Ebiten example - gamepad
package main
import (
"fmt"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"log"
"strconv"
"strings"
)
const (
screenWidth = 320
screenHeight = 240
)
func update(screen *ebiten.Image) error {
// TODO: API to get the available, lowest ID
const gamepadID = 0
axes := []string{}
pressedButtons := []string{}
maxAxis := ebiten.GamepadAxisNum(gamepadID)
for a := 0; a < maxAxis; a++ {
v := ebiten.GamepadAxis(gamepadID, a)
axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
}
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
if ebiten.IsGamepadButtonPressed(gamepadID, b) {
pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
}
}
str := `Gamepad
Axes:
{{.Axes}}
Pressed Buttons: {{.Buttons}}`
str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
ebitenutil.DebugPrint(screen, str)
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}