// Copyright 2013 Hajime Hoshi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package opengl // #cgo LDFLAGS: -framework OpenGL // // #include // #include import "C" import ( "github.com/hajimehoshi/go.ebiten/graphics" "github.com/hajimehoshi/go.ebiten/graphics/matrix" "runtime" ) type Device struct { screenScale int context *Context } func NewDevice(screenWidth, screenHeight, screenScale int) *Device { graphicsContext := newContext(screenWidth, screenHeight, screenScale) device := &Device{ screenScale: screenScale, context: graphicsContext, } return device } func (device *Device) Init() { device.context.Init() } func (device *Device) Update(draw func(graphics.Context)) { context := device.context C.glEnable(C.GL_TEXTURE_2D) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST) context.SetOffscreen(context.Screen().ID()) context.Clear() draw(context) context.flush() C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) context.resetOffscreen() context.Clear() scale := float64(context.screenScale) geometryMatrix := matrix.Geometry{ [2][3]float64{ {scale, 0, 0}, {0, scale, 0}, }, } context.DrawTexture(context.Screen().ID(), geometryMatrix, matrix.IdentityColor()) context.flush() } func (device *Device) TextureFactory() graphics.TextureFactory { return device.context } func init() { runtime.LockOSThread() }