecondaryColor3ubvEXT")) gpSecondaryColor3ui = uintptr(getProcAddr("glSecondaryColor3ui")) if gpSecondaryColor3ui == 0 { return errors.New("glSecondaryColor3ui") } gpSecondaryColor3uiEXT = uintptr(getProcAddr("glSecondaryColor3uiEXT")) gpSecondaryColor3uiv = uintptr(getProcAddr("glSecondaryColor3uiv")) if gpSecondaryColor3uiv == 0 { return errors.New("glSecondaryColor3uiv") } gpSecondaryColor3uivEXT = uintptr(getProcAddr("glSecondaryColor3uivEXT")) gpSecondaryColor3us = uintptr(getProcAddr("glSecondaryColor3us")) if gpSecondaryColor3us == 0 { return errors.New("glSecondaryColor3us") } gpSecondaryColor3usEXT = uintptr(getProcAddr("glSecondaryColor3usEXT")) gpSecondaryColor3usv = uintptr(getProcAddr("glSecondaryColor3usv")) if gpSecondaryColor3usv == 0 { return errors.New("glSecondaryColor3usv") } gpSecondaryColor3usvEXT = uintptr(getProcAddr("glSecondaryColor3usvEXT")) gpSecondaryColorFormatNV = uintptr(getProcAddr("glSecondaryColorFormatNV")) gpSecondaryColorPointer = uintptr(getProcAddr("glSecondaryColorPointer")) if gpSecondaryColorPointer == 0 { return errors.New("glSecondaryColorPointer") } gpSecondaryColorPointerEXT = uintptr(getProcAddr("glSecondaryColorPointerEXT")) gpSecondaryColorPointerListIBM = uintptr(getProcAddr("glSecondaryColorPointerListIBM")) gpSelectBuffer = uintptr(getProcAddr("glSelectBuffer")) if gpSelectBuffer == 0 { return errors.New("glSelectBuffer") } gpSelectPerfMonitorCountersAMD = uintptr(getProcAddr("glSelectPerfMonitorCountersAMD")) gpSemaphoreParameterui64vEXT = uintptr(getProcAddr("glSemaphoreParameterui64vEXT")) gpSeparableFilter2DEXT = uintptr(getProcAddr("glSeparableFilter2DEXT")) gpSetFenceAPPLE = uintptr(getProcAddr("glSetFenceAPPLE")) gpSetFenceNV = uintptr(getProcAddr("glSetFenceNV")) gpSetFragmentShaderConstantATI = uintptr(getProcAddr("glSetFragmentShaderConstantATI")) gpSetInvariantEXT = uintptr(getProcAddr("glSetInvariantEXT")) gpSetLocalConstantEXT = uintptr(getProcAddr("glSetLocalConstantEXT")) gpSetMultisamplefvAMD = uintptr(getProcAddr("glSetMultisamplefvAMD")) gpShadeModel = uintptr(getProcAddr("glShadeModel")) if gpShadeModel == 0 { return errors.New("glShadeModel") } gpShaderBinary = uintptr(getProcAddr("glShaderBinary")) gpShaderOp1EXT = uintptr(getProcAddr("glShaderOp1EXT")) gpShaderOp2EXT = uintptr(getProcAddr("glShaderOp2EXT")) gpShaderOp3EXT = uintptr(getProcAddr("glShaderOp3EXT")) gpShaderSource = uintptr(getProcAddr("glShaderSource")) if gpShaderSource == 0 { return errors.New("glShaderSource") } gpShaderSourceARB = uintptr(getProcAddr("glShaderSourceARB")) gpShaderStorageBlockBinding = uintptr(getProcAddr("glShaderStorageBlockBinding")) gpSharpenTexFuncSGIS = uintptr(getProcAddr("glSharpenTexFuncSGIS")) gpSignalSemaphoreEXT = uintptr(getProcAddr("glSignalSemaphoreEXT")) gpSignalVkFenceNV = uintptr(getProcAddr("glSignalVkFenceNV")) gpSignalVkSemaphoreNV = uintptr(getProcAddr("glSignalVkSemaphoreNV")) gpSpecializeShaderARB = uintptr(getProcAddr("glSpecializeShaderARB")) gpSpriteParameterfSGIX = uintptr(getProcAddr("glSpriteParameterfSGIX")) gpSpriteParameterfvSGIX = uintptr(getProcAddr("glSpriteParameterfvSGIX")) gpSpriteParameteriSGIX = uintptr(getProcAddr("glSpriteParameteriSGIX")) gpSpriteParameterivSGIX = uintptr(getProcAddr("glSpriteParameterivSGIX")) gpStartInstrumentsSGIX = uintptr(getProcAddr("glStartInstrumentsSGIX")) gpStateCaptureNV = uintptr(getProcAddr("glStateCaptureNV")) gpStencilClearTagEXT = uintptr(getProcAddr("glStencilClearTagEXT")) gpStencilFillPathInstancedNV = uintptr(getProcAddr("glStencilFillPathInstancedNV")) gpStencilFillPathNV = uintptr(getProcAddr("glStencilFillPathNV")) gpStencilFunc = uintptr(getProcAddr("glStencilFunc")) if gpStencilFunc == 0 { return errors.New("glStencilFunc") } gpStencilFuncSeparate = uintptr(getProcAddr("glStencilFuncSeparate")) if gpStencilFuncSeparate == 0 { return errors.New("glStencilFuncSeparate") } gpStencilFuncSeparateATI = uintptr(getProcAddr("glStencilFuncSeparateATI")) gpStencilMask = uintptr(getProcAddr("glStencilMask")) if gpStencilMask == 0 { return errors.New("glStencilMask") } gpStencilMaskSeparate = uintptr(getProcAddr("glStencilMaskSeparate")) if gpStencilMaskSeparate == 0 { return errors.New("glStencilMaskSeparate") } gpStencilOp = uintptr(getProcAddr("glStencilOp")) if gpStencilOp == 0 { return errors.New("glStencilOp") } gpStencilOpSeparate = uintptr(getProcAddr("glStencilOpSeparate")) if gpStencilOpSeparate == 0 { return errors.New("glStencilOpSeparate") } gpStencilOpSeparateATI = uintptr(getProcAddr("glStencilOpSeparateATI")) gpStencilOpValueAMD = uintptr(getProcAddr("glStencilOpValueAMD")) gpStencilStrokePathInstancedNV = uintptr(getProcAddr("glStencilStrokePathInstancedNV")) gpStencilStrokePathNV = uintptr(getProcAddr("glStencilStrokePathNV")) gpStencilThenCoverFillPathInstancedNV = uintptr(getProcAddr("glStencilThenCoverFillPathInstancedNV")) gpStencilThenCoverFillPathNV = uintptr(getProcAddr("glStencilThenCoverFillPathNV")) gpStencilThenCoverStrokePathInstancedNV = uintptr(getProcAddr("glStencilThenCoverStrokePathInstancedNV")) gpStencilThenCoverStrokePathNV = uintptr(getProcAddr("glStencilThenCoverStrokePathNV")) gpStopInstrumentsSGIX = uintptr(getProcAddr("glStopInstrumentsSGIX")) gpStringMarkerGREMEDY = uintptr(getProcAddr("glStringMarkerGREMEDY")) gpSubpixelPrecisionBiasNV = uintptr(getProcAddr("glSubpixelPrecisionBiasNV")) gpSwizzleEXT = uintptr(getProcAddr("glSwizzleEXT")) gpSyncTextureINTEL = uintptr(getProcAddr("glSyncTextureINTEL")) gpTagSampleBufferSGIX = uintptr(getProcAddr("glTagSampleBufferSGIX")) gpTangent3bEXT = uintptr(getProcAddr("glTangent3bEXT")) gpTangent3bvEXT = uintptr(getProcAddr("glTangent3bvEXT")) gpTangent3dEXT = uintptr(getProcAddr("glTangent3dEXT")) gpTangent3dvEXT = uintptr(getProcAddr("glTangent3dvEXT")) gpTangent3fEXT = uintptr(getProcAddr("glTangent3fEXT")) gpTangent3fvEXT = uintptr(getProcAddr("glTangent3fvEXT")) gpTangent3iEXT = uintptr(getProcAddr("glTangent3iEXT")) gpTangent3ivEXT = uintptr(getProcAddr("glTangent3ivEXT")) gpTangent3sEXT = uintptr(getProcAddr("glTangent3sEXT")) gpTangent3svEXT = uintptr(getProcAddr("glTangent3svEXT")) gpTangentPointerEXT = uintptr(getProcAddr("glTangentPointerEXT")) gpTbufferMask3DFX = uintptr(getProcAddr("glTbufferMask3DFX")) gpTessellationFactorAMD = uintptr(getProcAddr("glTessellationFactorAMD")) gpTessellationModeAMD = uintptr(getProcAddr("glTessellationModeAMD")) gpTestFenceAPPLE = uintptr(getProcAddr("glTestFenceAPPLE")) gpTestFenceNV = uintptr(getProcAddr("glTestFenceNV")) gpTestObjectAPPLE = uintptr(getProcAddr("glTestObjectAPPLE")) gpTexBufferARB = uintptr(getProcAddr("glTexBufferARB")) gpTexBufferEXT = uintptr(getProcAddr("glTexBufferEXT")) gpTexBufferRange = uintptr(getProcAddr("glTexBufferRange")) gpTexBumpParameterfvATI = uintptr(getProcAddr("glTexBumpParameterfvATI")) gpTexBumpParameterivATI = uintptr(getProcAddr("glTexBumpParameterivATI")) gpTexCoord1bOES = uintptr(getProcAddr("glTexCoord1bOES")) gpTexCoord1bvOES = uintptr(getProcAddr("glTexCoord1bvOES")) gpTexCoord1d = uintptr(getProcAddr("glTexCoord1d")) if gpTexCoord1d == 0 { return errors.New("glTexCoord1d") } gpTexCoord1dv = uintptr(getProcAddr("glTexCoord1dv")) if gpTexCoord1dv == 0 { return errors.New("glTexCoord1dv") } gpTexCoord1f = uintptr(getProcAddr("glTexCoord1f")) if gpTexCoord1f == 0 { return errors.New("glTexCoord1f") } gpTexCoord1fv = uintptr(getProcAddr("glTexCoord1fv")) if gpTexCoord1fv == 0 { return errors.New("glTexCoord1fv") } gpTexCoord1hNV = uintptr(getProcAddr("glTexCoord1hNV")) gpTexCoord1hvNV = uintptr(getProcAddr("glTexCoord1hvNV")) gpTexCoord1i = uintptr(getProcAddr("glTexCoord1i")) if gpTexCoord1i == 0 { return errors.New("glTexCoord1i") } gpTexCoord1iv = uintptr(getProcAddr("glTexCoord1iv")) if gpTexCoord1iv == 0 { return errors.New("glTexCoord1iv") } gpTexCoord1s = uintptr(getProcAddr("glTexCoord1s")) if gpTexCoord1s == 0 { return errors.New("glTexCoord1s") } gpTexCoord1sv = uintptr(getProcAddr("glTexCoord1sv")) if gpTexCoord1sv == 0 { return errors.New("glTexCoord1sv") } gpTexCoord1xOES = uintptr(getProcAddr("glTexCoord1xOES")) gpTexCoord1xvOES = uintptr(getProcAddr("glTexCoord1xvOES")) gpTexCoord2bOES = uintptr(getProcAddr("glTexCoord2bOES")) gpTexCoord2bvOES = uintptr(getProcAddr("glTexCoord2bvOES")) gpTexCoord2d = uintptr(getProcAddr("glTexCoord2d")) if gpTexCoord2d == 0 { return errors.New("glTexCoord2d") } gpTexCoord2dv = uintptr(getProcAddr("glTexCoord2dv")) if gpTexCoord2dv == 0 { return errors.New("glTexCoord2dv") } gpTexCoord2f = uintptr(getProcAddr("glTexCoord2f")) if gpTexCoord2f == 0 { return errors.New("glTexCoord2f") } gpTexCoord2fColor3fVertex3fSUN = uintptr(getProcAddr("glTexCoord2fColor3fVertex3fSUN")) gpTexCoord2fColor3fVertex3fvSUN = uintptr(getProcAddr("glTexCoord2fColor3fVertex3fvSUN")) gpTexCoord2fColor4fNormal3fVertex3fSUN = uintptr(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fSUN")) gpTexCoord2fColor4fNormal3fVertex3fvSUN = uintptr(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fvSUN")) gpTexCoord2fColor4ubVertex3fSUN = uintptr(getProcAddr("glTexCoord2fColor4ubVertex3fSUN")) gpTexCoord2fColor4ubVertex3fvSUN = uintptr(getProcAddr("glTexCoord2fColor4ubVertex3fvSUN")) gpTexCoord2fNormal3fVertex3fSUN = uintptr(getProcAddr("glTexCoord2fNormal3fVertex3fSUN")) gpTexCoord2fNormal3fVertex3fvSUN = uintptr(getProcAddr("glTexCoord2fNormal3fVertex3fvSUN")) gpTexCoord2fVertex3fSUN = uintptr(getProcAddr("glTexCoord2fVertex3fSUN")) gpTexCoord2fVertex3fvSUN = uintptr(getProcAddr("glTexCoord2fVertex3fvSUN")) gpTexCoord2fv = uintptr(getProcAddr("glTexCoord2fv")) if gpTexCoord2fv == 0 { return errors.New("glTexCoord2fv") } gpTexCoord2hNV = uintptr(getProcAddr("glTexCoord2hNV")) gpTexCoord2hvNV = uintptr(getProcAddr("glTexCoord2hvNV")) gpTexCoord2i = uintptr(getProcAddr("glTexCoord2i")) if gpTexCoord2i == 0 { return errors.New("glTexCoord2i") } gpTexCoord2iv = uintptr(getProcAddr("glTexCoord2iv")) if gpTexCoord2iv == 0 { return errors.New("glTexCoord2iv") } gpTexCoord2s = uintptr(getProcAddr("glTexCoord2s")) if gpTexCoord2s == 0 { return errors.New("glTexCoord2s") } gpTexCoord2sv = uintptr(getProcAddr("glTexCoord2sv")) if gpTexCoord2sv == 0 { return errors.New("glTexCoord2sv") } gpTexCoord2xOES = uintptr(getProcAddr("glTexCoord2xOES")) gpTexCoord2xvOES = uintptr(getProcAddr("glTexCoord2xvOES")) gpTexCoord3bOES = uintptr(getProcAddr("glTexCoord3bOES")) gpTexCoord3bvOES = uintptr(getProcAddr("glTexCoord3bvOES")) gpTexCoord3d = uintptr(getProcAddr("glTexCoord3d")) if gpTexCoord3d == 0 { return errors.New("glTexCoord3d") } gpTexCoord3dv = uintptr(getProcAddr("glTexCoord3dv")) if gpTexCoord3dv == 0 { return errors.New("glTexCoord3dv") } gpTexCoord3f = uintptr(getProcAddr("glTexCoord3f")) if gpTexCoord3f == 0 { return errors.New("glTexCoord3f") } gpTexCoord3fv = uintptr(getProcAddr("glTexCoord3fv")) if gpTexCoord3fv == 0 { return errors.New("glTexCoord3fv") } gpTexCoord3hNV = uintptr(getProcAddr("glTexCoord3hNV")) gpTexCoord3hvNV = uintptr(getProcAddr("glTexCoord3hvNV")) gpTexCoord3i = uintptr(getProcAddr("glTexCoord3i")) if gpTexCoord3i == 0 { return errors.New("glTexCoord3i") } gpTexCoord3iv = uintptr(getProcAddr("glTexCoord3iv")) if gpTexCoord3iv == 0 { return errors.New("glTexCoord3iv") } gpTexCoord3s = uintptr(getProcAddr("glTexCoord3s")) if gpTexCoord3s == 0 { return errors.New("glTexCoord3s") } gpTexCoord3sv = uintptr(getProcAddr("glTexCoord3sv")) if gpTexCoord3sv == 0 { return errors.New("glTexCoord3sv") } gpTexCoord3xOES = uintptr(getProcAddr("glTexCoord3xOES")) gpTexCoord3xvOES = uintptr(getProcAddr("glTexCoord3xvOES")) gpTexCoord4bOES = uintptr(getProcAddr("glTexCoord4bOES")) gpTexCoord4bvOES = uintptr(getProcAddr("glTexCoord4bvOES")) gpTexCoord4d = uintptr(getProcAddr("glTexCoord4d")) if gpTexCoord4d == 0 { return errors.New("glTexCoord4d") } gpTexCoord4dv = uintptr(getProcAddr("glTexCoord4dv")) if gpTexCoord4dv == 0 { return errors.New("glTexCoord4dv") } gpTexCoord4f = uintptr(getProcAddr("glTexCoord4f")) if gpTexCoord4f == 0 { return errors.New("glTexCoord4f") } gpTexCoord4fColor4fNormal3fVertex4fSUN = uintptr(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fSUN")) gpTexCoord4fColor4fNormal3fVertex4fvSUN = uintptr(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fvSUN")) gpTexCoord4fVertex4fSUN = uintptr(getProcAddr("glTexCoord4fVertex4fSUN")) gpTexCoord4fVertex4fvSUN = uintptr(getProcAddr("glTexCoord4fVertex4fvSUN")) gpTexCoord4fv = uintptr(getProcAddr("glTexCoord4fv")) if gpTexCoord4fv == 0 { return errors.New("glTexCoord4fv") } gpTexCoord4hNV = uintptr(getProcAddr("glTexCoord4hNV")) gpTexCoord4hvNV = uintptr(getProcAddr("glTexCoord4hvNV")) gpTexCoord4i = uintptr(getProcAddr("glTexCoord4i")) if gpTexCoord4i == 0 { return errors.New("glTexCoord4i") } gpTexCoord4iv = uintptr(getProcAddr("glTexCoord4iv")) if gpTexCoord4iv == 0 { return errors.New("glTexCoord4iv") } gpTexCoord4s = uintptr(getProcAddr("glTexCoord4s")) if gpTexCoord4s == 0 { return errors.New("glTexCoord4s") } gpTexCoord4sv = uintptr(getProcAddr("glTexCoord4sv")) if gpTexCoord4sv == 0 { return errors.New("glTexCoord4sv") } gpTexCoord4xOES = uintptr(getProcAddr("glTexCoord4xOES")) gpTexCoord4xvOES = uintptr(getProcAddr("glTexCoord4xvOES")) gpTexCoordFormatNV = uintptr(getProcAddr("glTexCoordFormatNV")) gpTexCoordPointer = uintptr(getProcAddr("glTexCoordPointer")) if gpTexCoordPointer == 0 { return errors.New("glTexCoordPointer") } gpTexCoordPointerEXT = uintptr(getProcAddr("glTexCoordPointerEXT")) gpTexCoordPointerListIBM = uintptr(getProcAddr("glTexCoordPointerListIBM")) gpTexCoordPointervINTEL = uintptr(getProcAddr("glTexCoordPointervINTEL")) gpTexEnvf = uintptr(getProcAddr("glTexEnvf")) if gpTexEnvf == 0 { return errors.New("glTexEnvf") } gpTexEnvfv = uintptr(getProcAddr("glTexEnvfv")) if gpTexEnvfv == 0 { return errors.New("glTexEnvfv") } gpTexEnvi = uintptr(getProcAddr("glTexEnvi")) if gpTexEnvi == 0 { return errors.New("glTexEnvi") } gpTexEnviv = uintptr(getProcAddr("glTexEnviv")) if gpTexEnviv == 0 { return errors.New("glTexEnviv") } gpTexEnvxOES = uintptr(getProcAddr("glTexEnvxOES")) gpTexEnvxvOES = uintptr(getProcAddr("glTexEnvxvOES")) gpTexFilterFuncSGIS = uintptr(getProcAddr("glTexFilterFuncSGIS")) gpTexGend = uintptr(getProcAddr("glTexGend")) if gpTexGend == 0 { return errors.New("glTexGend") } gpTexGendv = uintptr(getProcAddr("glTexGendv")) if gpTexGendv == 0 { return errors.New("glTexGendv") } gpTexGenf = uintptr(getProcAddr("glTexGenf")) if gpTexGenf == 0 { return errors.New("glTexGenf") } gpTexGenfv = uintptr(getProcAddr("glTexGenfv")) if gpTexGenfv == 0 { return errors.New("glTexGenfv") } gpTexGeni = uintptr(getProcAddr("glTexGeni")) if gpTexGeni == 0 { return errors.New("glTexGeni") } gpTexGeniv = uintptr(getProcAddr("glTexGeniv")) if gpTexGeniv == 0 { return errors.New("glTexGeniv") } gpTexGenxOES = uintptr(getProcAddr("glTexGenxOES")) gpTexGenxvOES = uintptr(getProcAddr("glTexGenxvOES")) gpTexImage1D = uintptr(getProcAddr("glTexImage1D")) if gpTexImage1D == 0 { return errors.New("glTexImage1D") } gpTexImage2D = uintptr(getProcAddr("glTexImage2D")) if gpTexImage2D == 0 { return errors.New("glTexImage2D") } gpTexImage2DMultisample = uintptr(getProcAddr("glTexImage2DMultisample")) gpTexImage2DMultisampleCoverageNV = uintptr(getProcAddr("glTexImage2DMultisampleCoverageNV")) gpTexImage3D = uintptr(getProcAddr("glTexImage3D")) if gpTexImage3D == 0 { return errors.New("glTexImage3D") } gpTexImage3DEXT = uintptr(getProcAddr("glTexImage3DEXT")) gpTexImage3DMultisample = uintptr(getProcAddr("glTexImage3DMultisample")) gpTexImage3DMultisampleCoverageNV = uintptr(getProcAddr("glTexImage3DMultisampleCoverageNV")) gpTexImage4DSGIS = uintptr(getProcAddr("glTexImage4DSGIS")) gpTexPageCommitmentARB = uintptr(getProcAddr("glTexPageCommitmentARB")) gpTexParameterIivEXT = uintptr(getProcAddr("glTexParameterIivEXT")) gpTexParameterIuivEXT = uintptr(getProcAddr("glTexParameterIuivEXT")) gpTexParameterf = uintptr(getProcAddr("glTexParameterf")) if gpTexParameterf == 0 { return errors.New("glTexParameterf") } gpTexParameterfv = uintptr(getProcAddr("glTexParameterfv")) if gpTexParameterfv == 0 { return errors.New("glTexParameterfv") } gpTexParameteri = uintptr(getProcAddr("glTexParameteri")) if gpTexParameteri == 0 { return errors.New("glTexParameteri") } gpTexParameteriv = uintptr(getProcAddr("glTexParameteriv")) if gpTexParameteriv == 0 { return errors.New("glTexParameteriv") } gpTexParameterxOES = uintptr(getProcAddr("glTexParameterxOES")) gpTexParameterxvOES = uintptr(getProcAddr("glTexParameterxvOES")) gpTexRenderbufferNV = uintptr(getProcAddr("glTexRenderbufferNV")) gpTexStorage1D = uintptr(getProcAddr("glTexStorage1D")) gpTexStorage2D = uintptr(getProcAddr("glTexStorage2D")) gpTexStorage2DMultisample = uintptr(getProcAddr("glTexStorage2DMultisample")) gpTexStorage3D = uintptr(getProcAddr("glTexStorage3D")) gpTexStorage3DMultisample = uintptr(getProcAddr("glTexStorage3DMultisample")) gpTexStorageMem1DEXT = uintptr(getProcAddr("glTexStorageMem1DEXT")) gpTexStorageMem2DEXT = uintptr(getProcAddr("glTexStorageMem2DEXT")) gpTexStorageMem2DMultisampleEXT = uintptr(getProcAddr("glTexStorageMem2DMultisampleEXT")) gpTexStorageMem3DEXT = uintptr(getProcAddr("glTexStorageMem3DEXT")) gpTexStorageMem3DMultisampleEXT = uintptr(getProcAddr("glTexStorageMem3DMultisampleEXT")) gpTexStorageSparseAMD = uintptr(getProcAddr("glTexStorageSparseAMD")) gpTexSubImage1D = uintptr(getProcAddr("glTexSubImage1D")) if gpTexSubImage1D == 0 { return errors.New("glTexSubImage1D") } gpTexSubImage1DEXT = uintptr(getProcAddr("glTexSubImage1DEXT")) gpTexSubImage2D = uintptr(getProcAddr("glTexSubImage2D")) if gpTexSubImage2D == 0 { return errors.New("glTexSubImage2D") } gpTexSubImage2DEXT = uintptr(getProcAddr("glTexSubImage2DEXT")) gpTexSubImage3D = uintptr(getProcAddr("glTexSubImage3D")) if gpTexSubImage3D == 0 { return errors.New("glTexSubImage3D") } gpTexSubImage3DEXT = uintptr(getProcAddr("glTexSubImage3DEXT")) gpTexSubImage4DSGIS = uintptr(getProcAddr("glTexSubImage4DSGIS")) gpTextureBarrier = uintptr(getProcAddr("glTextureBarrier")) gpTextureBarrierNV = uintptr(getProcAddr("glTextureBarrierNV")) gpTextureBuffer = uintptr(getProcAddr("glTextureBuffer")) gpTextureBufferEXT = uintptr(getProcAddr("glTextureBufferEXT")) gpTextureBufferRange = uintptr(getProcAddr("glTextureBufferRange")) gpTextureBufferRangeEXT = uintptr(getProcAddr("glTextureBufferRangeEXT")) gpTextureColorMaskSGIS = uintptr(getProcAddr("glTextureColorMaskSGIS")) gpTextureImage1DEXT = uintptr(getProcAddr("glTextureImage1DEXT")) gpTextureImage2DEXT = uintptr(getProcAddr("glTextureImage2DEXT")) gpTextureImage2DMultisampleCoverageNV = uintptr(getProcAddr("glTextureImage2DMultisampleCoverageNV")) gpTextureImage2DMultisampleNV = uintptr(getProcAddr("glTextureImage2DMultisampleNV")) gpTextureImage3DEXT = uintptr(getProcAddr("glTextureImage3DEXT")) gpTextureImage3DMultisampleCoverageNV = uintptr(getProcAddr("glTextureImage3DMultisampleCoverageNV")) gpTextureImage3DMultisampleNV = uintptr(getProcAddr("glTextureImage3DMultisampleNV")) gpTextureLightEXT = uintptr(getProcAddr("glTextureLightEXT")) gpTextureMaterialEXT = uintptr(getProcAddr("glTextureMaterialEXT")) gpTextureNormalEXT = uintptr(getProcAddr("glTextureNormalEXT")) gpTexturePageCommitmentEXT = uintptr(getProcAddr("glTexturePageCommitmentEXT")) gpTextureParameterIiv = uintptr(getProcAddr("glTextureParameterIiv")) gpTextureParameterIivEXT = uintptr(getProcAddr("glTextureParameterIivEXT")) gpTextureParameterIuiv = uintptr(getProcAddr("glTextureParameterIuiv")) gpTextureParameterIuivEXT = uintptr(getProcAddr("glTextureParameterIuivEXT")) gpTextureParameterf = uintptr(getProcAddr("glTextureParameterf")) gpTextureParameterfEXT = uintptr(getProcAddr("glTextureParameterfEXT")) gpTextureParameterfv = uintptr(getProcAddr("glTextureParameterfv")) gpTextureParameterfvEXT = uintptr(getProcAddr("glTextureParameterfvEXT")) gpTextureParameteri = uintptr(getProcAddr("glTextureParameteri")) gpTextureParameteriEXT = uintptr(getProcAddr("glTextureParameteriEXT")) gpTextureParameteriv = uintptr(getProcAddr("glTextureParameteriv")) gpTextureParameterivEXT = uintptr(getProcAddr("glTextureParameterivEXT")) gpTextureRangeAPPLE = uintptr(getProcAddr("glTextureRangeAPPLE")) gpTextureRenderbufferEXT = uintptr(getProcAddr("glTextureRenderbufferEXT")) gpTextureStorage1D = uintptr(getProcAddr("glTextureStorage1D")) gpTextureStorage1DEXT = uintptr(getProcAddr("glTextureStorage1DEXT")) gpTextureStorage2D = uintptr(getProcAddr("glTextureStorage2D")) gpTextureStorage2DEXT = uintptr(getProcAddr("glTextureStorage2DEXT")) gpTextureStorage2DMultisample = uintptr(getProcAddr("glTextureStorage2DMultisample")) gpTextureStorage2DMultisampleEXT = uintptr(getProcAddr("glTextureStorage2DMultisampleEXT")) gpTextureStorage3D = uintptr(getProcAddr("glTextureStorage3D")) gpTextureStorage3DEXT = uintptr(getProcAddr("glTextureStorage3DEXT")) gpTextureStorage3DMultisample = uintptr(getProcAddr("glTextureStorage3DMultisample")) gpTextureStorage3DMultisampleEXT = uintptr(getProcAddr("glTextureStorage3DMultisampleEXT")) gpTextureStorageMem1DEXT = uintptr(getProcAddr("glTextureStorageMem1DEXT")) gpTextureStorageMem2DEXT = uintptr(getProcAddr("glTextureStorageMem2DEXT")) gpTextureStorageMem2DMultisampleEXT = uintptr(getProcAddr("glTextureStorageMem2DMultisampleEXT")) gpTextureStorageMem3DEXT = uintptr(getProcAddr("glTextureStorageMem3DEXT")) gpTextureStorageMem3DMultisampleEXT = uintptr(getProcAddr("glTextureStorageMem3DMultisampleEXT")) gpTextureStorageSparseAMD = uintptr(getProcAddr("glTextureStorageSparseAMD")) gpTextureSubImage1D = uintptr(getProcAddr("glTextureSubImage1D")) gpTextureSubImage1DEXT = uintptr(getProcAddr("glTextureSubImage1DEXT")) gpTextureSubImage2D = uintptr(getProcAddr("glTextureSubImage2D")) gpTextureSubImage2DEXT = uintptr(getProcAddr("glTextureSubImage2DEXT")) gpTextureSubImage3D = uintptr(getProcAddr("glTextureSubImage3D")) gpTextureSubImage3DEXT = uintptr(getProcAddr("glTextureSubImage3DEXT")) gpTextureView = uintptr(getProcAddr("glTextureView")) gpTrackMatrixNV = uintptr(getProcAddr("glTrackMatrixNV")) gpTransformFeedbackAttribsNV = uintptr(getProcAddr("glTransformFeedbackAttribsNV")) gpTransformFeedbackBufferBase = uintptr(getProcAddr("glTransformFeedbackBufferBase")) gpTransformFeedbackBufferRange = uintptr(getProcAddr("glTransformFeedbackBufferRange")) gpTransformFeedbackStreamAttribsNV = uintptr(getProcAddr("glTransformFeedbackStreamAttribsNV")) gpTransformFeedbackVaryingsEXT = uintptr(getProcAddr("glTransformFeedbackVaryingsEXT")) gpTransformFeedbackVaryingsNV = uintptr(getProcAddr("glTransformFeedbackVaryingsNV")) gpTransformPathNV = uintptr(getProcAddr("glTransformPathNV")) gpTranslated = uintptr(getProcAddr("glTranslated")) if gpTranslated == 0 { return errors.New("glTranslated") } gpTranslatef = uintptr(getProcAddr("glTranslatef")) if gpTranslatef == 0 { return errors.New("glTranslatef") } gpTranslatexOES = uintptr(getProcAddr("glTranslatexOES")) gpUniform1d = uintptr(getProcAddr("glUniform1d")) gpUniform1dv = uintptr(getProcAddr("glUniform1dv")) gpUniform1f = uintptr(getProcAddr("glUniform1f")) if gpUniform1f == 0 { return errors.New("glUniform1f") } gpUniform1fARB = uintptr(getProcAddr("glUniform1fARB")) gpUniform1fv = uintptr(getProcAddr("glUniform1fv")) if gpUniform1fv == 0 { return errors.New("glUniform1fv") } gpUniform1fvARB = uintptr(getProcAddr("glUniform1fvARB")) gpUniform1i = uintptr(getProcAddr("glUniform1i")) if gpUniform1i == 0 { return errors.New("glUniform1i") } gpUniform1i64ARB = uintptr(getProcAddr("glUniform1i64ARB")) gpUniform1i64NV = uintptr(getProcAddr("glUniform1i64NV")) gpUniform1i64vARB = uintptr(getProcAddr("glUniform1i64vARB")) gpUniform1i64vNV = uintptr(getProcAddr("glUniform1i64vNV")) gpUniform1iARB = uintptr(getProcAddr("glUniform1iARB")) gpUniform1iv = uintptr(getProcAddr("glUniform1iv")) if gpUniform1iv == 0 { return errors.New("glUniform1iv") } gpUniform1ivARB = uintptr(getProcAddr("glUniform1ivARB")) gpUniform1ui64ARB = uintptr(getProcAddr("glUniform1ui64ARB")) gpUniform1ui64NV = uintptr(getProcAddr("glUniform1ui64NV")) gpUniform1ui64vARB = uintptr(getProcAddr("glUniform1ui64vARB")) gpUniform1ui64vNV = uintptr(getProcAddr("glUniform1ui64vNV")) gpUniform1uiEXT = uintptr(getProcAddr("glUniform1uiEXT")) gpUniform1uivEXT = uintptr(getProcAddr("glUniform1uivEXT")) gpUniform2d = uintptr(getProcAddr("glUniform2d")) gpUniform2dv = uintptr(getProcAddr("glUniform2dv")) gpUniform2f = uintptr(getProcAddr("glUniform2f")) if gpUniform2f == 0 { return errors.New("glUniform2f") } gpUniform2fARB = uintptr(getProcAddr("glUniform2fARB")) gpUniform2fv = uintptr(getProcAddr("glUniform2fv")) if gpUniform2fv == 0 { return errors.New("glUniform2fv") } gpUniform2fvARB = uintptr(getProcAddr("glUniform2fvARB")) gpUniform2i = uintptr(getProcAddr("glUniform2i")) if gpUniform2i == 0 { return errors.New("glUniform2i") } gpUniform2i64ARB = uintptr(getProcAddr("glUniform2i64ARB")) gpUniform2i64NV = uintptr(getProcAddr("glUniform2i64NV")) gpUniform2i64vARB = uintptr(getProcAddr("glUniform2i64vARB")) gpUniform2i64vNV = uintptr(getProcAddr("glUniform2i64vNV")) gpUniform2iARB = uintptr(getProcAddr("glUniform2iARB")) gpUniform2iv = uintptr(getProcAddr("glUniform2iv")) if gpUniform2iv == 0 { return errors.New("glUniform2iv") } gpUniform2ivARB = uintptr(getProcAddr("glUniform2ivARB")) gpUniform2ui64ARB = uintptr(getProcAddr("glUniform2ui64ARB")) gpUniform2ui64NV = uintptr(getProcAddr("glUniform2ui64NV")) gpUniform2ui64vARB = uintptr(getProcAddr("glUniform2ui64vARB")) gpUniform2ui64vNV = uintptr(getProcAddr("glUniform2ui64vNV")) gpUniform2uiEXT = uintptr(getProcAddr("glUniform2uiEXT")) gpUniform2uivEXT = uintptr(getProcAddr("glUniform2uivEXT")) gpUniform3d = uintptr(getProcAddr("glUniform3d")) gpUniform3dv = uintptr(getProcAddr("glUniform3dv")) gpUniform3f = uintptr(getProcAddr("glUniform3f")) if gpUniform3f == 0 { return errors.New("glUniform3f") } gpUniform3fARB = uintptr(getProcAddr("glUniform3fARB")) gpUniform3fv = uintptr(getProcAddr("glUniform3fv")) if gpUniform3fv == 0 { return errors.New("glUniform3fv") } gpUniform3fvARB = uintptr(getProcAddr("glUniform3fvARB")) gpUniform3i = uintptr(getProcAddr("glUniform3i")) if gpUniform3i == 0 { return errors.New("glUniform3i") } gpUniform3i64ARB = uintptr(getProcAddr("glUniform3i64ARB")) gpUniform3i64NV = uintptr(getProcAddr("glUniform3i64NV")) gpUniform3i64vARB = uintptr(getProcAddr("glUniform3i64vARB")) gpUniform3i64vNV = uintptr(getProcAddr("glUniform3i64vNV")) gpUniform3iARB = uintptr(getProcAddr("glUniform3iARB")) gpUniform3iv = uintptr(getProcAddr("glUniform3iv")) if gpUniform3iv == 0 { return errors.New("glUniform3iv") } gpUniform3ivARB = uintptr(getProcAddr("glUniform3ivARB")) gpUniform3ui64ARB = uintptr(getProcAddr("glUniform3ui64ARB")) gpUniform3ui64NV = uintptr(getProcAddr("glUniform3ui64NV")) gpUniform3ui64vARB = uintptr(getProcAddr("glUniform3ui64vARB")) gpUniform3ui64vNV = uintptr(getProcAddr("glUniform3ui64vNV")) gpUniform3uiEXT = uintptr(getProcAddr("glUniform3uiEXT")) gpUniform3uivEXT = uintptr(getProcAddr("glUniform3uivEXT")) gpUniform4d = uintptr(getProcAddr("glUniform4d")) gpUniform4dv = uintptr(getProcAddr("glUniform4dv")) gpUniform4f = uintptr(getProcAddr("glUniform4f")) if gpUniform4f == 0 { return errors.New("glUniform4f") } gpUniform4fARB = uintptr(getProcAddr("glUniform4fARB")) gpUniform4fv = uintptr(getProcAddr("glUniform4fv")) if gpUniform4fv == 0 { return errors.New("glUniform4fv") } gpUniform4fvARB = uintptr(getProcAddr("glUniform4fvARB")) gpUniform4i = uintptr(getProcAddr("glUniform4i")) if gpUniform4i == 0 { return errors.New("glUniform4i") } gpUniform4i64ARB = uintptr(getProcAddr("glUniform4i64ARB")) gpUniform4i64NV = uintptr(getProcAddr("glUniform4i64NV")) gpUniform4i64vARB = uintptr(getProcAddr("glUniform4i64vARB")) gpUniform4i64vNV = uintptr(getProcAddr("glUniform4i64vNV")) gpUniform4iARB = uintptr(getProcAddr("glUniform4iARB")) gpUniform4iv = uintptr(getProcAddr("glUniform4iv")) if gpUniform4iv == 0 { return errors.New("glUniform4iv") } gpUniform4ivARB = uintptr(getProcAddr("glUniform4ivARB")) gpUniform4ui64ARB = uintptr(getProcAddr("glUniform4ui64ARB")) gpUniform4ui64NV = uintptr(getProcAddr("glUniform4ui64NV")) gpUniform4ui64vARB = uintptr(getProcAddr("glUniform4ui64vARB")) gpUniform4ui64vNV = uintptr(getProcAddr("glUniform4ui64vNV")) gpUniform4uiEXT = uintptr(getProcAddr("glUniform4uiEXT")) gpUniform4uivEXT = uintptr(getProcAddr("glUniform4uivEXT")) gpUniformBlockBinding = uintptr(getProcAddr("glUniformBlockBinding")) gpUniformBufferEXT = uintptr(getProcAddr("glUniformBufferEXT")) gpUniformHandleui64ARB = uintptr(getProcAddr("glUniformHandleui64ARB")) gpUniformHandleui64NV = uintptr(getProcAddr("glUniformHandleui64NV")) gpUniformHandleui64vARB = uintptr(getProcAddr("glUniformHandleui64vARB")) gpUniformHandleui64vNV = uintptr(getProcAddr("glUniformHandleui64vNV")) gpUniformMatrix2dv = uintptr(getProcAddr("glUniformMatrix2dv")) gpUniformMatrix2fv = uintptr(getProcAddr("glUniformMatrix2fv")) if gpUniformMatrix2fv == 0 { return errors.New("glUniformMatrix2fv") } gpUniformMatrix2fvARB = uintptr(getProcAddr("glUniformMatrix2fvARB")) gpUniformMatrix2x3dv = uintptr(getProcAddr("glUniformMatrix2x3dv")) gpUniformMatrix2x3fv = uintptr(getProcAddr("glUniformMatrix2x3fv")) if gpUniformMatrix2x3fv == 0 { return errors.New("glUniformMatrix2x3fv") } gpUniformMatrix2x4dv = uintptr(getProcAddr("glUniformMatrix2x4dv")) gpUniformMatrix2x4fv = uintptr(getProcAddr("glUniformMatrix2x4fv")) if gpUniformMatrix2x4fv == 0 { return errors.New("glUniformMatrix2x4fv") } gpUniformMatrix3dv = uintptr(getProcAddr("glUniformMatrix3dv")) gpUniformMatrix3fv = uintptr(getProcAddr("glUniformMatrix3fv")) if gpUniformMatrix3fv == 0 { return errors.New("glUniformMatrix3fv") } gpUniformMatrix3fvARB = uintptr(getProcAddr("glUniformMatrix3fvARB")) gpUniformMatrix3x2dv = uintptr(getProcAddr("glUniformMatrix3x2dv")) gpUniformMatrix3x2fv = uintptr(getProcAddr("glUniformMatrix3x2fv")) if gpUniformMatrix3x2fv == 0 { return errors.New("glUniformMatrix3x2fv") } gpUniformMatrix3x4dv = uintptr(getProcAddr("glUniformMatrix3x4dv")) gpUniformMatrix3x4fv = uintptr(getProcAddr("glUniformMatrix3x4fv")) if gpUniformMatrix3x4fv == 0 { return errors.New("glUniformMatrix3x4fv") } gpUniformMatrix4dv = uintptr(getProcAddr("glUniformMatrix4dv")) gpUniformMatrix4fv = uintptr(getProcAddr("glUniformMatrix4fv")) if gpUniformMatrix4fv == 0 { return errors.New("glUniformMatrix4fv") } gpUniformMatrix4fvARB = uintptr(getProcAddr("glUniformMatrix4fvARB")) gpUniformMatrix4x2dv = uintptr(getProcAddr("glUniformMatrix4x2dv")) gpUniformMatrix4x2fv = uintptr(getProcAddr("glUniformMatrix4x2fv")) if gpUniformMatrix4x2fv == 0 { return errors.New("glUniformMatrix4x2fv") } gpUniformMatrix4x3dv = uintptr(getProcAddr("glUniformMatrix4x3dv")) gpUniformMatrix4x3fv = uintptr(getProcAddr("glUniformMatrix4x3fv")) if gpUniformMatrix4x3fv == 0 { return errors.New("glUniformMatrix4x3fv") } gpUniformSubroutinesuiv = uintptr(getProcAddr("glUniformSubroutinesuiv")) gpUniformui64NV = uintptr(getProcAddr("glUniformui64NV")) gpUniformui64vNV = uintptr(getProcAddr("glUniformui64vNV")) gpUnlockArraysEXT = uintptr(getProcAddr("glUnlockArraysEXT")) gpUnmapBuffer = uintptr(getProcAddr("glUnmapBuffer")) if gpUnmapBuffer == 0 { return errors.New("glUnmapBuffer") } gpUnmapBufferARB = uintptr(getProcAddr("glUnmapBufferARB")) gpUnmapNamedBuffer = uintptr(getProcAddr("glUnmapNamedBuffer")) gpUnmapNamedBufferEXT = uintptr(getProcAddr("glUnmapNamedBufferEXT")) gpUnmapObjectBufferATI = uintptr(getProcAddr("glUnmapObjectBufferATI")) gpUnmapTexture2DINTEL = uintptr(getProcAddr("glUnmapTexture2DINTEL")) gpUpdateObjectBufferATI = uintptr(getProcAddr("glUpdateObjectBufferATI")) gpUseProgram = uintptr(getProcAddr("glUseProgram")) if gpUseProgram == 0 { return errors.New("glUseProgram") } gpUseProgramObjectARB = uintptr(getProcAddr("glUseProgramObjectARB")) gpUseProgramStages = uintptr(getProcAddr("glUseProgramStages")) gpUseProgramStagesEXT = uintptr(getProcAddr("glUseProgramStagesEXT")) gpUseShaderProgramEXT = uintptr(getProcAddr("glUseShaderProgramEXT")) gpVDPAUFiniNV = uintptr(getProcAddr("glVDPAUFiniNV")) gpVDPAUGetSurfaceivNV = uintptr(getProcAddr("glVDPAUGetSurfaceivNV")) gpVDPAUInitNV = uintptr(getProcAddr("glVDPAUInitNV")) gpVDPAUIsSurfaceNV = uintptr(getProcAddr("glVDPAUIsSurfaceNV")) gpVDPAUMapSurfacesNV = uintptr(getProcAddr("glVDPAUMapSurfacesNV")) gpVDPAURegisterOutputSurfaceNV = uintptr(getProcAddr("glVDPAURegisterOutputSurfaceNV")) gpVDPAURegisterVideoSurfaceNV = uintptr(getProcAddr("glVDPAURegisterVideoSurfaceNV")) gpVDPAUSurfaceAccessNV = uintptr(getProcAddr("glVDPAUSurfaceAccessNV")) gpVDPAUUnmapSurfacesNV = uintptr(getProcAddr("glVDPAUUnmapSurfacesNV")) gpVDPAUUnregisterSurfaceNV = uintptr(getProcAddr("glVDPAUUnregisterSurfaceNV")) gpValidateProgram = uintptr(getProcAddr("glValidateProgram")) if gpValidateProgram == 0 { return errors.New("glValidateProgram") } gpValidateProgramARB = uintptr(getProcAddr("glValidateProgramARB")) gpValidateProgramPipeline = uintptr(getProcAddr("glValidateProgramPipeline")) gpValidateProgramPipelineEXT = uintptr(getProcAddr("glValidateProgramPipelineEXT")) gpVariantArrayObjectATI = uintptr(getProcAddr("glVariantArrayObjectATI")) gpVariantPointerEXT = uintptr(getProcAddr("glVariantPointerEXT")) gpVariantbvEXT = uintptr(getProcAddr("glVariantbvEXT")) gpVariantdvEXT = uintptr(getProcAddr("glVariantdvEXT")) gpVariantfvEXT = uintptr(getProcAddr("glVariantfvEXT")) gpVariantivEXT = uintptr(getProcAddr("glVariantivEXT")) gpVariantsvEXT = uintptr(getProcAddr("glVariantsvEXT")) gpVariantubvEXT = uintptr(getProcAddr("glVariantubvEXT")) gpVariantuivEXT = uintptr(getProcAddr("glVariantuivEXT")) gpVariantusvEXT = uintptr(getProcAddr("glVariantusvEXT")) gpVertex2bOES = uintptr(getProcAddr("glVertex2bOES")) gpVertex2bvOES = uintptr(getProcAddr("glVertex2bvOES")) gpVertex2d = uintptr(getProcAddr("glVertex2d")) if gpVertex2d == 0 { return errors.New("glVertex2d") } gpVertex2dv = uintptr(getProcAddr("glVertex2dv")) if gpVertex2dv == 0 { return errors.New("glVertex2dv") } gpVertex2f = uintptr(getProcAddr("glVertex2f")) if gpVertex2f == 0 { return errors.New("glVertex2f") } gpVertex2fv = uintptr(getProcAddr("glVertex2fv")) if gpVertex2fv == 0 { return errors.New("glVertex2fv") } gpVertex2hNV = uintptr(getProcAddr("glVertex2hNV")) gpVertex2hvNV = uintptr(getProcAddr("glVertex2hvNV")) gpVertex2i = uintptr(getProcAddr("glVertex2i")) if gpVertex2i == 0 { return errors.New("glVertex2i") } gpVertex2iv = uintptr(getProcAddr("glVertex2iv")) if gpVertex2iv == 0 { return errors.New("glVertex2iv") } gpVertex2s = uintptr(getProcAddr("glVertex2s")) if gpVertex2s == 0 { return errors.New("glVertex2s") } gpVertex2sv = uintptr(getProcAddr("glVertex2sv")) if gpVertex2sv == 0 { return errors.New("glVertex2sv") } gpVertex2xOES = uintptr(getProcAddr("glVertex2xOES")) gpVertex2xvOES = uintptr(getProcAddr("glVertex2xvOES")) gpVertex3bOES = uintptr(getProcAddr("glVertex3bOES")) gpVertex3bvOES = uintptr(getProcAddr("glVertex3bvOES")) gpVertex3d = uintptr(getProcAddr("glVertex3d")) if gpVertex3d == 0 { return errors.New("glVertex3d") } gpVertex3dv = uintptr(getProcAddr("glVertex3dv")) if gpVertex3dv == 0 { return errors.New("glVertex3dv") } gpVertex3f = uintptr(getProcAddr("glVertex3f")) if gpVertex3f == 0 { return errors.New("glVertex3f") } gpVertex3fv = uintptr(getProcAddr("glVertex3fv")) if gpVertex3fv == 0 { return errors.New("glVertex3fv") } gpVertex3hNV = uintptr(getProcAddr("glVertex3hNV")) gpVertex3hvNV = uintptr(getProcAddr("glVertex3hvNV")) gpVertex3i = uintptr(getProcAddr("glVertex3i")) if gpVertex3i == 0 { return errors.New("glVertex3i") } gpVertex3iv = uintptr(getProcAddr("glVertex3iv")) if gpVertex3iv == 0 { return errors.New("glVertex3iv") } gpVertex3s = uintptr(getProcAddr("glVertex3s")) if gpVertex3s == 0 { return errors.New("glVertex3s") } gpVertex3sv = uintptr(getProcAddr("glVertex3sv")) if gpVertex3sv == 0 { return errors.New("glVertex3sv") } gpVertex3xOES = uintptr(getProcAddr("glVertex3xOES")) gpVertex3xvOES = uintptr(getProcAddr("glVertex3xvOES")) gpVertex4bOES = uintptr(getProcAddr("glVertex4bOES")) gpVertex4bvOES = uintptr(getProcAddr("glVertex4bvOES")) gpVertex4d = uintptr(getProcAddr("glVertex4d")) if gpVertex4d == 0 { return errors.New("glVertex4d") } gpVertex4dv = uintptr(getProcAddr("glVertex4dv")) if gpVertex4dv == 0 { return errors.New("glVertex4dv") } gpVertex4f = uintptr(getProcAddr("glVertex4f")) if gpVertex4f == 0 { return errors.New("glVertex4f") } gpVertex4fv = uintptr(getProcAddr("glVertex4fv")) if gpVertex4fv == 0 { return errors.New("glVertex4fv") } gpVertex4hNV = uintptr(getProcAddr("glVertex4hNV")) gpVertex4hvNV = uintptr(getProcAddr("glVertex4hvNV")) gpVertex4i = uintptr(getProcAddr("glVertex4i")) if gpVertex4i == 0 { return errors.New("glVertex4i") } gpVertex4iv = uintptr(getProcAddr("glVertex4iv")) if gpVertex4iv == 0 { return errors.New("glVertex4iv") } gpVertex4s = uintptr(getProcAddr("glVertex4s")) if gpVertex4s == 0 { return errors.New("glVertex4s") } gpVertex4sv = uintptr(getProcAddr("glVertex4sv")) if gpVertex4sv == 0 { return errors.New("glVertex4sv") } gpVertex4xOES = uintptr(getProcAddr("glVertex4xOES")) gpVertex4xvOES = uintptr(getProcAddr("glVertex4xvOES")) gpVertexArrayAttribBinding = uintptr(getProcAddr("glVertexArrayAttribBinding")) gpVertexArrayAttribFormat = uintptr(getProcAddr("glVertexArrayAttribFormat")) gpVertexArrayAttribIFormat = uintptr(getProcAddr("glVertexArrayAttribIFormat")) gpVertexArrayAttribLFormat = uintptr(getProcAddr("glVertexArrayAttribLFormat")) gpVertexArrayBindVertexBufferEXT = uintptr(getProcAddr("glVertexArrayBindVertexBufferEXT")) gpVertexArrayBindingDivisor = uintptr(getProcAddr("glVertexArrayBindingDivisor")) gpVertexArrayColorOffsetEXT = uintptr(getProcAddr("glVertexArrayColorOffsetEXT")) gpVertexArrayEdgeFlagOffsetEXT = uintptr(getProcAddr("glVertexArrayEdgeFlagOffsetEXT")) gpVertexArrayElementBuffer = uintptr(getProcAddr("glVertexArrayElementBuffer")) gpVertexArrayFogCoordOffsetEXT = uintptr(getProcAddr("glVertexArrayFogCoordOffsetEXT")) gpVertexArrayIndexOffsetEXT = uintptr(getProcAddr("glVertexArrayIndexOffsetEXT")) gpVertexArrayMultiTexCoordOffsetEXT = uintptr(getProcAddr("glVertexArrayMultiTexCoordOffsetEXT")) gpVertexArrayNormalOffsetEXT = uintptr(getProcAddr("glVertexArrayNormalOffsetEXT")) gpVertexArrayParameteriAPPLE = uintptr(getProcAddr("glVertexArrayParameteriAPPLE")) gpVertexArrayRangeAPPLE = uintptr(getProcAddr("glVertexArrayRangeAPPLE")) gpVertexArrayRangeNV = uintptr(getProcAddr("glVertexArrayRangeNV")) gpVertexArraySecondaryColorOffsetEXT = uintptr(getProcAddr("glVertexArraySecondaryColorOffsetEXT")) gpVertexArrayTexCoordOffsetEXT = uintptr(getProcAddr("glVertexArrayTexCoordOffsetEXT")) gpVertexArrayVertexAttribBindingEXT = uintptr(getProcAddr("glVertexArrayVertexAttribBindingEXT")) gpVertexArrayVertexAttribDivisorEXT = uintptr(getProcAddr("glVertexArrayVertexAttribDivisorEXT")) gpVertexArrayVertexAttribFormatEXT = uintptr(getProcAddr("glVertexArrayVertexAttribFormatEXT")) gpVertexArrayVertexAttribIFormatEXT = uintptr(getProcAddr("glVertexArrayVertexAttribIFormatEXT")) gpVertexArrayVertexAttribIOffsetEXT = uintptr(getProcAddr("glVertexArrayVertexAttribIOffsetEXT")) gpVertexArrayVertexAttribLFormatEXT = uintptr(getProcAddr("glVertexArrayVertexAttribLFormatEXT")) gpVertexArrayVertexAttribLOffsetEXT = uintptr(getProcAddr("glVertexArrayVertexAttribLOffsetEXT")) gpVertexArrayVertexAttribOffsetEXT = uintptr(getProcAddr("glVertexArrayVertexAttribOffsetEXT")) gpVertexArrayVertexBindingDivisorEXT = uintptr(getProcAddr("glVertexArrayVertexBindingDivisorEXT")) gpVertexArrayVertexBuffer = uintptr(getProcAddr("glVertexArrayVertexBuffer")) gpVertexArrayVertexBuffers = uintptr(getProcAddr("glVertexArrayVertexBuffers")) gpVertexArrayVertexOffsetEXT = uintptr(getProcAddr("glVertexArrayVertexOffsetEXT")) gpVertexAttrib1d = uintptr(getProcAddr("glVertexAttrib1d")) if gpVertexAttrib1d == 0 { return errors.New("glVertexAttrib1d") } gpVertexAttrib1dARB = uintptr(getProcAddr("glVertexAttrib1dARB")) gpVertexAttrib1dNV = uintptr(getProcAddr("glVertexAttrib1dNV")) gpVertexAttrib1dv = uintptr(getProcAddr("glVertexAttrib1dv")) if gpVertexAttrib1dv == 0 { return errors.New("glVertexAttrib1dv") } gpVertexAttrib1dvARB = uintptr(getProcAddr("glVertexAttrib1dvARB")) gpVertexAttrib1dvNV = uintptr(getProcAddr("glVertexAttrib1dvNV")) gpVertexAttrib1f = uintptr(getProcAddr("glVertexAttrib1f")) if gpVertexAttrib1f == 0 { return errors.New("glVertexAttrib1f") } gpVertexAttrib1fARB = uintptr(getProcAddr("glVertexAttrib1fARB")) gpVertexAttrib1fNV = uintptr(getProcAddr("glVertexAttrib1fNV")) gpVertexAttrib1fv = uintptr(getProcAddr("glVertexAttrib1fv")) if gpVertexAttrib1fv == 0 { return errors.New("glVertexAttrib1fv") } gpVertexAttrib1fvARB = uintptr(getProcAddr("glVertexAttrib1fvARB")) gpVertexAttrib1fvNV = uintptr(getProcAddr("glVertexAttrib1fvNV")) gpVertexAttrib1hNV = uintptr(getProcAddr("glVertexAttrib1hNV")) gpVertexAttrib1hvNV = uintptr(getProcAddr("glVertexAttrib1hvNV")) gpVertexAttrib1s = uintptr(getProcAddr("glVertexAttrib1s")) if gpVertexAttrib1s == 0 { return errors.New("glVertexAttrib1s") } gpVertexAttrib1sARB = uintptr(getProcAddr("glVertexAttrib1sARB")) gpVertexAttrib1sNV = uintptr(getProcAddr("glVertexAttrib1sNV")) gpVertexAttrib1sv = uintptr(getProcAddr("glVertexAttrib1sv")) if gpVertexAttrib1sv == 0 { return errors.New("glVertexAttrib1sv") } gpVertexAttrib1svARB = uintptr(getProcAddr("glVertexAttrib1svARB")) gpVertexAttrib1svNV = uintptr(getProcAddr("glVertexAttrib1svNV")) gpVertexAttrib2d = uintptr(getProcAddr("glVertexAttrib2d")) if gpVertexAttrib2d == 0 { return errors.New("glVertexAttrib2d") } gpVertexAttrib2dARB = uintptr(getProcAddr("glVertexAttrib2dARB")) gpVertexAttrib2dNV = uintptr(getProcAddr("glVertexAttrib2dNV")) gpVertexAttrib2dv = uintptr(getProcAddr("glVertexAttrib2dv")) if gpVertexAttrib2dv == 0 { return errors.New("glVertexAttrib2dv") } gpVertexAttrib2dvARB = uintptr(getProcAddr("glVertexAttrib2dvARB")) gpVertexAttrib2dvNV = uintptr(getProcAddr("glVertexAttrib2dvNV")) gpVertexAttrib2f = uintptr(getProcAddr("glVertexAttrib2f")) if gpVertexAttrib2f == 0 { return errors.New("glVertexAttrib2f") } gpVertexAttrib2fARB = uintptr(getProcAddr("glVertexAttrib2fARB")) gpVertexAttrib2fNV = uintptr(getProcAddr("glVertexAttrib2fNV")) gpVertexAttrib2fv = uintptr(getProcAddr("glVertexAttrib2fv")) if gpVertexAttrib2fv == 0 { return errors.New("glVertexAttrib2fv") } gpVertexAttrib2fvARB = uintptr(getProcAddr("glVertexAttrib2fvARB")) gpVertexAttrib2fvNV = uintptr(getProcAddr("glVertexAttrib2fvNV")) gpVertexAttrib2hNV = uintptr(getProcAddr("glVertexAttrib2hNV")) gpVertexAttrib2hvNV = uintptr(getProcAddr("glVertexAttrib2hvNV")) gpVertexAttrib2s = uintptr(getProcAddr("glVertexAttrib2s")) if gpVertexAttrib2s == 0 { return errors.New("glVertexAttrib2s") } gpVertexAttrib2sARB = uintptr(getProcAddr("glVertexAttrib2sARB")) gpVertexAttrib2sNV = uintptr(getProcAddr("glVertexAttrib2sNV")) gpVertexAttrib2sv = uintptr(getProcAddr("glVertexAttrib2sv")) if gpVertexAttrib2sv == 0 { return errors.New("glVertexAttrib2sv") } gpVertexAttrib2svARB = uintptr(getProcAddr("glVertexAttrib2svARB")) gpVertexAttrib2svNV = uintptr(getProcAddr("glVertexAttrib2svNV")) gpVertexAttrib3d = uintptr(getProcAddr("glVertexAttrib3d")) if gpVertexAttrib3d == 0 { return errors.New("glVertexAttrib3d") } gpVertexAttrib3dARB = uintptr(getProcAddr("glVertexAttrib3dARB")) gpVertexAttrib3dNV = uintptr(getProcAddr("glVertexAttrib3dNV")) gpVertexAttrib3dv = uintptr(getProcAddr("glVertexAttrib3dv")) if gpVertexAttrib3dv == 0 { return errors.New("glVertexAttrib3dv") } gpVertexAttrib3dvARB = uintptr(getProcAddr("glVertexAttrib3dvARB")) gpVertexAttrib3dvNV = uintptr(getProcAddr("glVertexAttrib3dvNV")) gpVertexAttrib3f = uintptr(getProcAddr("glVertexAttrib3f")) if gpVertexAttrib3f == 0 { return errors.New("glVertexAttrib3f") } gpVertexAttrib3fARB = uintptr(getProcAddr("glVertexAttrib3fARB")) gpVertexAttrib3fNV = uintptr(getProcAddr("glVertexAttrib3fNV")) gpVertexAttrib3fv = uintptr(getProcAddr("glVertexAttrib3fv")) if gpVertexAttrib3fv == 0 { return errors.New("glVertexAttrib3fv") } gpVertexAttrib3fvARB = uintptr(getProcAddr("glVertexAttrib3fvARB")) gpVertexAttrib3fvNV = uintptr(getProcAddr("glVertexAttrib3fvNV")) gpVertexAttrib3hNV = uintptr(getProcAddr("glVertexAttrib3hNV")) gpVertexAttrib3hvNV = uintptr(getProcAddr("glVertexAttrib3hvNV")) gpVertexAttrib3s = uintptr(getProcAddr("glVertexAttrib3s")) if gpVertexAttrib3s == 0 { return errors.New("glVertexAttrib3s") } gpVertexAttrib3sARB = uintptr(getProcAddr("glVertexAttrib3sARB")) gpVertexAttrib3sNV = uintptr(getProcAddr("glVertexAttrib3sNV")) gpVertexAttrib3sv = uintptr(getProcAddr("glVertexAttrib3sv")) if gpVertexAttrib3sv == 0 { return errors.New("glVertexAttrib3sv") } gpVertexAttrib3svARB = uintptr(getProcAddr("glVertexAttrib3svARB")) gpVertexAttrib3svNV = uintptr(getProcAddr("glVertexAttrib3svNV")) gpVertexAttrib4Nbv = uintptr(getProcAddr("glVertexAttrib4Nbv")) if gpVertexAttrib4Nbv == 0 { return errors.New("glVertexAttrib4Nbv") } gpVertexAttrib4NbvARB = uintptr(getProcAddr("glVertexAttrib4NbvARB")) gpVertexAttrib4Niv = uintptr(getProcAddr("glVertexAttrib4Niv")) if gpVertexAttrib4Niv == 0 { return errors.New("glVertexAttrib4Niv") } gpVertexAttrib4NivARB = uintptr(getProcAddr("glVertexAttrib4NivARB")) gpVertexAttrib4Nsv = uintptr(getProcAddr("glVertexAttrib4Nsv")) if gpVertexAttrib4Nsv == 0 { return errors.New("glVertexAttrib4Nsv") } gpVertexAttrib4NsvARB = uintptr(getProcAddr("glVertexAttrib4NsvARB")) gpVertexAttrib4Nub = uintptr(getProcAddr("glVertexAttrib4Nub")) if gpVertexAttrib4Nub == 0 { return errors.New("glVertexAttrib4Nub") } gpVertexAttrib4NubARB = uintptr(getProcAddr("glVertexAttrib4NubARB")) gpVertexAttrib4Nubv = uintptr(getProcAddr("glVertexAttrib4Nubv")) if gpVertexAttrib4Nubv == 0 { return errors.New("glVertexAttrib4Nubv") } gpVertexAttrib4NubvARB = uintptr(getProcAddr("glVertexAttrib4NubvARB")) gpVertexAttrib4Nuiv = uintptr(getProcAddr("glVertexAttrib4Nuiv")) if gpVertexAttrib4Nuiv == 0 { return errors.New("glVertexAttrib4Nuiv") } gpVertexAttrib4NuivARB = uintptr(getProcAddr("glVertexAttrib4NuivARB")) gpVertexAttrib4Nusv = uintptr(getProcAddr("glVertexAttrib4Nusv")) if gpVertexAttrib4Nusv == 0 { return errors.New("glVertexAttrib4Nusv") } gpVertexAttrib4NusvARB = uintptr(getProcAddr("glVertexAttrib4NusvARB")) gpVertexAttrib4bv = uintptr(getProcAddr("glVertexAttrib4bv")) if gpVertexAttrib4bv == 0 { return errors.New("glVertexAttrib4bv") } gpVertexAttrib4bvARB = uintptr(getProcAddr("glVertexAttrib4bvARB")) gpVertexAttrib4d = uintptr(getProcAddr("glVertexAttrib4d")) if gpVertexAttrib4d == 0 { return errors.New("glVertexAttrib4d") } gpVertexAttrib4dARB = uintptr(getProcAddr("glVertexAttrib4dARB")) gpVertexAttrib4dNV = uintptr(getProcAddr("glVertexAttrib4dNV")) gpVertexAttrib4dv = uintptr(getProcAddr("glVertexAttrib4dv")) if gpVertexAttrib4dv == 0 { return errors.New("glVertexAttrib4dv") } gpVertexAttrib4dvARB = uintptr(getProcAddr("glVertexAttrib4dvARB")) gpVertexAttrib4dvNV = uintptr(getProcAddr("glVertexAttrib4dvNV")) gpVertexAttrib4f = uintptr(getProcAddr("glVertexAttrib4f")) if gpVertexAttrib4f == 0 { return errors.New("glVertexAttrib4f") } gpVertexAttrib4fARB = uintptr(getProcAddr("glVertexAttrib4fARB")) gpVertexAttrib4fNV = uintptr(getProcAddr("glVertexAttrib4fNV")) gpVertexAttrib4fv = uintptr(getProcAddr("glVertexAttrib4fv")) if gpVertexAttrib4fv == 0 { return errors.New("glVertexAttrib4fv") } gpVertexAttrib4fvARB = uintptr(getProcAddr("glVertexAttrib4fvARB")) gpVertexAttrib4fvNV = uintptr(getProcAddr("glVertexAttrib4fvNV")) gpVertexAttrib4hNV = uintptr(getProcAddr("glVertexAttrib4hNV")) gpVertexAttrib4hvNV = uintptr(getProcAddr("glVertexAttrib4hvNV")) gpVertexAttrib4iv = uintptr(getProcAddr("glVertexAttrib4iv")) if gpVertexAttrib4iv == 0 { return errors.New("glVertexAttrib4iv") } gpVertexAttrib4ivARB = uintptr(getProcAddr("glVertexAttrib4ivARB")) gpVertexAttrib4s = uintptr(getProcAddr("glVertexAttrib4s")) if gpVertexAttrib4s == 0 { return errors.New("glVertexAttrib4s") } gpVertexAttrib4sARB = uintptr(getProcAddr("glVertexAttrib4sARB")) gpVertexAttrib4sNV = uintptr(getProcAddr("glVertexAttrib4sNV")) gpVertexAttrib4sv = uintptr(getProcAddr("glVertexAttrib4sv")) if gpVertexAttrib4sv == 0 { return errors.New("glVertexAttrib4sv") } gpVertexAttrib4svARB = uintptr(getProcAddr("glVertexAttrib4svARB")) gpVertexAttrib4svNV = uintptr(getProcAddr("glVertexAttrib4svNV")) gpVertexAttrib4ubNV = uintptr(getProcAddr("glVertexAttrib4ubNV")) gpVertexAttrib4ubv = uintptr(getProcAddr("glVertexAttrib4ubv")) if gpVertexAttrib4ubv == 0 { return errors.New("glVertexAttrib4ubv") } gpVertexAttrib4ubvARB = uintptr(getProcAddr("glVertexAttrib4ubvARB")) gpVertexAttrib4ubvNV = uintptr(getProcAddr("glVertexAttrib4ubvNV")) gpVertexAttrib4uiv = uintptr(getProcAddr("glVertexAttrib4uiv")) if gpVertexAttrib4uiv == 0 { return errors.New("glVertexAttrib4uiv") } gpVertexAttrib4uivARB = uintptr(getProcAddr("glVertexAttrib4uivARB")) gpVertexAttrib4usv = uintptr(getProcAddr("glVertexAttrib4usv")) if gpVertexAttrib4usv == 0 { return errors.New("glVertexAttrib4usv") } gpVertexAttrib4usvARB = uintptr(getProcAddr("glVertexAttrib4usvARB")) gpVertexAttribArrayObjectATI = uintptr(getProcAddr("glVertexAttribArrayObjectATI")) gpVertexAttribBinding = uintptr(getProcAddr("glVertexAttribBinding")) gpVertexAttribDivisorARB = uintptr(getProcAddr("glVertexAttribDivisorARB")) gpVertexAttribFormat = uintptr(getProcAddr("glVertexAttribFormat")) gpVertexAttribFormatNV = uintptr(getProcAddr("glVertexAttribFormatNV")) gpVertexAttribI1iEXT = uintptr(getProcAddr("glVertexAttribI1iEXT")) gpVertexAttribI1ivEXT = uintptr(getProcAddr("glVertexAttribI1ivEXT")) gpVertexAttribI1uiEXT = uintptr(getProcAddr("glVertexAttribI1uiEXT")) gpVertexAttribI1uivEXT = uintptr(getProcAddr("glVertexAttribI1uivEXT")) gpVertexAttribI2iEXT = uintptr(getProcAddr("glVertexAttribI2iEXT")) gpVertexAttribI2ivEXT = uintptr(getProcAddr("glVertexAttribI2ivEXT")) gpVertexAttribI2uiEXT = uintptr(getProcAddr("glVertexAttribI2uiEXT")) gpVertexAttribI2uivEXT = uintptr(getProcAddr("glVertexAttribI2uivEXT")) gpVertexAttribI3iEXT = uintptr(getProcAddr("glVertexAttribI3iEXT")) gpVertexAttribI3ivEXT = uintptr(getProcAddr("glVertexAttribI3ivEXT")) gpVertexAttribI3uiEXT = uintptr(getProcAddr("glVertexAttribI3uiEXT")) gpVertexAttribI3uivEXT = uintptr(getProcAddr("glVertexAttribI3uivEXT")) gpVertexAttribI4bvEXT = uintptr(getProcAddr("glVertexAttribI4bvEXT")) gpVertexAttribI4iEXT = uintptr(getProcAddr("glVertexAttribI4iEXT")) gpVertexAttribI4ivEXT = uintptr(getProcAddr("glVertexAttribI4ivEXT")) gpVertexAttribI4svEXT = uintptr(getProcAddr("glVertexAttribI4svEXT")) gpVertexAttribI4ubvEXT = uintptr(getProcAddr("glVertexAttribI4ubvEXT")) gpVertexAttribI4uiEXT = uintptr(getProcAddr("glVertexAttribI4uiEXT")) gpVertexAttribI4uivEXT = uintptr(getProcAddr("glVertexAttribI4uivEXT")) gpVertexAttribI4usvEXT = uintptr(getProcAddr("glVertexAttribI4usvEXT")) gpVertexAttribIFormat = uintptr(getProcAddr("glVertexAttribIFormat")) gpVertexAttribIFormatNV = uintptr(getProcAddr("glVertexAttribIFormatNV")) gpVertexAttribIPointerEXT = uintptr(getProcAddr("glVertexAttribIPointerEXT")) gpVertexAttribL1d = uintptr(getProcAddr("glVertexAttribL1d")) gpVertexAttribL1dEXT = uintptr(getProcAddr("glVertexAttribL1dEXT")) gpVertexAttribL1dv = uintptr(getProcAddr("glVertexAttribL1dv")) gpVertexAttribL1dvEXT = uintptr(getProcAddr("glVertexAttribL1dvEXT")) gpVertexAttribL1i64NV = uintptr(getProcAddr("glVertexAttribL1i64NV")) gpVertexAttribL1i64vNV = uintptr(getProcAddr("glVertexAttribL1i64vNV")) gpVertexAttribL1ui64ARB = uintptr(getProcAddr("glVertexAttribL1ui64ARB")) gpVertexAttribL1ui64NV = uintptr(getProcAddr("glVertexAttribL1ui64NV")) gpVertexAttribL1ui64vARB = uintptr(getProcAddr("glVertexAttribL1ui64vARB")) gpVertexAttribL1ui64vNV = uintptr(getProcAddr("glVertexAttribL1ui64vNV")) gpVertexAttribL2d = uintptr(getProcAddr("glVertexAttribL2d")) gpVertexAttribL2dEXT = uintptr(getProcAddr("glVertexAttribL2dEXT")) gpVertexAttribL2dv = uintptr(getProcAddr("glVertexAttribL2dv")) gpVertexAttribL2dvEXT = uintptr(getProcAddr("glVertexAttribL2dvEXT")) gpVertexAttribL2i64NV = uintptr(getProcAddr("glVertexAttribL2i64NV")) gpVertexAttribL2i64vNV = uintptr(getProcAddr("glVertexAttribL2i64vNV")) gpVertexAttribL2ui64NV = uintptr(getProcAddr("glVertexAttribL2ui64NV")) gpVertexAttribL2ui64vNV = uintptr(getProcAddr("glVertexAttribL2ui64vNV")) gpVertexAttribL3d = uintptr(getProcAddr("glVertexAttribL3d")) gpVertexAttribL3dEXT = uintptr(getProcAddr("glVertexAttribL3dEXT")) gpVertexAttribL3dv = uintptr(getProcAddr("glVertexAttribL3dv")) gpVertexAttribL3dvEXT = uintptr(getProcAddr("glVertexAttribL3dvEXT")) gpVertexAttribL3i64NV = uintptr(getProcAddr("glVertexAttribL3i64NV")) gpVertexAttribL3i64vNV = uintptr(getProcAddr("glVertexAttribL3i64vNV")) gpVertexAttribL3ui64NV = uintptr(getProcAddr("glVertexAttribL3ui64NV")) gpVertexAttribL3ui64vNV = uintptr(getProcAddr("glVertexAttribL3ui64vNV")) gpVertexAttribL4d = uintptr(getProcAddr("glVertexAttribL4d")) gpVertexAttribL4dEXT = uintptr(getProcAddr("glVertexAttribL4dEXT")) gpVertexAttribL4dv = uintptr(getProcAddr("glVertexAttribL4dv")) gpVertexAttribL4dvEXT = uintptr(getProcAddr("glVertexAttribL4dvEXT")) gpVertexAttribL4i64NV = uintptr(getProcAddr("glVertexAttribL4i64NV")) gpVertexAttribL4i64vNV = uintptr(getProcAddr("glVertexAttribL4i64vNV")) gpVertexAttribL4ui64NV = uintptr(getProcAddr("glVertexAttribL4ui64NV")) gpVertexAttribL4ui64vNV = uintptr(getProcAddr("glVertexAttribL4ui64vNV")) gpVertexAttribLFormat = uintptr(getProcAddr("glVertexAttribLFormat")) gpVertexAttribLFormatNV = uintptr(getProcAddr("glVertexAttribLFormatNV")) gpVertexAttribLPointer = uintptr(getProcAddr("glVertexAttribLPointer")) gpVertexAttribLPointerEXT = uintptr(getProcAddr("glVertexAttribLPointerEXT")) gpVertexAttribP1ui = uintptr(getProcAddr("glVertexAttribP1ui")) gpVertexAttribP1uiv = uintptr(getProcAddr("glVertexAttribP1uiv")) gpVertexAttribP2ui = uintptr(getProcAddr("glVertexAttribP2ui")) gpVertexAttribP2uiv = uintptr(getProcAddr("glVertexAttribP2uiv")) gpVertexAttribP3ui = uintptr(getProcAddr("glVertexAttribP3ui")) gpVertexAttribP3uiv = uintptr(getProcAddr("glVertexAttribP3uiv")) gpVertexAttribP4ui = uintptr(getProcAddr("glVertexAttribP4ui")) gpVertexAttribP4uiv = uintptr(getProcAddr("glVertexAttribP4uiv")) gpVertexAttribParameteriAMD = uintptr(getProcAddr("glVertexAttribParameteriAMD")) gpVertexAttribPointer = uintptr(getProcAddr("glVertexAttribPointer")) if gpVertexAttribPointer == 0 { return errors.New("glVertexAttribPointer") } gpVertexAttribPointerARB = uintptr(getProcAddr("glVertexAttribPointerARB")) gpVertexAttribPointerNV = uintptr(getProcAddr("glVertexAttribPointerNV")) gpVertexAttribs1dvNV = uintptr(getProcAddr("glVertexAttribs1dvNV")) gpVertexAttribs1fvNV = uintptr(getProcAddr("glVertexAttribs1fvNV")) gpVertexAttribs1hvNV = uintptr(getProcAddr("glVertexAttribs1hvNV")) gpVertexAttribs1svNV = uintptr(getProcAddr("glVertexAttribs1svNV")) gpVertexAttribs2dvNV = uintptr(getProcAddr("glVertexAttribs2dvNV")) gpVertexAttribs2fvNV = uintptr(getProcAddr("glVertexAttribs2fvNV")) gpVertexAttribs2hvNV = uintptr(getProcAddr("glVertexAttribs2hvNV")) gpVertexAttribs2svNV = uintptr(getProcAddr("glVertexAttribs2svNV")) gpVertexAttribs3dvNV = uintptr(getProcAddr("glVertexAttribs3dvNV")) gpVertexAttribs3fvNV = uintptr(getProcAddr("glVertexAttribs3fvNV")) gpVertexAttribs3hvNV = uintptr(getProcAddr("glVertexAttribs3hvNV")) gpVertexAttribs3svNV = uintptr(getProcAddr("glVertexAttribs3svNV")) gpVertexAttribs4dvNV = uintptr(getProcAddr("glVertexAttribs4dvNV")) gpVertexAttribs4fvNV = uintptr(getProcAddr("glVertexAttribs4fvNV")) gpVertexAttribs4hvNV = uintptr(getProcAddr("glVertexAttribs4hvNV")) gpVertexAttribs4svNV = uintptr(getProcAddr("glVertexAttribs4svNV")) gpVertexAttribs4ubvNV = uintptr(getProcAddr("glVertexAttribs4ubvNV")) gpVertexBindingDivisor = uintptr(getProcAddr("glVertexBindingDivisor")) gpVertexBlendARB = uintptr(getProcAddr("glVertexBlendARB")) gpVertexBlendEnvfATI = uintptr(getProcAddr("glVertexBlendEnvfATI")) gpVertexBlendEnviATI = uintptr(getProcAddr("glVertexBlendEnviATI")) gpVertexFormatNV = uintptr(getProcAddr("glVertexFormatNV")) gpVertexPointer = uintptr(getProcAddr("glVertexPointer")) if gpVertexPointer == 0 { return errors.New("glVertexPointer") } gpVertexPointerEXT = uintptr(getProcAddr("glVertexPointerEXT")) gpVertexPointerListIBM = uintptr(getProcAddr("glVertexPointerListIBM")) gpVertexPointervINTEL = uintptr(getProcAddr("glVertexPointervINTEL")) gpVertexStream1dATI = uintptr(getProcAddr("glVertexStream1dATI")) gpVertexStream1dvATI = uintptr(getProcAddr("glVertexStream1dvATI")) gpVertexStream1fATI = uintptr(getProcAddr("glVertexStream1fATI")) gpVertexStream1fvATI = uintptr(getProcAddr("glVertexStream1fvATI")) gpVertexStream1iATI = uintptr(getProcAddr("glVertexStream1iATI")) gpVertexStream1ivATI = uintptr(getProcAddr("glVertexStream1ivATI")) gpVertexStream1sATI = uintptr(getProcAddr("glVertexStream1sATI")) gpVertexStream1svATI = uintptr(getProcAddr("glVertexStream1svATI")) gpVertexStream2dATI = uintptr(getProcAddr("glVertexStream2dATI")) gpVertexStream2dvATI = uintptr(getProcAddr("glVertexStream2dvATI")) gpVertexStream2fATI = uintptr(getProcAddr("glVertexStream2fATI")) gpVertexStream2fvATI = uintptr(getProcAddr("glVertexStream2fvATI")) gpVertexStream2iATI = uintptr(getProcAddr("glVertexStream2iATI")) gpVertexStream2ivATI = uintptr(getProcAddr("glVertexStream2ivATI")) gpVertexStream2sATI = uintptr(getProcAddr("glVertexStream2sATI")) gpVertexStream2svATI = uintptr(getProcAddr("glVertexStream2svATI")) gpVertexStream3dATI = uintptr(getProcAddr("glVertexStream3dATI")) gpVertexStream3dvATI = uintptr(getProcAddr("glVertexStream3dvATI")) gpVertexStream3fATI = uintptr(getProcAddr("glVertexStream3fATI")) gpVertexStream3fvATI = uintptr(getProcAddr("glVertexStream3fvATI")) gpVertexStream3iATI = uintptr(getProcAddr("glVertexStream3iATI")) gpVertexStream3ivATI = uintptr(getProcAddr("glVertexStream3ivATI")) gpVertexStream3sATI = uintptr(getProcAddr("glVertexStream3sATI")) gpVertexStream3svATI = uintptr(getProcAddr("glVertexStream3svATI")) gpVertexStream4dATI = uintptr(getProcAddr("glVertexStream4dATI")) gpVertexStream4dvATI = uintptr(getProcAddr("glVertexStream4dvATI")) gpVertexStream4fATI = uintptr(getProcAddr("glVertexStream4fATI")) gpVertexStream4fvATI = uintptr(getProcAddr("glVertexStream4fvATI")) gpVertexStream4iATI = uintptr(getProcAddr("glVertexStream4iATI")) gpVertexStream4ivATI = uintptr(getProcAddr("glVertexStream4ivATI")) gpVertexStream4sATI = uintptr(getProcAddr("glVertexStream4sATI")) gpVertexStream4svATI = uintptr(getProcAddr("glVertexStream4svATI")) gpVertexWeightPointerEXT = uintptr(getProcAddr("glVertexWeightPointerEXT")) gpVertexWeightfEXT = uintptr(getProcAddr("glVertexWeightfEXT")) gpVertexWeightfvEXT = uintptr(getProcAddr("glVertexWeightfvEXT")) gpVertexWeighthNV = uintptr(getProcAddr("glVertexWeighthNV")) gpVertexWeighthvNV = uintptr(getProcAddr("glVertexWeighthvNV")) gpVideoCaptureNV = uintptr(getProcAddr("glVideoCaptureNV")) gpVideoCaptureStreamParameterdvNV = uintptr(getProcAddr("glVideoCaptureStreamParameterdvNV")) gpVideoCaptureStreamParameterfvNV = uintptr(getProcAddr("glVideoCaptureStreamParameterfvNV")) gpVideoCaptureStreamParameterivNV = uintptr(getProcAddr("glVideoCaptureStreamParameterivNV")) gpViewport = uintptr(getProcAddr("glViewport")) if gpViewport == 0 { return errors.New("glViewport") } gpViewportArrayv = uintptr(getProcAddr("glViewportArrayv")) gpViewportIndexedf = uintptr(getProcAddr("glViewportIndexedf")) gpViewportIndexedfv = uintptr(getProcAddr("glViewportIndexedfv")) gpViewportPositionWScaleNV = uintptr(getProcAddr("glViewportPositionWScaleNV")) gpViewportSwizzleNV = uintptr(getProcAddr("glViewportSwizzleNV")) gpWaitSemaphoreEXT = uintptr(getProcAddr("glWaitSemaphoreEXT")) gpWaitSync = uintptr(getProcAddr("glWaitSync")) gpWaitVkSemaphoreNV = uintptr(getProcAddr("glWaitVkSemaphoreNV")) gpWeightPathsNV = uintptr(getProcAddr("glWeightPathsNV")) gpWeightPointerARB = uintptr(getProcAddr("glWeightPointerARB")) gpWeightbvARB = uintptr(getProcAddr("glWeightbvARB")) gpWeightdvARB = uintptr(getProcAddr("glWeightdvARB")) gpWeightfvARB = uintptr(getProcAddr("glWeightfvARB")) gpWeightivARB = uintptr(getProcAddr("glWeightivARB")) gpWeightsvARB = uintptr(getProcAddr("glWeightsvARB")) gpWeightubvARB = uintptr(getProcAddr("glWeightubvARB")) gpWeightuivARB = uintptr(getProcAddr("glWeightuivARB")) gpWeightusvARB = uintptr(getProcAddr("glWeightusvARB")) gpWindowPos2d = uintptr(getProcAddr("glWindowPos2d")) if gpWindowPos2d == 0 { return errors.New("glWindowPos2d") } gpWindowPos2dARB = uintptr(getProcAddr("glWindowPos2dARB")) gpWindowPos2dMESA = uintptr(getProcAddr("glWindowPos2dMESA")) gpWindowPos2dv = uintptr(getProcAddr("glWindowPos2dv")) if gpWindowPos2dv == 0 { return errors.New("glWindowPos2dv") } gpWindowPos2dvARB = uintptr(getProcAddr("glWindowPos2dvARB")) gpWindowPos2dvMESA = uintptr(getProcAddr("glWindowPos2dvMESA")) gpWindowPos2f = uintptr(getProcAddr("glWindowPos2f")) if gpWindowPos2f == 0 { return errors.New("glWindowPos2f") } gpWindowPos2fARB = uintptr(getProcAddr("glWindowPos2fARB")) gpWindowPos2fMESA = uintptr(getProcAddr("glWindowPos2fMESA")) gpWindowPos2fv = uintptr(getProcAddr("glWindowPos2fv")) if gpWindowPos2fv == 0 { return errors.New("glWindowPos2fv") } gpWindowPos2fvARB = uintptr(getProcAddr("glWindowPos2fvARB")) gpWindowPos2fvMESA = uintptr(getProcAddr("glWindowPos2fvMESA")) gpWindowPos2i = uintptr(getProcAddr("glWindowPos2i")) if gpWindowPos2i == 0 { return errors.New("glWindowPos2i") } gpWindowPos2iARB = uintptr(getProcAddr("glWindowPos2iARB")) gpWindowPos2iMESA = uintptr(getProcAddr("glWindowPos2iMESA")) gpWindowPos2iv = uintptr(getProcAddr("glWindowPos2iv")) if gpWindowPos2iv == 0 { return errors.New("glWindowPos2iv") } gpWindowPos2ivARB = uintptr(getProcAddr("glWindowPos2ivARB")) gpWindowPos2ivMESA = uintptr(getProcAddr("glWindowPos2ivMESA")) gpWindowPos2s = uintptr(getProcAddr("glWindowPos2s")) if gpWindowPos2s == 0 { return errors.New("glWindowPos2s") } gpWindowPos2sARB = uintptr(getProcAddr("glWindowPos2sARB")) gpWindowPos2sMESA = uintptr(getProcAddr("glWindowPos2sMESA")) gpWindowPos2sv = uintptr(getProcAddr("glWindowPos2sv")) if gpWindowPos2sv == 0 { return errors.New("glWindowPos2sv") } gpWindowPos2svARB = uintptr(getProcAddr("glWindowPos2svARB")) gpWindowPos2svMESA = uintptr(getProcAddr("glWindowPos2svMESA")) gpWindowPos3d = uintptr(getProcAddr("glWindowPos3d")) if gpWindowPos3d == 0 { return errors.New("glWindowPos3d") } gpWindowPos3dARB = uintptr(getProcAddr("glWindowPos3dARB")) gpWindowPos3dMESA = uintptr(getProcAddr("glWindowPos3dMESA")) gpWindowPos3dv = uintptr(getProcAddr("glWindowPos3dv")) if gpWindowPos3dv == 0 { return errors.New("glWindowPos3dv") } gpWindowPos3dvARB = uintptr(getProcAddr("glWindowPos3dvARB")) gpWindowPos3dvMESA = uintptr(getProcAddr("glWindowPos3dvMESA")) gpWindowPos3f = uintptr(getProcAddr("glWindowPos3f")) if gpWindowPos3f == 0 { return errors.New("glWindowPos3f") } gpWindowPos3fARB = uintptr(getProcAddr("glWindowPos3fARB")) gpWindowPos3fMESA = uintptr(getProcAddr("glWindowPos3fMESA")) gpWindowPos3fv = uintptr(getProcAddr("glWindowPos3fv")) if gpWindowPos3fv == 0 { return errors.New("glWindowPos3fv") } gpWindowPos3fvARB = uintptr(getProcAddr("glWindowPos3fvARB")) gpWindowPos3fvMESA = uintptr(getProcAddr("glWindowPos3fvMESA")) gpWindowPos3i = uintptr(getProcAddr("glWindowPos3i")) if gpWindowPos3i == 0 { return errors.New("glWindowPos3i") } gpWindowPos3iARB = uintptr(getProcAddr("glWindowPos3iARB")) gpWindowPos3iMESA = uintptr(getProcAddr("glWindowPos3iMESA")) gpWindowPos3iv = uintptr(getProcAddr("glWindowPos3iv")) if gpWindowPos3iv == 0 { return errors.New("glWindowPos3iv") } gpWindowPos3ivARB = uintptr(getProcAddr("glWindowPos3ivARB")) gpWindowPos3ivMESA = uintptr(getProcAddr("glWindowPos3ivMESA")) gpWindowPos3s = uintptr(getProcAddr("glWindowPos3s")) if gpWindowPos3s == 0 { return errors.New("glWindowPos3s") } gpWindowPos3sARB = uintptr(getProcAddr("glWindowPos3sARB")) gpWindowPos3sMESA = uintptr(getProcAddr("glWindowPos3sMESA")) gpWindowPos3sv = uintptr(getProcAddr("glWindowPos3sv")) if gpWindowPos3sv == 0 { return errors.New("glWindowPos3sv") } gpWindowPos3svARB = uintptr(getProcAddr("glWindowPos3svARB")) gpWindowPos3svMESA = uintptr(getProcAddr("glWindowPos3svMESA")) gpWindowPos4dMESA = uintptr(getProcAddr("glWindowPos4dMESA")) gpWindowPos4dvMESA = uintptr(getProcAddr("glWindowPos4dvMESA")) gpWindowPos4fMESA = uintptr(getProcAddr("glWindowPos4fMESA")) gpWindowPos4fvMESA = uintptr(getProcAddr("glWindowPos4fvMESA")) gpWindowPos4iMESA = uintptr(getProcAddr("glWindowPos4iMESA")) gpWindowPos4ivMESA = uintptr(getProcAddr("glWindowPos4ivMESA")) gpWindowPos4sMESA = uintptr(getProcAddr("glWindowPos4sMESA")) gpWindowPos4svMESA = uintptr(getProcAddr("glWindowPos4svMESA")) gpWindowRectanglesEXT = uintptr(getProcAddr("glWindowRectanglesEXT")) gpWriteMaskEXT = uintptr(getProcAddr("glWriteMaskEXT")) return nil }