// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ui import ( "github.com/gopherjs/gopherjs/js" "github.com/gopherjs/webgl" "github.com/hajimehoshi/ebiten/internal/opengl" "time" ) var canvas js.Object var context *opengl.Context func Use(f func(*opengl.Context)) { f(context) } func DoEvents() { time.Sleep(1) } func Terminate() { // Do nothing. } func IsClosed() bool { return false } func SwapBuffers() { // Do nothing. } func init() { canvas = js.Global.Get("Canvas").New() js.Global.Get("document").Get("body").Call("appendChild", canvas) webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{ Alpha: true, PremultipliedAlpha: true, }) if err != nil { panic(err) } context = opengl.NewContext(webglContext) } func Start(width, height, scale int, title string) (actualScale int, err error) { return scale, nil }