package ui import ( "github.com/hajimehoshi/go-ebiten" "time" ) type UI interface { MainLoop() ScreenWidth() int ScreenHeight() int Initializing() chan<- ebiten.Game Initialized() <-chan ebiten.Game Updating() chan<- ebiten.Game Updated() <-chan ebiten.Game Input() <-chan ebiten.InputState } func mainLoop(ui UI, game ebiten.Game) { ui.Initializing() <- game game = <-ui.Initialized() frameTime := time.Duration(int64(time.Second) / int64(ebiten.FPS)) tick := time.Tick(frameTime) gameContext := &GameContext{ screenWidth: ui.ScreenWidth(), screenHeight: ui.ScreenHeight(), inputState: ebiten.InputState{-1, -1}, } for { select { case gameContext.inputState = <-ui.Input(): case <-tick: game.Update(gameContext) case ui.Updating() <- game: game = <-ui.Updated() } } } func Run(ui UI, game ebiten.Game) { go mainLoop(ui, game) ui.MainLoop() } type GameContext struct { screenWidth int screenHeight int inputState ebiten.InputState } func (context *GameContext) ScreenWidth() int { return context.screenWidth } func (context *GameContext) ScreenHeight() int { return context.screenHeight } func (context *GameContext) InputState() ebiten.InputState { return context.inputState }