// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk package ui import ( "image" "runtime" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) type glfwWindow struct { ui *userInterfaceImpl } func (w *glfwWindow) IsDecorated() bool { if !w.ui.isRunning() { return w.ui.isInitWindowDecorated() } v := false w.ui.mainThread.Call(func() { v = w.ui.window.GetAttrib(glfw.Decorated) == glfw.True }) return v } func (w *glfwWindow) SetDecorated(decorated bool) { if !w.ui.isRunning() { w.ui.setInitWindowDecorated(decorated) return } w.ui.mainThread.Call(func() { w.ui.setWindowDecorated(decorated) }) } func (w *glfwWindow) ResizingMode() WindowResizingMode { if !w.ui.isRunning() { w.ui.m.Lock() mode := w.ui.windowResizingMode w.ui.m.Unlock() return mode } var mode WindowResizingMode w.ui.mainThread.Call(func() { mode = w.ui.windowResizingMode }) return mode } func (w *glfwWindow) SetResizingMode(mode WindowResizingMode) { if !w.ui.isRunning() { w.ui.m.Lock() w.ui.windowResizingMode = mode w.ui.m.Unlock() return } w.ui.mainThread.Call(func() { w.ui.setWindowResizingMode(mode) }) } func (w *glfwWindow) IsFloating() bool { if !w.ui.isRunning() { return w.ui.isInitWindowFloating() } var v bool w.ui.mainThread.Call(func() { v = w.ui.window.GetAttrib(glfw.Floating) == glfw.True }) return v } func (w *glfwWindow) SetFloating(floating bool) { if !w.ui.isRunning() { w.ui.setInitWindowFloating(floating) return } w.ui.mainThread.Call(func() { w.ui.setWindowFloating(floating) }) } func (w *glfwWindow) IsMaximized() bool { if !w.ui.isRunning() { return w.ui.isInitWindowMaximized() } if w.ResizingMode() != WindowResizingModeEnabled { return false } var v bool w.ui.mainThread.Call(func() { v = w.ui.isWindowMaximized() }) return v } func (w *glfwWindow) Maximize() { // Do not allow maximizing the window when the window is not resizable. // On Windows, it is possible to restore the window from being maximized by mouse-dragging, // and this can be an unexpected behavior (#1990). if w.ResizingMode() != WindowResizingModeEnabled { return } if !w.ui.isWindowMaximizable() { return } if !w.ui.isRunning() { w.ui.setInitWindowMaximized(true) return } w.ui.mainThread.Call(w.ui.maximizeWindow) } func (w *glfwWindow) IsMinimized() bool { if !w.ui.isRunning() { return false } var v bool w.ui.mainThread.Call(func() { v = w.ui.window.GetAttrib(glfw.Iconified) == glfw.True }) return v } func (w *glfwWindow) Minimize() { if !w.ui.isRunning() { // Do nothing return } w.ui.mainThread.Call(w.ui.iconifyWindow) } func (w *glfwWindow) Restore() { if !w.ui.isWindowMaximizable() { return } if !w.ui.isRunning() { // Do nothing return } w.ui.mainThread.Call(w.ui.restoreWindow) } func (w *glfwWindow) SetMonitor(monitor *Monitor) { if monitor == nil { panic("ui: monitor cannot be nil at SetMonitor") } if !w.ui.isRunning() { w.ui.setInitWindowMonitor(monitor.id) return } w.ui.mainThread.Call(func() { w.ui.setWindowMonitor(monitor.id) }) } func (w *glfwWindow) Position() (int, int) { if !w.ui.isRunning() { panic("ui: WindowPosition can't be called before the main loop starts") } x, y := 0, 0 w.ui.mainThread.Call(func() { var wx, wy int if w.ui.isFullscreen() { wx, wy = w.ui.origWindowPos() } else { wx, wy = w.ui.window.GetPos() } m := w.ui.currentMonitor() mx, my := m.GetPos() wx -= mx wy -= my xf := w.ui.dipFromGLFWPixel(float64(wx), m) yf := w.ui.dipFromGLFWPixel(float64(wy), m) x, y = int(xf), int(yf) }) return x, y } func (w *glfwWindow) SetPosition(x, y int) { if !w.ui.isRunning() { w.ui.setInitWindowPositionInDIP(x, y) return } w.ui.mainThread.Call(func() { w.ui.setWindowPositionInDIP(x, y, w.ui.currentMonitor()) }) } func (w *glfwWindow) Size() (int, int) { if !w.ui.isRunning() { ww, wh := w.ui.getInitWindowSizeInDIP() return w.ui.adjustWindowSizeBasedOnSizeLimitsInDIP(ww, wh) } var ww, wh int w.ui.mainThread.Call(func() { // Unlike origWindowPos, origWindow{Width,Height}InDPI are always updated via the callback. ww = w.ui.origWindowWidthInDIP wh = w.ui.origWindowHeightInDIP }) return ww, wh } func (w *glfwWindow) SetSize(width, height int) { if !w.ui.isRunning() { // If the window is initially maximized, the set size is ignored anyway. w.ui.setInitWindowSizeInDIP(width, height) return } w.ui.mainThread.Call(func() { if w.ui.isWindowMaximized() && runtime.GOOS != "darwin" { return } w.ui.setWindowSizeInDIP(width, height, true) }) } func (w *glfwWindow) SizeLimits() (minw, minh, maxw, maxh int) { return w.ui.getWindowSizeLimitsInDIP() } func (w *glfwWindow) SetSizeLimits(minw, minh, maxw, maxh int) { if !w.ui.setWindowSizeLimitsInDIP(minw, minh, maxw, maxh) { return } if !w.ui.isRunning() { return } w.ui.mainThread.Call(w.ui.updateWindowSizeLimits) } func (w *glfwWindow) SetIcon(iconImages []image.Image) { // The icons are actually set at (*UserInterface).loop. w.ui.setIconImages(iconImages) } func (w *glfwWindow) SetTitle(title string) { if !w.ui.isRunning() { w.ui.m.Lock() w.ui.title = title w.ui.m.Unlock() return } w.ui.title = title w.ui.mainThread.Call(func() { w.ui.setWindowTitle(title) }) } func (w *glfwWindow) SetClosingHandled(handled bool) { w.ui.setWindowClosingHandled(handled) } func (w *glfwWindow) IsClosingHandled() bool { return w.ui.isWindowClosingHandled() }