// +build example
package main
import (
"fmt"
"log"
"strconv"
"strings"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/inpututil"
)
const (
screenWidth = 640
screenHeight = 480
)
func update(screen *ebiten.Image) error {
ids := ebiten.GamepadIDs()
axes := map[int][]string{}
pressedButtons := map[int][]string{}
for _, id := range ids {
maxAxis := ebiten.GamepadAxisNum(id)
for a := 0; a < maxAxis; a++ {
v := ebiten.GamepadAxis(id, a)
axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v))
}
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
for b := ebiten.GamepadButton(id); b < maxButton; b++ {
if ebiten.IsGamepadButtonPressed(id, b) {
pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
}
// Log some events.
if inpututil.IsGamepadButtonJustPressed(id, b) {
log.Printf("Button Just Pressed: id(%d), button(%d)", id, b)
}
if inpututil.IsGamepadButtonJustReleased(id, b) {
log.Printf("Button Just Released: id(%d), button(%d)", id, b)
}
}
}
if ebiten.IsRunningSlowly() {
return nil
}
// Draw the current gamepad status.
str := ""
if len(ids) > 0 {
for _, id := range ids {
str += fmt.Sprintf("Gamepad (ID: %d):\n", id)
str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", "))
str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", "))
str += "\n"
}
} else {
str = "Please connect your gamepad."
}
ebitenutil.DebugPrint(screen, str)
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}