// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicscommand import ( "fmt" "image" "os" "strings" "github.com/hajimehoshi/ebiten/v2/internal/affine" "github.com/hajimehoshi/ebiten/v2/internal/driver" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/png" ) // Image represents an image that is implemented with OpenGL. type Image struct { image driver.Image width int height int internalWidth int internalHeight int screen bool // id is an indentifier for the image. This is used only when dummping the information. // // This is duplicated with driver.Image's ID, but this id is still necessary because this image might not // have its driver.Image. id int bufferedRP []*driver.ReplacePixelsArgs } var nextID = 1 func genNextID() int { id := nextID nextID++ return id } // NewImage returns a new image. // // Note that the image is not initialized yet. func NewImage(width, height int) *Image { i := &Image{ width: width, height: height, id: genNextID(), } c := &newImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func NewScreenFramebufferImage(width, height int) *Image { i := &Image{ width: width, height: height, screen: true, id: genNextID(), } c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func (i *Image) resolveBufferedReplacePixels() { if len(i.bufferedRP) == 0 { return } c := &replacePixelsCommand{ dst: i, args: i.bufferedRP, } theCommandQueue.Enqueue(c) i.bufferedRP = nil } func (i *Image) Dispose() { c := &disposeImageCommand{ target: i, } theCommandQueue.Enqueue(c) } func (i *Image) InternalSize() (int, int) { if i.screen { return i.width, i.height } if i.internalWidth == 0 { i.internalWidth = graphics.InternalImageSize(i.width) } if i.internalHeight == 0 { i.internalHeight = graphics.InternalImageSize(i.height) } return i.internalWidth, i.internalHeight } // DrawTriangles draws triangles with the given image. // // The vertex floats are: // // 0: Destination X in pixels // 1: Destination Y in pixels // 2: Source X in pixels (not texels!) // 3: Source Y in pixels // 4: Color R [0.0-1.0] // 5: Color G // 6: Color B // 7: Color Y // // src and shader are exclusive and only either is non-nil. // // The elements that index is in between 2 and 7 are used for the source images. // The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists. // If there are multiple images in the uniform variables, the smallest ID's value is adopted. // // If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the // elements for the source image are not used. func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{}, evenOdd bool) { if shader == nil { // Fast path for rendering without a shader (#1355). img := srcs[0] if img.screen { panic("graphicscommand: the screen image cannot be the rendering source") } img.resolveBufferedReplacePixels() } else { for _, src := range srcs { if src == nil { continue } if src.screen { panic("graphicscommand: the screen image cannot be the rendering source") } src.resolveBufferedReplacePixels() } } i.resolveBufferedReplacePixels() theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd) } // Pixels returns the image's pixels. // Pixels might return nil when OpenGL error happens. func (i *Image) Pixels() ([]byte, error) { i.resolveBufferedReplacePixels() c := &pixelsCommand{ img: i, } theCommandQueue.Enqueue(c) if err := theCommandQueue.Flush(); err != nil { return nil, err } return c.result, nil } func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) { i.bufferedRP = append(i.bufferedRP, &driver.ReplacePixelsArgs{ Pixels: pixels, X: x, Y: y, Width: width, Height: height, }) } func (i *Image) IsInvalidated() bool { if i.screen { // The screen image might not have a texture, and in this case it is impossible to detect whether // the image is invalidated or not. panic("graphicscommand: IsInvalidated cannot be called on the screen image") } // i.image can be nil before initializing. if i.image == nil { return false } return i.image.IsInvalidated() } // Dump dumps the image to the specified path. // In the path, '*' is replaced with the image's ID. // // If blackbg is true, any alpha values in the dumped image will be 255. // // This is for testing usage. func (i *Image) Dump(path string, blackbg bool) error { // Screen image cannot be dumped. if i.screen { return nil } path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id)) f, err := os.Create(path) if err != nil { return err } defer f.Close() pix, err := i.Pixels() if err != nil { return err } if blackbg { for i := 0; i < len(pix)/4; i++ { pix[4*i+3] = 0xff } } if err := png.Encode(f, &image.RGBA{ Pix: pix, Stride: 4 * i.width, Rect: image.Rect(0, 0, i.width, i.height), }); err != nil { return err } return nil }