// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui import ( "fmt" "math" "reflect" "strings" "github.com/hajimehoshi/ebiten/v2/internal/mipmap" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Shader struct { shader *mipmap.Shader uniformNames []string uniformTypes []shaderir.Type uniformNameToIndex map[string]int uniformNameToType map[string]shaderir.Type } func NewShader(ir *shaderir.Program) *Shader { return &Shader{ shader: mipmap.NewShader(ir), uniformNames: ir.UniformNames, uniformTypes: ir.Uniforms, } } func (s *Shader) MarkDisposed() { s.shader.MarkDisposed() s.shader = nil } func (s *Shader) ConvertUniforms(uniforms map[string]any) [][]uint32 { nameToU32s := map[string][]uint32{} for name, v := range uniforms { v := reflect.ValueOf(v) t := v.Type() switch t.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: nameToU32s[name] = []uint32{uint32(v.Int())} case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: nameToU32s[name] = []uint32{uint32(v.Uint())} case reflect.Float32, reflect.Float64: nameToU32s[name] = []uint32{math.Float32bits(float32(v.Float()))} case reflect.Slice, reflect.Array: u32s := make([]uint32, v.Len()) switch t.Elem().Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: for i := range u32s { u32s[i] = uint32(v.Index(i).Int()) } case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: for i := range u32s { u32s[i] = uint32(v.Index(i).Uint()) } case reflect.Float32, reflect.Float64: for i := range u32s { u32s[i] = math.Float32bits(float32(v.Index(i).Float())) } default: panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s (%s)", name, v.Kind().String())) } nameToU32s[name] = u32s default: panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s (%s)", name, v.Kind().String())) } } if s.uniformNameToIndex == nil { s.uniformNameToIndex = map[string]int{} s.uniformNameToType = map[string]shaderir.Type{} var idx int for i, n := range s.uniformNames { if strings.HasPrefix(n, "__") { continue } s.uniformNameToIndex[n] = idx s.uniformNameToType[n] = s.uniformTypes[i] idx++ } } us := make([][]uint32, len(s.uniformNameToIndex)) for name, idx := range s.uniformNameToIndex { if v, ok := nameToU32s[name]; ok { us[idx] = v continue } t := s.uniformNameToType[name] us[idx] = make([]uint32, t.Uint32Count()) } // TODO: Panic if uniforms include an invalid name return us }