package opengl import ( "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/graphics/matrix" "image" ) type Device struct { context *Context screenScale int } func NewDevice(screenWidth, screenHeight, screenScale int) *Device { context := newContext(screenWidth, screenHeight, screenScale) return &Device{ context: context, screenScale: screenScale, } } func (d *Device) Update(draw func(graphics.Canvas)) { context := d.context context.Init() context.ResetOffscreen() context.Clear() draw(context) context.flush() context.setMainFramebufferOffscreen() context.Clear() scale := float64(d.screenScale) geometryMatrix := matrix.IdentityGeometry() geometryMatrix.Scale(scale, scale) context.DrawRenderTarget(context.screenId, geometryMatrix, matrix.IdentityColor()) context.flush() } func (d *Device) CreateRenderTarget(tag string, width, height int) (graphics.RenderTargetId, error) { return d.context.CreateRenderTarget(tag, width, height) } func (d *Device) CreateTextureFromImage(tag string, img image.Image) (graphics.TextureId, error) { return d.context.CreateTextureFromImage(tag, img) }