// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicsdriver import ( "fmt" "image" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type DstRegion struct { Region image.Rectangle IndexCount int } type FillRule int const ( FillAll FillRule = iota NonZero EvenOdd ) func (f FillRule) String() string { switch f { case FillAll: return "FillAll" case NonZero: return "NonZero" case EvenOdd: return "EvenOdd" default: return fmt.Sprintf("FillRule(%d)", f) } } const ( InvalidImageID = 0 InvalidShaderID = 0 ) type Graphics interface { Initialize() error Begin() error End(present bool) error SetTransparent(transparent bool) SetVertices(vertices []float32, indices []uint32) error NewImage(width, height int) (Image, error) NewScreenFramebufferImage(width, height int) (Image, error) SetVsyncEnabled(enabled bool) NeedsClearingScreen() bool MaxImageSize() int NewShader(program *shaderir.Program) (Shader, error) // DrawTriangles draws an image onto another image with the given parameters. DrawTriangles(dst ImageID, srcs [graphics.ShaderImageCount]ImageID, shader ShaderID, dstRegions []DstRegion, indexOffset int, blend Blend, uniforms []uint32, fillRule FillRule) error } type Resetter interface { Reset() error } type Image interface { ID() ImageID Dispose() ReadPixels(args []PixelsArgs) error WritePixels(args []PixelsArgs) error } type ImageID int type PixelsArgs struct { Pixels []byte Region image.Rectangle } type Shader interface { ID() ShaderID Dispose() } type ShaderID int