// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build darwin // +build ios package metal // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework UIKit // // #import // // static void addSublayer(void* view, void* sublayer) { // CALayer* layer = ((UIView*)view).layer; // [layer addSublayer:(CALayer*)sublayer]; // } // // static void setFrame(void* cametal, void* uiview) { // CGSize size = ((UIView*)uiview).frame.size; // ((CALayer*)cametal).frame = CGRectMake(0, 0, size.width, size.height); // } import "C" import ( "unsafe" "github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl" ) func (v *view) setWindow(window unsafe.Pointer) { panic("metal: setWindow is not available on iOS") } func (v *view) setUIView(uiview uintptr) { v.uiview = uiview } func (v *view) update() { v.once.Do(func() { if v.ml.Layer() == nil { panic("metal: CAMetalLayer is not initialized yet") } C.addSublayer(unsafe.Pointer(v.uiview), v.ml.Layer()) }) C.setFrame(v.ml.Layer(), unsafe.Pointer(v.uiview)) } const ( storageMode = mtl.StorageModeShared resourceStorageMode = mtl.ResourceStorageModeShared )