// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build ignore package main var Time float var Mouse vec2 // viewportSize is a predefined function. func Vertex(position vec2, texCoord vec2, color vec4) vec4 { return mat4( 2/viewportSize().x, 0, 0, 0, 0, 2/viewportSize().y, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1, ) * vec4(position, 0, 1) } func Fragment(position vec4) vec4 { pos := position.xy/viewportSize() + Mouse/viewportSize()/4 color := 0.0 color += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10) color += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40) color += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80) color *= sin(Time/10) * 0.5 return vec4(color, color*0.5, sin(color+Time/3)*0.75, 1) }