/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package blocks import ( "github.com/hajimehoshi/ebiten" "image" _ "image/png" "os" "sync" ) type namePath struct { name string path string } type nameSize struct { name string size Size } type Textures struct { texturePaths chan namePath renderTargetSizes chan nameSize textures map[string]ebiten.TextureID renderTargets map[string]ebiten.RenderTargetID sync.RWMutex } func NewTextures() *Textures { textures := &Textures{ texturePaths: make(chan namePath), renderTargetSizes: make(chan nameSize), textures: map[string]ebiten.TextureID{}, renderTargets: map[string]ebiten.RenderTargetID{}, } go func() { for { textures.loopMain() } }() return textures } func loadImage(path string) (image.Image, error) { file, err := os.Open(path) if err != nil { return nil, err } defer file.Close() img, _, err := image.Decode(file) if err != nil { return nil, err } return img, nil } func (t *Textures) loopMain() { select { case p := <-t.texturePaths: name := p.name path := p.path go func() { img, err := loadImage(path) if err != nil { panic(err) } id, err := ebiten.NewTextureID(img, ebiten.FilterNearest) if err != nil { panic(err) } t.Lock() defer t.Unlock() t.textures[name] = id }() case s := <-t.renderTargetSizes: name := s.name size := s.size go func() { id, err := ebiten.NewRenderTargetID(size.Width, size.Height, ebiten.FilterNearest) if err != nil { panic(err) } t.Lock() defer t.Unlock() t.renderTargets[name] = id }() } } func (t *Textures) RequestTexture(name string, path string) { t.texturePaths <- namePath{name, path} } func (t *Textures) RequestRenderTarget(name string, size Size) { t.renderTargetSizes <- nameSize{name, size} } func (t *Textures) Has(name string) bool { t.RLock() defer t.RUnlock() _, ok := t.textures[name] if ok { return true } _, ok = t.renderTargets[name] return ok } func (t *Textures) GetTexture(name string) ebiten.TextureID { t.RLock() defer t.RUnlock() return t.textures[name] } func (t *Textures) GetRenderTarget(name string) ebiten.RenderTargetID { t.RLock() defer t.RUnlock() return t.renderTargets[name] }