// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebitenutil import ( "image" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil/internal/assets" ) var ( debugPrintTextImage *ebiten.Image debugPrintTextShadowImage *ebiten.Image ) func init() { img := assets.CreateTextImage() debugPrintTextImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // Using color matrices for shadow color is not efficient. // Instead, use a different image, that shares the same texture in highly possibility. s := img.Bounds().Size() for j := 0; j < s.Y; j++ { for i := 0; i < s.X; i++ { idx := (img.Stride)*j + 4*i if img.Pix[idx+3] != 0 { img.Pix[idx] = 0 img.Pix[idx+1] = 0 img.Pix[idx+2] = 0 img.Pix[idx+3] = 0x80 } } } debugPrintTextShadowImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // DebugPrint draws the string str on the image. // // The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement. // // DebugPrint always returns nil as of 1.5.0-alpha. func DebugPrint(image *ebiten.Image, str string) error { drawDebugText(image, str, 1, 1, debugPrintTextShadowImage) drawDebugText(image, str, 0, 0, debugPrintTextImage) return nil } func drawDebugText(rt *ebiten.Image, str string, ox, oy int, src *ebiten.Image) { op := &ebiten.DrawImageOptions{} x := 0 y := 0 w, _ := debugPrintTextImage.Size() var r image.Rectangle for _, c := range str { const ( cw = assets.CharWidth ch = assets.CharHeight ) if c == '\n' { x = 0 y += ch continue } n := w / cw sx := (int(c) % n) * cw sy := (int(c) / n) * ch r.Min.X = sx r.Min.Y = sy r.Max.X = sx + cw r.Max.Y = sy + ch op.SourceRect = &r op.GeoM.Reset() op.GeoM.Translate(float64(x), float64(y)) op.GeoM.Translate(float64(ox+1), float64(oy)) _ = rt.DrawImage(src, op) x += cw } }